Yakuza Kiwami 2 on Steam - User reviews, Price & Information

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Kazuma Kiryu, the Dragon of Dojima, must face the ambitious Ryuji Goda, the Dragon of Kansai, in an all-out war between two rival yakuza clans. An extreme recreation of one of Yakuza’s most beloved entries, now in stunning 4K and unlocked framerates. There can be only one dragon.

Yakuza Kiwami 2 is a action, story rich and rpg game developed by Ryu Ga Gotoku Studio and published by SEGA.
Released on May 09th 2019 is available only on Windows in 2 languages: English and Japanese.

It has received 16,661 reviews of which 15,870 were positive and 791 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 19.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Yakuza Kiwami 2 into these genres:

Media & Screenshots

Get an in-depth look at Yakuza Kiwami 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 (64-Bit Required)
  • Processor: Intel Core i5-3470, 3.2 GHz / AMD Ryzen 3 1200, 3.1 GHz
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 660, 2 GB / Radeon HD 7870, 2 GB
  • DirectX: Version 11
  • Storage: 42 GB available space
  • Additional Notes: Pre-set Graphics Setting: Low, Target FPS: 30FPS (1080p at 75% render scale)

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
Yakuza Kiwami 2 is a huge step forward coming off of Kiwami 1. Built on the Dragon Engine, it not only looks and feels better, but it also marks a noticeable shift in how the series approaches combat, storytelling, and overall presentation. It’s still a remake of an older game (Yakuza 2 from the PS2 era), but unlike Kiwami 1, this one feels like it’s been properly modernized, both mechanically and visually. You can tell RGG Studios had more freedom this time around. Let’s talk about the combat. Kiwami 2 drops the style-switching system introduced in Yakuza 0 and carried into Kiwami 1, returning Kiryu to a single fighting style. That might sound like a downgrade if you're coming off of 0, but technically, this was the standard setup for most of the series. The styles in 0 were heavily inspired by characters like Akiyama, Saejima, and Tanimura from future entries—Kiwami 2 instead focuses on refining Kiryu’s traditional moveset. That said, the combat here feels noticeably slower at first. Kiryu’s startup animations are heavier, and the physics system—while fun to mess with—is notoriously floaty and exaggerated. It makes fights look chaotic, but not always in a satisfying way. Until you get a fair chunk of upgrades, his moves feel pretty underwhelming, and the pacing of fights can drag. The Dragon of Dojima style here feels like the weakest version of it across the whole series. The upside is that enemies aren’t as spongy as they were in Kiwami 1, and the game is overall easier than that entry too. Not as easy as 0, 4, or 6, but somewhere in the middle. Once you’ve sunk enough EXP into Kiryu’s stats, combat becomes much more fluid and satisfying. It’s not as mechanically deep, but it gets the job done and lays the groundwork for improvements in later titles like Yakuza 5, where this combat direction peaks. The downside is that the single style lacks the mechanical depth of having multiple stances. Once you settle into a rhythm, combat can feel repetitive. Bosses are also hit or miss—some are fun and have unique movesets, others don’t really stand out. Heat Actions are back and they look amazing, but damage-wise they’re still on the weaker side compared to 0. Enemies aren’t quite as spongy as in Kiwami 1, but the pacing of fights still leans towards the slow side until you’ve invested enough into upgrades. Exploration gets a big upgrade here. You’re back in Kamurocho, of course, but you also get to roam Sotenbori, which immediately makes this feel bigger and more varied than Kiwami 1. The way the two cities are handled feels seamless, and there’s a lot more environmental interaction compared to previous games. Side activities are a highlight again: Cabaret Club Grand Prix (basically a full sequel to Yakuza 0’s cabaret minigame) is easily one of the best pieces of side content in the whole franchise. It’s addictive, has depth, and even comes with its own set of sub-stories and cutscenes. The Clan Creator returns as well, though it’s still very much a love-it-or-hate-it kind of mode—clunky and slow, but it can be fun in short bursts. Substories are a definite improvement over Kiwami 1. While some still follow the usual “Kiryu helps someone with a dumb problem” formula, the writing feels sharper, more varied, and occasionally self-aware. There are more weirdos, more heartfelt moments, and a few actual laugh-out-loud scenarios. It still doesn’t reach the level of Yakuza 0, but it’s a good return to form. Story-wise, this is an improvement over Kiwami 1, but still not among the strongest entries in the series. Ryuji Goda is a massive step up from Jingu—he’s got presence, confidence, and the charisma to make him a fan favorite. His dynamic with Kiryu is solid, and the story sets up their eventual clash well enough. You also get to see more of Daigo, Date, and the power struggle between the Tojo and the Omi, which helps raise the stakes a bit. Major Spoilers Ahead That said, the story does start to fall apart the deeper you get into it. The first half is relatively grounded, but things take a sharp turn around Chapter 10. Ryuji’s whole presence in the plot becomes inconsistent—he vanishes for huge chunks of the game, which really kills the momentum of his rivalry with Kiryu. The Jingweon Mafia subplot, while interesting on paper, feels tacked on and barely ties into the main conflict in a meaningful way. It’s supposed to add political weight and mystery, but it just ends up making the plot feel bloated. By the time you reach the final act, the game starts throwing out twist after twist—Terada being alive, Kaoru’s parentage, Ryuji’s sudden change of heart—it gets pretty absurd, even by Yakuza standards. Sayama, who plays a huge role throughout, doesn’t really get the development she needs to make her arc land. Her dynamic with Kiryu is meant to echo his bond with other major characters from past games, but it feels too rushed and forced by the end. There’s definitely some emotional weight in the finale, but it’s buried under too much chaos to really hit as hard as it could. It’s also worth mentioning the Majima Saga, a short bonus story mode where you play as Majima after the events of Kiwami 1 but before Kiwami 2. It’s a nice little addition, though it’s super short and mostly fanservice. Don’t expect a full Majima campaign—it’s basically 3 short chapters with minimal combat and a few cutscenes to tie loose ends together. TL;DR Yakuza Kiwami 2 is a massive improvement over Kiwami 1 in almost every way—combat is smoother (if not as deep), visuals are better, and the story features one of the series’ most memorable villains. It loses some mechanical variety, but what it gains in presentation and polish more than makes up for it. The return of Sotenbori, great side content like the Cabaret Club, and the inclusion of the Majima Saga all help round it out. If you liked Yakuza 0, this is the closest thing to a true sequel, and it’s one of the easiest games in the series to recommend.
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April 2025
A bunch of gay fags fucking slapping asses and shit. Gayest shit I've ever seen. 10/10
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Dec. 2024
For me, this felt like the perfect followup to 0 and Kiwami 1. It has surprise returning characters and numerous callbacks to the previous games, which pay off in spades if you have played both. The cabaret club finale was probably my favorite story moment due to a certain reunion between characters, which I won't spoil. The mini-game selection is still fantastic; both Cabaret Grand Prix and Majima Construction deserve a shoutout for being addicting as hell. The main story definitely meanders at points, but has strong character arcs throughout and a powerful finale. Also, the quality of the sub stories has improved from Kiwami 1 and is much closer to the level of 0. The new combat system takes some getting used to, but it's incredibly satisfying once you get the hang of it. Even though I think 0 is an overall stronger entry, Kiwami 2 is doing so much right in terms of it's presentation and world building that it feels just as good, if not better in certain places.
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Nov. 2024
guys you do not have to spend 12 hours playing mahjong for that 1 side quest you can find a peerless tile from komeki do not spend 12 hours playing mahjong its pretty much impossible without the tile. You will thank me later
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Sept. 2024
Yakuza Kiwami 2 unlike 1 is very Realisic in Combat (Not to say Kiwami's Combat feels bad it feels great :) The stroy takes place after Kiwami and The story telling yet again is just great and this game easly gets a 11\10 from me :0
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Frequently Asked Questions

