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A Robot Named Fight! on Steam - User reviews, Price & Information

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A Robot Named Fight is a Metroidvania roguelike focused on exploration and item collection. Explore a different, procedurally-generated labyrinth each time you play and discover randomized power-ups to traverse obstacles, find secrets and explode meat beasts.

A Robot Named Fight! is a metroidvania, roguevania and action roguelike game developed and published by Morningstar Game Studio.
Released on September 07th 2017 is available in English on Windows, MacOS and Linux.

It has received 855 reviews of which 752 were positive and 103 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 12.79€ on Steam, but you can find it for 6.99€ on Eneba.


The Steam community has classified A Robot Named Fight! into these genres:

Media & Screenshots

Get an in-depth look at A Robot Named Fight! through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP SP2+
  • Processor: Intel Pentium E2180 2.0 GHz (or AMD equivalent)
  • Memory: 1 GB RAM
  • Graphics: Anything with DX9 (shader model 3.0) capability
  • DirectX: Version 9.0
  • Storage: 600 MB available space
MacOS
  • OS: Mac OS X 10.8+
  • Processor: SSE2 instruction set support
  • Graphics: Anything with DX9 (shader model 3.0) capability
  • Storage: 600 MB available space
Linux
  • OS: Ubuntu 12.04+ or SteamOS+.
  • Processor: SSE2 instruction set support.
  • Graphics: Anything with DX9 (shader model 3.0) capability
  • Storage: 600 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

23 hours played
June 2026
This is an addiction game for me. I love the super metroid style for FIGHT alot. Makes getting into the game a lot more easier and comfortable. Game has a nice and interesting loop too. I couldn't stop playing after abit. Between this version and the switch version I must have all together 100 hours+ Would recommend if you like roguelikes and metroid
418 hours played
May 2026
I'd like to say that I myself met the dev of this game, Matt Bitner, at a convention around the time this game was coming out & even back then till this date it's been one of my favorite Roguelikes I've ever played & always held a special place in my heart & IS a bit of a staple among some of my friends. I recall something about how this was his last attempt at game dev as well things are a bit hazy & he likely doesn't even remember me but I can't help but not want nothing but the best for him & this game it was a labor of love that he & his wife worked on & it really does show it's quality thru & thru,. This has always been a heavily replayable & enjoyable game that I hope some day gets the love & recognition it deserves & maybe even further updates but I think it has a relevant place in the genre & shouldn't be overlooked.
78 hours played
May 2026
This is a very good underrated gem of a game and I'm happy my friend recommended it to me. I'm honestly surprised that nobody has talked about its story in full within a YouTube video and there is a strangely little amount of fan art for the game as well. But this is not to say that I don't have issues with the game, despite me playing it long after it's last content update and the amount of content in the game being impressive. There still is an issue with consistency as some regions of the game have three bosses which I thought was going to be the uniform way this was handled but others for some reason only has two before randomly going back to three bosses along with the reused bosses for either alt regions or other regions entirely being very inconsistent as well with one of them not being changed at all while the other two instances of this happening are connected to a different elite-like variant of the enemies they are connected to. I also was pretty disappointed that a very interesting hard mode to the game with a lot of lore implications has a pretty lackluster ending and it isn't even really categorized as its own mode along with how there are no achievements connected to it for some reason. And I also feel the same way about how the final region in the game was never given an alternate variant for some reason despite its significance in the story of the game so having an alternate version of it would be the first thing that comes to mind once you start unlocking the alternate versions of areas. Especially with how comically rare some of the bosses are and you need to kill all of the bosses for the original version of the region to unlock the alternate version of it, it was just a huge disappointment that there was literally no reward for killing the last boss in the final region after I was finally able to encounter them. The final issue I have with the game is how I really don't like how it has a huge focus on alternate guns but not having similar attention given to the main blaster despite how clunky it feels to switch between guns just to open one door. I know that's something that's inspired by the Metroid games which this game is heavily inspired by but the different bolts really give off a Binding of Isaac vibe and it is really annoying to switch constantly just to open one door especially when there are other weapons that aren't key items and for some reason there isn't a single unlockable in the game that gives you a new type of blaster bolt that is a key item but for some reason there is a pacific door type/wall (meat blocks) that doesn't even have a bolt variant so if you find it in one of your runs then you know that you will have to deal with the one and only weapon, the chainsaw gun thingy, that is connected to. There's an alternate variance for some of the key items but I also just don't think they're that good as well and I honestly wish that the game had more key item bolts because I often found myself resetting until I got a good run where I was able to get key item bolts which is especially annoying when it comes to trying to unlock the final achievement that I have yet to unlock at the time of writing this which requires you only to have key items and no extra items which is really annoying when there's a run where I'm just given tons of weapons that aren't worth wasting the energy reserves on them and or a really mediocre familiar (Kaboomerang) on top of that which like the non key item Lasorb, only is kinda useful if you have charge bolts but a run can just stick you with one of the two lightening guns so you won't ever seen the charge bolts in that run. Also the CognitiveStabilizer really needed a buff, it really needs something extra that makes it stand out and more useful other then being good mainly for the glitch world and I don't know why the Necroluminant Spray is treated as a key item because it's torture using it in dark rooms when the bright shell or the light orb do the job way better without using up any enegry. The final thing I would say is that I really like the alternate game modes especially the Mega Map mode and the little Metroid Fusion-like Exterminator mode but the Boss Rush could use a lot of work as I feel like it's a little annoying that you have to rely on the shopkeepers to get any items and the RNG in that mode is really annoying along with the same couple bosses appearing in each of the region areas plus how I just don't really understand why there's one of the regions in that mode that just gets one singular boss battle for the run. Also the final boss for both the Exterminator mode and Boss Rush is very visually messy which sucks because the pixel art in the game is beautiful so it's just kind of strange how messed up it looks and not in a good way, I really think that boss needs a visual uplift along with being more interesting as a boss battle because it kind of just feels like an inferior version of the regular final boss in the game which I kind of get is the point but it also sucks that the alternate final boss and the true final boss aren't involved in the Boss Rush at all even if you unlocked the achievements for beating them. Now I know this review ironically is pretty negative despite how I'm simultaneously recommending the game and adding to its positive score but that is because I genuinely really love this game so its shortcomings are in particular very significant to me especially because I've almost completely got every single achievement in the game. I'm a little low on money at the moment but I'm honestly thinking about saving up money, possibly if I get any for my birthday next month to try and commission someone to make an alternate version of the fourth and final region in the game that adds more key item bolts because that's been something I've been thinking about for a while since I started playing the game not too long ago. Mainly just because I know that this game's creator has moved on to another project and this game is pretty old so if I do go through with that plan hopefully others will like it but that's all up in the air and who knows, maybe there will be a future content update that fixes some or all of the issues that I have with the game currently. Only time will tell.
27 hours played
March 2026
An exceptional surprise. Apparently it IS possible to make a metroid roguelike, and a good one at that.
42 hours played
Sept. 2025
I've played just under an hour. It's a love letter to Super Metroid in some really good ways. As 30XX is to Mega Man X, this is to Super Metroid. Feels just different enough to play with your muscle memory, but worth the growing pains. I've now played 30 hours. I feel dirty not paying full price. It's a shame this game didn't have the same life span as Binding of Isaac

