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Fallen Hero: Rebirth on Steam - User reviews, Price & Information

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They called you a hero; you call them fools. Use your telepathy romance old friends and fight new enemies as you become the greatest villain Los Diablos has ever known!

Fallen Hero: Rebirth is a text-based, indie and adventure game developed and published by Hosted Games.
Released on March 15th 2018 is available in English on Windows, MacOS and Linux.

It has received 424 reviews of which 409 were positive and 15 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 6.89€ on Steam.


The Steam community has classified Fallen Hero: Rebirth into these genres:

Media & Screenshots

Get an in-depth look at Fallen Hero: Rebirth through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
MacOS
  • OS: 10.13
Linux
  • OS: Ubuntu 20.04

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

20 hours played
Aug. 2026
WARNING: Vague/small spoilers ahead (Note: I’ll be referring to the main character with the pronoun “he” because that was the option I chose in my playthough, and “Cyrus” because that is the default name) First Impressions: Although I avoided spoilery reviews coming into this game, I was aware that it was beloved in the CoG community. Even knowing how much people enjoyed it, I was surprised at how much fun my first playthrough actually was (I’ve found the other popular games I tried enjoyable, but not life-changing). While there was certainly a hefty dose of wish fulfillment here (Hello cool villain powers! It can be nice to be scary powerful), there were also moments where my character was forced to think and rethink whether the path they were going down was the right one. This is delightful for players like me who love to angst over a moral dilemma, and decide exactly how much of an antihero/villain they are willing to be. The Negative: While I loved the reflection and introspection encouraged by the game, occasionally it served to remind me that I didn’t know enough about the character’s past to introspect well. Because memories are revealed bit by bit, the player has to to react many times to situations and people that Cyrus would have crucial context about, but the player does not. This ends up being slightly immersion-breaking since it creates distance between the player and Cyrus. You find yourself thinking, “well, if the character acted this way to him in the past, I would choose x, but I’m not sure if they actually acted that way, in which case I should choose y…” All the while, you know that Cyrus would be aware of the entire backstory, and so because you are him, you should be able to make the decision with context. It’s difficult to see what a good fix for that would be, though, especially when part of the appeal is watching the past unfold slowly. It’s extremely effective at building tension, and the little snippets you get are just enough to feel like you’re uneasily feeling your way through the past, blindfolded. It contributes to the bitter, haunted tone of the rest of the game. That was largely the only negative, though I was baffled a few times when my Cyrus (who I was trying to play as cautious, lonely, and doing this more out of bitterness than pleasure) occasionally broke out in these inexplicable cocky grins after doing some villainous thing. It was easy to brush off and continue playing, though, and it was mostly noticeable because of how well the game embodied my character the rest of the time. I probably wouldn’t have even noticed it in a more average game. The Positive: The negatives of the experience were miniscule compared to the positives. This game was one of, if not the best game I’ve played for character roleplay in some time. Part of this may be that the way I wanted to play Cyrus was aligned well with the options written for him (nerves fraying, anxious of other people but also terribly lonely, so repulsed by his past and himself that the only option he sees is grasping at control). Without going into too many spoilers, the game REALLY rewarded this with some of the scenes that made the character confront who they were becoming, and who they wanted to be. It felt like the perfect blend of action and introspection. As for the side characters and ROs, they were all memorable, sharply written, and delightful to interact with. They felt like real people, not the easy flirtation simulators than some games can feel like. I honestly ended up finding them (Ortega especially) much more intriguing as characters/friends than simply ROs, and while I never pursued the romance route with Ortega, I found myself deeply invested in scenes with them by the end. (Mortum was delightful too, and I did pursue a cautious romance with them, but I think the conflicting feelings and pushback with Ortega drew me in). It’s always a pleasure when non-romanced characters still play a major role and feel fully fleshed-out. One of the most intriguing other “characters” was your second body, and I was delighted to find that that plot point wasn’t glossed over, but instead thrown into sharp relief as you contemplate how differently you feel about the body. Multiple times, embodying the character of Cyrus, I less switched to the other body out of necessity, and more because I was trying to distance myself from the deeds I had committed in my other skin. You could keenly feel the draw to be someone else for a little while. Many games start fast and interesting and then slowly meander into slow mandatory interaction scenes with every NPC, or forget the fun parts of the game play. This game is the inverse! In each scene, you become more aware of your abilities, you get more powerful in a way that doesn’t just feel like stats going up, and you become more invested. The climax of this game made me feel like a middle-schooler reading books under the covers again, holding my breath at the big moments. At least for me, the immersion in this game just kept getting more and more vivid–at the same time that you’re feeling your powers go up, you’re