Across the Obelisk on Steam - User reviews, Price & Information

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Set forth in a co-op roguelite deckbuilder where every choice matters! Craft decks of breathtaking power. Journey alone or with up to three friends. Plot your party’s path to glory and face powerful enemies in deep tactical combat on your quest to save the kingdom of Senenthia in Across the Obelisk!

Across the Obelisk is a rogue-like, strategy and 2d game developed by Dreamsite Games and published by Paradox Interactive and Paradox Arc.
Released on August 16th 2022 is available on Windows, MacOS and Linux in 8 languages: English, Simplified Chinese, Spanish - Spain, Japanese, Korean, Traditional Chinese, French and German.

It has received 11,866 reviews of which 9,733 were positive and 2,133 were negative resulting in a rating of 8.0 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for 1.07€ on Gamivo.


The Steam community has classified Across the Obelisk into these genres:

Media & Screenshots

Get an in-depth look at Across the Obelisk through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: 2.0 Ghz
  • Memory: 2 GB RAM
  • Graphics: 1Gb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Storage: 1 GB available space
MacOS
  • OS: OSX 10.14+
  • Processor: 2.0 Ghz
  • Memory: 2 GB RAM
  • Graphics: 1Gb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Storage: 1 GB available space
Linux
  • OS: Ubuntu 14.04 LTS
  • Processor: 2.0 Ghz
  • Memory: 2 GB RAM
  • Graphics: 1Gb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

