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AI Roguelite on Steam - User reviews, Price & Information

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World's first RPG in which all entities are AI-generated and all game mechanics are AI-directed.

AI Roguelite is a rpg, text-based and procedural generation game developed and published by Max Loh.
Released on October 25th 2023 is available only on Windows in 25 languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Indonesian, Japanese, Simplified Chinese, Traditional Chinese, Finnish, Hungarian, Norwegian, Polish, Portuguese - Portugal, Romanian, Russian, Swedish, Turkish, Vietnamese, Filipino and Malay.

It has received 444 reviews of which 364 were positive and 80 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 14.79€ on Steam.


The Steam community has classified AI Roguelite into these genres:

Media & Screenshots

Get an in-depth look at AI Roguelite through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows
  • Memory: 4 GB RAM
  • Graphics: GPU capable of running local models OR basic internet connection
  • Storage: 2 GB available space
  • Additional Notes: VPN *may* be required if using cloud services in a Google-banned country such as China or Russia. Ask on Steam or Discord if you have any issues.

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

52 hours played
June 2026
I use AI a lot — both professionally and personally — so it's no surprise that AI Roguelite would intrigue me enough to buy it. AIR is surprisingly fun. I played it two different ways: 1. Free Tier AI The free AI system works right out of the box and does a decent job. A few times I had to figure out how to work around something it wasn't "seeing" correctly. For example: playing the Dungeon Crawl preset, I found a room with crafting benches and tried to use them. The AI responded, "You can't perform this action. You do not have the tools needed." It seemed logical that a safe rest area with crafting benches would be stocked with tools — I actually told the AI that, and it worked. So there are workarounds for some of the less logical free tier behavior. Overall I'd rate the Free Tier AI as "very good" and had little trouble with it. 2. Custom AI Models For fun — and because I enjoy tinkering with AI — I set up a couple of different models to run AIR. First I tried KoboldCpp. The recommended Sthenos model can no longer be downloaded directly due to known Hugging Face issues, but I worked around it by using LM Studio to download the model, then pointing KoboldCpp to LM Studio's local directory that held the ai model I wanted to use. Setting up AIR to use KoboldCpp was straightforward for anyone familiar with LLMs, though it may not be obvious to newcomers. KoboldCpp performed okay but felt sluggish on Windows. I switched to LM Studio, tweaked the settings in AIR, and it ran snappy, fast, and great. I tried a couple of other models through LM Studio as well — all worked great and were easy to configure. A+ to AIR for being designed with this kind of freedom in mind. The Game Itself: I'm loving the gameplay and have tried a couple of different scenarios, including a custom one. The trick with custom scenarios is using very descriptive, specific language upfront — defining your goals, skills, magic system, and whatever else matters to your playthrough. This is even more demanding than writing a good prompt for Claude or ChatGPT, because those tools can ask clarifying questions. In AIR, you need to nail it perfectly from the start. Once your initial settings are baked into the generated universe, there's no obvious way to course-correct. My recommendation: Use an AI like Claude to help you build your prompt. Take a screenshot of the character/universe creation screen, tell Claude what you want to play, and have it generate and refine the prompts for you. This gave me the best results by far. AIR won't appeal to everyone, but if you have a gameplay experience in mind that simply doesn't exist yet, AIR may be your only option to scratch that itch. Some examples of playstyles I've explored that no other game quite delivers: A rich summoner-focused build A LitRPG-style "collector" protagonist who pursues every stat increase, blessing, and trait they can find A city thief who takes contracts, plans heists through preparation and spying, then manages payouts while navigating betrayals and power plays Those styles — and far, far more — are available in AIR, limited only by your imagination. Build your world through solid initial prompting, then enjoy watching your character thrive and survive. In Summary: AI Roguelite is a genuinely unique experience that delivers on its premise. The free tier AI works well right out of the box, and the ability to plug in your own local models via KoboldCpp or LM Studio is a standout feature that power users will love. The game shines brightest when you invest time in crafting your initial scenario — and using an external AI to help build that prompt is a pro tip worth taking seriously. If you've ever wanted to play a game that doesn't exist yet, AIR is the closest thing to making that a reality.
449 hours played
April 2026
Its a game, but not as we know it. This game is a bit different when it comes to most games, due to, the obvious AI element. When you start a game, you create the 'world' you will be playing in, as well as your character, some back history, and appearance. From these prompts, everything will be built via the AI (be it the paid version or not). What does that mean? Essentially, if you decide to have a game where your character is a classic zombie end-of-days scenario, the game will give you status bars as you would use them in such a game... that being stamina, health, maybe sanity and food/water. It also can make a infected bar, in which once it hits full, your character story ends, and they become the unliving. That means you can take anything, be it a 'Toy Story' world where you are a toy fighting humans, or a intergalactic warrior, the AI is pretty good about building a simple story. This gives you multiple different worlds and stories that you can create, and enjoy. In this respect, its a decent game and I recommend it. Negatives to be aware of: Its a AI text/prompt based game, so expect hijinx to ensue... and not in your favor. Sometimes the game will auto-kill you per story line. "Then Jeb the Necromancer tore out your soul" The game will sometimes over use the same names, throughout games. No idea why, but it can be annoying. The game will sometimes not accept that you killed a special enemy. Often making them come back like they have plot-armor. The plot can get REALLY wacky at times.
666 hours played
Dec. 2025
I am addicted. If you ever loved Choose Your Own Adventures books, Tabletop Roleplaying, or 'The Neverending Story', you'll probably like this game. Any bugs with the program itself, the developer seems to fix right away. The only real issues I have run in to are not with the game itself, but the limitations of AI technology, such as AI having no long term memory to speak of. That being said, I play with the AI that is default and free use, but it seems very customizable, even allowing connecting to high quality paid models. I highly recommend getting this if you are even remotely interested in the idea.
3 hours played
Nov. 2025
This is an interesting experiment. The engine is extremely capable in a great many ways, and it is extremely easy to give a scenario to the prompt and a whole world is created. This is particularly intersting when you task the engine with recreating a scenario (I tried being a cook on the Edmund Fitzgerald and another where I was a warrior of the Dakota tribe in the US/Dakota war 1862). While my experimentation is limited here, I have no doubt of the engine's capability to create and deliver fantastical settings. As the player, you are able to attempt to do anything and only the logic of the world that has been created by the system will limit your actions. But it's not all roses here. It's heavily LLM-based, and the kind of issues that arrive with LLM-based solutions also appear here. For example, places are created but they do not logically interconnect - they're just created. Quests are created as a means to drive the plot forward, but the LLM doesn't truly care if you've completed them or not. The engines "DM" feels a bit like having the attention spam of a squirrel; while my playtime is extremely limited, I have not yet witnessed or played through a scenario where there felt like there was an overarching plot story, just interconnected 'ideas' created on a whim by an LLM that has difficulty peicing the logic together in a humanistic way. Graphics are created and that's awesome. Yet, the graphics created are 'just a bit off' - like, in the Fitzgerald I was cook, but the galley looked like a house kitchen. Or how seemingly straightforward paths are obscurely hidden in weird ways. Actions are slow. That is, it takes a noticeable amount of time for the engine to process your action and determine the result. There's a speech-to-text thing that happens and it's cool, but the voices are strange and weirdly paced. Some text is also missing in the presentation. Some people have obviously had a lot of fun with this tool, and so therefore it goes without saying that some people will very much enjoy the many options that are available to the player. AI Roguelite is literally a pandora's box of quests, but like Pandora's box, once you've opened it you may not really like what's inside. I recommend this to those select few of us who enjoy text adventure games, are extremely creative, patient with plot holes (think swiss cheese), and enjoy tinkering with their game systems. AI Roguelike provides players with an uncanny ability to experience all manner of RPG worlds, but unfortunatley it also provides players with an uncanny valley of human expectation.
103 hours played
Oct. 2025
Holy MOLY is this fun! Turn off TTS, in its current form, its super annoying ... that is the end of my critique of this game. The crafting is actually weirdly intuitive given that its AI generated. For ecample. I had a mechanical bird. I Crafte dit with camera lenses, now i have a mechanical bird with the ability to capture images. I then crafted that with an arcane core, I now have an arcane bird that can capture images then project them later. I then crafted that with the mechanical heart of a long dead titan ... I now have a mechanical bird that can read the pat history of a place by tracing the resonance of the world from the time of creation, enabling it to see into other dimensions .... like I said, intuitive. And even though it has that good ol' AI tendency to misunderstand what you mean, or to go off on tangents from time to time. Its really good at keeping the actual plotline youre advancing nailed down. Including the fact that you DO NOT need to use the AI assisted quest tracker to complete any given quest. (Which is fair, because its a multiple choice problem which has only one viable anwser and two schitzo decisions). For example, I had a quest to repair a machine. Now, i could just click the quest exclamation mark over and over and that will, in time, finish the quest. Or I can go to the place, ask around for what I need, and fix the machine, and the AI will actually progress and complete the quest intuitively based on your actions. I've really enjoyed my time with this so far and this will probably be my betwen work toy for a while!

