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Ways of Alchemy on Steam - User reviews, Price & Information

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Become a medieval alchemist in this card game. Brew deadly potions, discover ancient recipes, hire adventurers, and outwit the Inquisition. Transform your humble shack into an alchemical empire. No wands are required — just knowledge and wit.

Ways of Alchemy is a rpg, card game and choose your own adventure game developed by RocketBrush Games and published by RocketBrush Games and Gamersky Games.
Released on August 22nd 2025 is available only on Windows in 6 languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean and Russian.

It has received 723 reviews of which 544 were positive and 179 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 17.49€ on Steam.


The Steam community has classified Ways of Alchemy into these genres:

Media & Screenshots

Get an in-depth look at Ways of Alchemy through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 or later, 64-bit
  • Processor: 2GHz or better
  • Memory: 8 GB RAM MB RAM
  • Graphics: 4GB VRAM, integrated graphics cards will only work if post-2012
  • DirectX: Version 11
  • Storage: 6 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

20 hours played
Feb. 2026
Game loop idea is definitely... creatively acquired from Cultist Simulator. Which is not necessarily a bad thing. While writing here isn't as strong as that of Alexis's and is not the main thing carrying the game, timing balance is way more forgiving, and overall "wtf am I supposed to do" thing is more transparent, which makes it a good meditative experience to spend one's time growing turnip and brewing potions. Until you make one too many poisons, that is.
147 hours played
Dec. 2025
Very cozy and well-paced game. I’m more than 15 hours in and only just reached my first ascension, which says a lot about how comfortable the pacing feels. There’s no unnecessary pressure, no rush wverything unfolds in a calm, natural rhythm. The core mechanics were completely new to me, and I was pleasantly surprised by how engaging and fresh they feel. I havent played anything quite like this before. There are occasional minor bugs, but interestingly, most of them tend to resolve themselves over time and never really breakk the flow of the game. Overall, it’s a very atmospheric and relaxing experience, especially if you enjoy slow progression, experimentation, and a sense of quiet mastery.
23 hours played
Dec. 2025
This might be the second best card-sim out there right now, bested only by the OG Cultist Sim. While you can definitely feel the influence, Ways of Alchemy stands out as unique. It even manages to evolve some of the card sim systems in ways that I'd like to see become standard. If you're a fan of these kind of games, this is a must buy, even at full price. In my opinion one of the most important elements of a card sim is that it doesn't spell out the rules of the game outright, it encourages you to explore and learn them as you go, and this game totally nails that. Watch out, it'll keep you up late. Ways of Alchemy is a great introduction to the card sim genre, as mistakes aren't too punishing and the loss conditions are pretty easy to avoid. It's relaxing most of the time. Easily a 9/10. I really hope the developer does some more work in the card sim genre.
59 hours played
Dec. 2025
You don't see a whole lot of games so clearly following in the footsteps of Cultist Simulator. It's really wearing that inspiration on it's sleeve. And since Cultist Simulator is my favorite game, it's hard for me to say no. On that comparison, it's interesting to be playing in a world where magic is just a thing people are used to. You aren't exploring a hidden and protected world, you're more an alchemist trying to master their craft. It leads to a game that feels less opaque. There is no choice between bird or worm, you know? Which tonally fits for this game. It's not a roguelike. Death is not constantly waiting around every corner. I wouldn't even say death is waiting in the same time zone. Still, it has that sense of discovering and mastering the world that you're in. On that note... The big change is the grimoire. If you make a potion for the first time it gets added to the grimoire and the grimoire will tell you exactly what the requirements to make that potion are (AFTER you've made it). It's basically playing with the wiki open but the wiki refuses to spoil the puzzle for you until you've done it at least once yourself. And it doesn't limit itself to potions. You want a specific resource or tool? The grimoire will tell you EXACTLY where it can be found in the world. Honestly it's a bit much for me. It takes away a little bit of that sense of discovery. I would've liked a grimoire that unlocks information a bit more slowly. Maybe showing the best you've done with a recipe and slowly updating as you make it more efficiently, with some kind of mastery mark if you actually manage to make it as efficiently as possible. Or only showing locations for resources that you personally have already gotten them from. That KIND of thing. Mind you that's all personal preference, but a gamemode like that would be way more my style. As is, the game feels a bit TOO easy and almost on rails. I'm never really wondering what my next step will be, you know? I'm not charting a course through the unknown. I'm following a map. Another change that seems strictly good, and yet I can't help but wonder if its the source of a lot of the negative reviews this game gets, is that if you have any character not currently working the game will automatically pause. It makes it easy to avoid waste and helps you stay ahead on resources. But in real time, pausing as much as possible can only be slower, right? I wonder if maybe the fact that the game doesn't, by default, move unless you have everyone working might be contributing to people's feeling that the game is more micromanagy. Or the feeling that getting resources is a slog. I don't know. It didn't bother me at all. I don't know. Just a thought.
17 hours played
Nov. 2025
If you're a fan of Cultist Simulator, this game is made for you. Some of the early-mid game grind is gruelling, but it is the same in Cultist Simulator too. After you get past it, game gets more interesting. I've been waiting for another game in this genre for a while, thank you devs!.

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Frequently Asked Questions

Ways of Alchemy is currently priced at 17.49€ on Steam.

No, Ways of Alchemy is currently not on sale. You can purchase it for 17.49€ on Steam.

Yes, Ways of Alchemy received 544 positive votes out of a total of 723 achieving a rating of 7.18.
😊

Ways of Alchemy was developed by RocketBrush Games and published by RocketBrush Games and Gamersky Games.

Yes, Ways of Alchemy is playable and fully supported on Windows.

No, Ways of Alchemy is not playable on MacOS.

No, Ways of Alchemy is not playable on Linux.

This information about Ways of Alchemy is not available yet.

This information about Ways of Alchemy is not available yet.

No, Ways of Alchemy does not support VR.

Ways of Alchemy is a single-player game.

No, Ways of Alchemy does not currently offer any DLC.

No, Ways of Alchemy does not support mods via Steam Workshop.

No, Ways of Alchemy does not support Steam Remote Play.

Yes, Ways of Alchemy is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Ways of Alchemy.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 September 2026 10:01 UTC
SteamSpy data 06 September 2026 05:47 UTC
Steam price 11 September 2026 18:54 UTC
Steam reviews 09 September 2026 05:52 UTC

If you'd like to dive deeper into the details about Ways of Alchemy, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ways of Alchemy
  • SteamCharts - Analysis of Ways of Alchemy concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ways of Alchemy compatibility
Ways of Alchemy
Rating
7.2
544
179
Game modes
Features
Online players
4
Developer
RocketBrush Games
Publisher
RocketBrush Games, Gamersky Games
Release 22 Aug 2025
Platforms