Voyagers of Nera on Steam - User reviews, Price & Information

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Voyagers of Nera is a cooperative survival-crafting game where you must survive a magical ocean world brimming with lost spirits and deadly monsters. Sail to distant islands, build beautiful villages and surf across the waves with up to 10 players.

Voyagers of Nera is a early access, crafting and adventure game developed and published by Treehouse Games.
Released on September 16th 2025 is available only on Windows in 10 languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Portuguese - Portugal and Spanish - Latin America.

It has received 307 reviews of which 260 were positive and 47 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 23.99€ on Steam with a 20% discount.


The Steam community has classified Voyagers of Nera into these genres:

Media & Screenshots

Get an in-depth look at Voyagers of Nera through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 11 (64-bit)
  • Processor: Intel Core i5-8400 or AMD Ryzen 5 2600
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 580 (8GB)
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 50 GB available space
  • Sound Card: No sound card required
  • VR Support: No VR support
  • Additional Notes: Integrated graphics and Intel Arc GPUs are not supported.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2025
Cool survival game, feels like a mix of Valheim, Tribes of Midgard, and Sea of Thieves rolled up into one. Originally intended to purchase and see if it was worth keeping or returning but my duo and I had a solid time and will likely continue playing. Some points of feedback / my biggest criticisms: 1. Movement feels... sluggish. There almost seems to be some input delay in moving the camera with mouse movement, which was immediately apparent in the first seconds of playing the game. You get used to it over time, but it would be better to have more fluid and responsive feeling movement from the beginning 2. Combat also feels slow and very linear. There is no way to animation cancel or override inputs mid sequence, and attacks with the spear and club lock you into the attack and prevent you from dodging, resulting in you getting hit unavoidably at times. it is also hard to gauge depth of attacks in relation to an enemy's position and the camera angle often changes mid fight in ways that limit visibility to a degree 3. Rocks SUCK. I am not sure if this is intended and there are mobility upgrades later in the game, but you slide off pretty much every rock face and there is almost no way to traverse many seemingly climbable rock faces, whether you spam jump or try to leap strategically. This led to my duo and I coming up with innovative ways of boosting and getting to certain places with resources or chests 4. Building structures is not intuitive. You have to put a frame down before you are able to add a floor and walls. If you try to put the floor down first without the frame you cannot seem to add walls on top. I also didn't see a way to remove placed schematics that don't have resources (the blowing blue outlines) from the screen, so there are just random blue floating outlines all around our base This game has the usual xp system to unlock crafting recipes as a progression system, and a Valheim esque food system and stamina bar. It''s fun for what it is and it's cool to see an ocean themed survival game. Definitely very unpolished and could use a lot of work, but a fun game that I intend to play more of
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Sept. 2025
Voyagers of Nera is the perfect getaway from the stresses of life. Beautiful world to explore and make your home in! From the point of view of solo player. Early game review. Pros: - Beautiful visuals, reminds me of "Kena: Bridge of Spirits" or a Pixar movie - Easy to use buidling system. Dismantling returns 100% of the building cost. - Sound design and ost is immaculate. You really feel immersed with the sounds of the sea and the soothing music which fits the world perfectly. Shoutout to the composer! - Exploration is fun. Going off the beaten path will often lead to finding a useful item. - I love the boat and skimmer. Boats sails and rudder needs to be controlled separately which makes for a more engaging voyage. Similar to Valheim and Sea of Thieves. The skimmer makes for a nice and quick transportation device. - Spirits are really cute! - Performance is good, getting around 50-90 fps on max settings 1440p, no crashes etc. Running on R7 5700X3D and RX9070 Cons: - Combat is very simple for the time being. Mostly to do with the enemies AI. Parry feels nice though, also similar to Valheim. - Inventory management could be improved with "build from chest" systems in similar games or "hot deposit" similar to Grounded. - The pacing feels a bit off. Leveling up happens fast and you aquire many buildables that you won't have materials for in the early game. Perhaps a problem with my playstyle (started by chopping a lot of trees etc (which gives xp) to build a starter base) Overall a great game to dive into even in early access if you like exploring a beautiful world on your boat or skimmer, building a cozy tribal village and fighting some monsters along the way. See you in Nera!
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Sept. 2025
https://steamcommunity.com/sharedfiles/filedetails/?id=3569714098 https://steamcommunity.com/sharedfiles/filedetails/?id=3569715724 Beautiful game, sunsets on the beach or while out sailing. One person can operate a boat by themselves even defend it from snappy fish. You can adjust Game difficulty, no free build mode yet. Reset keys- this game is one of the few that lets me use the extra buttons on my mouse. Default difficulty settings are fairly easy for a solo player like myself (results may vary according to player)- You can adjust some difficulty settings. You are able to craft from chest later in the game- You get the knowledge of how to build the chests from a spirit you aid in the third biome. If you play Valhiem, some game mechanics should look almost familiar (food, dodge, block). There are more spirit abilities active and passive to choose from and you get to use more than in Valhiem. Developers In Voyagers of Nera are extremely open to feedback and respond pretty often- even to negative feedback. The game has changed significantly because of player feedback during the alpha- I'm pretty sure that the dev team will continue looking at feedback and consider changes that improve the game in line with what they want the game to be.
