Soul Academy on Steam - User reviews, Price & Information

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"Soul Academy" is an academy simulator with automatic battle MOBA. You will manage a shabby soul academy, recruiting and training students. Your ultimate goal is to challenge various academies across the continent and reach the top.

Soul Academy is a tactical, building and simulation game developed by Master Games and published by Master Games and CC_Games.
Released on October 18th 2023 is available only on Windows in 3 languages: Simplified Chinese, Traditional Chinese and English.

It has received 473 reviews of which 356 were positive and 117 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 11.79€ on Steam.


The Steam community has classified Soul Academy into these genres:

Media & Screenshots

Get an in-depth look at Soul Academy through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 / Windows 8 / Windows 10 64 bit
  • Processor: 2.50GHz
  • Memory: 8 GB RAM
  • Graphics: HD4400
  • DirectX: Version 11
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2024
7/10. A decent game and I got a few dozens of fun hours from. It could have been so much more, though. PROS - game loop is great and the first run through is very interesting. - unlocking artwork of each character - battle tempo. CONS - one of the main cons is the meaningless grind for resources. - lack of meaningful items for a variety of builds near end game. - could have done a better job with english localization. - students skills are a little op. SUGGESTIONS - heroes skills are linear. add a skill trees for heroes for more replayability. - more battle stats for analysis. - make building heroes and teams more dominant part of the game, while reducing the grindy aspect of resource management.
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Nov. 2023
The game is... fine, actually. It's quite servicable, but I do think there's a few things that could change. Teamfight Manager is a very good game and this is quite similar to it, but I do prefer this one for a few reasons. (Equipment, levels mattering, art style) Later on, I believe that more bans should be offered to both sides. You can literally just have everyone focus on 2 characters and tend to do very well. Right now you're stuck with a single ban at all parts of the game. There is a character ability that gives a shield that stuns the opponent when broken. This ability is absolutely busted. It's very difficult to tell when the characters will ult, which makes it a bit difficult to follow along with the action. The character models are also a bit blurry, so many the camera could just be moved in a bit closer? You can't really "teach" your students anything, you just increase their stats with certain characters. You cannot get them to play a certain way, like holding ultimates or whatever. Something I do miss from Teamfight Manager was that every season, characters would get a "balance patch", which would actively nerf characters who were doing well and buff bad characters. In this, you can instead... buff characters yourself. You spend research points to make certain characters stronger. I think this is genuinely bad game design. Instead of characters getting changed naturally due to performing badly, you tend to just make the characters you like stronger and focus your comps around them. In a game where you can literally change your strongest character on the fly for a relatively low cost, it's odd that they decided that this was how they wanted to do it. Quite literally, take all those character buffs from the research tree, and take them out. Make a system that tracks how well certain characters are doing, make up winrates and all that, have mock battles behind the scenes I don't know how TFM does it... And then give the bad characters buffs accordingly with what used to be in the tech tree. A lot of this game is quite literally sitting around, and I'm fine with that, I like to have a game that I can just sorta sit back and play with half a braincell.
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Oct. 2023
I honestly love it. I was a little confused when i first tried it since it it takes a very unusual approach to the 'esports management' genre (which is what i was searching for) and i didnt think it was going to be for me but...i actually found the management aspects relaxing and the moba autobattler quite involved, there is some definite strategy to pick/ban and minmaxing your base. The cycle of play is kind of moreish and helped me to unwind after work, as a game it did its job. Only complaint is the '10 year' limitation...like...why? Why put a limit of 10 years? Its a management game...
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Oct. 2023
To me this is a really fun game. Think Teamfight Manager mixed with fallout shelter. I like building up the rooms and looking through researches. Gives me something to do between matches. Build stats for your peeps so they get better at certain heroes. So in that sense i feel like its a lot more controllable and hands on than teamfight just being you're a certain level at someone. The shop can also be leveled up with research so you can buy them items to personalise how you think they should be played. Truth be told. Lost my first few matches and sometimes it goes back and fourth. I dont claim to be good. But getting the hang of some counters and banning people out is quite fun. Also i really enjoy the artstyle.
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Oct. 2023
Game is more of an early access rather than a full release as it lacks a lot of content and polish, the english translation, however, is pretty good for the most part. Game is pretty fun, has a lot of elements from teamfight manager+gladiator guild manager. It's weakest points are the repetitiveness and lack of content once you play for a little while. It would certainly benefit from more diverse rooms, maybe room bonuses or placement bonuses for an added level of depth. As it stands you just spam the same rooms, upgrade them, get the technology to build more of them and repeat. There's some major flaws with the students and lack of customization available, you can't rename or change their appearances nor can change/train their traits or their champion pool. The dev did promise to add those as an option in a later update. There's also a lack of story or events, other than a random mission that appears from time to time to give some resources for a production boost. The developer is updating and promising new features and quality of life updates which is a major plus
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Frequently Asked Questions

Soul Academy is currently priced at 11.79€ on Steam.

Soul Academy is currently not on sale. You can purchase it for 11.79€ on Steam.

Soul Academy received 356 positive votes out of a total of 473 achieving a rating of 7.13.
😊

Soul Academy was developed by Master Games and published by Master Games and CC_Games.

Soul Academy is playable and fully supported on Windows.

Soul Academy is not playable on MacOS.

Soul Academy is not playable on Linux.

Soul Academy is a single-player game.

Soul Academy does not currently offer any DLC.

Soul Academy is fully integrated with Steam Workshop. Visit Steam Workshop.

Soul Academy does not support Steam Remote Play.

Soul Academy is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Soul Academy.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 July 2025 19:34
SteamSpy data 28 July 2025 03:30
Steam price 31 July 2025 20:40
Steam reviews 30 July 2025 17:48

If you'd like to dive deeper into the details about Soul Academy, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Soul Academy
  • SteamCharts - Analysis of Soul Academy concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Soul Academy compatibility
Soul Academy
7.1
356
117
Game modes
Features
Online players
0
Developer
Master Games
Publisher
Master Games, CC_Games
Release 18 Oct 2023
Platforms