310 hours played
May 2026
This game is somewhere between a yes and a no. The good parts are really good, and the bad parts are really bad. The original game, without any DLCs isn't quite worth the price in my opinion. Compared to Slay the Spyre, this game does some things better, and some things worse. The artwork is very distinctive, and the original cast of characters is really appealing. Combat is much more different that in STS, and you can build your characters a certain way to boost the effects of different cards and form a play style to your liking. However, some DLCs are flat out overpriced and don't bring enough to the game. The original game with 16 characters, and 3 base acts, as well as a plethora of items costs 20 euros, yet the DLC with 1 new character, a few new items, and a map costs the same amount? I think the price should either go down, or the amount of content in each DLC should be greater. All in all, the first time experience is wonderful and refreshing, but at one point it gets stale and you probably won't want to play the game for the next while.
482 hours played
April 2026
This has got to be one of my favorite deck builder game out there. There's an absurd amount of content just in the base game that's able to get you *at least* 100+ hours if you actually decide to try experiencing everything. Each character feels unique and has multiple playstyles which gives a lot of replayability on top of not being limited to a specific team comp. Want to do 4 warriors? 2 Scouts 2 Healers? All mages and promptly evaporate? Its fully up to you and it's just a ton of fun figuring out ways to just be dumb. Compared to the base game DLC is pricey but because of the sheer amount of game you get off rip, I've been buying the DLC just so I can get more options and to support the creators, except for the skin packs since I don't care that much. The longer the game is out the more experience the devs have gotten to learn what people want and the quality of DLC has improved along side it. Early DLCs like The Wolf Wars, were pretty lack luster, but the DLC that has come after has been a lot more worth it, adding whole new areas, a whole new final act which is awesome, and of course new characters to mess around with and figure out how busted you can make a team with them. All in all I highly recommend this game, play it with some pals too, helps delegate team building so you're not stuck managing 4 characters.
163 hours played
April 2026
Great base game that was ruined with tons of overpriced low quality DLC content. It wouldn't be so bad if the game didn't constantly try to push the DLC on you while you play. Base game itself is still good, but I have a hard time supporting a company that acts like this.
92 hours played
March 2026
This game is insanely good it's like slay the spire on crack. Some advice to those who have seen all the negative reviews of people complaining about the launcher: you can just go into properties for the game in steam and change the launch option to skip launcher. You don't have to go through the launcher if you do that. if the option does not appear by default you can type --skip-launcher into the launch command box and that should do the trick. ADDITIONALLY people have been complaining that you can get DLC items and cards during a run when you don't own the DLC, HOWEVER, I have tested multiple items and cards from dlc's I don't own and their effects apply and you CAN pick them. THIS IS AN EXTREMLY IMPORTANT POINT because when I first read that DLC items got mixed in to combat rewards I was horrified but they actually just give you a small taste of the kinds of things to look forward to in the DLC kinda like a demo of sorts. They work and anyone saying they don't work is either going off of assumtions or had a glitch occur.
356 hours played
Dec. 2025
I bought this game, and most of its dlc, during sales, so I won't be discussing pricing. What I will say though, is you can see my hours, so I got my money's worth out of it, at least, and I'm still playing. Although this is a positive review (because I have fun), this is mostly intended to be informative so you, the reader, can figure out whether any of it is worth it for you. This is a fun, light-hearted little roguelike deckbuilder RPG (I know, a mouthful, lol). The base game has four acts, of which act 1 is static (minus some random seed events that can change things up), acts 2 and 3 are interchangeable (and expanded to have more options with dlc), and a single act 4 (two with the newest dlc). The base game also comes with 16 characters to choose from, all of which have unique use cases, even within the expanded cast, especially with the expanded cast, as the new cards and characters often create new or stronger synergies. This does mean there's a certain level of power creep with each dlc though. There are, however, difficulty options: Madness levels each add a modifier that makes the game harder, and you can select extra modifiers on top of that. There's no real, inherent reward for doing this other than score and cosmetic unlocks. There's also a sandbox mode that lets you test things out, make the game easier, or make the game unreasonably harder. The modifiers seem to include whatever they could think of not already in Madness. No unlocks during that though. Each character is part of 4 distinct classes, which are related to card choices: Warrior, Rogue, Mage, and Healer. The names are a bit of a misnomer, as characters can play drastically differently even within the class confines. The only thing they share are a card pool, which is far too broad for every card to be useful to a character. But each class' card pool will share certain limitations and strengths, and at least some of that is related to the namesake, so it's not completely without merit. In the end, what defines what a character can do and what cards are useful is firstly, their class and starting deck, then their innate abilities, then their teammates (an innate fire mage will not play well with innate water spammers, for example), then their selected perks (perks can drastically change what a character is capable of if the deck modification is affordable). It is possible to play without all of the classes, within reason. For example, there is a Rogue that can support and heal, and you can therefore substitute a healer with him. It is also possible to play any class as a dps (some characters within a "defensive" class even prefer it), so if you don't like a particular class deck for dps, you can go without also. There are also options to play without a designated tank. There are bruiser options outside of warrior too, such as defensive ice magic (and even supporting perks), defense divine skills, vitality and regeneration buffs, and damage resistance buffs. If you play without any of these though, you're going to have a bad time. Probably. Owning the base game allows you access to experiencing the whole game with others, if they are the driver, but not by yourself. You also won't be able to see or choose options for dlc you don't own. Similarly, because of this, you can receive unlocks for content you do not own, including character unlocks where relevant, but will not be able to select those unlocks in personal shops and whatnot until you purchase their related dlc. You will, however, not have to unlock them a second time. I believe, in the case of random drops such as gear, since there is a common pool the whole party chooses from, you should be able to select them. There are 4 modes to play: [*]Adventure Mode: The basic structured adventure, covered above. As you play, you can level your characters, which increases the power of their inherent cards, and "your" level also increases, unlocking perk points for all characters, making every one of them and their capabilities more unique. This is where unlocks happen also. [*]Obelisk Mode: A randomized adventure. Literally. You don't even start with the base deck of a character, nor perks or ranks. You start with 5 cards, then select 3 boosters with 3 cards weighted toward specific playstyles and a "random" from their whole pool, then a final card selection based on the 3 boosters. You do see the card choices. After that, you select 4 minor perks to synergize with your card choices, then finally random gear selection. Randomized act 4 map events, scaling at a pace you can withstand with some understanding of deckbuilding and good choices for stat gains along the way. [*]Weekly Challenge: Rotating challenges with set characters and rules, but otherwise takes from Obelisk mode. [*]Singularity Mode: Follows the format of Adventure Mode, but changes the deckbuilding rules. You can only have 1 copy of a card, and as such the starting decks for each character are changed, there are no town upgrades, but your card selection at the beginning doesn't require resources. Perks and ranks are allowed. All in all, there's a lot to love in this game, especially if you like depth and complexity, because there's a lot of that. Not to say there aren't downsides. Certain gear are only found on certain nodes and some of that gear is best in slot for a particular character or build, which means there are optimal paths, and not all those paths are compatible, and not taking those paths can impact the endgame. This mostly matters in higher madness though, not really in the base game or even lower madness. But it does have an impact on replayability in some capacity. Also of note, there are perk options that can affect the whole party. In general, this is a positive thing, but there are a few options that, if chosen poorly, can troll the whole team because they fundamentally alter how something works. Looking at you, burning does cold damage, leech explosions apply chill perks, bleed on enemies activates at end of turn, dark explodes at the end of turn, and any buff/debuff only lasting 1 turn perks. Most perks work as stat boosters, expansions of use, or changing something for that single character rather than direct changes to mechanics for everyone, but these do, and come with significant downsides in exchange for something, which can either not be worth it in normal cases, or fundamentally changes card usefulness in a bad way for someone. I don't play with people I don't know, so I don't know if people select these without informing others, but the fact that they can is questionable design. The fact that no one complains about it in reviews means it must not be common though. Lastly, there are occasionally trap options for a character (not every character) within their own skillset or characters that don't have cohesive enough design to do what was intended in a satisfactory way. This is clearly not the designer intent. You can see people talking about Tulah (a dlc character) not functioning well as a healer (a literal healer, not as in completely useless) despite an entire side of her skills dedicated to it and holy magic. It isn't the only case of this, though this is the most extreme. For example, I can make Bernard a (literal) healer, but I would never pick his Healer Duality skill option. Just that the opposing option has +1 rust debuff charge is enough for me to pick it, because support Bernard wants more rust on himself, let alone that he innately casts it on enemies every turn. That's not a game-ruining option, but it is a trap, and the devs clearly didn't intend that. Anyway, it's not a perfect game, but it is a loveable one to me. Whether it would be to you, or not, I hope this review helps you figure out. Peace.

