Warhammer 40,000: Chaos Gate - Daemonhunters on Steam - User reviews, Price & Information

Quick menu

Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.

Warhammer 40,000: Chaos Gate - Daemonhunters is a warhammer 40k, turn-based strategy and turn-based tactics game developed by Complex Games and published by Frontier Foundry.
Released on May 05th 2022 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 13,107 reviews of which 10,162 were positive and 2,945 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 44.99€ on Steam, but you can find it for 5.50€ on Gamivo.


The Steam community has classified Warhammer 40,000: Chaos Gate - Daemonhunters into these genres:

Media & Screenshots

Get an in-depth look at Warhammer 40,000: Chaos Gate - Daemonhunters through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 8.1/10 64bit
  • Processor: Intel i5-4590 / AMD FX-8350
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 770 / AMD Radeon R9 280X
  • DirectX: Version 11
  • Storage: 18 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
It's good, I guess. Not so much that I feel compelled to finish an entire campaign. The characterization of the 40K universe is very well-executed and is certainly one of the biggest differentiators for those who are looking for something similar to X-Com, without actually being X-Com again. The game favors more aggressive tactics and heavily penalizes players who want to play it safe (which leads me to believe that this is why the community oversells the game's difficulty). A series of dynamic systems are in place to discourage you from standing still and being subtle and careful in your offensive. Unlike its counterpart, Chaos Gate doesn't abuse percentages and RNG to the point of frustration, making each attack happen more or less as planned. Frankly, this feeling of control is quite refreshing. I've never felt the need to restart an encounter because the game penalized me for something I didn't do. And I don't think I've ever felt the frustration of missing an attack that seemed guaranteed. It's the pure satisfaction of seeing mechanics working consistently. The rules are clear, the difficulty is sharp, but it simply works. As long as you understand how the dynamics work, it's not hard to make the right decisions. But the magic kind of wears off once you discover that there's almost no variety in the missions you choose, aside from the story content, which is usually locked behind research that requires a good deal of repetition. The content basically stagnates in the first few hours of the game and soon after, the experimentation with the few customization options you have available either runs out or funnels you towards the best tactics to deal with all the threats in the game. Unless you deliberately decide to improvise or suffer the misfortune of accumulating penalties, you're unlikely to be surprised by anything the game throws at you. I started out playing on normal, and with minimal guidance from players who warned me that the game shouldn't be played like X-Com, i don't think I ever had to tactically reorient myself to what the game was throwing at me. Honestly, in 20 hours I didn't even come close to losing a single character other than to a random map event. As good as it is, I never felt the pressure. Perhaps the game gets better on higher difficulties or with the DLCs, but from the tone of the conversations, i think it's simply another case of being more efficient at the same tactics used on lower difficulties. The game does a good job of developing an addictive progression loop, balanced with combat missions, but it fails to retain the same freshness as games like X-Com. But it is what it is. At least the game has enough personality to be more than just a clone.
Expand the review
April 2025
Better than XCOM First, I confess I am a huge XCOM fan who has played the two latest games extensively on max difficulty. W40K: Chaos Gate - Daemonhunters could have easily been called XCOM: Grey Knights and it would have been ok, with one difference: this game is better than XCOM. Allow me to explain. 1 This game has no RNG . You read it right. Your genetically mutated space wizard-warriors with millennia of combat experience on their shoulders are easily capable of hitting a large slowly-moving target at 20 meters. There is no roll, they hit, that's it. The catch is that the damage is based on range, buffs-debuffs, etc. (but not on RNG), so you have to play carefully to maximize your impact. However, if you play strategically and know what you are doing, your result is almost guaranteed. In XCOM, you are always betting against your PC. 2 No frustrating base building . More than building, you are repairing your ship. There are no empty rooms to fill and no RNG that defines if your base will be a powerhouse or a total piece of garbage since the beginning. Even if the base-building experience is slightly reduced compared to XCOM (still, more similar that what other hardcore XCOM fans would admit) this game offers an interactive campaign with exploration, enemy ships chasing you, warpstorms, etc. So, you don't get bored with that. At least after the first part of the game. 3 All classes matter . Some classes are better than others at very low level, but as soon as the game starts warming up you discover that all f them are formidable in their own way. Classes, buildings, and game progression are structured in such a way that you are soon able to recruit at a level that allows all classes to be competitive. 4 Enemy variety There are so many different enemies and so many buffs/debuff you and the AI can cast based on the scenario you are playing and the particular situation you are in, that you are always facing something new. Strongly recommended.
Expand the review
Sept. 2024
This game is like X-Com: Enemy Unknown/Within and HBS Battletech, with a WH40K space marine theme. It isn't merely a reskin--it's definitely its own game, and it is HARD. I usually play those other 2 games in ironman mode, and sometimes on the hardest setting. I play this game on "Merciful" difficulty (the "easy" setting) with save scum (it randomizes on reload, btw), and it is still BRUTAL. The fact that an achievement you get to finish one of the early campaign missions only has about 30% of players completing it suggests that most people actually stop playing this game early (my guess is that they didn't choose "merciful"). I highly recommend getting the assassins expansion and running the culexus assassin as early as possible, because that will make the difficulty of these missions a bit more manageable (ignore those people who said that expansion is a waste). I don't have the other (poorly-rated) DLC because people said it made the game harder, and this game is hard enough (almost too hard for my liking--almost every mission stresses me out!).
