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Another Crab's Treasure on Steam

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In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.

Another Crab's Treasure is a souls-like, 3d platformer and funny game developed and published by Aggro Crab.
Released on April 25th 2024 is available on Windows, Steam Deck and Steam Machine in 11 languages: English, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America and Traditional Chinese.

It has received 16,970 reviews of which 15,782 were positive and 1,188 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 11.99€ on Steam with a 60% discount, but you can find it for 4.43€ on Eneba.


The Steam community has classified Another Crab's Treasure into these genres:


Here is the detailed breakdown of supported languages for Another Crab's Treasure:

UI Subtitle Audio
English
German
French
Italian
Korean
Simplified Chinese
Traditional Chinese
Russian
Japanese
Portuguese - Brazil
Spanish - Latin America

Media & Screenshots

Get an in-depth look at Another Crab's Treasure through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 or newer
  • Processor: 2.5 GHz or faster
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 970 or equivalent
  • DirectX: Version 10
  • Storage: 6 GB available space
  • Sound Card: idk

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

28 hours played
Sept. 2026
Now that i completed it with all achievements i can write down, what i think about this game. First of all a huge shout-out to iron pineapple for promoting these lil' indie games. without his channel i wouldn't have found out about it! Time: Around 28 hours to get all achievements (that includes playing a part of New Game+). Difficulty: hard mode OS: Linux Mint Story Now what is this game about? It's a lil' story about a hermit crab losing his beloved home to a loan shark. In trying to get it back, he quickly finds himself in a treasure hunt that blows into sinister, dark and serious series of events (i don't wanna spoil too much here). The writing and voice acting is actually decent. The characters are likable although sometimes i had the feeling it would fit more as a kid game than an adult game, til' you are reminded of all the dead peeps you will find along the way. Overall it got me hooked to the end. Gameplay From a gameplay perspective this is a mix of dark souls and spongebob squarepants battle of bikini bottom. It has a lot of jump'n'run elements with the grappling hook you get very early on as well as some cool magic spells, called umami (which funnily enough is the japanese word for a meaty taste). This reminds me heavily of spongebobs bubble skills. You got a dodge button, a block button, normal attack, heavy attack, jump attack, ground slam and even a parry. Oh and you can roll into crates, so all the important ingredients for a dark souls game! What is missing is a stamina bar, but i'm actually glad there is none. You can also level up yourself to increase health, attack, umami or resistance. Although the game makes sure that you cannot become a pure glass cannon or an insane tank (a category can only be leveled up to 30 max and you get lots of items on the way to increase your stats permanently). But there is still enough variety to make very distinct and powerful builds. What really makes this game unique is its shell system. You can change a shell on the fly, depending on what is lying you and each shell may have different abilities, defense, weight, shell hp and so on. You also parry with your shell, by defending with your shell and then jumping out of it when the attack is happening. But don't get too attached to your shell alone as it can break rather quickly. There are also enemies that can use grab attack to bypass your shell. Overall a very interesting mechanic. World and atmosphere Graphically it reminds me heavily on those old PS2 spongebob games. It has the same vibes, colors, vibrations, the same silliness with water ponds in an underwater world. The world is incredibly detailed with small pieces of human trash the underwater world uses to build their homes with. Paper towels are being used as posh curtains, film rolls are used as fences. Heck the currency in the game consists of micro plastics! And the dev's creativity doesn't stop there. Some shells got some really fine detail to it, like a LEGO brick you can use as a shell, that is called LEGAL brick ingame. A nice side hook to LEGOs nasty lawyer practices to keep up their monopoly (they literally sue peeps if they call a brick from a different brand a LEGO brick). Although the game is rather linear, it still allows for exploration. And boy does it have a lot of small secrets, treasures and unique shells for you to find! Verticality is also at play here, but not as extensively as let's say Elden RIng. Gotta say though, the world map is so frigging cute! Very detailed and very handy as well! Music and soundeffects As a big fan of music i consider this to be an own important section of a game. And good news, the game kinda nailed it in that department! It has some weird vibes going on at times, but it is always so uniquely flavored that it will never annoy you, at times it will even interest you in what follows. At the very least it will fit the overall vibe the world is going for but it can also be strong enough to be it's own thing and not just be background noise. Soundeffects are okayish. You get enough indicators to understand e.g. that action x is being performed, but don't expect extremely meaty sound effects or alien sounding effects (remember the ps1 logo sound effect? damn, that was one hell of a sound!). Overall it simply does it's job. Enemies and bosses The big grunt for a dark souls game are enemy designs. Another Crab's Treasure does its job good enough by showing off its incredible creativity here (e.g. crabs attacking you with combs or umbrellas, others shooting you with frigging foam animals!), but the fighting feels a bit unresponsive at times. Controls are not as quick to respond as i would like it and often you cannot cancel it, so press too often and you will have your character Krill go through the chain of inputs before finally stopping. In a fast paced fighting game this can quickly mean death if you cannot cancel