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Workers & Resources: Soviet Republic on Steam

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Build a soviet republic from an impoverished country into a rich industrial superpower in a city builder with intricate production chains and a fully simulated global economy. Manage the lives of your citizens from education to work and party loyalty to criminal activity.

Workers & Resources: Soviet Republic is a strategy, simulation and city builder game developed by 3Division and published by Hooded Horse.
Released on June 20th 2024 is available on Windows, Steam Deck and Steam Machine.

It has received 22,175 reviews of which 20,192 were positive and 1,983 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 39.99€ on Steam, but you can find it for 6.84€ on Eneba.


The Steam community has classified Workers & Resources: Soviet Republic into these genres:

Media & Screenshots

Get an in-depth look at Workers & Resources: Soviet Republic through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Pentium® G3250 (dual-core) / AMD® FX-Series™ FX-9590 (quad-core)
  • Memory: 6 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 650 (2 GB) / AMD® Radeon™ HD 7770 (2 GB)
  • DirectX: Version 11
  • Storage: 9 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

354 hours played
Sept. 2026
Most city builders ask you where you want a railway. Workers & Resources asks you who is mixing the concrete. Six years later you'll have a mighty gravel industry and a housing shortage, and will have imported a bulldozer to build the road to deliver the bulldozer that will build the concrete plant that will build the railway. Meanwhile you'll forget to upkeep your sewage pump in town. Turns out comrade Ivanov and his neighbors have been drinking sewage for 2 weeks, and suddenly your republic's life expectancy is 39 years old. What a game.
263 hours played
Sept. 2026
I tried this game for ~20 hours early this year after craving a city builder. I found it intimidating, overwhelming, and frankly a little too much to wrap my head around. There are so many systems interacting with each other, and despite playing all the tutorials, I couldn’t really figure out what I was doing wrong and it felt like fighting against the game itself rather than an intended challenge. I didn’t think I’d revisit it, but here we are. I've put another 110 hours into it since then, and it has become one of my top 10 favorite games of all time. This game is weird. The first thing I want to make clear is that I can't recommend it to everyone. This is a very niche, special-interest kind of game. If you like difficult games, slow-paced games, city builders, management games, complicated and multilayered systems, transportation and logistics puzzles, and economy mechanics, you might absolutely love this. You have to be willing to put up with some jank, a lack of player-friendliness, and one of the steepest learning curves I've ever encountered in a game. I wouldn't say it’s actively spiteful toward the player, but it isn't interested in holding your hand. You have to meet it more than halfway, and I'd say that you only get as much enjoyment out of it as the amount of effort you're willing to put into understanding it. The sheer granularity of this game is incredible. Almost everything feels like it exists because someone actually thought through how it would work in a real economy rather than simply being another button on an interface. It’s not really about building cities, that’s just one aspect. You have to create jobs, figure out how people get to work, where the resources come from, how those resources get processed, how they're transported, how much storage you need, how much production capacity you actually require, how many workers need to arrive at a facility, how often they need to be picked up, and how all of these things interact with each other. When it works, it’s sublime. There is a genuine sense of accomplishment in watching a complicated plan finally come together. You can spend hours designing some ridiculous industrial supply chain, connecting it to your rail network, figuring out how many vehicles you need, building the infrastructure to support it, and then finally watching everything operate exactly as intended. Few other games give me that same feeling of a huge payoff following hours of hard effort. I also really appreciate how much freedom the game gives you. There are several ways to accomplish what you want, and the game is happy to let you figure out your own solutions. You can build things in ways that are wildly inefficient, extremely practical, or somewhere in between. There are also a high number of difficulty settings and options that let you tailor the experience. I appreciate this enormously, because the default settings can be brutal when you're still learning. Unfortunately, this game has one huge problem. It is absolutely terrible at communicating lots of extremely basic yet very important information to the player. The tutorials aren't useless, but they mostly teach you the controls, the UI, and the absolute basics of the individual systems. What they don't really teach you is how those systems interact with each other, which is by far the more important part of the game. You can understand what a distribution office does, what a bus does, and what a factory does without having any idea how to actually make them work together efficiently. Train signaling was the worst offender for me. You basically need to go read guides online to properly understand how the signaling system works, or suffer through an absolutely exhaustive process of trial and error (ask me how I know). I don't mind difficult systems, but there's a difference between a system being difficult to master and the game refusing to adequately explain how the system works. The same thing happens with worker transportation. The game has a limit on how long workers will wait for transportation before giving up and leaving the station, and figuring out how frequently your transport needs to arrive is an astonishingly simple calculation once you know what you're doing. Look at line spacing, check average lap time, divide that by 60, and figure out how frequently a vehicle needs to arrive to keep workers flowing properly. That's not an especially complicated concept. Why does the game never actually tell you this? You're just expected to figure it out. The farming system is another good example. Fields don't actually require workers. You can run your farms extremely efficiently with machines and trucks from distribution offices. This is useful information to know, but the game doesn't really communicate it. A new player could very reasonably assume that fields need to be staffed and then massively overestimate how many workers they need to send to each one. There are tons of little things like this. The least consequential one ended up being my biggest frustration. Why don't buildings automatically lock to the grid at 90 degree intervals? Even after double pressing F1, you still have to use the Ctrl + mouse wheel function to properly align things to the grid. It's a tiny thing, but when you're laying out an enormous industrial complex and trying to make everything line up properly, it’s annoying. Unfortunately, I now have to talk about the technical problems I've experienced. If you don’t care about this aspect, skip ahead to the last paragraph. I have been absolutely plagued by a particularly bizarre issue where my