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A Legionary's Life on Steam

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A Legionary's Life lets you play as a Roman soldier during the years of the Second Punic War and beyond. Rise up through the ranks and win prestigious awards or just focus on making it home in one piece; it's up to you.

A Legionary's Life is a rome, historical and turn-based game developed and published by Alessandro Roberti.
Released on September 25th 2019 is available only on Windows.

It has received 2,371 reviews of which 2,063 were positive and 308 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 6.99€ on Steam.


The Steam community has classified A Legionary's Life into these genres:

Media & Screenshots

Get an in-depth look at A Legionary's Life through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 SP1+
  • Processor: Any CPU with SSE2 instruction set support: Intel Pentium 4+, AMD Athlon 64+
  • Memory: 1 GB RAM
  • Graphics: Any graphics card with DX10 (shader model 4.0) capabilities
  • Storage: 200 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

47 hours played
Sept. 2026
Very fun text based rouge-like RPG. If you are a fan of Roman history and enjoy some stat based RNG then this game will be fun for you.
29 hours played
July 2026
Kill Punics. Behead Punics. Roundhouse kick a Punic Defecate in a Punic's garum. Stir-fry Punics in a wok Report Punics to the censors. Sell Punics into slavery, then invoice them for the transport.
13 hours played
June 2026
Really love this game, what a beautiful, fantastic game. The writing is amazing, the historical accuracy is immersive and appreciated and the menu music is beautiful, so beautiful it reminds me of Assassin's Creed 2's Menu Music. The best way to have fun with this game is to read and understand the stats and then keep on going over and over again until you have a character strong enough to make it to the end and win... The game dev has earned himself a new follower and as soon as it is possible for me, I will be purchasing Never Second In Rome.
52 hours played
May 2026
Nice game, the meta progression push you to be greedy instead of being a rat a the rear of the century waiting for the end of a campaign. Some times too much RNG tho
6 hours played
May 2026
This game should be a called 'A Legionary's Death'. TLDR - great combat system, atmospheric, author is a decent writer and they appear to know their Roman history! Game is let down by over-reliance on RNG leading to over-repetition of same largely fixed sequence of events which gets dull (i.e. - you will see the same thing a lot). In more detail - It is a good game! But highly repetitive. Basically it boils down to creating a character, sitting 'in camp' for a period doing training and occasionally tackling a storylet, then heading off to a battle drawn from the Punic Wars period of Roman history (and a third campaign involving Philip 5 of Macedon, I think that's it. I have got as far as that third campaign before dying due to being a little overly ambitious and getting terrible luck). After the battle, you head back to camp, train and see stroylets maybe, and then off to next battle. Rinse and repeat. The problem arises from the b*tsh*t RNG which will kill you stone dead very fast indeed if you have mundane stats, and probably even if you have great stats and are making good decisions. This is the game's greatest flaw. Supposedly the enemy play by the same rules... maybe, but if you end up fighting two or three guys, which is pretty common, then they don't all get bad luck together whereas if you do, it is likely curtains. And when you die, it is back to the beginning for basically the same battle, enemies and flavour texts all over again, alas. That 'same stuff' is where it falls down as it gets less exciting every time you see it. There is a little variation, but not enough. You do get points to improve your next character with each death ala modern roguelike tradition, so if you are persistent you will eventually be able to build a true demigod out of the gate and win, but you need thousands of points to build a godly character so it could take a while. I got stuff all points on my first 5 or so characters but on my 6th I had a very good rng roll on my starting character - he was pretty godly in stats without any points to buff him, albeit his sword skill was locked at total noob levels as he had just started out and that starts very low to low noi matter what. Said character then nearly died due to RNG in the first battle (got hit for massive damage twice through full guard and had like 2% health left for the rest of the fight, but luck swung other way and my enemy got no more hits in while I slooowly chopped them up and thankfully that was the last fight of the battle, lol). After barely surviving that that he made it through to the third campaign with no major frights (except for nearly losing a bttle to a master swordsman, and I was totally pushing luck there). Then he died when I got a bit over-confident and again a very bad run of luck (almost every thing you do fails, har har) saw him die to two pretty elite enemies who, conversely, seemed to get very lucky (almost every thing they do works, har har). Partly my mistake, I took a risk that was worse than I thought and it cost me, but that RNG, yeesh... I should have won that fight, albeit not easily. Them's the breaks though. That one successful character gave me 1500 points I estimate I'd need maybe 5000 to reliably reproduce that very character. If I had to play a lot of pissant characters who died fairly early to get those points, I'd be seeing even more repetition than I did! Anyway, the combat system is chef's kiss. Most of the game is about fighting personal battles against a large backdrop and the combat system lets you choose and mix whether to strike at head, arms, leg, neck, or groin and do that striking straightforwardly, or attacking a weak point in their armour. If they have massive armour great skills you win via clever feints, using your shield to open up the enemies defense, wearing them down, killing them by a death of a thousand cuts, or go for low percentage hits that can do trmendous damage (e.g chop their head off quick). You can also sometimes stick a javelin through them before you even get into it up close and personal. This is all conveyed by choosing what to do by a bunch of abstract pie graphs! Yet you kind of feel like you are really in a fencing match (I used to fence). Neat! I don't think I have seen a slow turn based simulation of a fight that is this detailed and involved before. In practice, most of the time I found keeping it simple worked - use the simplest attack with the least energy cost, best chance to hi, and doing the most damage - but in the trickier fights I did need to get creative because there was no option that was 'simple'. The enemy was too good and well armored to have a real weakness. In those fights I needed to explot what little vulnerability they had, and play very much to any marginal advantage I had. I had one very memorable duel with a master swordsman that I just barely won by using every trick I could come up with. The game did warn me that would be a very hard fight and it was. So yeah, kind of impressed but I think it needs to lean more into roguelike procgen 'every game is different' thing, and/or be much longer with some checkpoints so you don't need to restart the same and see the same thing over and over. That or tone down the RNG a bit. Protip - I reckon most important stat is co-ordination. You really need to keep your guard up - I'd suggest keep it fully max or no more than a quarter down for any length of time - and without this stat being high you won't be able to do so. If your guard is high the enemy has a much harder time hitting you and you can exploit it when THEY are off balance or tired.

