Aliens: Dark Descent on Steam - User reviews, Price & Information

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Drop into the gripping journey of Aliens: Dark Descent, a squad-based, single-player action game in the iconic Alien franchise. Lead your soldiers in real-time to stop a new and terrifying kind of Xenomorph outbreak on Planet Lethe.

Aliens: Dark Descent is a strategy, action and tactical game developed by Tindalos Interactive and published by Focus Entertainment.
Released on June 19th 2023 is available only on Windows in 12 languages: English, French, Italian, German, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese and Japanese.

It has received 15,650 reviews of which 13,803 were positive and 1,847 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 39.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Aliens: Dark Descent into these genres:

Media & Screenshots

Get an in-depth look at Aliens: Dark Descent through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or 11
  • Processor: AMD FX-6300 / Intel Core i3-6100
  • Memory: 8 GB RAM
  • Graphics: 3 GB VRAM, AMD Radeon R9 380 / NVIDIA GeForce GTX 960
  • DirectX: Version 12
  • Storage: 60 GB available space
  • Additional Notes: 30 FPS, 1920x1080 in low

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2025
Aliens: Dark Descent – A Tactical Descent into Terror (36-Hour Review) Gameplay Overview Aliens: Dark Descent is a hybrid of real-time tactical combat, survival horror, and psychological management. It’s not just about eliminating xenomorphs,it’s about surviving them, out maneuvering them, and keeping your squad mentally and physically intact. The game rewards precision, patience, and a deep understanding of both tactical systems and franchise lore. - Squad-Based Tactics: You lead a team of marines with distinct roles, traits, and stress levels. Every decision, whether to push deeper or extract early, can determine the fate of your squad. - Real-Time with Tactical Pause: Instead of traditional turn-based combat, time slows to allow for command input. This creates a cinematic, high-pressure flow that mirrors the chaos of the Aliens universe. - Persistent Consequences: Injuries, trauma, and death are permanent. You’ll grow attached to your marines, and their loss carries real weight. Strengths - Atmosphere and Authenticity: The game captures the oppressive dread of the Aliens franchise with precision. The motion tracker, ambient sound design, and hive escalation mechanics create a constant sense of unease. - Stress and Sanity Mechanics: Marines accumulate psychological trauma from combat and environmental tension. Managing their mental state adds a layer of realism and strategic depth. - Combat Flow: Tools like suppression fire, flamethrowers, and overwatch are impactful and satisfying. You’re not just fighting enemies, you’re managing space, timing, and morale. - Lore Integration: The narrative respects the franchise’s tone and themes. Weyland-Yutani’s presence adds familiar corporate menace, and the xenomorphs are portrayed as truly lethal threats. Weaknesses - Technical Issues: Pathfinding bugs, UI glitches, and occasional crashes can disrupt immersion. For a game that demands tactical precision, these flaws are particularly noticeable. - Map Repetition: While atmospheric, the environments can feel visually and structurally repetitive. This may lead to fatigue during extended play sessions. - Story Pacing: The plot begins with promise but loses momentum midway. Some narrative threads, especially those involving synthetics and corporate intrigue, feel underdeveloped. - Limited Strategic Layer: Outside of missions, base management is minimal. Players seeking deeper resource planning or broader strategic control may find this aspect lacking. Psychological Edge One of the game’s standout systems is its stress mechanic. Marines accumulate trauma from combat, darkness, and hive encounters. If unmanaged, this leads to breakdowns, hallucinations, or desertion. It’s a compelling mechanic that adds emotional stakes, though it can feel punishing without careful planning. Final Thoughts After 36 hours, you’ve likely: - Refined your squad compositions and learned how to exploit enemy behaviour. - Experienced both triumphant escapes and devastating losses. - Grown attached to your marines, only to lose them in moments of chaos. - Pushed through technical flaws because the core experience remains compelling. Aliens: Dark Descent is not a flawless game, but it’s a bold one. It restores the xenomorphs’ menace, respects the franchise’s tone, and offers a tense, tactical experience that rewards careful planning and emotional investment. For players who value atmosphere, lore fidelity, and high-stakes decision-making, it delivers a memorable descent into darkness. Rating Summary (Out of 10): Atmosphere & Immersion: 9.0 Tactical Gameplay: 8.5 Story & Lore: 7.5 Technical Stability: 6.5 Replay Value: 7.0 Overall Experience: 8.0
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July 2025
This game nails the theme of Cameron's Aliens. The only things stopping it from being Aliens: The Game is the background scenario and specific characters involved. Everything about it exudes the tense, creepy atmosphere from James Cameron's masterpiece. The game is a squad based real time tactical one. It's got a very novel control scheme, as rather than controlling the 4 or 5 squaddies individually they all move as a single squad (which is well disciplined of the troops!). I suspect this novel control scheme was done to allow you to play it on the controller, still I like the way it works as it ultimately means you're a single "avatar" with lots of arms, legs, and guns, which is very helpful with the stress is rising and you can only focus on one thing: shooting xenos. For the first few hours of play I was stressed beyond belief, exactly the kind of fear the game tries to encapsulate in its gameplay mechanics, and exactly as the film wanted you to feel. It does a fantastic job of keeping players wired and white-knuckled. Eventually though you'll cotton-on to how all of the mechanics and alien spawns work and it'll become a lot less terrifying and much more mundane, yet the game is structured and designed well-enough that even by the time the final levels (eventually!) roll around the nature of the action still keeps the adrenaline going. The game has more in common with Commandos-style RTT stealth games than RTT horde shooting like Infested Planet. I didn't know this going in, but it works fantastically well in these settings, as you'll get the best and most satisfying experience from ghosting around the levels, only having to go loud once you've bumbled into a xenomorph and now need to desperately sprint for cover, panicking that you are you going to trigger a death spiral. There's a slight disappointment here though in that when watching the movies my favourite thing is the pew pew, but in this game you want to be firing as little as possible! If the game had wrapped up at 35 hours instead of 45 I think I'd look much more favourably upon it. It has a lot of niggles and quirks, especially in the later missions, but even with the extraneous length I still recommend anyone interested in Aliens or RTT games to give it a go. A disparate set of observations: 1. The cinematics are pretty decent, but they stray too far into the wobbly-mannequin uncanny valley for me. 2. There's some kind of performance problems where the longer the game is running, the worse the performance gets. You have to quit and restart the game to fix it, which can often be tedious as saving in this game is an entire resource-costing gameplay mechanic. 3. The barks coming out of your squad are incessant and samey. They'll drive you mad. You can disable them but they're useful for some thing. 3. Medium was a little bit too easy as by the end I had one main squad I could just use on every mission so they were ultimate badasses. I imagine hard would have been too difficult in the beginning and just take longer? 4. We have a squad of badasses here, but what about the rest of the ship? Why don't they help??! 5. It's got a lot of great, well-paced action packed sequences that force you out of stealthing about. Again, this often recalls those corridor defending turret scenes in the movies. 6. I like the idea of the stress mechanic and the multiple deployments, but on medium it faded into obsolescence by the last missions 7. Same for the death clock. I ended with like 20 days left. It didn't spook me out at all. 8. The last level was abysmal and completely unsatisfying. I don't see why they didn't include your team, instead including just the main character. It effectively means the level before that is the actual last level, and that had a pretty epic showdown at the end. 9. The last few missions contains all of the bugs. 10. Drone controls are awkward and stupid. 11. Far too much back and forth between the various loadout and upgrade screens to edit marines. This should just be a single screen. Infact that's true for basically everything about the upgrade and levelling system. It could all be done in one place really. 12. minimap doesn't work with hotkeys or mouse movement 13. Why doesn't the minimap pause? :( 14. lol colonists don't react to mates getting shot infront of them but aliens do?!
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April 2025
1. Game is no longer updated. 2. There are two achievemnts glitched: Recouped Investment and archivist you need to downgrade the steam version of the game in order to 100% the game if you are going for 100% achievents. 3. Game has some small visual bugs, ragdolls of dead aliens freeze in running / attacking pose. Despite all of the above I liked the game a lot! Visuals, sounds and action taken streight from James Cameron's master peace. The gameplay was fun. Played entire story 3 times on all different difficulty settings and with different marine build.
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April 2025
If Alien: Isolation is the Perfect "Alien" game - this is the perfect "Aliens" Game. A truly unique combination of strategy and horror that's keeping you on your toes the whole time.
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March 2025
Aliens: Dark Descent is a game that has some issues. There are some bugs that can be annoying, mission events that will not trigger unless you open the right door and so on. The character models and their faces is a bit cheap looking. But, compared to what is offered this is an absolutely minor detail. Aliens: Dark Descent is a perfect blend of a sci-fi horror IP and the game mechanics from X-Com. It marries perfectly. When playing the game I am sucked in into the world. The atmosphere, the tension, the sounds of the motion tracker. In a way it magically simulates the movie Aliens. I go on missions and often they end with me carrying one marine on my shoulders, firing a handgun while another squadmate lays down supressive fire and launch grenades as we run towards the APC. And these scenes just create themselves. The overall story is great and the new additional Aliens all feel fitting to the lore. A great triumph for Tindalos and Focus Entertainment.
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Frequently Asked Questions

