Afterimage on Steam - User reviews, Price & Information

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Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.

Afterimage is a metroidvania, female protagonist and 2d platformer game developed by Aurogon Shanghai and published by Maximum Entertainment.
Released on April 24th 2023 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean and Portuguese - Brazil.

It has received 8,163 reviews of which 6,360 were positive and 1,803 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 24.99€ on Steam, but you can find it for 1.77€ on Instant Gaming.


The Steam community has classified Afterimage into these genres:

Media & Screenshots

Get an in-depth look at Afterimage through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (64bit)
  • Processor: Intel Core 2 Duo E4500 | AMD Athlon 64 X2 5600+
  • Memory: 4 GB RAM
  • Graphics: Intel UHD Graphics 630
  • DirectX: Version 11

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Let me put this out there at the start of this review: If you are not an avid fan of the exploration part of the metroidvania genre or are not comfortable with being given minimal direction on how to progress the main story of the game until you start finding the pieces of the puzzle, this game is NOT for you. This includes the concept of backtracking, if you're not very thorough or don't enjoy going back and finding new things you missed the first time, you won't enjoy this game in the long run. If you are okay with that and like getting lost in a large world that tells its story through the way its been left and the sparse people around dealing with the aftermath of things you uncover as you adventure and as well as getting lost in another way because you're left to figure out where to go and how to get there with only some broad pointers here and there without lines connecting the dots, then you'll enjoy this game. The demographic filter aside, let's talk about the game more. Afterimage is a lovely game, it hooks you in with its incredibly beautiful presentation and then leads you forward with an opening sequence that effectively gets you all the information you need to set out on your off-rails journey through the vast lands of Engardin. The writing is more than sufficient, and while it may not reach the same emotional heights that some other titles have, it does weave a tale that intrigues the reader enough to keep searching for answers. Should you uncover enough information by the time you reach the game's endings, some of them may leave an impact. The world of Engardin has a storied past that slowly unravels to you over time as you've given answers to questions you didn't know you even had, letting you connect some of the dots as you go. There's a lot to unravel, and spread sparsely across however long it takes you to reach can leave you with gaps in your memory. The meat of the game lies in the gameplay. Combat is enjoyable, with 6 weapon types, a bunch of obtainable input moves for each, and various weapons that have special properties, there is a very large array of options for you to pick from, especially when you can have 2 weapons equipped and weave their attacks together without any drawbacks like needing to swap between them. You get a lot of freedom to experiment with the way that you want to approach encounters and the spread of weapons makes it so that you rarely find one weapon type lacking in power compared to others when you get in the flow. I stuck with the Dual-Blades & Katana combo because I enjoyed the high mobility and fast strikes, but there were fights where I found more success trying out other things, like Dual-Blades & Greatsword or Scythe & Whip. Those weren't the only combos that I used, though. Each area of the world is distinct and has clear connections to other areas as well as their own pasts, and it makes everything feel fresh when you find your next destination. The difficulty of this game is relatively low. There are certainly some boss fights that might give you a struggle even if you fight them on-level (Personally, those were Valo, Brandr, and Reaping Scythe, so sue me) but the difficulty of the game tends to be inversely proportional to how much you explore and how well you pick the map clean of its secrets. The more you uncover, the easier things will be. I personally avoided using potions since they made the game feel too easy, and that was a choice that I made for myself. After completing all the achievements and the game in general to its fullest completion (except for the Trial of Soul, which is the boss fight gallery that many games in the genre have, as it's not my cup of tea nor do you need to do it for an ending of the game, one of my personal gripes with a certain very popular title that has yet to get its sequel 6 years after it was announced in 2019) I can safely say that they took care in the way that they placed everything around the map, and in the single hour that it took to do NG+ (do not treat it like a typical NG+ it is a separate story that runs parallel to the main one with Renee) so many things started to click. Even things as simple as the locations of a few seemingly unimportant items started to make sense and then going into the true ending everything was wrapped up and came together at the end. Afterimage is a game that isn't for everyone, and that's fine. Afterimage is a game that was made for people that play a lot of metroidvania games and what it does, it delivers on incredibly well. It's an experience that avid members of the metroidvania community will find a lot of enjoyment from, and that's what this game set out to do from the start. Incredible experience, I highly suggest it if you've played a lot of similar games or if the game that I have described in my review appeals to you.
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Feb. 2025