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Frequently Asked Questions

A Legionary's Life is currently priced at 6.99€ on Steam.

No, A Legionary's Life is currently not on sale. You can purchase it for 6.99€ on Steam.

Yes, A Legionary's Life received 2,063 positive votes out of a total of 2,371 achieving a rating of 8.34.
😎

A Legionary's Life was developed and published by Alessandro Roberti.

Yes, A Legionary's Life is playable and fully supported on Windows.

No, A Legionary's Life is not playable on MacOS.

No, A Legionary's Life is not playable on Linux.

This information about A Legionary's Life is not available yet.

This information about A Legionary's Life is not available yet.

No, A Legionary's Life does not support VR.

A Legionary's Life is a single-player game.

No, A Legionary's Life does not currently offer any DLC.

No, A Legionary's Life does not support mods via Steam Workshop.

No, A Legionary's Life does not support Steam Remote Play.

Yes, A Legionary's Life is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for A Legionary's Life.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 September 2026 20:00 UTC
SteamSpy data 14 October 2026 14:17 UTC
Steam price 26 October 2026 19:36 UTC
Steam reviews 19 October 2026 15:50 UTC

If you'd like to dive deeper into the details about A Legionary's Life, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about A Legionary's Life
  • SteamCharts - Analysis of A Legionary's Life concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck A Legionary's Life compatibility
A Legionary's Life
Rating
8.3
2,063
308
Game modes
Features
Online players
2
Developer
Alessandro Roberti
Publisher
Alessandro Roberti
Release 25 Sep 2019
Platforms