entire PC will occasionally freeze while playing this game. Not a CTD. My entire computer locks up and requires a hard reset. The clock literally stops. Totally seized. I've spent a ridiculous amount of time trying to figure this out. I did a clean install of my graphics drivers, tweaked setting in the Nvidia control panel, stress tested all of my hardware, tried different rendering modes, edited the config file, lowered the graphics settings to their minimum, forced windowed mode, tried VSync both on and off, tried different resolutions, stopped using fast forward entirely, stopped tabbing out entirely, closed other programs, unplugged one of my monitors, disabled hardware acceleration in Chrome, disabled GPU acceleration in Steam's web views, disabled Discord, Steam, and Razer overlays, completely cleared my shader cache, disabled MPO through the registry, disabled fullscreen optimization on the executable, and toggled the game's "autosave to ZIP" option. Some of these made a noticeable difference, but I never actually fixed it. At its worst, I was getting freezes every 20 or 30 minutes. After all of the troubleshooting, I was eventually able to play for four hours or more without a freeze, which is considerably longer than my typical session anyway. But the fact remains that this game is the only piece of software I've come across that can consistently trigger this particular problem on my PC, and I have not been able to identify exactly why. (Update: Turning off hyperthreading seemed to fix it.) I would not have gone through even half of the troubleshooting steps I listed above for the vast majority of games. If something else had been freezing my entire computer every half hour, I would have uninstalled it and moved on with my life. I don't really know how else to explain it, but there's some X factor here that I can't quite put my finger on. Whatever it is, I love it. I just love it. I can't recommend this game to everyone. I think there's a pretty good chance that most people would hate it. But if you're the sort of person who looks at an enormous web of interconnected production chains, transportation networks, worker logistics, economic systems, and infrastructure and feels an urge to figure it all out, then you should give this game a shot. Just be prepared to read some guides.
14 hours played
July 2026
Mechanically, there are basically two different games in here: the standard mode and the realistic mode. And both work well for what they are. Standard mode plays at a somewhat similar complexity level to most good city builders out there. Realistic mode adds many limitations that, in practice, means you have no option but to engage with the more complex underlying systems of the game. You can't, for example, simply build stuff with money (you need a full construction industry), your buildings can't magically import goods without a route and fleet for that, water management is a pain, etc. I'm very experienced with the genre having played pretty much every city builder out there from the old Sierra ones to the newest Annos and Tropicos and everything in-between, so I thought I'd jump straight into Realistic mode. I don't recommend that, it wasn't a fun time. I do recommend playing the first "campaign" first (the first one is actually a mini tutorial, and I recommend playing before playing the actual tutorial, as it is more concise), and then figure out where to go from there. The game interface has some usability issues, there's definitely some things that could take less clicks or be made easier like editing vehicle lines and such, but it's serviceable. The game artstyle is, fittingly of course, brutalist. You probably won't make particularly pretty cities here, unless you really like concrete blocks. The game soundtrack is my main issue with it. Yes, the music is all very thematically fitting for a soviet game, but it's all too loud/energetic for a city building game, there's pretty much no chill or zen track in the playlist. So I end up muting the music and playing a playlist with Sim City and Cities Skylines soundtracks or the like.
141 hours played
June 2026
For 10 schmuckos (as of writing this) it's a steal. If you like Factorio and Cities Skylines, then this game is for you. I was always afraid to play because realistic difficulty is talked the most about and it's this games unique selling point. Having to manage all of these systems (Electricity + Fuel, Water & Sewage, Garbage collections & disposal + demolition of construction and sorting of the waste produced by that; police stations, courthouses & prisons; global events affecting your economy or pandemics sweeping across your republic & Maintenance of your vehicles & buildings) is a lot, especially on top of having to fulfill your citizens basic needs like food, clothing, culture or sports and having to transport them to the factories makes this game really challenging. Realistic mode on top of all of the above systems will completely change the way you build your republic. Without that mode, you can essentially plop your city in the middle of the map with no connection to a customs house and auto buy/build to your hearts content. With realistic mode turned on you have to transport the resources to your store yourself (distribution offices help with that a lot). With realistic mode turned on you have to build your buildings manually with construction offices, the resources are coming from your storages/factories and workers from your local population (if you have them, otherwise there will always be workers/resources at the customs house). Realistic mode will fundamentally change the way you build your cities and factory complexes. And the typical genres goals of becoming profitable isn't really met by just exporting a bunch, it's becoming self sufficient. Eliminating imports is one of the best ways you can improve your profits. Now all of these systems up there can be turned on and off mid game, so if you mess up with realistic mode turned on for example, you can just turn it off for a moment and fix whatever needs fixing, then turn it back on again. It's a sandbox game, do whatever you want.
487 hours played
May 2026
I got this game awhile back since I am an avid Cities Skylines enjoyer and expected Cities Skylines with a Soviet flare. This IS NOT Cities Skylines. My first 210 hrs of gameplay was literally just me going chronically broke. I built big, spent millions and set up wasteful industries. Auto building everything like CS will just make you fail over and over again. Eventually I finally started a new East German state and after all the failures I finally build my own buildings with most of my own materials. This is a slow burn game. It makes you think. You have to plan and plan and plan. You cannot slap down some houses and super markets and expect everything to work out. If you slow down and take the time to make your own construction industries you can give the finger to inflation and make BIG profits. The amount of detail in this game is too much to list here but I can say with confidence its enough and at times too much. The only real downside to this game is the staggering amount of detail and micro that you have to do. If youre looking for a game thats like Cities Skylines but treats you like an adult this is your game however if you want to watch your trains run around and cars drive by this is def NOT your game. If Autism was a game this would be it (I have Aspergers) Detail - 10/10 Aesthetic - 10/10 Autism Spectrum Rating - 11/10