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Frequently Asked Questions

AI Roguelite is currently priced at 14.79€ on Steam.

No, AI Roguelite is currently not on sale. You can purchase it for 14.79€ on Steam.

Yes, AI Roguelite received 364 positive votes out of a total of 444 achieving a rating of 7.69.
😊

AI Roguelite was developed and published by Max Loh.

Yes, AI Roguelite is playable and fully supported on Windows.

No, AI Roguelite is not playable on MacOS.

No, AI Roguelite is not playable on Linux.

AI Roguelite offers both single-player and multi-player modes.

AI Roguelite offers both Co-op and PvP modes.

Yes, there are 3 DLCs available for AI Roguelite. Explore additional content available for AI Roguelite on Steam.

No, AI Roguelite does not support mods via Steam Workshop.

Yes, AI Roguelite supports Remote Play Together. Discover more about Steam Remote Play.

Yes, AI Roguelite is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for AI Roguelite.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 July 2026 22:41 UTC
SteamSpy data 23 July 2026 12:55 UTC
Steam price 28 July 2026 18:30 UTC
Steam reviews 27 July 2026 08:02 UTC

If you'd like to dive deeper into the details about AI Roguelite, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about AI Roguelite
  • SteamCharts - Analysis of AI Roguelite concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck AI Roguelite compatibility
AI Roguelite
Rating
7.7
364
80
Game modes
Features
Online players
71
Developer
Max Loh
Publisher
Max Loh
Release 25 Oct 2023
Platforms
Remote Play