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VOID/BREAKER on Steam - User reviews, Price & Information

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Fast paced Bullet hell Roguelite FPS 🔴 Fight relentless machines driven by a hostile AI. Escape an endless cycle. Craft infinite weapon variants with deep gun modding. Forge deadly synergies. Carve your way out through enviro destruction /BREAK THE SYSTEM /BREAK FREE

VOID/BREAKER is a early access, fps and bullet hell game developed by Stubby Games and published by Playstack.
Released on August 19th 2025 is available only on Windows in 2 languages: English and Simplified Chinese.

It has received 2,738 reviews of which 2,508 were positive and 230 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 26.99€ on Steam, but you can find it for 11.96€ on Gamivo.


The Steam community has classified VOID/BREAKER into these genres:

Media & Screenshots

Get an in-depth look at VOID/BREAKER through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 SP1 or newer
  • Processor: Intel Core i5-4590 or AMD FX 8350
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970 or AMD Radeon R9 290
  • DirectX: Version 11
  • Storage: 12 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

5 hours played
July 2026
Props to this singular dev(dan) for making a UE5 game that doesn't run like ♥♥♥♥ aside it's great fun
6 hours played
May 2026
There's an upgrade that gives your gun more mag capacity if you change your game's resolution to be lower
44 hours played
Nov. 2025
EDIT: I got gud. Boss fights are fine, you just gotta get good. Mini rockets are secretly OP. First: I keep wanting to wall-run in the game. You should try adding that that might be sick. What I love: combat, soundtrack, visuals, sound FX. Once you get into the swing of it the combat is incredibly satisfying. dropping debris on bad guys strategically, throwing explosive barrels, dodging, activating your ability (freeze time, set everyone on fire, whatever) it's very fun. The sick music blasting in the background and the sleek visuals just make it such an enjoyable experience. Collecting mods and building synergy is also very fun. What I HATE: You have to build your mods for the boss, not for the run. This is really annoying. On run 1, you can build an amazing synergy with some kind of short range weapon that totally shreds through levels. Then you get to the boss, and it's completely useless. You need some kind of mod chain that can take out long range bad guys. But it honestly takes the fun out of it, knowing everything you do has to be for the boss. You can't build for the run, you need to build for what comes up at the end. I feel like I can't experiment and have fun with it. Also, the dialogue and voice acting could be a touch more subtle. Feels a little over the top. All in all, I'm hooked on the gameplay and will be playing much more of this game.
14 hours played
Nov. 2025
The Roguelike element of this game centers around modding your gun. I was very much expecting "10% faster fire rate" "5% more damage for 3 seconds when you kill an enemy" Meanwhile, the very first mod I see "Bullets fire from the sky instead of your gun" Done, game of the year, 11/10, peak game design, absolutely no notes. I do want to mention that the sound design in this game is top notch, but it is HARSH as hell. Some sounds are ear piercing in a weird way. So turn down SFX to like 50 or so if its hurting your ears
19 hours played
Oct. 2025
This game is really really good so far. I don't leave a lot of reviews but this game is too good not to talk about. I beat the current story on my 7th run. Pros: Graphics are good Visually are good, the screen can get crowded at times which can be a bit overwhelming. Fairly well optimized, in my whole time playing I didn't get any crashes or major dips in performance even when I level an entire island with propagating grenades and the mods that make grenades spawn from destruction. Unique upgrades. Due to the destruction system there are few upgrades I've never seen in other games. There's a few that have REALLY interesting effects that break the fourth wall to give you benefits. Unique systems. The way the debris stuns enemies and it's a main mechanic is really awesome, higher difficulties require you to drop buildings on the heads of bots. Music is a bop. The music is pretty good, after hour 5 I ended up switching over to my own music during gameplay. Good story. Rougelikes aren't always that intriguing story wise but this one has me hooked, it's a bit generic, but with its own twists on the genre. Gunplay. I've seen some complaining about the gunplay but I absolutely love it, the guns are punchy and feel good. With some of the upgrades you can get really hilarious levels of recoil to the point you shoot once, it empties your mag, and you're looking at the sky. But that was me purposely adding as much recoil as possible. All the guns can be controlled. Movement. The movement is fluid and fun. You can gain stupid amounts of speed and find routes around obstacles that you probably wouldn't think of in other games. Flying through the air at mach Jesus and throwing explosives at the enemies is something I could , and did, do for hours. Environments. the atmosphere is very deliberate and all the levels give a good sense of the themes of the story. On the surface it looks bland but there's a crazy sense of scale if you take a look around you. The office spaces you get teleported to are little tastes of lore and some have stories, which I really enjoyed and really hope we get a bunch more on release. The emails is a neat system for side stories too. Cons: Audio. There are many audio bites I am not a fan of. The main one is the fact that the hit marker sounds can all overlap creating a horrendous chorus of hit sounds all for different types of damage. The hit marker sounds good when you're hitting an individual enemy with one bullet but when you're hitting multiple enemies with different sources of damage it's too loud. Trapped. There is no unstuck button that I could see of. There was multiple times I got stuck in a rock or clipped through the map and just fell endlessly. The video that made me buy the game the YouTuber got stuck in map geometry. When you get stuck you just have to quit your run from what I can tell, which is a real bummer.This game needs an unstuck button. Hitboxes. Some of the enemies projectiles look like they won't hit you but they do. Idk if this is due to the first person perspective or if some of the hit boxes are just bigger than they look. Some annoying enemies. Mainly one of the mini bosses, it's a swarm of nanites and it spawns the most annoying normal enemy in droves (I can't remember their name). If you were unfortunate enough to choose the "you deal less damage" corruption you cannot kill the spawns fast enough to actually start damaging the mini boss. You can't ignore the spawns because they shoot big rings that, in higher difficulties, 2-3 shot you. So you have to dodge 30 rings while trying to kill the mini boss. Also sometimes I feel engineers just get stuck spamming grenades, especially the ones that have elements imbued might just be a skill issue on my part but I've seen them throw 6 nades before performing another action. Lacking item descriptions. This problem mainly lies with the repeater effects. I wish it would tell you how much the repeater scales most items, usually you just have to guess or try it mid combat and if it doesn't do enough, swap it out. This breaks the flow of the game. I really like this game, I'll probably play another 10 hours of it as is, and another 20+on full release. I want to see where the story goes and what upgrades and guns get added. 8/10 would absolutely recommend.