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Frequently Asked Questions

Workers & Resources: Soviet Republic is currently priced at 39.99€ on Steam.

No, Workers & Resources: Soviet Republic is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, Workers & Resources: Soviet Republic received 20,192 positive votes out of a total of 22,175 achieving a rating of 8.90.
😎

Workers & Resources: Soviet Republic was developed by 3Division and published by Hooded Horse.

Yes, Workers & Resources: Soviet Republic is playable and fully supported on Windows.

No, Workers & Resources: Soviet Republic is not playable on MacOS.

No, Workers & Resources: Soviet Republic is not playable on Linux.

Yes, Workers & Resources: Soviet Republic is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Workers & Resources: Soviet Republic is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Workers & Resources: Soviet Republic does not support VR.

Workers & Resources: Soviet Republic is a single-player game.

Yes, there are 5 DLCs available for Workers & Resources: Soviet Republic. Explore additional content available for Workers & Resources: Soviet Republic on Steam.

Yes, Workers & Resources: Soviet Republic is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Workers & Resources: Soviet Republic does not support Steam Remote Play.

Yes, Workers & Resources: Soviet Republic is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Workers & Resources: Soviet Republic.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 October 2026 23:48 UTC
SteamSpy data 23 October 2026 20:01 UTC
Steam price 26 October 2026 19:57 UTC
Steam reviews 20 October 2026 09:47 UTC

If you'd like to dive deeper into the details about Workers & Resources: Soviet Republic, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Workers & Resources: Soviet Republic
  • SteamCharts - Analysis of Workers & Resources: Soviet Republic concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Workers & Resources: Soviet Republic compatibility
Workers & Resources: Soviet Republic
Rating
8.9
20,192
1,983
Game modes
Features
Online players
2,590
Developer
3Division
Publisher
Hooded Horse
Release 20 Jun 2024
Platforms
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