Aliens: Dark Descent is currently priced at 39.99€ on Steam.

Aliens: Dark Descent is currently not on sale. You can purchase it for 39.99€ on Steam.

Aliens: Dark Descent received 13,803 positive votes out of a total of 15,650 achieving a rating of 8.61.
😎

Aliens: Dark Descent was developed by Tindalos Interactive and published by Focus Entertainment.

Aliens: Dark Descent is playable and fully supported on Windows.

Aliens: Dark Descent is not playable on MacOS.

Aliens: Dark Descent is not playable on Linux.

Aliens: Dark Descent is a single-player game.

There is a DLC available for Aliens: Dark Descent. Explore additional content available for Aliens: Dark Descent on Steam.

Aliens: Dark Descent does not support mods via Steam Workshop.

Aliens: Dark Descent does not support Steam Remote Play.

Aliens: Dark Descent is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Aliens: Dark Descent.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 January 2026 00:23
SteamSpy data 25 January 2026 16:42
Steam price 29 January 2026 12:27
Steam reviews 28 January 2026 23:57

If you'd like to dive deeper into the details about Aliens: Dark Descent, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Aliens: Dark Descent
  • SteamCharts - Analysis of Aliens: Dark Descent concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Aliens: Dark Descent compatibility
Aliens: Dark Descent
Rating
8.6
13,803
1,847
Game modes
Features
Online players
159
Developer
Tindalos Interactive
Publisher
Focus Entertainment
Release 19 Jun 2023
Platforms
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