also feeling Cyrus’s feelings of this is a carousel ride I can’t get off of. The push and pull make it so much more rewarding than if it was a simple fantasy. And the descriptions! They were vivid, punchy, and didn’t overstay their welcome. The action scenes were a thrill to read, and details that you chose come back multiple times, which was lovely. Even the smaller snippets of worldbuilding were delightful (SMALL SPOILERS:) Like the famous “W”, or the fact that the rodent brains liked being thought of as a Rat King. My prevailing feeling when I finished the game was, “When can I start the sequel? Right now?” It almost makes me scared to open the second book, because I don’t think the third one is out yet and I’m very impatient. I selfishly hope the author writes a lot more. In summary: It is abundantly clear to me why this is a fan favorite Hosted game. It is immersive, vivid, easy to emotionally invest in, and at least so far, pays off its promises in an incredibly satisfying way. It’s well-written, full of action and memorable characters. If you haven’t played it, I’ll add my voice to the crowd: Do it! Rating: 9/10
1384 hours played
June 2026
My play time should speak for itself. This game is easily the most replayable, the most resonant, and so many other superlatives (best game I've ever played, best queer representation, most unflinching and honest, etc.). You will get the character you create and there will be consequences. You will get attached to at least one of the characters, no matter how hardened you might be. (If you're like me, you'll fall in love with all of them.) You will find a worthwhile experience you won't forget. These things are just a given. And, if you're anything like me, on your millionth playthrough, you'll finally cave in and write a review, since that's the only way Steam lets you recommend the game to other players. Because you have to. It's an experience to be shared.
1 hours played
March 2026
(Short play time here because I actually played it twice on mobile) Fallen Hero is a Choose Your Own Adventure game by Malin Ryden, written in ChoiceScript, a language that powers a lot of games under the Choice of Games and Hosted Games labels. I have read/played a ton of these games and Fallen Hero is absolutely one of the very very best I've seen. It's a superhero tale, but seen through the prism of a hero-turned-underground-villain, formerly known as Sidestep, who decided to abandon their short hero carrier after a traumatic and disastrous mission. They return to the city of Los Diablos to prepare their "rebirth" as a villain, but taking care not to leave any clues to their former identity. It's a brilliantly written, gritty, emotional story with a staggering amount of choices to make. A lot of these games have brilliant prose or compelling stories or satisfying playtimes or great reactivity to your choices but it is incredibly rare to see one that has ALL of these. I personally enjoyed it even more because I was in a state of anger and bitterness at the time I played this, and it provided a wonderful outlet to pour all my emotions into. I wanted to play an angry, pretty ruthless, isolated, broken, angry (at the world and at herself) protagonist and the game delivered exactly that. But you could also play a redemptive protagonist, that should work too! I really enjoyed the game of cat and mouse, the danger of your identity being discovered by heroes and you former friends, the feeling of being both hunter and prey, the interesting choice of powers (it's revealed early on but I prefer to put it behind a spoiler; Sidestep is a telepath ). If I had to pick one negative point, it is that the way the protagonist's backstory is slowly revealed over the course of several flashbacks makes it that you are not yet aware of the important bits of their backstory and motivations. For me, the bitterness of the writing and the "payback against heroes" narrative were enough to hook me straight away, but I know I usually prefer to know the character's motivations early on when building their personnality. But do not fear! The revelation happens in the sequel, which is even better that this one!
46 hours played
Feb. 2026
This game made me, a notorious people pleaser, enjoy being mean to the characters despite loving said characters to bits. Wonderfully written, vibrant, I am now obsessed with this world
2 hours played
Jan. 2026
Reviewing (mostly) every game (or DLC) in my library, part 566: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️☆☆ (8/10) It's a common joke amongst the fandom that every time someone asks for recommendations, Fallen Hero: Rebirth ("FH") meets at least one of their recommendations. Want to play as a villain? FH. Want to play as a trans character and explore gender? FH. Want a slowburn, friends-to-enemies-to-friends-to-lovers? Play FH. Want great writing? Play FH! Needless to say, my expectations were sky high—which, sadly, backfired. Don't get me wrong, FH is an objectively good work: nicely written, a small yet appealing cast, a fascinating take on the superhero genre, and some clever social commentary. I quite liked it! However, with that kind of reputation, my expectations were … extremely high. I went in braced for something transcendent, but I don't think it cracks my top 3 series, personally. A large portion of that is, admittedly, my very personal and picky cons. You play Sidestep, a hero turned villain with telepathy. You can control people or mentally manipulate them, and eventually you gain a “puppet,” a comatose patient used as a second body to carry out your deeds. Why commit evil? The narrative doesn’t fully tell you. Sidestep is unpleasant—full of trauma, angst, and stubbornness—which makes it hard to trust or empathize with their perspective. Pros: ✅ Good worldbuilding. The game begins with two pages of exposition. I got a bit nervous—is this well-acclaimed game going to start with a lore dump? Thankfully, not. All the most important bits are mentioned in the beginning, then threaded carefully throughout the plot. I found it believable how superpowers came