I played a Legionary's Life a bunch on GOG and there are some marked differences in this game compared to that. The biggest and I believe worse change is the fact that Iron Man mode is disabled until you play through the game once. In both games there are some meta elements to it in the sense that the further and better you do on an ironman run the more points you can award to your next character. I was able to go through many runs on a Legionary's life as it is a much shorter game then this. However one playthrough of this game took me about 20 hours, and since you cannot do it in ironman mode assuming you want to replay the game that entire playthrough was wasted time in a meta sense. The second worst part of the game is your century's. You see, you are able to achieve higher ranks in this game based on three criteria. Your Valor, How much Caesar likes you and your century's Valor. Your valor doesn't reset, Caesar's Valor doesn't Reset but your century's value resets two times during the game due to you being assigned to different companies. This means that no matter how well your character does on an individual level or how pivotal a role his company plays on the battlefield, because your Century's didn't personally kill anyone or hurt the enemy in combat you are held back from higher ranks. This as a game mechanic is incredibly frustrating, especially during the second go around where you are handed fresh recruits so the Century's you are relying upon to rise up in ranks are fresh compared to their more veteran opponents. This segway's nicely into battles, compared to the first game where it is just you versus one or more opponents on a personal level this game has you commanding an army during battles. It is a pretty simple system, determine how hard you want to push the enemy and manage your fatigue and imbalance. Going harder at the enemy increases your imbalance while being cautious decreases it. Sometimes you have fights on an individual level with either your character or your century's during this at which point you have a 5 turn battle with your opponent, which is shorter then the prior game's standard of 20. You are not allowed to skip your own characters fights but are able to sometimes skip your century's. However you are extremely disincentivized from skipping any fight because this are how your century's gain valor and that is the bottleneck in your ranks. This leads to you going through the motions of the battle every time because not only do you need the valor but if you are able to kill the enemy they take 100 damage to their Cohesion. Onto the battle system itself there is some pain points there as well. There we two fights in particular that I found extremely annoying. One was a fight with Atrebatian Axemen, I had a base determination of 150 while they had 155. I had gotten their determination to 0, front to 0, their Cohesion low and had killed some of their guys as well. No matter what once a round ended and a new round started the determinations reset and they ended up with a higher determination then me again. In one of the fights one of my century's faced an opponent that was already collapsing from fatigue. Naturally this allowed my century to practically kill him instantly but if this is what they are looking like they should not have the determination to keep facing me at like they did. I was outplaying them in every way and yet there they were. The second is that there are breaks after so many turns in a fight before you start fighting again, this on paper can be useful to restore cohesion to your century and sometimes boost moral. However most of the time my enemy benefitted from it much more then I did since I was just topping off what little Cohesion I did lose. God forbid there is a lull in the fighting because while you are sitting there twiddling your thumbs with nothing to do your enemy is reconstituting itself while you watch. There was a Battle shortly after I was once again assigned to a new unit and all of my century's valor was reset where I was up against a strong opponent. It was extremely hard to keep this opponents Cohesion down but sometimes my character got in a fight where he was able to do Cohesion damage by killing an opponent. However every time in that fight after their Cohesion took just that bit of damage there was a lull in the fighting where they got everything back while I could do nothing about it. If I recall correctly this was the first fight I genuinely lost since I was unable to meet the primary objective. When you are not fighting or marching around the world you are at camp training. How this works is you set what points you want to allocate where and those are trained, one set for you and one set for the men under your command. This seems like an interesting system at first glance but once I got the training regime set to how I wanted it I never really touched it again for the rest of the game. For your Century's you are able to assign "specializations", what this does is it sets to whatever skill you prioritized to progress 20% faster while all the other skills you could have picked but didn't progress 10% slower. There are 7 skills you can select, this means that for a bonus of 20% to one skill you receive a collective penalty of -60%, -10% to each other skill. Naturally I didn't specialize any of my Century's and let them progress at the usual rate. So if you don't need to actively manage the training of you or your men, what is there to do? The Answer is events and they are few and far between. You spend the turns training clicking the progress button as your men slowly get better waiting for something to happen and sometimes (rarely) an event happens. You want to know what the most common event I got was? It was an "event" telling me that my men remembered that I don't take bribes, +70 integrity. This single event probably accounted for more then half of all events I ever received during my time playing. Which means the whole downtime system ends up just being tedious. And I think that one word describes this game perfectly, tedious. Despite being a longer game with more systems in it I think at the end of the day I would recommend "A Legionary's Life" over this one. It is just more fun to play. I am going to give this game a positive review and if if dev makes a future game I will probably play that too but for anyone reading that has to decide between the two, just play the previous game instead.