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AI Roguelite on Steam

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World's first RPG in which all entities are AI-generated and all game mechanics are AI-directed.

AI Roguelite is a rpg, text-based and artificial intelligence game developed and published by Max Loh.
Released on October 25th 2023 is available on Windows, Steam Deck and Steam Machine in 29 languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Indonesian, Japanese, Simplified Chinese, Traditional Chinese, Finnish, Hungarian, Norwegian, Polish, Portuguese - Portugal, Romanian, Russian, Swedish, Turkish, Vietnamese, Malay, Korean, Portuguese - Brazil, Spanish - Latin America, Thai and Ukrainian.

It has received 602 reviews of which 500 were positive and 102 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 14.79€ on Steam.


The Steam community has classified AI Roguelite into these genres:


Here is the detailed breakdown of supported languages for AI Roguelite:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Thai
Japanese
Portuguese - Portugal
Polish
Danish
Dutch
Finnish
Norwegian
Swedish
Hungarian
Czech
Romanian
Turkish
Portuguese - Brazil
Bulgarian
Ukrainian
Spanish - Latin America
Vietnamese
Indonesian
Malay

Media & Screenshots

Get an in-depth look at AI Roguelite through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows
  • Memory: 4 GB RAM
  • Graphics: GPU capable of running local models OR basic internet connection
  • Storage: 2 GB available space
  • Additional Notes: VPN *may* be required if using cloud services in a Google-banned country such as China or Russia. Ask on Steam or Discord if you have any issues.

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

448 hours played
Sept. 2026
Growing up I always loved choose your own adventure books. This is pretty much the ultimate choose your own adventure book. If you like text adventures like AI Dungeon or Zork, this is pretty much that, but way, way more expansive, immersive, and dynamic. Super impressive that it was made by one guy. Hard to even review a game like this, since each experience is kind of defined by your own creativity and how you dictate the rules the game world follows. I've played stories where I play a desperate gladiator fighting in the pits for survival, a tyrannical despot leading a struggling kingdom despised by their court full of intrigue and assassination plots, an engineer working on a space elevator to an orbital platform on a rapidly dying earth; the sky is the limit. It's the ultimate role-playing experience if you put enough creativity, thought, and effort into generating the world, lore, and characters. If you're a fan of role-playing and creative writing and have a pretty active imagination, you're gonna have a great time. Important note: This game pretty much requires a separate subscription. You definitely need at least a Sapphire tier subscription unless you have an absolute monster of a rig and run your own local models for image gen. NAI integration is cool, but with how many entities can be spawned simultaneously, it frequently results in API errors, so YMMV if you're going that route.
803 hours played
Aug. 2026
One of the best frontends available. If Silly Tavern was a game, it would be it. Constant, good updates, and a lot of quality of life improvements. The game, however, MASSIVELY loses from outdated Steam store page, and weak image models, especially without the subscription. The sales would skyrocket if you actually replaced the ancient image models and made the store page far more presentable, because this is NOT what the game looks like, even if you use the free image generation.
40 hours played
June 2026
Game is leaps and bounds better now than when it launched. I've had it since Early Access and it used to be a dumb but fun little experiment but overtime it's turned into a pretty great game. You can build whatever world you can imagine. If the dev continues to update the game over the next few years I think it'll be a pretty amazing tool for storytelling.
56 hours played
June 2026
I use AI a lot — both professionally and personally — so it's no surprise that AI Roguelite would intrigue me enough to buy it. AIR is surprisingly fun. I played it two different ways: 1. Free Tier AI The free AI system works right out of the box and does a decent job. A few times I had to figure out how to work around something it wasn't "seeing" correctly. For example: playing the Dungeon Crawl preset, I found a room with crafting benches and tried to use them. The AI responded, "You can't perform this action. You do not have the tools needed." It seemed logical that a safe rest area with crafting benches would be stocked with tools — I actually told the AI that, and it worked. So there are workarounds for some of the less logical free tier behavior. Overall I'd rate the Free Tier AI as "very good" and had little trouble with it. 2. Custom AI Models For fun — and because I enjoy tinkering with AI — I set up a couple of different models to run AIR. First I tried KoboldCpp. The recommended Sthenos model can no longer be downloaded directly due to known Hugging Face issues, but I worked around it by using LM Studio to download the model, then pointing KoboldCpp to LM Studio's local directory that held the ai model I wanted to use. Setting up AIR to use KoboldCpp was straightforward for anyone familiar with LLMs, though it may not be obvious to newcomers. KoboldCpp performed okay but felt sluggish on Windows. I switched to LM Studio, tweaked the settings in AIR, and it ran snappy, fast, and great. I tried a couple of other models through LM Studio as well — all worked great and were easy to configure. A+ to AIR for being designed with this kind of freedom in mind. The Game Itself: I'm loving the gameplay and have tried a couple of different scenarios, including a custom one. The trick with custom scenarios is using very descriptive, specific language upfront — defining your goals, skills, magic system, and whatever else matters to your playthrough. This is even more demanding than writing a good prompt for Claude or ChatGPT, because those tools can ask clarifying questions. In AIR, you need to nail it perfectly from the start. Once your initial settings are baked into the generated universe, there's no obvious way to course-correct. My recommendation: Use an AI like Claude to help you build your prompt. Take a screenshot of the character/universe creation screen, tell Claude what you want to play, and have it generate and refine the prompts for you. This gave me the best results by far. AIR won't appeal to everyone, but if you have a gameplay experience in mind that simply doesn't exist yet, AIR may be your only option to scratch that itch. Some examples of playstyles I've explored that no other game quite delivers: A rich summoner-focused build A LitRPG-style "collector" protagonist who pursues every stat increase, blessing, and trait they can find A city thief who takes contracts, plans heists through preparation and spying, then manages payouts while navigating betrayals and power plays Those styles — and far, far more — are available in AIR, limited only by your imagination. Build your world through solid initial prompting, then enjoy watching your character thrive and survive. In Summary: AI Roguelite is a genuinely unique experience that delivers on its premise. The free tier AI works well right out of the box, and the ability to plug in your own local models via KoboldCpp or LM Studio is a standout feature that power users will love. The game shines brightest when you invest time in crafting your initial scenario — and using an external AI to help build that prompt is a pro tip worth taking seriously. If you've ever wanted to play a game that doesn't exist yet, AIR is the closest thing to making that a reality.
1061 hours played
May 2026
An amazing program with a great AI that even rp's conversations! HIGHLY recommend if you like to roleplay and cannot find a group. It is basically an infinite rp generator if you set your settings right! I HIGHLY recommend this to any role-players out there.