an attack to crawl back into your shell. Moving around also sometimes feels like you are running on soap. Switching between enemies with your hook also doesn't work well. Sometimes the running button doesnt get registerted after doing certain movesets. Attacks from enemies aren't always easy to ready and can be very sudden. You also got the typical Elden Ring illness: slooooow windup with sudden insta attacks. That being said, basically all enemies are doable. Apart from those giant laser crabs. Screw those guys! While ii know their weaknesses, it's still not fun fighting these! Bosses are actually darn cool in terms of visual style and how their style fits into the environment. They do suffer a bit from readability though. Often times it's just better to defend yourself or dodge out of range, then to parry. Overall though, if you got a good setup, they are easy to kill. Only one boss gave me a really hard time and that was Grovekeeper Topoda. Some of the bosses will reappear as normal enemies, but thankfully it wasn't overdone here. I didn't really encounter brutal bullet sponges either. Boss fights are usually done within a few minutes. Bugs and glitches Sadly there are a few. It's clear as night and day that this small team almost bit off more than they could chew. It is a rather massive game after all! And they cut some corners in the refinement department. You will notice certain objects popping in and out of existence, frame drops when a new area loads in, enemy ai doing weird ♥♥♥♥ and running off a cliff or your camera spasming out (especially annoying when all you see is a frigging wall or a rock instead of your character and the fight you are in). I also had unreachable loot dropped by enemies, problems with my hook connecting to treasures (yes, you use your frigging hook to dig out treasure!), even though they were right in front of me oh and i sequence broke the game as well. If you explore side paths instead of the main story path you will suddenly talk to NPCs like they are old friends even though you have never seen 'em before. The hook also allows you to reach places you normally shouldn't. On the bright side the game never crashed and overall runs well on Linux. Overall score 8/10 ++ Amazing creativity and design choices + Interesting gameplay mechanics + a story that should keep us thinking + likable characters, especially the main hero krill + Cute graphics and overall look + well designed world with its paths, enemy placement and loot + Cool music - Combat could feel more crispy - Bugs
48 hours played
Aug. 2026
Who would have thought playing Dark Souls as a tiny crab in a shot glass instead of armor could be so much fun? Using real trash as shells is a brilliant mechanic, and surprisingly challenging. This game is simultaneously charming and brutal. Fending off sea monsters with a fork is incredibly satisfying. Simple, colorful, funny, and surprisingly deep ))))))
21 hours played
Feb. 2026
_Achievement Review: Difficulty: 6/10 (1/10 with assist mode) Approx. time invested: 25h MP Achievements: No Misc / Activities / Collectibles: Yes Missable Achievements: None You are playing a cute hermit crab named Kril whose house shell was stolen by a loan shark. To get it back, you have to fight through the game with a fork, using everything you can find as a shell to protect yourself, ranging from bottle caps to rubber ducks and any other type of trash you can find on the bottom of the ocean. Another Crab's Treasure is a wonderful game that is inspired by the souls-like genre, but it adapts the right elements in its own unique way. At first glance, the game is presented as a funny, colorful, and lighthearted journey to get your sweet home back, but the theme underneath is darker and grittier than you might think. This is precisely what made the game so exceptional for me. _Gameplay: It takes a moment to get used to the movement and timings, as they initially feel imprecise, but as soon as you get the hang of it, you are in for a treat. Your gameplay is mostly defined by the different types of hermit shells you find. In true soulslike fashion, they define whether you have a quick dodge roll or whether it is more focused on defense stats and how precise your parry window will be. _Immersion: The game is not necessarily something you can lose yourself in. The areas you explore, especially the deep water ones, are well designed, but in the end you get through them pretty quickly, and it’s less about what’s around you and more about getting from A to B. But I have to admit, I wanted to help Kril get his house back. _Boss Design: My god, Another Crab's Treasure excels in its creativity of boss designs and how different items are used as weapons. One of the first bosses you can meet is a lobster that uses a bike lock as a weapon, which he wields like a guillotine when grabbing you, absolutely hilarious! I never felt that bosses were unfair; they became pretty straightforward as soon as you understood the game mechanics better. _Recommendation: It is a must-play, not only for souls-like players but also for everyone who likes a little bit of a challenge that can also be exploited pretty quickly with the right tactic. It is a well-crafted game and not too difficult to 100%. For people who need a little help, with assist mode you get a one-shot handgun shell. :) Rating: 8.5/10
5 hours played
Jan. 2026
This game proves that you can make a parody that is still an above-average game and not just spoofing the genre. Charm oozes from the story and even textboxes in the game—and while it's no Elden Ring in terms of complexity and fluidity, the action and exploration in this humorous soulslike are very decent. Unfortunately, it lost me completely in the very first big town. Such games are not made for long peaceful patches with dozens of characters—I just couldn't find the tempo once it has been lost. But the game is still so charming, it gets a thumbs up, and I can easily recommend it to everyone who will be a bit more patient with it.
23 hours played
Jan. 2026
