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9 Kings on Steam - User reviews, Price & Information

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A fast-paced roguelike kingdom builder. Grow your empire and fight massive battles against powerful rival kings. Break the game with thousands of insane builds to become the King of Kings.

9 Kings is a strategy, rogue-like and rpg game developed by Sad Socket and published by Hooded Horse and Sidekick Publishing.
Released on May 23rd 2025 is available on Windows and MacOS in 30 languages: English, German, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Spain, Spanish - Latin America, French, Italian, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Indonesian, Norwegian, Polish, Romanian, Russian, Swedish, Turkish, Ukrainian, Filipino, Malay and Slovak.

It has received 5,252 reviews of which 4,871 were positive and 381 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for 5.99€ on Gamivo.


The Steam community has classified 9 Kings into these genres:

Media & Screenshots

Get an in-depth look at 9 Kings through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ i5-750 (quad-core) / AMD® Phenom™ II X4 965 (quad-core)
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GT 630 (2 GB) / AMD® Radeon™ HD 6670 (2 GB)
  • DirectX: Version 11
  • Storage: 500 MB available space
MacOS
  • OS: macOS 12 (Monterey) or later
  • Processor: Intel® Core™ i5-750 (quad-core) / AMD® Phenom™ II X4 965 (quad-core)
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GT 630 (2 GB) / AMD® Radeon™ HD 6670 (2 GB)
  • Storage: 500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

166 hours played
June 2026
10/10 Dev team listens to the players, and makes massive improvements (extremely quickly) that have transformed the game multiple times, all for the better. Different game modes, challenges, nuances, and ever satisfying combos. Nothing beats hitting the one combo you built your perks for and tried dozens of times to set up. Orgasmic. I saw this game go from 7 kings, to 9, to quests, to multiplayer, (there will be more) each having major tweaks and improvements along the way. This is the type of game the people want. Excellent in every aspect.
117 hours played
May 2026
I really like this game, I really do. I wouldn't have 97 hours if I didn't. I wouldn't still play it in my free time when I'm bored if this wasn't fun to me. But it desperately needs work that most deckbuilding games have done. I'm going to go over my flaws first, at least the ones I've experienced. RNG needs balance. I have spent upwards of 5 rerolls looking for one card on a normal chance. Every other card will appear, but not this one. My RNG cannot be that bad. They need to take another look at these chances, because THAT MANY rerolls for one thing that isn't even a rainbow card, is from that king's deck, is downright unfair. Some cards feel like filler unless you use them on their king. Several kings don't feel balanced or on the same level as others, even on easier difficulties. The King of Time feels heavily overpowered compared to the King of Spells. King of Stone feels stronger than the King of Nothing, even on years 10-33 on Peasant difficulty. Scaling is busted. Infinite years, levels, and difficulties while using a consistent increase (I imagine) for this game is a good idea, but somewhere around year 60 does the game start showing that either you are stronger than the enemy kings, or they are stronger than you, and your loss is impending, no matter the RNG and strategy you play. That isn't scaling, thats having the same run and same strategy fail one time when it wins another for no reason. Quests have all the problems above in worse ways. Now, you usually have to rely on shops as a lifeline, yet, with how money scales, and how RNG works, you are lucky to get a quest done on the first five attempts. An easier difficulty doesn't change the mechanical issues of the game. Implementing new mechanics before fixing the old ones. Multiplayer sounds fun, yeah, but the fact these problems exist with that being added makes it feel like the company is doing a slight "jingle keys" trick. I understand this is a small team, and that its relatively cheap. This game is insanely fun, and I adore playing it. The strategies it makes me come up with, the need for me to change what I'm thinking of doing last second, and I adore the design. Every king feels like its own, every card and base its own. I adore the King of Blood and King of Nothing the most, both mechanically and aesthetically. The KoN rewards a focus on paladins and soldiers while making you try whatever you are given. A good starter, while King of Blood rewards your failures, letting you slip but letting you stand back up. The game is fun. I like it a lot, but it needs some work. Streaming this game was a mess because I had my chat questioning the RNG themselves in real time. In the end, I still love the game, and can't wait to see Full Release, where they will HOPEFULLY fix these issues.
89 hours played
Dec. 2025
I just want to say thank you to the people who created this game. It's been a few years since I have found a new game that I was heavily addicted to. I've been playing games my whole life and have gotten bored of most of them all. The only game I play now days is a custom arcade game on Starcraft 2 called Direct Strike, which I'm really good at. It's PvP and you just place units on a tiled grid and they auto battle. So I really love tiled auto battlers, which are rare and a really niche genre. I had heard of and on occasion seen 9 kings from various streamers on Twitch from time to time and finally decided to try it. This game is really amazing. You have a tiled grid which you place either troops or buildings, and then they autobattle in the battle field. What I really love about this game is that they have a normal mode and also this quest mode, which is a lot of fun. There are 9 different factions and like 8 or so faction specific quests that are a lot of fun and really teach you all the different builds and ways to play. Then there is the normal mode, where there are MANY different difficulties that you unlock, like at least 8 or something I don't know. Also after every battle that you do if/when you beat it, it gives you the option to end the run or continue to play endlessly. Speed on troops or buildings maxes out(some buildings also fire projectiles or summon things) but the damage seems to be endless. Very easy to learn how to play, but can be VERY challenging at times. I love love love this game and recommend it to everyone. I haven't done a review in years and this one really deserves it. I really hope they make a sequel to this game. I'm also very looking forward to the ranked mode that is coming soon. This game may look intimidating at first, but it's really easy to learn how to play and really not as difficult as it looks to learn the game. Give it a try, you won't regret it, especially if you LOVE autobattler turn-based strategy games.
182 hours played
Nov. 2025
tl;dr Amazing responsive devs, fun and customizable gameplay, tons of new content still in the works, top tier early access experience I absolutely love this game! I've been playing it since one of the first few patches, and every single patch brings the game up another level in quality, replayability, depth and variety of mechanics, and fun! The devs read every review and are super responsive in acting on feedback from the community. I get really happy and excited playing this game partially because I remember what it was like before compared to where it is now, and it just reminds me what I wish supporting early access games could be like all the time. For example, the first king in the game, the King of Nothing, has been refreshed and updated to make the experience much richer and more engaging by giving the units special traits that align with their lore: the Paladin (tank) now gets a HP boost for every damage boost, allowing him to act as a tank even if you don't have a Forest available to boost his HP directly. The community pointed out that the unit could be rendered useless in a way that made the king difficult to succeed with, and the devs came up with a super elegant solution that not only addresses the problem, but also enriches the lore of the king himself, increases the number of viable strategies with that king, makes gameplay more interesting, and encourages the community to stay engaged with the ongoing development process. I really can't say enough good things, and I've barely covered the actual gameplay at all yet. The core gameplay is choosing one of the nine kings to play as, and then you build up troops, towers, support buildings, etc. to fight increasingly strong waves of units from enemy kings (as well as rebels from your own kingdom). For each wave of enemies you defeat, you choose a card from that king that you can use to enhance your own kingdom. Over time, you can make peace with some kings and declare war on others, buy land to expand your kingdom, buy extra cards from merchants, make royal decrees to guide your strategy going forward, etc. After each game, whether you win or lose, you gain experience for your king that allows you to unlock customizable perks to bring into future games with that king. The devs also just released the new quest mode, which puts you in super specific situations that force you to explore new meta strategies, synergies with other kings, and increasingly ridiculous ways to break the game. If you hate the direction game development is going in recently with the microtransactions, broken promises, and utter disdain for players, OR if you just want to play a super fun rogelite tower defense game that just keeps getting better, you've come to the right place! I can't recommend 9 Kings highly enough. You can't go wrong with this absolute gem.
10 hours played
Nov. 2025
>be me >play as King of Greed >finish campaign >start endless mode >game crashes in year 85 from 6x maxed dispensers and 18,000+ mercs I beat "endless" mode. 10/10