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Frequently Asked Questions

VOID/BREAKER is currently priced at 26.99€ on Steam.

No, VOID/BREAKER is currently not on sale. You can purchase it for 26.99€ on Steam.

Yes, VOID/BREAKER received 2,508 positive votes out of a total of 2,738 achieving a rating of 8.78.
😎

VOID/BREAKER was developed by Stubby Games and published by Playstack.

Yes, VOID/BREAKER is playable and fully supported on Windows.

No, VOID/BREAKER is not playable on MacOS.

No, VOID/BREAKER is not playable on Linux.

This information about VOID/BREAKER is not available yet.

This information about VOID/BREAKER is not available yet.

No, VOID/BREAKER does not support VR.

VOID/BREAKER is a single-player game.

No, VOID/BREAKER does not currently offer any DLC.

No, VOID/BREAKER does not support mods via Steam Workshop.

No, VOID/BREAKER does not support Steam Remote Play.

Yes, VOID/BREAKER is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for VOID/BREAKER.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 August 2026 22:49 UTC
SteamSpy data 31 August 2026 05:36 UTC
Steam price 11 September 2026 18:58 UTC
Steam reviews 08 September 2026 18:04 UTC

If you'd like to dive deeper into the details about VOID/BREAKER, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about VOID/BREAKER
  • SteamCharts - Analysis of VOID/BREAKER concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck VOID/BREAKER compatibility
VOID/BREAKER
Rating
8.8
2,508
230
Game modes
Features
Online players
15
Developer
Stubby Games
Publisher
Playstack
Release 19 Aug 2025
Platforms
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