Anodyne on Steam - User reviews, Price & Information

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A 2D action-adventure through a surreal, subconscious world. Explore moody dungeons, buildings, and atmospheric lands, evoked by dreamy music and visuals. Help the human Young awaken from their dream!

Anodyne is a atmospheric, surreal and action-adventure game developed by Melos Han-Tani and Marina Kittaka and published by Analgesic Productions.
Released on March 22nd 2013 is available on Windows, MacOS and Linux in 8 languages: English, Japanese, Korean, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Italian and Basque.

It has received 1,530 reviews of which 1,293 were positive and 237 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 14.79€ on Steam, but you can find it for 2.64€ on Gamivo.


The Steam community has classified Anodyne into these genres:

Media & Screenshots

Get an in-depth look at Anodyne through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *:Windows XP
  • Processor:1.5 GHz, single core
  • Memory:1 GB RAM
  • Graphics:Any
  • Hard Drive:200 MB HD space
  • Sound:Any
  • Additional:This is not a GPU-intensive game.
MacOS
  • OS:10.6 or Newer
  • Processor:Intel 1.5 Ghz, single core
  • Memory:1 GB RAM
  • Graphics:Any
  • Hard Drive:200 MB HD space
  • Sound:Any
  • Additional:This is not a GPU-intensive game.
Linux
  • Processor:1.5 GHz, single core
  • Memory:1 GB RAM
  • Graphics:Any
  • Hard Drive:200 MB HD space
  • Sound:Any

