Warhammer 40,000: Chaos Gate - Daemonhunters on Steam - User reviews, Price & Information

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Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.

Warhammer 40,000: Chaos Gate - Daemonhunters is a warhammer 40k, turn-based strategy and turn-based tactics game developed by Complex Games and published by Frontier Foundry.
Released on May 05th 2022 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 13,107 reviews of which 10,162 were positive and 2,945 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 44.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Warhammer 40,000: Chaos Gate - Daemonhunters into these genres:

Media & Screenshots

Get an in-depth look at Warhammer 40,000: Chaos Gate - Daemonhunters through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 8.1/10 64bit
  • Processor: Intel i5-4590 / AMD FX-8350
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 770 / AMD Radeon R9 280X
  • DirectX: Version 11
  • Storage: 18 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
I have probably written very few Steam reviews, but this time I decided to go for it. I started and restarted this game about three times. It humbled me so hard that I eventually switched to Easy. And Emperor help me, it is still very good. Positives: 1. The writing is excellent. I do not remember playing a turn based game with writing this strong. Characters feel believable, interesting, and accurate to the lore. Their interactions make sense. I am genuinely glad I stopped and came back two years later, after learning much more about the Warhammer world and especially the Grey Knights. 2. The premise is fantastic. You are an uncorruptible psyker Space Marine facing Nurgle’s filth against all odds. It never stops feeling appropriate or heavy. 3. Combat, when it works, is extremely satisfying. It feels brutal and impactful. Classes and abilities are lore accurate, and the precision system is great for controlling the battlefield. 4. No percentage based hit chances. No save scumming. No losing a mission because the dice decided to hate you. 5. I never played XCOM, but from what I have seen, the Warp Surge system feels better. Same core idea, much better execution. Random effects are manageable at first and only become dangerous if you play inefficiently, which adds pressure without feeling unfair. 6. Enemy variety is better than people claim. With DLCs, I kept seeing new units introduced at a steady pace. Negatives: 1. The game becomes repetitive quickly. Missions boil down to three or four objective types, and maps start to feel identical. I could probably navigate them blindfolded now. 2. Most classes, especially advanced ones, feel weak or pointless. I used Purgator with psilencer constantly because other weapons are clearly inferior. Interceptor is mandatory because one WP or AP attack deals as much or more damage than a grenade. Justiciar is essential for AP buffs and masculine urge to tank for your brothers. Purifiers, Chaplains, and Techmarines were very disappointing. Librarians and Paladins are strong but often come with awkward or suboptimal builds. 3. High level Knights arriving with pre allocated stats is baffling. I genuinely do not understand who thought this would be fun. 4. The ship feels fragile even when fully upgraded. It still gets damaged too easily, disabling critical systems and punishing you outside of combat. 5. Outside combat, movement is painfully slow. You should be able to move the whole squad at once. Missions drag because of this. Positioning is also too strict. How you first trigger enemies often decides the entire fight, forcing pixel perfect scouting to ensure full AP and squad proximity. 6. Very low level missions become a chore. An auto resolve option with some cost in wounds or resources would save a lot of time. Conclusion: Despite its flaws, Chaos Gate is one of the most immersive and lore faithful Warhammer 40k strategy games I have played. It can be frustrating, unbalanced, and repetitive, but the atmosphere, writing, and core combat loop carry it hard. If you like Grey Knights and can tolerate some rough edges, it is absolutely worth your time.
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Oct. 2025
This game is criminally underplayed. Not underrated - most reviews for it seem positive - but just not played by enough people. How do I know? Most of the achievements I got for exceedingly easy story progress and character leveling are under 10% of player base. Mind you, that's not because I'm good - it means people just stop playing early on and that sucks. Yes, WH40k is a dedicated but niche fanbase - but this is a rare combination of a solid gameplay model and a story that doesn't necessarily require the player to be a hardcore lore nerd to enjoy. Gameplay: Have you played X-COM 2? Did you like it? This is Gothic far-future X-COM 2. That is the best way to describe it. And because of the 40k license, it actually makes sense why plasma weapons and railguns are wielded side-by-side with swords and (war)hammers. Turn-based grid-style movement and action with partial and full cover mechanics. Gone are the percentage-based hit chances from X-COM - the game just tells you if you are going to hit the enemy or not. No more 94% to-hit shots missing five times in a row. It makes up for that removal with enemies that start out strong and do nothing but keep getting tougher. Graphics: It's not aiming for any graphic awards and it doesn't need to - it's character models and proportions are fantastically true to their tabletop model roots. Your squad and the main characters get particularly well-done details and facial expressions that convey their thoughts and feelings quite well, with Ectar and Vakir being the standouts. One small quibble I have was the weird decision to have many enemy models just fall apart into a heap of limbs and organs upon death - it fits the grimdark setting, but it just felt like a toddler tearing apart the limbs on an action figure. Sound: The soundtrack for this game a gem. The music for the various scenes and the battle map bgm are quite good, but the standout is the gothic-cathedral choir music from the loading screens and ship hub. It is haunting and beautiful. Replay: This will be determined by your affection for the core gameplay loop. If you're the kind of person (like me) who has sunk hundreds of hours into multiple X-COM campaigns, you'll likely do the same here. The story is quite good but doesn't really demand multiple trips - so this will come down to your how much you like the core gameplay and the license. Overall, if you cannot tell, I love this game. Even if you're not a WH40k fan, it is a very well done turn-based tactical RPG that is worth the time of any fan of the genre. I hope that a sequel would be in the future for it, but given the apparently lower numbers of players based on the global achievments, I won't hold my breath.