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Sept. 2025
Quick edit for visibility: If you're ever struggling with sailing as a solo player, I've created a 30s tutorial video (the real instruction is done in 20s, even) for anyone having trouble. Youtube link here: https://youtu.be/35jq_xaZWYI (please note I am not a content creator or streamer, my mic and setup sucks, adjust your expectations accordingly.) tl;dr Most survival games make water your enemy -- between painful and annoying traversal, stamina costs/drains, and terrifying predators, the water is anything but your friend. Voyagers of Nera flips that on its head, and has the most fluid (pun intended) water systems I've ever played in a game since Abzu (but with less of a stilted learning curve at the start). The simple change of not losing stamina while swimming (unless you sprint) and vibrant underwater areas makes this survival game based on an archipelago an oceanic delight to play, and if you enjoy the ocean, I cannot possibly recommend it highly enough. It's less deep underwater than Subnautica, but still ranks very highly to me as far as ocean-based games go. And once you get a boat, and then later a surfboard, and even later (spoiler warning for the end of the first zone) ocean form ? Man oh man, does Voyagers of Nera deliver on the premise of an ocean-faring people. [This review is primarily based on playtesting and the demo, and may vary from Early Access.] Caveat to this review: I want this game to succeed -- it's one of the most enjoyable games I've ever played. The devs are hoping for launch reviews to help boost the game's popularity, and I'm very willing to help with that. However, I'm several patches out of date on balance/bug-testing, because my gaming partner and I experienced a severe glitch where we were unable to save any progress, and the fix came out too late to save our motivation (since we had lost 6+ hours of play on a fresh patch/save). The glitch was fixed, and I fully trust this dev team that they will keep on top of any bugs and have gotten rid of any super big ones like that, however I do feel it needed mentioning since, as stated, my review is going to be (at this point) several weeks out of date from the build that will ship to live/Early Access. The long version: Pros: [*]The single best water traversal system of any RPG I've played, let alone survival games. As I said before, the water doesn't feel like your enemy, but your natural habitat in this game, and I cannot praise that enough. I've been hooked since 20 min into the demo that I first played at Next Fest, and have eagerly devoured the playtest and been anticipating release greatly. One tip for solo boat play -- put the sails to high, then just control the rudder. If you jump off the boat, it'll stop anyway, so you can pilot a boat fully solo without trouble once you know how to do it. (Took me a bit to figure that out.) [*]The sprites are adorable, and the power-ups and abilities they unlock (usually) feel genuinely impactful and important. [*]Repairs are done by just activating the repair bench, rather than having to grind a bunch of resources. Feels like a really nice QoL compared to many other survival games I've played, though I admit the durability of tools seems like it's a bit lower to compensate? But I never really ran into too much trouble -- just keep a repair bench in your base and you're gold. It also means that it's way less annoying to just barely be able to make a high level tool, but not have the mats to repair it like in other games. [*]This game is GORGEOUS. The sunsets, the water, the environments. When I was playing this game I kept getting struck by the urge to just watch the sun set, or rise, or in general appreciate the environment around me, especially on high graphics settings. I'm not a player that often takes time to smell the roses compared to just moving ahead with my goals, so to me, that says a lot about how beautiful the ambiance of this game can be. Mixed/Neutral: [*]Most of the crafting tree is pretty standard. You get your usual start picking up sticks and rocks, building a hatchet and pickaxe, a spear, etc. The technologies do what you expect, and you find what you expect if you've played a bunch of survival games before. This is neither a positive nor negative to me -- Voyagers of Nera doesn't feel, to me, like it needs to stand out on unique crafting, since it stands out so much as far as a unique world and water systems. Cons: [*] (Tentative) This is based on the playtest balance, and may not apply, so take this with a grain of salt. I'd recommend checking other reviews as well, but personally, I found the game to be balanced a little bit too far onto the end of expecting multiplayer play. I had one friend to play with in the playtest, and while it felt great playing with him (especially since he was a lot better at combat than I was), whenever I played alone, it felt punishing and frustrating, and I got used to dying a lot. There were some points in my play, particularly in the transitions between zones (e.g. end of zone 1 moving to the beginning of zone 2) where I felt like, even with the maximum upgraded and advanced gear I could get, I just wasn't prepared enough for the foes I was having to face. I full admit I'm just not very good at games (poor reflexes), but I did feel it was worth a mention. And again, this is based on the game in a not-up-to-date playtest state , so it may not apply by the time it goes live. Take this not with a grain of salt, but an entire dang shaker, please. (And if you play in multiplayer, this won't apply to you at all, obviously.) Conclusion Voyagers of Nera is one of my favourite games I've ever played, even despite only playing it in playtesting/demos, rather than even Early Access. I cannot BEGIN to describe how excited I am to return to this world and game on launch, and if you, like me, love the ocean and water-based games, I think Voyagers is an absolute must-have addition to an oceanic games collection.
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Sept. 2025
Such a breath of fresh air!! Finally a survival crafting game that doesn't stress you out but instead lets you explore, build (even Seafare!) in pure beauty. Huge congratulations to the devs for giving the community exactly what we have been yearning for!! Looking forward to spending hours in this.
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Frequently Asked Questions