to exist in this world. Heroes and villains are not born; they're made. Long story short, it involves federalism, capitalism, drugs, and government control (or the lack of it). Again, realistic and believable. There's also a timeline of important events, as well. I particularly appreciated how telepathic powers worked. They're not a deus ex machina at all. There are rules to the power system: the more targets you have, or the farther your targets are, the more difficult it will be for Sidestep. Hop into someone's head for too long, and you'll get physically ill. Superheroes are mentally strong enough to fight you off; some villains are so consumed with hate that you can't mind-control them. This design choice is a good way to put restraints on the MC without making them a doormat. ✅ Complex cast. The case is small, but even in one book, I can see how they're not what they appear. Your ex-associates, The Rangers, are the pinnacle of heroism. (Well, more than you at any rate.) Herald is the pure golden boy who worships the person you once were; Lady Argent is rather cool and stand-offish; Marshel Steel is the war veteran who doesn't quite trust you; and, of course, much has been said about Oretga, your past ... something. There's also Doctor Mortum, the mad yet charismatic scientist. I liked them more than I liked Sidestep, honestly! ✅ Central ideas. FH is at its most interesting when it leans into themes of duplicity and performance. Sidestep is never just one person: they’re a body, a mind, a puppet, a mask, a role someone else expects them to play. The puppet mechanic is a literalization of dissociation, control, and self-fragmentation. The fact that you can inhabit another body, present a different gender, choose a new name, and move through the world more comfortably as someone who isn’t you is telling. Is it an allegory for being gay? For being trans? For feeling different? YES. Thoughts bleed into actions, masks slip, and the line between who Sidestep “really is” and who they pretend to be gets increasingly blurry. ✅ Pacing. The pacing is surprisingly tight for a book 1. The story moves forward with a clear sense of momentum, rarely lingering too long on any one scene. However, there are big emotional beats, action sequences, and quieter introspective moments that are interwoven in the game. A chapter on villainy or suit building follows relationship building. Even when the game slows down to sit in Sidestep’s head (which it does, a lot), it usually feels intentional rather than indulgent. There’s a steady push toward the inevitable confrontation, and that forward motion helped me stay engaged even when I wasn’t fully sold on the MC. ✅ State page. I love how the game's thematic ideas are also reflected in the stat page. Imagine my surprise when I open the stat page and am greeted with not only Sidestep's relationship bar with the cast, but also my puppet's relationship bar. Sidestep and Ortega's relationship is "it's complicated"; my puppet and Ortega's relationship is "flirting." That was rather unsettling and a bit of a mindf*ck. Also, the stat bars are not the usual red and blue—they're a beautiful light blue and orange?! Come on, authors, add some color to your stats! A sweet lavender, perhaps, or a forest green? Cons: 🟥 Unlikable MC. I wasn't expecting this. Sidestep reminds me of the ronin in Samurai of Hyuga , where the protagonist isn't you/a self-insert, but a defined character going through their own arc. Sidestep becomes a villain due to their ~traumatic backstory~ and frankly, they're hard to like. I don't think the author intended this, actually, but a lot of their internal narration veers into prolonged “woe is me” territory where life sucks, and they want vengeance. While their trauma is mechanically well-written, I, sadly, don't have time for self-pity. And before anyone gets up in arms—I say this as someone who used to have depression! For ME, a part of my recovery was realizing that, yeah, it actually was "all in my head" and being a depressed teenager was actually "not that deep." This is probably a me issue, but Sidestep reads more as frustratingly passive. 🟥 Unclear past/motives. This is more of an objective continuation to the above con. Sidestep frequently fixates on revenge—how they were wronged, betrayed, and irreparably damaged—yet the narrative withholds the full picture for a long time. Sidestep's past comes in flashbacks, and they're a bit of an unreliable narrator (more on this later). The result is a disconnect: you’re asked to emotionally buy into Sidestep’s motivation before you’re given all the context needed to judge it. I'm supposed to root for blowing up a museum for ... what? 🟥 Unreliable narrator. Again, I don't know if Rydén intended this, but I found Sidestep's actions not exactly matching up with their memories. Or that there was a disconnect for me as the reader. They frame themselves as deeply wronged and emotionally abandoned, yet the timeline doesn’t always support that self-image. Mild story spoilers, but seven years pass without a single word to Ortega, and somehow Sidestep still positions themselves as the injured party. From Ortega’s perspective, that silence would be brutal—and honestly, completely unforgivable. If I were Oretga, I would kick their ass tbh. Ortega practically begs for Sidestep to open up to them, but they’re just “no, you wouldn’t understand 💔🥀.” Similarly, the narrative is full of paranoia when it comes to Steel, but I actually liked and understood him! So he’s not jumping for joy when he sees you. So what? Haven’t you proven his suspicions right? Like, babe, I know you’re depressed, but have you tried making an appointment with your PCP? Have you perhaps tried picking up a new hobby? I hear pickleball is all the rage. If you enjoyed this review, please check out my curator page to find more: [url=https://store.steampowered.com/curator/45814768-Verdict-Play-or-Pass/]Verdict: Play or Pass. Also, please leave a like and visit [url=https://steamcommunity.com/groups/Indie_Gems]IndieGems and our YouTube channel for more reviews like this one.

