Voyagers of Nera on Steam - User reviews, Price & Information

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Voyagers of Nera is a cooperative survival-crafting game where you must survive a magical ocean world brimming with lost spirits and deadly monsters. Sail to distant islands, build beautiful villages and surf across the waves with up to 10 players.

Voyagers of Nera is a early access, family friendly and multiplayer game developed and published by Treehouse Games.
Released on September 16th 2025 is available only on Windows in 10 languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Portuguese - Portugal and Spanish - Latin America.

It has received 1,879 reviews of which 1,601 were positive and 278 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 29.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Voyagers of Nera into these genres:

Media & Screenshots

Get an in-depth look at Voyagers of Nera through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 11 (64-bit)
  • Processor: Intel Core i5-8400 or AMD Ryzen 5 2600
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 580 (8GB)
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 50 GB available space
  • Sound Card: No sound card required
  • VR Support: No VR support
  • Additional Notes: Integrated graphics and Intel Arc GPUs are not supported.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
I was skeptical about trying this game. To my surprise, despite it having rough edges, the game is pretty enjoyable. From swimming, combat to crafting or just enjoying the views. It's mostly smooth sailing. Some things to notice : - No crouch, sneak or any form of stealth. - Limited amount of customisation on character creator. - Micro-stutters on my system despite running around 60-80 FPS . - Can't close the game properly just lingers after exitting to desktop. - Hard to find what you need therefore exploration is required. Which isn't a bad thing per se but with an open world with a lot of sea surface this can be mundane. Overall I would recommend it.
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Dec. 2025
Overall a fun and relaxing game. For an early access game, my expectations were met and I'm looking forward to further updates. Having played through almost the entire game as of writing, I do have some requests that I think would make this game more rewarding. Exploration starts off interesting, there are a bunch of islands and large statues that suggest mystery, yet nothing is ever revealed. I would like to see exploration be rewarded with interesting finds such as rare loot, easter eggs, or lore items. The ocean floor is uninteresting. I would like to see underwater exploration be visted further. Combat becomes repetitive, and it would be nice to gain access to more passive/active spell slots.
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Oct. 2025
Creeping up on 70 hours and I'm absolutely loving this game... it's a chill survival crafting & building game where you don't starve every 10 minutes and watch your food rot out from under you and watch your base get destroyed. Sometimes low-key survival can be relaxing and chill, not stress inducing. This is a perfect example of that. Some of the things that impressed me right off the bat were the visuals, the content and how polished it all is already... While I usually love hyper realism in lots of my survival games, sometimes it's nice to see something that is more stylized. I really dig the art style and it lends itself really well to the lore and game play. The sunsets and skies are gorgeous reflecting off the water and I never get sick of seeing them. Another thing I noticed was the real time reflections... I built some lighting and structures near water, and the reflections were accurate to the crafted items. Very nice touch... The variety of items you can craft is great if you're a building nerd. Aside from buildings and furniture, there is even a category of decor like bottles, books, cups, stuffed animals and other nice touches. Extra scatter for builders is always a bonus. The homes can get really cozy if you put in the time, and the environment never gets stale. Building is intuitive and easy, and can get as in-depth as you choose. It's also worth mentioning you can fully explore underwater as much as you need to explore on land. Resources can be found both above and below the surface. The swimming mechanics are well done and there's also the gliding and surfing and boats as other methods of travel. I dig Early Access games that have their stuff together from the start vs. so many that are falling apart and barely function at launch. The amount of content we got at launch is impressive. 3 massive biomes with more planned. Tons of collectibles so far, and plenty of story & lore to start gathering if you're into that thing. For a game that is only supposed to have 20-30 hours of content so far, I'm still enjoying playing well after completing the story so far. Building homes, gathering resources, exploring and finding places you hadn't seen yet. Combat is not overly difficult but does 'scale up' with each new biome as you'd expect. There are even some really big things you can try to fight if you want to... like things that hunt you if you go out too deep! I've seen full release games with far less content at 1.0... I'm thoroughly pleased with the amount of content we already have. Everything from here on out is icing on the cake... A lot of games are a performance wreck at launch and require numerous hot-fixes out of the gate to get it off its wobbly legs. So far I am getting really great performance out of the game. The only time I have crashes is after I've been playing for hours on end without restarting the game and letting it clear it's caches & catch it's breath. I don't see that as unreasonable at all. Apart from long sessions I have not had any glitches or errors. I was just about to hop in and keep working on my mansion in the 3rd biome and wanted to jump in here and give the game praise, and a HUGE tip of the hat to the devs... As I said above, I love when Early Access games have their stuff together, and this studio does. Incredibly active in Discord & socials, detailed road map for the future of the game, and they're already adjusting and pivoting based on player feedback. They're listening, communicating and giving players what is most needed first, and focusing on performance, stability and quality of life before delving off into future plans... Great visuals, entertaining game play and hours of distractions to get lost in, and an eager & involved dev team... couldn't be happier with this game at launch and very excited to see how it grows and evolves. Worth every penny.
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Sept. 2025
We ran the whole game as it currently stands in about 10 hours (one long session). For Early Access, this is excellent — it feels like a crossover between Valheim and Enshrouded, with its own identity. What’s great: - Very few bugs for EA, especially impressive for a small studio. - Graphics and atmosphere are gorgeous. - Movement is fun — skimmers with speed upgrades and gliding with wind form are a blast. - Progression is clear but not restrictive. We could have jumped to Zone 3 right away, but weren’t forced down one path. - Minimal tutorial (which works perfectly for this type of game). Good (but could go further): - Gathering progression felt solid, not grindy. - Early spellcasting was exciting, but magic didn’t really evolve later. What you get in the first 20 minutes carries most of the game. Needs improvement: - Boats feel pointless compared to skimboards. Either make swimmers a real threat that force boat co-op, or cut boats entirely. - XP balance is rough for co-op. Tree chopping XP is absurdly high compared to combat. Our gatherer was way ahead in levels while builder/support roles fell far behind. - Biomes get repetitive. Zone 3 felt too similar to Zone 2. - Passives felt weak, most were useless. Active spells weren’t balanced — lightning dominated while others lagged behind. - Item variety was lacking. Armor sets were just “+defense” with no playstyle differences. Trinkets had variety but nothing truly exciting. - QoL unlocks (like imbued chests) come too late to matter. - Scrapmetal in Zone 1 was too scarce, only one reliable spot. Needs more diversity. - Ancient gate in Zone 2 unlocked last for us, which was very frustrating. It should unlock with the first spirit or even in Zone 1 to prevent constant backtracking. Cons - QoL Upgrades (mouse sensitivity, toggle auto-run, etc.), some of which are required staples for modern games, are missing. This is the closest to an unacceptable Issue we had. Final thoughts: This is already one of the cleanest and most promising EA survival games I’ve played. It’s fun, stable, and engaging enough that our group played 10 hours straight. The foundation is excellent — the main improvements needed are co-op XP balance, late-game variety, and more depth in spells/gear. If those evolve and you innovate new core concepts into the genre, this could become mainstream popular.
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Sept. 2025
Cool survival game, feels like a mix of Valheim, Tribes of Midgard, and Sea of Thieves rolled up into one. Originally intended to purchase and see if it was worth keeping or returning but my duo and I had a solid time and will likely continue playing. Some points of feedback / my biggest criticisms: 1. Movement feels... sluggish. There almost seems to be some input delay in moving the camera with mouse movement, which was immediately apparent in the first seconds of playing the game. You get used to it over time, but it would be better to have more fluid and responsive feeling movement from the beginning 2. Combat also feels slow and very linear. There is no way to animation cancel or override inputs mid sequence, and attacks with the spear and club lock you into the attack and prevent you from dodging, resulting in you getting hit unavoidably at times. it is also hard to gauge depth of attacks in relation to an enemy's position and the camera angle often changes mid fight in ways that limit visibility to a degree 3. Rocks SUCK. I am not sure if this is intended and there are mobility upgrades later in the game, but you slide off pretty much every rock face and there is almost no way to traverse many seemingly climbable rock faces, whether you spam jump or try to leap strategically. This led to my duo and I coming up with innovative ways of boosting and getting to certain places with resources or chests 4. Building structures is not intuitive. You have to put a frame down before you are able to add a floor and walls. If you try to put the floor down first without the frame you cannot seem to add walls on top. I also didn't see a way to remove placed schematics that don't have resources (the blowing blue outlines) from the screen, so there are just random blue floating outlines all around our base This game has the usual xp system to unlock crafting recipes as a progression system, and a Valheim esque food system and stamina bar. It''s fun for what it is and it's cool to see an ocean themed survival game. Definitely very unpolished and could use a lot of work, but a fun game that I intend to play more of
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Frequently Asked Questions

