9 Kings on Steam - User reviews, Price & Information

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A fast-paced roguelike kingdom builder. Grow your empire and fight massive battles against powerful rival kings. Break the game with thousands of insane builds to become the King of Kings.

9 Kings is a strategy, rogue-like and rpg game developed by Sad Socket and published by INSTINCT3 and Hooded Horse.
Released on May 23rd 2025 is available on Windows and MacOS in 30 languages: English, German, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Spain, Spanish - Latin America, French, Italian, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Indonesian, Norwegian, Polish, Romanian, Russian, Swedish, Turkish, Ukrainian, Filipino, Malay and Slovak.

It has received 5,252 reviews of which 4,871 were positive and 381 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 14.99€ on Steam, but you can find it for 4.92€ on Gamivo.


The Steam community has classified 9 Kings into these genres:

Media & Screenshots

Get an in-depth look at 9 Kings through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ i5-750 (quad-core) / AMD® Phenom™ II X4 965 (quad-core)
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GT 630 (2 GB) / AMD® Radeon™ HD 6670 (2 GB)
  • DirectX: Version 11
  • Storage: 500 MB available space
MacOS
  • Processor: Intel® Core™ i5-750 (quad-core) / AMD® Phenom™ II X4 965 (quad-core)
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GT 630 (2 GB) / AMD® Radeon™ HD 6670 (2 GB)
  • Storage: 500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
Great game, surprisingly very replayable even with limited cart sets per King. There is a lot of builds and synergy between different kings which can make many runs pretty different than others, although once you reach the very high difficulties of course some builds evidently become much superior than others. Would recommend to anyone who likes Strategy based rogue like games. Currently on King IV difficulty and man, I really wish the level cap wasn't 9! It's pretty unfortunate since every king usually has 2-3 skills that are basically mandatory to get because of how good they are compared to all other skills, so the rest of the skills are basically redundant because you will never be able afford to get them majority of the time. Feedback for the dev- I hope later down the line each King gets 4 extra cards you can unlock and mix/match to your Kings card set, and that once you reach King difficulty you can start the game by declaring wars on different Kings instead of it being RNG. Would triple the longevity of the game a ton. Also I honestly really dislike the current Prophet/Divination system where tiles are randomly selected to get a random buff. Two biggest problems is that there are just way too few buff options making it not very interesting, and honestly I would really like it if there were two occasions in which this divination procced per run instead of once, and that they happened slightly earlier even if the buffs became slightly weaker. Just a somewhat lackluster mechanic at the moment. Would be very nice if you could sell cards during the shop window, and that you can reduce the refresh cost as it seems to scale per shop for some reason. The Wizard enemies seem to by far be the strongest enemy in every regard for some reason, and I cannot remember any time Forest enemies ever beat my units or builds. Probably some imbalance there. Theres a few other things but honestly they are pretty minor and the game is genuinely great, but I really do hope you plan to revisit some of the things I mentioned above. EDIT: Currently beat both Year 99 and King IX III difficulty, game is great, however it has become very apparent that there is a very big scaling limitation that was somewhat unexecpted and completely limits all builds that plan to enter endless mode. In games like this, usually you want to infinitely scale your units and towers damage/attack speed/health etc, and you can even do that pretty effectively getting into multiple billion upon billion scaling. However that is irrelevant, as each tower/unit can only target a maximum number of units per second, so even if you get quintillion attack speed, it would be equievelant to a few hundred thousand attack speed etc. Basically you cannot stat stack to beat endless mode, you have to spam quantity to get around this. Unfortunately you simply cannot quantity spam anything except for units, which pigeon holes every endless build into Farms+Blacksmith+Library[Nothings Invulnerability Enchantment] as the only viable build, although you can exclude library. I have tried so many other builds that simply do not work, as there is also an issue with enemies scaling damage much faster than you can scale health. So if you try to do Wall only build, even with 2+ Overwork perk, every tile having walls/forests adjacent and 3 Spires with millions of damage and attack speed, this method isn't viable for endless past Year 70 or so simply because you cannot outheal or outhealth the damage past that point. The only viable method is with units using Nothings invulnerable enchantment which makes health irrelevant. I hope if the developers plan to make endless a more indepth game mode, this type of scaling limitation on attackspeed gets looked at. Also please buff all Kings except Stone and Forest perks, they are almost all terrible especially King of Progress. Basically no way to actually beat King IV+ difficulty on any of them besides forest/stone, with forest being the supreme S+++ tier King except its Elf Ranger card is probably the worst card in the game hands down lol. Cool game