Expand the review
Sept. 2024
I enjoyed this game very much. I usually buy a lot of games and get bored too quickly to finish it, but this one I sat through the whole campaign and love every moment. Best turn based game I played in years. Lots of replayability and customization. My first warhammer game and also first X-COM type turn based game. It has a steep learning curve, but once you learn how it works, you'll feel proud to die for the emperor.
Expand the review
July 2024
Try this game, at least on sale. It is one of the best XCOM like experiences and one of the best 40k game (I know, I know, the bar isn't high) I don't intended to write a review for this game, but after hesitating to buy it myself at first, when I saw so much negative reviews I finally bought it and now I've finished the game. And boy these negative reviewers are misleading either due to incompetence or due to spite, it's hard to tell. Mind you that I was playing on a normal difficulty, scared by all the reviews and game is not easy, don't get me wrong. However, I've finished my campaign with 0 (zero) marines/assassins ever being downed or killed, including boss fights and that, if you ask me, as far from 40k feeling as it gets, but was satisfying nevertheless. So, I will base my review on quotes from other reviews I saw just now and it can get pretty long, sorry about that. Also, I'll leave the comment section open for people I quote to get back on me: - "the enemy will always injure your soldiers if they are alive at the end of a turn" - lies, in a midgame they will barely get a chance to move. But to add some hints for cases when enemy is going to have a move next turn: 1) You can severe it's limb carrying it's most dangerous weapon 2) You can make it attack it's allies 3) you can create a killzone with "overwatch" and hazardous environment like fire so they will not reach you alive 4) focus on ranged troops and keeping distance with melee ones to finish them off next turn etc. Most importantly, HP threshold to be in the "wounded" states are much lower than XCOM, and adding the fact that you can boost your off-mission healing to +300%, your wounded marines will heal while being on route to the next mission. Don' t forget to use your Apothecary healing, Medicae skulls or play around armor. Also worth mentioning the augmentation mechanic that expects your marines to be critically injured from time to time so they can be augmented during the recovery process. I don't like this mechanic btw, because I have never met this condition during my playthrough on normal - "you do not have access to weapons or grenades that can efficiently do area damage and defeat large groups of enemies. That's right - the two ranged weapons with an AOE cone have very short range and don't do enough damage to take out even the weakest enemies with one volley, meaning that even if you expose your unit by moving into a favorable position, you will certainly be overwhelmed with attacks next turn." - wow, that must be a joke. There are selection of grenades and they are OP the whole game, I had a grenade focused Purifier with a flamer and he was like literally deleting chaos terminator squads in 2 throws during the final mission lol. Also, there are AoE abilities, too many to list them here. AoE firing modes, even for some melee weapons, I had 2 such melee AoE weapons during my playthrough and during the early stages of the game - a lot of environmental AoE objects like explosives, fuel tanks, statues, braziers, cranes with detachable cargo, all this will help you with crowd control - "Unlike XCOM's two action points per turn, units in this game have three. For you that is almost irrelevant, since you need to usually save one to boost your armor to reduce the amount of damage you take turn after turn after turn. Having 3AP means the enemies, however, can move incredibly long distances to get into melee or flank you, always ensuring you take damage." - Baseline of action points(AP) is three, that is correct, but: 1) Boosting your armor is rarely a good AP use, excluding your tank characters 2) This game is almost built around increasing your AP through combat. There are a ton of abilities that are adding or refunding the AP. The first one you will probably see is execution (when humanoid enemy is stunned, melee attack will have an option to execute it giving +1 AP to EVERY marine, it can be further amplified by gear and abilities to give 2 or even 3 AP per execution per marine, yeah that crazy much), you can even build your squad around stuns/executions with access to advanced classes in a midgame like paladin and chaplain. Other honorable mentions are : "Honor the chapter" ability your first ever marine(Justicar) can unlock, crits with melee/ranged for some classes will refund AP (I had my Interceptor get 2 AP after melee crit that can trigger 2 times/turn, 1 AP refund after teleporting 2 times/turn), basically every class has ways of reducing AP cost or refunding AP, when meeting certain conditions, and one of the first stratagems is to give any marine +2AP. The list goes on. - "enemies are always ridiculously much stronger than your squad on later stages of the game. In X-COM you are weak only at the beginning, when you do not have technologies, here you are always feel weak." - same as XCOM, mid-late game you have so much tools to use that, if built correctly, your squads will finish missions with enemies don't even scratching them - "Games are about fun, not about frustration, when unbalanced difficulty spikes on normal (!) difficulty level just force you to witness constant failures of your squad even when you try to play carefully. I had never such experience even on hard level in X-COM." - it is hard to believe that XCOM veteran that played it on Hard can have not even a hard time but any form of a challenge on Normal difficulty in this game. I am not a hardcore XCOM/Tactical player and, again, I've finished my campaign without losses. Something that is not that easy to achieve in XCOM I will cut this here, feel free to continue this discussion in a comments section, I think I made my point for the doubting people to at least give this game a try. It definitely deserves it despite a very valid list of flaws other reviewers have pointed out. But solid 40k/XCOM inspired games are too rare to be that picky, especially during deep sales. Have fun all!
Expand the review