Have you ever wondered how Dark Souls and SpongeBob combined together would look like? Well, probably something like Another Crab’s Treasure. At least that’s how it looked to me, and that’s why I bought it. How did it turn out? You’re about to find out soon — but first, let me introduce you to this game’s story. Story You play as a hermit crab named Krill. Krill is a chill crab who doesn’t need much to be happy. All he needs is his shell and a quiet place without a single soul, where he can spend his days resting and not doing a single thing. However, things are about to get really complicated for him. One day, Krill decided to come out of his shell to get some food, but as soon as he got out, a loan shark took his shell and demanded payment — payment for living rent-free on someone else’s land. Krill has been living like this his whole life without a single thought about money or paying for something. All he knew was how to sleep and eat. He tried to pay rent with all the food he had, but soon learned that the only currency is microplastic, which he had never heard of. So the shark decided to leave with his shell. Since Krill had nowhere to live, he had no choice but to follow him and get his home back, no matter what. In this ultimate quest, Krill learns about the ugly world that everyone lives in — a world ruled by the wealthy, full of greed, slavery, and crabs that have completely given up on life. It is, in many ways, a representation of our reality. All we do is work to be able to pay the bills so we have a place to sleep. We made up our currency just like the crabs did, and we also try to make as much of it as we can. And for what? For a better future? And what is this better future? For many, it’s only about making more money. Often, those are the people who overlook how their actions affect other people — or worse, how they affect the place we live in. Another Crab’s Treasure is about all of that and much more. I don’t want to spoil more than that, but somehow this game’s story heavily resonated with me. Presentation The whole ocean is covered in trash. It is a sad sight to see, but seeing how the fish make use of it also makes it very interesting. The location that stood out to me the most was probably New Carcinia. It is a big town divided into two districts. The upper level is a place where all the rich crabs live. They all have solid houses made out of whiskey bottles or wine bottles. This is also the first part of the town shown to the player, and it gives off the impression that the ocean really enjoys all the trash and has turned it into something beautiful. But as soon as you look down from the upper district, you’ll see the sad, hidden reality of this town. Houses made out of cardboard that barely stand still. Crabs without their homes, completely burned out and overworked. The city stood out to me so much that I visited every NPC and talked to them. But don’t worry — it’s not only the city that looks this good. Every location is beautiful in its own way, full of contrasts. Gameplay I found the gameplay to be really rewarding. At first, I struggled to kill even the weakest enemies. I wasn’t used to the roll and charged attack mechanics, but once I got the hang of them, it became a walk in the park. The levels are really well done, and there wasn’t a single area that I hated. In fact, I often found myself coming back to previous locations just to see if I had missed something. Thankfully, there isn’t much backtracking if you really explore the level the first time you enter it. Because of that, the whole playthrough felt pretty linear, with a clear path ahead. There are three different builds that you can play. A mage build that uses the special abilities of each shell, a pure attack power build (which is the one I used), and a tank build that focuses on parrying, I think. You’ll stumble across a Moon Snail who will teach you many different skills, but don’t worry too much about which ones to pick, because eventually you’ll be able to unlock every single one. The only important choice you’ll have to make is how you level up your stats. I leveled up pretty much only attack power, and later in the game, I was able to kill many bosses in just a few hits. That made the game fairly easy, even on hard difficulty. Bosses One of the most important aspects of a soulslike game is the bosses, and they were really fun. Every attack was very clear — I never had an issue where I couldn’t see what the boss was doing. The fights were challenging, but never to the point where I felt like a piece of crap. The developers had players who get mad easily in mind, so if you ever struggle so hard that you can’t see yourself beating a boss, you can whip out a gun and one-shot them. I would say that this game is a really good introduction to the whole genre for those who are too afraid to jump straight into Dark Souls. Although I would have preferred a bit more challenge, I think I just ended up with a build that was too powerful. I often killed bosses on my first or second try. What made every boss fight epic, though, was the music. Sounds The sound effects and soundtrack were peak. I was always hyped for a new boss fight just to hear the music. The tracks are incredibly energetic, often featuring heavy distortion that really gets your blood pumping. Every big hit also comes with heavily distorted 808s, so they hit HARD. The sound design alongside the soundtrack is just perfect. Technical State Everything about this game was perfect — except for one thing that completely ruined my mood the whole time. The game was crashing constantly. It took me around 20 hours to finish the game, and I can’t even count how many times it froze and forced me to restart. I know for sure that this had nothing to do with my PC, because I was perfectly able to play through The Last of Us Part II without a single crash. This game was constantly using about half of my GPU and CPU, so it wasn’t caused by overheating or anything like that. I tried to look for a fix but wasn’t able to find any. So if you have an RTX 3060 GPU like me, you might want to skip this game. I only pushed through because I REALLY enjoyed it. Final Thoughts In the end, I had a really hard time rating this game. It fit me perfectly, and I loved every second of it, but the technical state was horrendous for me. I don’t know how it runs for you guys, but if it crashes even once for you, I’d probably refund it — because in the endgame, it got a whole lot worse. I would give it a 5/5 if it weren’t for the crashes, but I can’t overlook them.