Expand the review
June 2025
It's really good, But. The main game (without endless mode) is great. It is really fun to find the different possible combinations of towers, troups and buffs and feel the scaling if something works. The problem comes with endless mode. I know it's not finished, but. There are random (not connected to stronger chaos events) days that are way harder than others. There seem to be hidden caps on dmg and attack speed. E.g. a god of greed palace with >5million attack speed should be able to kill >5million enemies within a second (unlimited dmg). But it doesnt. Also I tried something else. I had 3 troups of mercenaries. Each of them buffed by different things. One only attack speed, one only dmg, one only health. When the framerate began to drop randomly one of the troups did more dmg than the others. Sometimes even the health troup did the most dmg. Optimization is one thing, but this needs to be implemented in a determenistic way. No matter how bad the framerate is the outcome of a battle should always be the same. Maybe a debug tool would help, so that we can replay a fight and show some numbers for enemy attributes and stuff. Still recommending, but It doesn't feel good to have a perfect strategy and the game isn't able to calculate it correctly.
Expand the review
May 2025
Got this game on sale for under £10 thinking it'd just be a small little time waster. Little did i know it would consume my game time for the next three days (at my time of writing this.) i'd HIGHLY recommend this to anyone who loves finding synergies in other card games E.G: Balatro or Slay the Spire. While the amount of cards is limited in comparison the way they interact and work together is really interesting and can get quite absurd once you get that lucky run on your favourite combo. I would also like to add that while right now there are actually only SEVEN of the aforementioned nine kings. They are all very unique and fun to play. If you were curious about getting this game i would. From what I've seen the devs are very active and i've seen three small updates to balance and such already. im very eager to see what the devs have in store and especially looking forward to the other two unreleased kings.
Expand the review
May 2025
I love this game, I've been playing since the demo. Clocked in a lots hours. The good + New special cards are lots of fun + Added a lot of polish and good gameplay decisions since the demo (e.g. percent HP scaling). + Rats! + New kings are lots of fun What could be improved: + Game crashes a lot. It probably crashes once or twice per hour. + Performance becomes extremely bad at higher levels. I do not want new kings, I'd like them to fix these two issues first. Adding more kings and features on shoddy code is a bad idea.
Expand the review
May 2025
Rats killed my run... i had 12 rats plot level 200 and i got the splicing perk, now the game crash every time i try to continue the run. I want to finish the run ill try to log in the game in the supercomputer of a friend of mine and try to check the stats of rats Rats
Expand the review

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Frequently Asked Questions

9 Kings is currently priced at 14.99€ on Steam.

9 Kings is currently not on sale. You can purchase it for 14.99€ on Steam.

9 Kings received 4,871 positive votes out of a total of 5,252 achieving a rating of 8.95.
😎

9 Kings was developed by Sad Socket and published by INSTINCT3 and Hooded Horse.

9 Kings is playable and fully supported on Windows.

9 Kings is playable and fully supported on MacOS.

9 Kings is not playable on Linux.

9 Kings is a single-player game.

9 Kings does not currently offer any DLC.

9 Kings does not support mods via Steam Workshop.

9 Kings does not support Steam Remote Play.

9 Kings is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for 9 Kings.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 July 2025 16:54
SteamSpy data 23 July 2025 03:54
Steam price 26 July 2025 20:21
Steam reviews 24 July 2025 08:03

If you'd like to dive deeper into the details about 9 Kings, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about 9 Kings
  • SteamCharts - Analysis of 9 Kings concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck 9 Kings compatibility
9 Kings
9.0
4,871
381
Game modes
Features
Online players
1,850
Developer
Sad Socket
Publisher
INSTINCT3, Hooded Horse
Release 23 May 2025
Platforms
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