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Frequently Asked Questions

AI Roguelite is currently priced at 14.79€ on Steam.

No, AI Roguelite is currently not on sale. You can purchase it for 14.79€ on Steam.

Yes, AI Roguelite received 500 positive votes out of a total of 602 achieving a rating of 7.82.
😊

AI Roguelite was developed and published by Max Loh.

Yes, AI Roguelite is playable and fully supported on Windows.

No, AI Roguelite is not playable on MacOS.

No, AI Roguelite is not playable on Linux.

Yes, AI Roguelite is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, AI Roguelite is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, AI Roguelite does not support VR.

AI Roguelite offers both single-player and multi-player modes.

AI Roguelite offers both Co-op and PvP modes.

Yes, there are 3 DLCs available for AI Roguelite. Explore additional content available for AI Roguelite on Steam.

No, AI Roguelite does not support mods via Steam Workshop.

Yes, AI Roguelite supports Remote Play Together. Discover more about Steam Remote Play.

Yes, AI Roguelite is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for AI Roguelite.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 September 2026 23:01 UTC
SteamSpy data 17 October 2026 11:14 UTC
Steam price 26 October 2026 19:42 UTC
Steam reviews 19 October 2026 18:00 UTC

If you'd like to dive deeper into the details about AI Roguelite, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about AI Roguelite
  • SteamCharts - Analysis of AI Roguelite concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck AI Roguelite compatibility
AI Roguelite
Rating
7.8
500
102
Game modes
Features
Online players
42
Developer
Max Loh
Publisher
Max Loh
Release 25 Oct 2023
Platforms
Remote Play