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Frequently Asked Questions

Fallen Hero: Rebirth is currently priced at 6.89€ on Steam.

No, Fallen Hero: Rebirth is currently not on sale. You can purchase it for 6.89€ on Steam.

Yes, Fallen Hero: Rebirth received 409 positive votes out of a total of 424 achieving a rating of 8.89.
😎

Fallen Hero: Rebirth was developed and published by Hosted Games.

Yes, Fallen Hero: Rebirth is playable and fully supported on Windows.

Yes, Fallen Hero: Rebirth is playable and fully supported on MacOS.

Yes, Fallen Hero: Rebirth is playable and fully supported on Linux.

This information about Fallen Hero: Rebirth is not available yet.

This information about Fallen Hero: Rebirth is not available yet.

No, Fallen Hero: Rebirth does not support VR.

Fallen Hero: Rebirth is a single-player game.

No, Fallen Hero: Rebirth does not currently offer any DLC.

No, Fallen Hero: Rebirth does not support mods via Steam Workshop.

No, Fallen Hero: Rebirth does not support Steam Remote Play.

Yes, Fallen Hero: Rebirth is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Fallen Hero: Rebirth.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 August 2026 21:20 UTC
SteamSpy data 31 August 2026 01:42 UTC
Steam price 11 September 2026 18:40 UTC
Steam reviews 10 September 2026 11:59 UTC

If you'd like to dive deeper into the details about Fallen Hero: Rebirth, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Fallen Hero: Rebirth
  • SteamCharts - Analysis of Fallen Hero: Rebirth concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Fallen Hero: Rebirth compatibility
Fallen Hero: Rebirth
Rating
8.9
409
15
Game modes
Features
Online players
4
Developer
Hosted Games
Publisher
Hosted Games
Release 15 Mar 2018
Platforms