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June 2025
200+ hours. I got this game on sale. Other reviews are correct in that it is similar to XCOM, but the overall strategy is significantly different. I spent the first 30+ hours trying to play it like I play XCOM and got pulverized. You have to come out of your safe little cubbyholes and fight, or die. So many times I started a mission and found myself surrounded by doom and thinking this game is just too dam hard. I actually quit playing it for a week or so and came back one last time. After numerous restarts I finally found a few key pieces in the strategy to give a slight upper hand ... muahahaha. This is one game where you better read everything in all the tool tips and study the terms and definitions. That is where I messed up the first 30+ hours. I just didn't take the time to read the stats on each skill and think about how certain skills combine together and form a cohesive unit. I would rather I didn't have to do that, and it would instead become obvious after playing, but the tactics in this game are very subtle. I don't recall ever reading as many details in a game as this one. But in the end I thoroughly enjoyed the puzzle and piecing together an approach. HINT : Best make sure you are training up many different brothers as you go along or you will be in trouble eventually. The game does a pretty good job of snuffing you out if you don't, but beware. I don't think this is as replayable as XCOM. I played War Of The Chosen from start to end so many times I have lost count, including all the various rich and deep modded versions that change the game. Some of the super mods in XCOM can approach the difficulty of Chaos Gate but vanilla XCOM is a cakewalk compared to the perils your brothers will face in this game. So good thumbs up for me. Super challenging and very rewarding once you work out a good strategy. I will probably play the DLCs eventually as well.
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May 2025
It's good, I guess. Not so much that I feel compelled to finish an entire campaign. The characterization of the 40K universe is very well-executed and is certainly one of the biggest differentiators for those who are looking for something similar to X-Com, without actually being X-Com again. The game favors more aggressive tactics and heavily penalizes players who want to play it safe (which leads me to believe that this is why the community oversells the game's difficulty). A series of dynamic systems are in place to discourage you from standing still and being subtle and careful in your offensive. Unlike its counterpart, Chaos Gate doesn't abuse percentages and RNG to the point of frustration, making each attack happen more or less as planned. Frankly, this feeling of control is quite refreshing. I've never felt the need to restart an encounter because the game penalized me for something I didn't do. And I don't think I've ever felt the frustration of missing an attack that seemed guaranteed. It's the pure satisfaction of seeing mechanics working consistently. The rules are clear, the difficulty is sharp, but it simply works. As long as you understand how the dynamics work, it's not hard to make the right decisions. But the magic kind of wears off once you discover that there's almost no variety in the missions you choose, aside from the story content, which is usually locked behind research that requires a good deal of repetition. The content basically stagnates in the first few hours of the game and soon after, the experimentation with the few customization options you have available either runs out or funnels you towards the best tactics to deal with all the threats in the game. Unless you deliberately decide to improvise or suffer the misfortune of accumulating penalties, you're unlikely to be surprised by anything the game throws at you. I started out playing on normal, and with minimal guidance from players who warned me that the game shouldn't be played like X-Com, i don't think I ever had to tactically reorient myself to what the game was throwing at me. Honestly, in 20 hours I didn't even come close to losing a single character other than to a random map event. As good as it is, I never felt the pressure. Perhaps the game gets better on higher difficulties or with the DLCs, but from the tone of the conversations, i think it's simply another case of being more efficient at the same tactics used on lower difficulties. The game does a good job of developing an addictive progression loop, balanced with combat missions, but it fails to retain the same freshness as games like X-Com. But it is what it is. At least the game has enough personality to be more than just a clone.
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April 2025
Better than XCOM First, I confess I am a huge XCOM fan who has played the two latest games extensively on max difficulty. W40K: Chaos Gate - Daemonhunters could have easily been called XCOM: Grey Knights and it would have been ok, with one difference: this game is better than XCOM. Allow me to explain. 1 This game has no RNG . You read it right. Your genetically mutated space wizard-warriors with millennia of combat experience on their shoulders are easily capable of hitting a large slowly-moving target at 20 meters. There is no roll, they hit, that's it. The catch is that the damage is based on range, buffs-debuffs, etc. (but not on RNG), so you have to play carefully to maximize your impact. However, if you play strategically and know what you are doing, your result is almost guaranteed. In XCOM, you are always betting against your PC. 2 No frustrating base building . More than building, you are repairing your ship. There are no empty rooms to fill and no RNG that defines if your base will be a powerhouse or a total piece of garbage since the beginning. Even if the base-building experience is slightly reduced compared to XCOM (still, more similar that what other hardcore XCOM fans would admit) this game offers an interactive campaign with exploration, enemy ships chasing you, warpstorms, etc. So, you don't get bored with that. At least after the first part of the game. 3 All classes matter . Some classes are better than others at very low level, but as soon as the game starts warming up you discover that all f them are formidable in their own way. Classes, buildings, and game progression are structured in such a way that you are soon able to recruit at a level that allows all classes to be competitive. 4 Enemy variety There are so many different enemies and so many buffs/debuff you and the AI can cast based on the scenario you are playing and the particular situation you are in, that you are always facing something new. Strongly recommended.
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Frequently Asked Questions