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Frequently Asked Questions

Another Crab's Treasure is currently priced at 11.99€ on Steam.

Yes, Another Crab's Treasure is currently available at a 60% discount. You can purchase it for 11.99€ on Steam.

Yes, Another Crab's Treasure received 15,782 positive votes out of a total of 16,970 achieving an impressive rating of 9.07.
😍

Another Crab's Treasure was developed and published by Aggro Crab.

Yes, Another Crab's Treasure is playable and fully supported on Windows.

No, Another Crab's Treasure is not playable on MacOS.

No, Another Crab's Treasure is not playable on Linux.

Yes, Another Crab's Treasure is playable and fully supported on Steam Deck.

Yes, Another Crab's Treasure is playable and fully supported on Steam Machine.

No, Another Crab's Treasure does not support VR.

Another Crab's Treasure is a single-player game.

Yes, there is a DLC available for Another Crab's Treasure. Explore additional content available for Another Crab's Treasure on Steam.

No, Another Crab's Treasure does not support mods via Steam Workshop.

No, Another Crab's Treasure does not support Steam Remote Play.

Yes, Another Crab's Treasure is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Another Crab's Treasure.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 October 2026 05:09 UTC
SteamSpy data 21 October 2026 17:12 UTC
Steam price 26 October 2026 20:11 UTC
Steam reviews 18 October 2026 09:47 UTC

If you'd like to dive deeper into the details about Another Crab's Treasure, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Another Crab's Treasure
  • SteamCharts - Analysis of Another Crab's Treasure concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Another Crab's Treasure compatibility
Another Crab's Treasure
Rating
9.1
15,782
1,188
Game modes
Features
Online players
147
Developer
Aggro Crab
Publisher
Aggro Crab
Release 25 Apr 2024
Platforms
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