Voyagers of Nera is currently priced at 29.99€ on Steam.

Voyagers of Nera is currently not on sale. You can purchase it for 29.99€ on Steam.

Voyagers of Nera received 1,601 positive votes out of a total of 1,879 achieving a rating of 8.16.
😎

Voyagers of Nera was developed and published by Treehouse Games.

Voyagers of Nera is playable and fully supported on Windows.

Voyagers of Nera is not playable on MacOS.

Voyagers of Nera is not playable on Linux.

Voyagers of Nera offers both single-player and multi-player modes.

Voyagers of Nera includes Co-op mode where you can team up with friends.

There is a DLC available for Voyagers of Nera. Explore additional content available for Voyagers of Nera on Steam.

Voyagers of Nera does not support mods via Steam Workshop.

Voyagers of Nera does not support Steam Remote Play.

Voyagers of Nera is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Voyagers of Nera.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 January 2026 14:31
SteamSpy data 22 January 2026 19:28
Steam price 28 January 2026 20:21
Steam reviews 28 January 2026 15:51

If you'd like to dive deeper into the details about Voyagers of Nera, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Voyagers of Nera
  • SteamCharts - Analysis of Voyagers of Nera concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Voyagers of Nera compatibility
Voyagers of Nera
Rating
8.2
1,601
278
Game modes
Multiplayer
Features
Online players
167
Developer
Treehouse Games
Publisher
Treehouse Games
Release 16 Sep 2025
Platforms
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