A mostly text based rougelite RPG where you play as a Roman legionnaire during the Second Punic War able to improve in a variety of skills and gain promotions over the course of three different campaigns. You start the game at a page where you roll your stats, you can either begin with all of your skills (Strength, Endurance, Constitution, Quickness, Coordination, Charisma, Awareness, and Intelligence) at 50 or choose to continue to roll them with a focus on physical, mental, or balanced rolls in mind. As you make successful or failed runs through the game you will also build up points that can be spent to increase your stats, start with better equipment, or to start with a higher sword or shield skill and improve your ability to train in those areas. Text boxes describe the historical setting for the game before you are placed in your camp screen where you choose how to spend your free time. You can train to increase your sword, shield, and javelin skills, eventually needing to earn the trust of your fellow soldiers to train with better soldiers to increase your sword and shield skills to higher levels. Do three different workouts to increase two of your physical stats. Performing constant physical training tires you out and lowers your morale over time. Leisure activates like waiting around, playing dice, playing board games, or paying money to have fun can win or lose you money, increase the opinion of troops, and raise your morale though paying to have fun three or more times also lowers your virtue while guaranteeing morale boosts. Check for equipment to buy with better results for more aware and intelligence characters. You can also volunteer for guard duty and patrols or pay a large amount of money to perform an animal sacrifice for a large possible morale boost with better penalties the lower your intelligence is. Events can happen that require you to make choices, pay money, or perform stat checks in ways that can influence your health, morale, money, virtue, and the opinions of troops, your centurion (unless you become one), and your army's leader. You perform those actions until time runs out and you are brought to the next series of battles. Different events may play out over the course and days of your deployment where you might be given the option to volunteer or perform actions that are considered especially heroic or great deeds that win you awards, or you may be chosen for scouting or special missions based on your skills. These events play out along with days of battle where you engage solo or groups of up to three enemies at a time either by yourself or with up to two allies fighting with you. Combat involves you choosing between five different levels of mentality, with one being balanced, two more defense favored, and two more aggression favored. These can be changed at every action, more defensive protects you but can lower your morale if you stay in that form for three or more turns, while aggressive stances raise your chance to hit and succeed in shield bashes and feints while leaving you more open to being hit. Your sword skill increases your chance to hit, shield your defense, and what you and your opponents are primarily concerned with is maintaining a high stance level that leaves you the best chance to hit and to defend yourself. Things that lower your stance includes missing attacks, falling for a feint by failing quickness/awareness checks lowers your stance, or being hit by and failing to resist shield bashes and charges. Your coordination stat influences your stance and when your stance is lowered you can take a recovery action to try to improve it, these actions succeed automatically if your enemies have spent a turn without attacking or performing a feint or shield attack at you. Armor worn defends different areas of the bodies to different extents and blocks a set amount of damage, while weapons have different possible damages ranges and armor penetration. Regular attacks can be aimed at the torso, head, arm, leg, groin, and neck with the torso being the easiest to hit but often protected by the most armor, groin, head, and neck does more damage, while arm and leg hits do lower damage but lower enemy endurance. Every attack can be chosen to aim at a soft target to try to ignore armor but this makes all the blows more difficult to land. You have three kinds of feints and shield attacks that can do different amounts of stance damage but can also be resisted to do less even if they succeed. Performing any moves lowers your endurance and leads to increasing tired states which can only be slightly lessoned by trying to take a respite action. Most battles go on for around 20 turns, unless you engage in a duel, before you are routed out for another solider and given a chance to rest. Killing enemies increases opinion of you, your morale, and possible after battle rewards, while ending a battle with an enemy at half health or lower gives you smaller bonuses, fighting with allies can also lead to shared credit for kills. Winning duels can leave you with money or equipment as loot. If you are promoted you can be sent on foraging missions which is the only time you need to use the keyboard to move your simple sprite around a map where you can acquire food from moving onto tiles with foraging opportunities, hunting or fishing tests, or going to villages which may lead to different events that can lead to battles, test your command abilities, or give you chances to raise or lower your virtue stat. Moving through certain tiles also gives a chance to run into ambush events. Your goal is to get back to the starting area without running out of time from moves and forage actions. I never saw a reason to fail any of these and completing them seemed to be the only way I noticed to get minor increases to your three intelligence stats. The battle system is good, the events give a good depiction of what is going on even without visuals and it does feel nice to complete the more difficult battle or leadership actions. It does lack in any kind of repeating characters or relationships being formed with any other characters though and while different stats can lead to different events and random things happening you are seeing the same story moments and a lot of the same events play out with each playthrough though minor events can be given some randomness so taking the same action might lead to different ending results if it is one with no stats being checked. There are stats for long sword, polearm, and axe/mace skills but I never saw an option to use any other weapon types or where those stats would do anything and checking Steam guides seems to say the same thing. My first game saw me getting killed almost right away and only being able to kill one militia soldier. Playing nearly the same way on my second run where I wasn't even able to increase any stats due to the almost nonexistent point gain of the first run had me getting through the entire campaign succeeding in every difficult battle, duel, and action I found and was able to take. Even with the large starting bonuses that one run offered, I have not been able to do as well since. https://youtu.be/yrH9WiHUOn0?si=7Q17qr3wFYikWSH1 Screenshots: https://bsky.app/profile/kennanw.bsky.social/post/3m3injos2g22o
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