Chinese Hollow Knight. Very beautiful. It’s just a pleasure to be in this game. The graphics are lovely, the music is wonderful, and the gameplay is great. I really like the game, and I'm glad I've played it.
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Nov. 2024
Not on the level of Hollow Knight, but still a good game. The map is large, locations are not too difficult, there are all sorts of secrets, everything is as it should be. I personally did not have enough strong bosses in this game. 🐨9/10🐨
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Aug. 2024
A very pretty metroidvania 34 hours for all achievements, but that ignored the Trial of Souls Boss fighting content. The good: Artwork Combat Music The neutral: Story The bad: Pacing Artwork I don't need to say much here. This game is really pretty. Convince yourself by looking at the trailer, it looks beautiful the entire way through. Combat Combat works like most 2d metroidvania's. You have weapons, explicitely melee of course, and you hit stuff before they kill you. You have two weapon slots and there are 8 weapon types, each with a unique moveset. Movesets consist of a normal combo and a number of special attacks. Your two equipped weapons can be switched at will and used interchangably to pull off all sorts of shenanigans. Special attacks are slightly fancier, and were my general go-to over normal attacks. On keyboard at least, some of the controls for special attacks did feel awkward to use. You have a subweapon, using it costs mana, it does magic, and I have no clue where to find an explanation of what some spells do. I used some of them that were self-explanatory on use, but they felt a bit underpowered (especially towards the end, where one of my weapons was draining mana in exchange for more power too). Other equipment does exist too, it does equipment stuff and the effects are interesting enough. Furthermore, you can equip up to x afterimages, which are even more interchangable buffs. Music The music is fitting, definitely one of the better soundtracks out there. Full game voice acting is also good. Story Nothing too special, and quite confusing around the middle. Things become mostly clear in the end though, and it doesn't distract from the gameplay. Pacing Not just the story is a bit weirdly paced, abilities are too. Most of the game, it is unclear where the next item of progression is, and due to enemies having (invisible) levels, areas are obviously meant to be done in a particular order. Most of the time, it is fairly obvious where you can't go and where you can, and if you scout out areas in full you generally find what you need. This does make it feel like stumbling upon a useful thing by accident, which is nice, but can be really frustrating if you think you explored everything. Conclusion Despite the pacing issues, the game is absolutely great. The combat is enjoyable, and there is a lot of it. Experimenting with weapons is fun, and stumbling upon random stuff is really fun too. The developers did a great job.
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Aug. 2024
I think the game is alright but there are few things you would want to consider. Combat is a bit unusual. Dashing in this game has no invincible frame (not until very very late into the game, like half way through the second last zone) and there is no blocking or parry either. The main way to mitigate damages is to jump over the enemies, which has its own problem because some of the enemies are very tall or hovering in the air. On top of not having an iframe dash is that there is collision damage which is a big nuisance. It was the main source of damage I took during my playthrough because the range of some of the weapon I used is very short so I ended up dashing into enemies, collided and took the damage instead of landing right next to them. These are things that you have to get comfortable with. Otherwise, just don't buy it. There are some really hard platformings which I thoroughly enjoyed. One was the area with one of the end game boss I stumbled upon where I was not supposed to be in because 1. my level was way too low 2. I didn't have the ability to reach there yet in an intended way. So I came up with an overly convoluted way to try and get there and then died to the boss. It was fun though, figuring out the way to make the best use of my limited abilities and squeeze them dry. Other than that are just hard-to-execute jumping. All in all, I give this game thumb up because I like it, thoroughly enjoyed. Do I recommend it? Nah, you wouldn't like it. 4/5
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Frequently Asked Questions

Afterimage is currently priced at 24.99€ on Steam.

Afterimage is currently not on sale. You can purchase it for 24.99€ on Steam.

Afterimage received 6,360 positive votes out of a total of 8,163 achieving a rating of 7.61.
😊

Afterimage was developed by Aurogon Shanghai and published by Maximum Entertainment.

Afterimage is playable and fully supported on Windows.

Afterimage is not playable on MacOS.

Afterimage is not playable on Linux.

Afterimage is a single-player game.

There are 2 DLCs available for Afterimage. Explore additional content available for Afterimage on Steam.

Afterimage does not support mods via Steam Workshop.

Afterimage does not support Steam Remote Play.

Afterimage is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Afterimage.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 April 2025 19:00
SteamSpy data 24 April 2025 22:28
Steam price 30 April 2025 04:25
Steam reviews 28 April 2025 03:47

If you'd like to dive deeper into the details about Afterimage, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Afterimage
  • SteamCharts - Analysis of Afterimage concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Afterimage compatibility
Afterimage
7.6
6,360
1,803
Game modes
Features
Online players
78
Developer
Aurogon Shanghai
Publisher
Maximum Entertainment
Release 24 Apr 2023
Platforms
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