Ways of Alchemy on Steam - User reviews, Price & Information

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Become a medieval alchemist in this card game. Brew deadly potions, discover ancient recipes, hire adventurers, and outwit the Inquisition. Transform your humble shack into an alchemical empire. No wands are required — just knowledge and wit.

Ways of Alchemy is a rpg, choose your own adventure and card game game developed by RocketBrush Games and published by RocketBrush Games and Gamersky Games.
Released on August 22nd 2025 is available only on Windows in 6 languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean and Russian.

It has received 654 reviews of which 500 were positive and 154 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 12.24€ on Steam with a 30% discount.


The Steam community has classified Ways of Alchemy into these genres:

Media & Screenshots

Get an in-depth look at Ways of Alchemy through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 or later, 64-bit
  • Processor: 2GHz or better
  • Memory: 8 GB RAM MB RAM
  • Graphics: 4GB VRAM, integrated graphics cards will only work if post-2012
  • DirectX: Version 11
  • Storage: 6 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
You don't see a whole lot of games so clearly following in the footsteps of Cultist Simulator. It's really wearing that inspiration on it's sleeve. And since Cultist Simulator is my favorite game, it's hard for me to say no. On that comparison, it's interesting to be playing in a world where magic is just a thing people are used to. You aren't exploring a hidden and protected world, you're more an alchemist trying to master their craft. It leads to a game that feels less opaque. There is no choice between bird or worm, you know? Which tonally fits for this game. It's not a roguelike. Death is not constantly waiting around every corner. I wouldn't even say death is waiting in the same time zone. Still, it has that sense of discovering and mastering the world that you're in. On that note... The big change is the grimoire. If you make a potion for the first time it gets added to the grimoire and the grimoire will tell you exactly what the requirements to make that potion are (AFTER you've made it). It's basically playing with the wiki open but the wiki refuses to spoil the puzzle for you until you've done it at least once yourself. And it doesn't limit itself to potions. You want a specific resource or tool? The grimoire will tell you EXACTLY where it can be found in the world. Honestly it's a bit much for me. It takes away a little bit of that sense of discovery. I would've liked a grimoire that unlocks information a bit more slowly. Maybe showing the best you've done with a recipe and slowly updating as you make it more efficiently, with some kind of mastery mark if you actually manage to make it as efficiently as possible. Or only showing locations for resources that you personally have already gotten them from. That KIND of thing. Mind you that's all personal preference, but a gamemode like that would be way more my style. As is, the game feels a bit TOO easy and almost on rails. I'm never really wondering what my next step will be, you know? I'm not charting a course through the unknown. I'm following a map. Another change that seems strictly good, and yet I can't help but wonder if its the source of a lot of the negative reviews this game gets, is that if you have any character not currently working the game will automatically pause. It makes it easy to avoid waste and helps you stay ahead on resources. But in real time, pausing as much as possible can only be slower, right? I wonder if maybe the fact that the game doesn't, by default, move unless you have everyone working might be contributing to people's feeling that the game is more micromanagy. Or the feeling that getting resources is a slog. I don't know. It didn't bother me at all. I don't know. Just a thought.
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Aug. 2025
It's a more streamlined and less obtuse Cultist Simulator. If that made sense to you, you can stop reading, you already know what this game is about; if you're confused, here's the explanation. The game plays as a card game with timers. You have a main character that can perform various actions by dragging his card into slots on other cards, and what you can do is context-sensitive considering what and where you combine cards. For instance, drag your character to your home, and you'll rest. Drag your character to a forest and you'll explore it. Drag a turnip into your character and you'll eat it. You get the idea. Each action will take a certain amount of irl time to complete. (don't worry, it's very quick and you can fast-forward time, so it's not like a mobile timer game). Time running adds a strategic component because some cards are perishable after a while, so some planning will be required to advance and do everything you want. It's not a hard system to grasp, but it grows in depth and complexity as the game introduces new mechanics and the elements of the cards themselves start to become relevant to make potions and rituals. There is a very light "survival" aspect in place that is easily conquerable but always present, having to manage rest, hunger and good standing with the Inquisition, so despite having a relaxed pace you will be quite busy micromanaging. There's also a quite useful grimoire that will guide you through your first steps, although I'd suggest to use it only if you run into a wall and can't advance. One of the main charms of these kinds of games is slowly finding out new stuff to do while you experiment with new features and combinations. Lastly, if you enjoyed this game and want more like it, I'll suggest getting Cultist Simulator and Book of Hours, as they function on the same card/timer system and have quite an enjoyable vibe to them, not to mention top quality writing.
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Aug. 2025
Not sure why the reviews are mixed on this? If you liked Cultist Simulator and want a new take on it, this game is perfect for you.
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Aug. 2025
Developers are nice, and reacting to complains quickly, have my upvote!
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Aug. 2025
A less opaque, more forgiving Cultist Simulator. A farming sim done entirely through menus. This game caters to a niche audience of a niche audience, and it's something I didn't know I've been waiting for. Steam Deck friendly right at launch. Definitely something I'm looking forward to getting to know better.
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Frequently Asked Questions

Ways of Alchemy is currently priced at 12.24€ on Steam.

Ways of Alchemy is currently available at a 30% discount. You can purchase it for 12.24€ on Steam.

Ways of Alchemy received 500 positive votes out of a total of 654 achieving a rating of 7.27.
😊

Ways of Alchemy was developed by RocketBrush Games and published by RocketBrush Games and Gamersky Games.

Ways of Alchemy is playable and fully supported on Windows.

Ways of Alchemy is not playable on MacOS.

Ways of Alchemy is not playable on Linux.

Ways of Alchemy is a single-player game.

Ways of Alchemy does not currently offer any DLC.

Ways of Alchemy does not support mods via Steam Workshop.

Ways of Alchemy does not support Steam Remote Play.

Ways of Alchemy is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Ways of Alchemy.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 January 2026 22:34
SteamSpy data 27 January 2026 11:14
Steam price 28 January 2026 20:56
Steam reviews 28 January 2026 13:52

If you'd like to dive deeper into the details about Ways of Alchemy, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ways of Alchemy
  • SteamCharts - Analysis of Ways of Alchemy concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ways of Alchemy compatibility
Ways of Alchemy
Rating
7.3
500
154
Game modes
Features
Online players
11
Developer
RocketBrush Games
Publisher
RocketBrush Games, Gamersky Games
Release 22 Aug 2025
Platforms