Voyagers of Nera is currently priced at 23.99€ on Steam.

Voyagers of Nera is currently available at a 20% discount. You can purchase it for 23.99€ on Steam.

Voyagers of Nera received 260 positive votes out of a total of 307 achieving a rating of 7.85.
😊

Voyagers of Nera was developed and published by Treehouse Games.

Voyagers of Nera is playable and fully supported on Windows.

Voyagers of Nera is not playable on MacOS.

Voyagers of Nera is not playable on Linux.

Voyagers of Nera offers both single-player and multi-player modes.

Voyagers of Nera includes Co-op mode where you can team up with friends.

There is a DLC available for Voyagers of Nera. Explore additional content available for Voyagers of Nera on Steam.

Voyagers of Nera does not support mods via Steam Workshop.

Voyagers of Nera does not support Steam Remote Play.

Voyagers of Nera is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Voyagers of Nera.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 September 2025 01:07
SteamSpy data 18 September 2025 17:30
Steam price 19 September 2025 04:21
Steam reviews 19 September 2025 03:45

If you'd like to dive deeper into the details about Voyagers of Nera, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Voyagers of Nera
  • SteamCharts - Analysis of Voyagers of Nera concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Voyagers of Nera compatibility
Voyagers of Nera
Rating
7.9
260
47
Game modes
Multiplayer
Features
Developer
Treehouse Games
Publisher
Treehouse Games
Release 16 Sep 2025
Platforms