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Frequently Asked Questions

9 Kings is currently priced at 19.99€ on Steam.

No, 9 Kings is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, 9 Kings received 4,871 positive votes out of a total of 5,252 achieving a rating of 8.95.
😎

9 Kings was developed by Sad Socket and published by Hooded Horse and Sidekick Publishing.

Yes, 9 Kings is playable and fully supported on Windows.

Yes, 9 Kings is playable and fully supported on MacOS.

No, 9 Kings is not playable on Linux.

This information about 9 Kings is not available yet.

This information about 9 Kings is not available yet.

No, 9 Kings does not support VR.

9 Kings offers both single-player and multi-player modes.

9 Kings offers both Co-op and PvP modes.

No, 9 Kings does not currently offer any DLC.

No, 9 Kings does not support mods via Steam Workshop.

No, 9 Kings does not support Steam Remote Play.

Yes, 9 Kings is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for 9 Kings.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 30 August 2026 22:46 UTC
SteamSpy data 06 September 2026 08:41 UTC
Steam price 12 September 2026 10:21 UTC
Steam reviews 12 September 2026 03:52 UTC

If you'd like to dive deeper into the details about 9 Kings, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about 9 Kings
  • SteamCharts - Analysis of 9 Kings concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck 9 Kings compatibility
9 Kings
Rating
9.0
4,871
381
Game modes
Multiplayer
Features
Online players
745
Developer
Sad Socket
Publisher
Hooded Horse, Sidekick Publishing
Release 23 May 2025
Platforms
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