Yakuza Kiwami 2 is currently priced at 19.99€ on Steam.

Yakuza Kiwami 2 is currently not on sale. You can purchase it for 19.99€ on Steam.

Yakuza Kiwami 2 received 15,870 positive votes out of a total of 16,661 achieving an impressive rating of 9.28.
😍

Yakuza Kiwami 2 was developed by Ryu Ga Gotoku Studio and published by SEGA.

Yakuza Kiwami 2 is playable and fully supported on Windows.

Yakuza Kiwami 2 is not playable on MacOS.

Yakuza Kiwami 2 is not playable on Linux.

Yakuza Kiwami 2 is a single-player game.

There is a DLC available for Yakuza Kiwami 2. Explore additional content available for Yakuza Kiwami 2 on Steam.

Yakuza Kiwami 2 does not support mods via Steam Workshop.

Yakuza Kiwami 2 supports Remote Play on TV. Discover more about Steam Remote Play.

Yakuza Kiwami 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Yakuza Kiwami 2.

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Last Updates
Steam data 09 September 2025 03:27
SteamSpy data 06 September 2025 19:30
Steam price 14 September 2025 04:19
Steam reviews 13 September 2025 12:08

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  • SteamDB - A comprehensive database of everything on Steam about Yakuza Kiwami 2
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Yakuza Kiwami 2 compatibility
Yakuza Kiwami 2 PEGI 18
Rating
9.3
15,870
791
Game modes
Features
Online players
221
Developer
Ryu Ga Gotoku Studio
Publisher
SEGA
Release 09 May 2019
Platforms
Remote Play
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