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Frequently Asked Questions

Across the Obelisk is currently priced at 19.99€ on Steam.

No, Across the Obelisk is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Across the Obelisk received 9,733 positive votes out of a total of 11,866 achieving a rating of 8.01.
😎

Across the Obelisk was developed by Dreamsite Games and published by Paradox Interactive and Paradox Arc.

Yes, Across the Obelisk is playable and fully supported on Windows.

Yes, Across the Obelisk is playable and fully supported on MacOS.

Yes, Across the Obelisk is playable and fully supported on Linux.

Across the Obelisk offers both single-player and multi-player modes.

Across the Obelisk includes Co-op mode where you can team up with friends.

Yes, there are 14 DLCs available for Across the Obelisk. Explore additional content available for Across the Obelisk on Steam.

No, Across the Obelisk does not support mods via Steam Workshop.

No, Across the Obelisk does not support Steam Remote Play.

Yes, Across the Obelisk is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Across the Obelisk.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 June 2026 15:18
SteamSpy data 08 June 2026 11:15
Steam price 13 June 2026 12:50
Steam reviews 12 June 2026 17:49

If you'd like to dive deeper into the details about Across the Obelisk, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Across the Obelisk
  • SteamCharts - Analysis of Across the Obelisk concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Across the Obelisk compatibility
Across the Obelisk PEGI 12
Rating
8.0
9,733
2,133
Game modes
Multiplayer
Features
Online players
353
Developer
Dreamsite Games
Publisher
Paradox Interactive, Paradox Arc
Release 16 Aug 2022
Platforms
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