Similar games

View all
Warhammer 40,000: Battlesector Warhammer 40,000: Battlesector is a fast-paced turn-based strategy game set in the grimdark universe of the 41st Millennium. Pick your force, develop your army, field mighty heroes and fight for victory using superior strategy, awesome abilities, and devastating weaponry.

Similarity 73%
Price -95% 2.27€
Rating 8.5
Release 22 Jul 2021
Jagged Alliance 3 The country of Grand Chien is thrown into chaos when the elected president goes missing and the paramilitary force known as “the Legion” seizes control. Hire mercs, meet interesting characters, and fight in tactically deep turn-based combat in this true successor to a beloved franchise.

Similarity 65%
Price -98% 1.10€
Rating 8.7
Release 14 Jul 2023
Warhammer 40,000: Armageddon In this hex-based, turn-based strategy game, players will lead the Imperial forces of the Armageddon Steel Legion and Space Marines from a variety of Chapters against the Ork invasion through over 30 scenarios, on the hostile terrain of the planet and its gigantic Hive Cities.

Similarity 63%
Price 5.31€
Rating 7.8
Release 26 Nov 2014
Mercenaries Blaze “Mercenaries Blaze”is the 5th fantasy tactical simulation RPG. Turn-based battles are carried out on an isometric map. Attack and defense results vary depending on the direction you face, distance and elevation, making gameplay challenging enough to satisfy the even pickiest strategy lovers.

Similarity 62%
Price 19.99€
Rating 7.2
Release 10 Jun 2021
SPARTA 2035 "Sparta 2035" is a turn-based tactics game in the spirit of a classic action movie. Control a squad of mercenaries, complete missions and liberate Africa from terrorists.

Similarity 59%
Price 10.82€
Rating 7.2
Release 24 Feb 2025
Warhammer 40,000: Sanctus Reach Warhammer 40,000: Sanctus Reach is a 3D turn-based strategy game like you’ve never seen before: fast, immediate, deep, impressive to look at and incredibly fun! Fight through a dark era of carnage and endless war and lead the Space Wolves in a struggle to defend the last bastion of mankind.