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2026
A weird dream adventure with Yume Nikki feel, in pocket Zelda format . . . and probably some metaphors too While I'm not the most ardent fan of bluntly metaphoric storytelling, oneiric weirdness and cucumber-cool atmosphere get me with some frequency. So it is here! Instead of a sword, Young early on equips a broom for his subconsciousness quest -- he can load it up with clots of dust he can deposit to block projectiles or even power machines, which is not something I've seen in any game, quite. Also, it functions as an ordinary stabby Zelda sword (because it would be kind of inconvenient to kill everything with some roundabout sweeping mechanic). The overworld is a smorgasboard of gently odd discovery and funny, silly characters. The dungeons are short, sweet, and plentiful -- built simply enough to solve quickly, but open-ended enough that you have some active pleasure in their completion. They're nicely addictive! Once I started on one, I had to whip right through and get everything inside. I whistled all the dungeon themes and most of the music constantly while I was playing the game -- all the neat little ghost tunes of the digital ghost world -- and though I don't remember any of them now , they must have been pretty invasive at the time. (It's like you remember the ghost, but not the ghost's face.) The general roving is pleasant, but the small, square, GBA-style "screen" is a bit cramped for the design of the bosses -- for the frantic bloody goop monster, for the nightmare hobo of the hotel-top, especially -- which means that trying to move around strategically will just get you flustered and killed, so it's better to wail on them in a few select spots till they're dead. The last two encounters, with lots of hopping to avoid things, are the exceptions. A concentration on that third pseudo-dimension makes the difference! So what does it all mean? What is the metaphor matrix, here? That Young spends too much time in worlds of cultural creation, tapping at vidya, hoarding cards? Some indications point to this, while others seem to poke fun at this very criticism: the boss called the Wall, for instance, who mispronounces Young's name on purpose , and denigrates his love of "Nintandos" and card collection. (I love this encounter!) Or maybe not, after all. There are a bunch of things in there about "waking up" and "dealing with people." Whatever the case, it's just a fact that human beings tend to get "trapped" in sub-worlds anyway, and it's not something to get torn up about -- not unless hallucinations are involved. All around us, people are completely and willingly hypnotized, for instance, by the news media of their choice. Whose fault is it when the missiles fly and things come apart? Probably the "demonrats" or "cuckservatives," or even the people getting bombed -- never the obvious culprits they'd rather not consider. Sports fans live with one foot (at least) in Ball World until the day they die. Movie fans traverse the Cinemascape for untold kalpas of subjective time. (Don't I know it! Don't I love it!) Have you considered how much in-gazing it takes to just read a novel, much less write one? (And it doesn't even have to be a very good one!) Ever fold an origami figure? While you do it, you are out of it, brother. I guess we humans just don't find bare, Rex Mundi reality very satisfying. So pick yer poison, matey! Pick your haze ! You're gonna have one, regardless! (That thing the Wall does to Young I always call DVPM : Dismissal Via Purposeful Mispronunciation. As in, "That ol' sashi , that raw fish or somethin'? Not for me, no sir!" You know damned well how to say it, you salt of the earth idiot!)
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Jan. 2026
Admittedly, I didn't beaten the final boss and watched the ending on YouTube. I am recommending it because I think a lot of games should be this surreal.
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Dec. 2025
i just cannot stop coming back to this game. i kept playing the original version from itch.io over and over. i kept playing the switch version over, and over. and now i've got it on my steam, to play over and over until the end of time. Anodyne strikes every last chord with me. the irreverent humor poking fun at classic zelda tropes, over a winding, ethereal Land that often makes you feel uneasy. the soothingly haunting soundtrack lulling you into a trance, as an inexplicable narrative of aimlessness, perseverance and futility is subtly woven. i can't get over it. you can push this game hard, and it always finds a way to push back, yet at the same time it's perfectly content with just existing alongside you. it feels like every question has an answer, but any answer is as likely to be denied as they are given. it can all be frustrating at first, but you eventually find a way to simply drift along for the ride. Anodyne is still as beautiful as the first time i laid eyes on it.
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Dec. 2025
This is a review I probably should have written over 10 years ago when the game was first released and I played it for the first time. I cannot recommend this game enough. In fact, it's pretty much the one game I do recommend to all of my friends, and I've gotten a lot of my friends to play it! It is without a doubt my favourite indie game, full stop. It's even marked as my favourite game on my Steam profile for the last decade. I own a copy on pretty much every platform it's available on! This is definitely a spiritual successor to Link's Awakening (and the GBC Zelda games), and even throws out some references to LA in the game! If you're a fan of Link's Awakening, or really any of the 2D Zelda games, Anodyne is absolutely for you. I personally don't think it could have been done any better in capturing that original Zelda-style adventure with puzzles, dungeons, items, combat, and story. It's a fairly short adventure, but that doesn't take away from the fun you get out of it! For some reason, I never see this game recommended when others ask for game recommendations, and that makes me sad. This is the game I always have and always recommend to everyone looking to play something new. If you're reading this, and you haven't played Anodyne yet, let this be your sign! I really hope you enjoy it as much as I have over the years! TL;DR: Play Anodyne! Especially if you like classic Zelda games! (Side note: All of Analgesic Productions games have been excellent!)
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Oct. 2025
Anodyne is good until it ends, but it's great once it did. Let me explain. At first I had a decent amount of fun with it, but after a while I got bored and was just trying to get the game to end. Then it ended, and the game left me with a power that let me explore the game in a way that you're only able to do via cheating in other games. And not only that, poking around a bit here and there, I discovered that there were almost as many secrets hidden away everywhere as the actual game had regular content up to this point. The atmosphere also thickens as you begin to feel like you are discovering parts of the game that shouldn't even be there. I finished the game with 4, maybe 5 good hours playtime. Now I'm at 10, and I'm still not done exploring. I've never seen a postgame quite like Anodyne's.
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Frequently Asked Questions

Anodyne is currently priced at 14.79€ on Steam.

Anodyne is currently not on sale. You can purchase it for 14.79€ on Steam.

Anodyne received 1,293 positive votes out of a total of 1,530 achieving a rating of 8.07.
😎

Anodyne was developed by Melos Han-Tani and Marina Kittaka and published by Analgesic Productions.

Anodyne is playable and fully supported on Windows.

Anodyne is playable and fully supported on MacOS.

Anodyne is playable and fully supported on Linux.

Anodyne is a single-player game.

There is a DLC available for Anodyne. Explore additional content available for Anodyne on Steam.

Anodyne does not support mods via Steam Workshop.

Anodyne does not support Steam Remote Play.

Anodyne is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Anodyne.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 April 2026 02:26
SteamSpy data 22 April 2026 05:59
Steam price 29 April 2026 12:43
Steam reviews 28 April 2026 19:48

If you'd like to dive deeper into the details about Anodyne, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Anodyne
  • SteamCharts - Analysis of Anodyne concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Anodyne compatibility
Anodyne
Rating
8.1
1,293
237
Game modes
Features
Online players
0
Developer
Melos Han-Tani, Marina Kittaka
Publisher
Analgesic Productions
Release 22 Mar 2013
Platforms
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