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Frequently Asked Questions

A Robot Named Fight! is currently priced at 12.79€ on Steam.

No, A Robot Named Fight! is currently not on sale. You can purchase it for 12.79€ on Steam.

Yes, A Robot Named Fight! received 752 positive votes out of a total of 855 achieving a rating of 8.30.
😎

A Robot Named Fight! was developed and published by Morningstar Game Studio.

Yes, A Robot Named Fight! is playable and fully supported on Windows.

Yes, A Robot Named Fight! is playable and fully supported on MacOS.

Yes, A Robot Named Fight! is playable and fully supported on Linux.

This information about A Robot Named Fight! is not available yet.

This information about A Robot Named Fight! is not available yet.

No, A Robot Named Fight! does not support VR.

A Robot Named Fight! offers both single-player and multi-player modes.

A Robot Named Fight! includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for A Robot Named Fight!. Explore additional content available for A Robot Named Fight! on Steam.

No, A Robot Named Fight! does not support mods via Steam Workshop.

Yes, A Robot Named Fight! supports Remote Play Together. Discover more about Steam Remote Play.

Yes, A Robot Named Fight! is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for A Robot Named Fight!.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 September 2026 10:09 UTC
SteamSpy data 06 September 2026 08:32 UTC
Steam price 11 September 2026 18:47 UTC
Steam reviews 08 September 2026 18:00 UTC

If you'd like to dive deeper into the details about A Robot Named Fight!, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about A Robot Named Fight!
  • SteamCharts - Analysis of A Robot Named Fight! concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck A Robot Named Fight! compatibility
A Robot Named Fight!
Rating
8.3
752
103
Game modes
Multiplayer
Features
Online players
4
Developer
Morningstar Game Studio
Publisher
Morningstar Game Studio
Release 07 Sep 2017
Platforms
Remote Play
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