Similarity 59%
Price 1.18€
Rating 8.1
Release 19 Jan 2017
Space Hulk: Tactics Space Hulk: Tactics is a faithful adaptation of the board game Space Hulk, set in the Warhammer 40,000 universe, bringing a unique twist to the cult classic formula. Engage in bloody battles as either a squad of Terminator Space Marines or the deadly alien Genestealers.

Similarity 58%
Price -95% 0.78€
Rating 6.2
Release 09 Oct 2018
Warhammer 40,000: Mechanicus MECHANICUS II ANNOUNCED! Take control of one of the most technologically advanced factions in the Imperium: the Adeptus Mechanicus. In this turn-based tactical game, your every decision will weigh heavily on the outcome of the conflict. Will you be blessed by the Omnissiah?

Similarity 57%
Price -98% 0.80€
Rating 8.9
Release 15 Nov 2018
Wargroove Take to the battlefield with Wargroove, a strategy game for up to 4 players! Choose your Commander and wage turn-based war on battling factions. Design and share maps, cut-scenes and campaigns with easy-to-use editors and in-depth customization tools!

Similarity 56%
Price -95% 0.90€
Rating 8.1
Release 01 Feb 2019
Showgunners As a contestant on a high stakes reality game show of the future, you must survive a dangerous urban environment packed with traps, confounding puzzles, and heavily armed psychopaths. Turn-based combat in hand crafted levels, built for entertainment.

Similarity 56%
Price -97% 1.15€
Rating 8.9
Release 02 May 2023
Marvel's Midnight Suns FIGHT AND STRATEGIZE LIKE A SUPER HERO IN THE DARKER CORNERS OF THE MARVEL UNIVERSE. Play as The Hunter, a legendary demon slayer who must lead a team of Super Heroes and supernatural warriors facing apocalyptic threats.

Similarity 55%
Price -95% 5.17€
Rating 8.0
Release 01 Dec 2022
Songs of Conquest Raise mighty armies, wield ancient magic and forge an empire. This turn-based strategy adventure game fuses strategic decision making, tactical combat and kingdom management.

Similarity 54%
Price -81% 6.58€
Rating 8.4
Release 20 May 2024

Frequently Asked Questions

Warhammer 40,000: Chaos Gate - Daemonhunters is currently priced at 44.99€ on Steam.

Warhammer 40,000: Chaos Gate - Daemonhunters is currently not on sale. You can purchase it for 44.99€ on Steam.

Warhammer 40,000: Chaos Gate - Daemonhunters received 10,162 positive votes out of a total of 13,107 achieving a rating of 7.59.
😊

Warhammer 40,000: Chaos Gate - Daemonhunters was developed by Complex Games and published by Frontier Foundry.

Warhammer 40,000: Chaos Gate - Daemonhunters is playable and fully supported on Windows.

Warhammer 40,000: Chaos Gate - Daemonhunters is not playable on MacOS.

Warhammer 40,000: Chaos Gate - Daemonhunters is not playable on Linux.

Warhammer 40,000: Chaos Gate - Daemonhunters is a single-player game.

There are 4 DLCs available for Warhammer 40,000: Chaos Gate - Daemonhunters. Explore additional content available for Warhammer 40,000: Chaos Gate - Daemonhunters on Steam.

Warhammer 40,000: Chaos Gate - Daemonhunters does not support mods via Steam Workshop.

Warhammer 40,000: Chaos Gate - Daemonhunters does not support Steam Remote Play.

Warhammer 40,000: Chaos Gate - Daemonhunters is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Warhammer 40,000: Chaos Gate - Daemonhunters.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 June 2025 09:02
SteamSpy data 13 June 2025 19:32
Steam price 14 June 2025 20:31
Steam reviews 15 June 2025 03:49

If you'd like to dive deeper into the details about Warhammer 40,000: Chaos Gate - Daemonhunters, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Warhammer 40,000: Chaos Gate - Daemonhunters
  • SteamCharts - Analysis of Warhammer 40,000: Chaos Gate - Daemonhunters concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Warhammer 40,000: Chaos Gate - Daemonhunters compatibility
Warhammer 40,000: Chaos Gate - Daemonhunters PEGI 18
7.6
10,162
2,945
Game modes
Features
Online players
381
Developer
Complex Games
Publisher
Frontier Foundry
Release 05 May 2022
Platforms
By clicking on any of the links on this page and making a purchase, you may help us earn a commission that supports the maintenance of our services.