Warhammer 40,000: Chaos Gate - Daemonhunters is currently priced at 44.99€ on Steam.

Warhammer 40,000: Chaos Gate - Daemonhunters is currently not on sale. You can purchase it for 44.99€ on Steam.

Warhammer 40,000: Chaos Gate - Daemonhunters received 10,162 positive votes out of a total of 13,107 achieving a rating of 7.59.
😊

Warhammer 40,000: Chaos Gate - Daemonhunters was developed by Complex Games and published by Frontier Foundry.

Warhammer 40,000: Chaos Gate - Daemonhunters is playable and fully supported on Windows.

Warhammer 40,000: Chaos Gate - Daemonhunters is not playable on MacOS.

Warhammer 40,000: Chaos Gate - Daemonhunters is not playable on Linux.

Warhammer 40,000: Chaos Gate - Daemonhunters is a single-player game.

There are 4 DLCs available for Warhammer 40,000: Chaos Gate - Daemonhunters. Explore additional content available for Warhammer 40,000: Chaos Gate - Daemonhunters on Steam.

Warhammer 40,000: Chaos Gate - Daemonhunters does not support mods via Steam Workshop.

Warhammer 40,000: Chaos Gate - Daemonhunters does not support Steam Remote Play.

Warhammer 40,000: Chaos Gate - Daemonhunters is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Warhammer 40,000: Chaos Gate - Daemonhunters.

Data sources

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Last Updates
Steam data 27 January 2026 04:02
SteamSpy data 20 January 2026 20:15
Steam price 28 January 2026 20:32
Steam reviews 26 January 2026 22:05

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  • SteamDB - A comprehensive database of everything on Steam about Warhammer 40,000: Chaos Gate - Daemonhunters
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Warhammer 40,000: Chaos Gate - Daemonhunters compatibility
Warhammer 40,000: Chaos Gate - Daemonhunters PEGI 18
Rating
7.6
10,162
2,945
Game modes
Features
Online players
262
Developer
Complex Games
Publisher
Frontier Foundry
Release 05 May 2022
Platforms
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