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9 Kings on Steam

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A fast-paced roguelike kingdom builder. Grow your empire and fight massive battles against powerful rival kings. Break the game with thousands of insane builds to become the King of Kings.

9 Kings is a strategy, rpg and fantasy game developed by Sad Socket and published by Hooded Horse and Sidekick Publishing.
Released on May 23rd 2025 is available on Windows, MacOS, Steam Deck and Steam Machine.

It has received 5,252 reviews of which 4,871 were positive and 381 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for 6.23€ on Eneba.


The Steam community has classified 9 Kings into these genres:

Media & Screenshots

Get an in-depth look at 9 Kings through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ i5-750 (quad-core) / AMD® Phenom™ II X4 965 (quad-core)
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GT 630 (2 GB) / AMD® Radeon™ HD 6670 (2 GB)
  • DirectX: Version 11
  • Storage: 500 MB available space
MacOS
  • OS: macOS 12 (Monterey) or later
  • Processor: Intel® Core™ i5-750 (quad-core) / AMD® Phenom™ II X4 965 (quad-core)
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GT 630 (2 GB) / AMD® Radeon™ HD 6670 (2 GB)
  • Storage: 500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

137 hours played
Sept. 2026
When I discovered this game, all it had was single player modes, you work your way through the kingdoms learning their combos and synergies and it was really fun! If that was all this game had, I would gladly recommend it. I think I got something like 30 hours out of the single player. Once I finished it, I moved on to other games. Then I heard that they released multiplayer, and I had no idea how this type of game would even be able to implement that, so I was curious and reinstalled. I'm not exaggerating when I say this is the most addicting game I own. I've put in an additional 70+ hours of just multiplayer, trying out new synergies, climbing the leaderboard, and seeing all of the creative armies I'm pitted against. This game feels like it was made for me specifically. Watch some gameplay before you buy, if it looks even slightly interesting to you, I promise you'll get plenty of entertainment from 9 Kings.
69 hours played
July 2026
I do not often leave reviews, but I would like to say something: 9Kings has a very fun and addicting gameplay loop. Despite certain frustrations, I find myself coming back constantly. However, to anyone stating this game is balanced: I could not imagine exclaiming such a blatant lie. 9Kings is unbalanced, and I would go so far as to say this is simply a matter of fact at this point in development. I predict 9Kings will be on an eternal journey for balance and fail to ever truly reach it, though I remain open-minded. Now, I would like to clarify that the balancing issues do not bother me nearly as much as the reviewers/reviews that suggest otherwise. I do recommend 9Kings, especially on sale, but let us not be blind fools. Try it and arrive at your conclusions.
167 hours played
June 2026
10/10 Dev team listens to the players, and makes massive improvements (extremely quickly) that have transformed the game multiple times, all for the better. Different game modes, challenges, nuances, and ever satisfying combos. Nothing beats hitting the one combo you built your perks for and tried dozens of times to set up. Orgasmic. I saw this game go from 7 kings, to 9, to quests, to multiplayer, (there will be more) each having major tweaks and improvements along the way. This is the type of game the people want. Excellent in every aspect.
117 hours played
May 2026
I really like this game, I really do. I wouldn't have 97 hours if I didn't. I wouldn't still play it in my free time when I'm bored if this wasn't fun to me. But it desperately needs work that most deckbuilding games have done. I'm going to go over my flaws first, at least the ones I've experienced. RNG needs balance. I have spent upwards of 5 rerolls looking for one card on a normal chance. Every other card will appear, but not this one. My RNG cannot be that bad. They need to take another look at these chances, because THAT MANY rerolls for one thing that isn't even a rainbow card, is from that king's deck, is downright unfair. Some cards feel like filler unless you use them on their king. Several kings don't feel balanced or on the same level as others, even on easier difficulties. The King of Time feels heavily overpowered compared to the King of Spells. King of Stone feels stronger than the King of Nothing, even on years 10-33 on Peasant difficulty. Scaling is busted. Infinite years, levels, and difficulties while using a consistent increase (I imagine) for this game is a good idea, but somewhere around year 60 does the game start showing that either you are stronger than the enemy kings, or they are stronger than you, and your loss is impending, no matter the RNG and strategy you play. That isn't scaling, thats having the same run and same strategy fail one time when it wins another for no reason. Quests have all the problems above in worse ways. Now, you usually have to rely on shops as a lifeline, yet, with how money scales, and how RNG works, you are lucky to get a quest done on the first five attempts. An easier difficulty doesn't change the mechanical issues of the game. Implementing new mechanics before fixing the old ones. Multiplayer sounds fun, yeah, but the fact these problems exist with that being added makes it feel like the company is doing a slight "jingle keys" trick. I understand this is a small team, and that its relatively cheap. This game is insanely fun, and I adore playing it. The strategies it makes me come up with, the need for me to change what I'm thinking of doing last second, and I adore the design. Every king feels like its own, every card and base its own. I adore the King of Blood and King of Nothing the most, both mechanically and aesthetically. The KoN rewards a focus on paladins and soldiers while making you try whatever you are given. A good starter, while King of Blood rewards your failures, letting you slip but letting you stand back up. The game is fun. I like it a lot, but it needs some work. Streaming this game was a mess because I had my chat questioning the RNG themselves in real time. In the end, I still love the game, and can't wait to see Full Release, where they will HOPEFULLY fix these issues.
51 hours played
March 2026
Normally don't write reviews, but one review I read is just full of lies: "The most recent update has, unfortunately, ruined the Quest portion of the game. Many of the game's quests have been made near impossible, and in a few cases quite literally impossible. The balance of the game has been completely upended by this most recent patch." This is just so factually incorrect. There is ONE campaign mission it has broken. I quite literally did all of them within the past couple days, post patch. I'd fully recommend the game in it's current state despite the ONE broken mission.

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Frequently Asked Questions

9 Kings is currently priced at 19.99€ on Steam.

No, 9 Kings is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, 9 Kings received 4,871 positive votes out of a total of 5,252 achieving a rating of 8.95.
😎

9 Kings was developed by Sad Socket and published by Hooded Horse and Sidekick Publishing.

Yes, 9 Kings is playable and fully supported on Windows.

Yes, 9 Kings is playable and fully supported on MacOS.

No, 9 Kings is not playable on Linux.

Yes, 9 Kings is playable and fully supported on Steam Deck.

Yes, 9 Kings is playable and fully supported on Steam Machine.

No, 9 Kings does not support VR.

9 Kings offers both single-player and multi-player modes.

9 Kings offers both Co-op and PvP modes.

No, 9 Kings does not currently offer any DLC.

No, 9 Kings does not support mods via Steam Workshop.

No, 9 Kings does not support Steam Remote Play.

Yes, 9 Kings is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for 9 Kings.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 October 2026 00:23 UTC
SteamSpy data 15 October 2026 13:10 UTC
Steam price 27 October 2026 03:25 UTC
Steam reviews 22 October 2026 16:01 UTC

If you'd like to dive deeper into the details about 9 Kings, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about 9 Kings
  • SteamCharts - Analysis of 9 Kings concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck 9 Kings compatibility
9 Kings
Rating
9.0
4,871
381
Game modes
Multiplayer
Features
Online players
921
Developer
Sad Socket
Publisher
Hooded Horse, Sidekick Publishing
Release 23 May 2025
Platforms
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