Apsulov: End of Gods on Steam - User reviews, Price & Information

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In this future viking horror you awake in a sanctuary of steel and concrete, built to research and exploit the worlds of Yggdrasil, and to house an artifact, buried in the earth aeons ago.First person with a futuristic Norse mythology story. Horror adventure in the realms of Yggdrasil.

Apsulov: End of Gods is a adventure, horror and female protagonist game developed and published by Angry Demon Studio.
Released on August 08th 2019 is available only on Windows in 12 languages: English, Italian, German, Spanish - Spain, Polish, Russian, French, Simplified Chinese, Turkish, Portuguese - Brazil, Swedish and Korean.

It has received 1,619 reviews of which 1,416 were positive and 203 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 3.99€ on Steam with a 80% discount.


The Steam community has classified Apsulov: End of Gods into these genres:

Media & Screenshots

Get an in-depth look at Apsulov: End of Gods through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 8, 8.1, 10 64-bit
  • Processor: Intel core i3 or equivalent AMD
  • Memory: 4 GB RAM
  • Graphics: GTX760
  • DirectX: Version 11
  • Storage: 8 GB available space
  • Sound Card: DirectX compatible

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Are you a fan of Norse Mythology? Are you a fan of horror? Are you a fan of sci-fantasy or post-apocalyptic worlds? Are you a fan of story-based RPGS with a rich atmosphere and interesting new mechanics? Or maybe you like starting as a helpless mortal who has to hide and run who then learns to wield the power of the gods? Whatever the case, you should definitely play this game. Make sure you have a Younger Futhark chart so you can translate the transliterated English words written in invisible blood on the walls, and brush up on your Swedish if you're curious what the madmen are saying. Other than that, just jump into it and have fun! Those of you who know the lore will pick up on hints and foreshadowing, but the twist at the end is really cool either way and worth playing multiple times to get the two different endings, and being able to go back and explore areas you missed the first time. I really love this game and I've played it several times over since it came out. I really hope that we get a sequel to it (there's a surprise at the very end of the game after the credits that makes me think there could be a really cool story to tell in the sequel!)
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Nov. 2025
Apsulov : End of gods is an exploration game. It isn’t merely a walking simulator, as there will be parts where you will have to evade, or later on even confront enemies. If you like to explore sci-fi mixed with dark fantasy environments, picking up lore (audio logs / cut scenes), you will like this game. I played the game on normal difficulty (i.e. viking). That means most of the times you will “die” in two hits from the enemies. Technically you get a second chance, by being transported to an afterworld chamber. You can return to your previous place, if you manage to open up the portal back, by searching for the two keys for it. Too bad even there you can be chased by an enemy. Let it catch you, and it is truly game over – you will have to restart from the latest manual save. Only by the end of the game did I figure out that you can drop the key to regain your running speed. You can run, but I usually just walked around slowly, mostly because it was a bit erratic for me firing up the running with pushing down the stick on the controller. Also, I chose the toggle style crouching. A lot of times I failed to observe that I was still crouching, and walked even slower because of that. The game can be played with mouse and keyboard, and with a controller. I played with the controller. Targeting for shooting was a bit cumbersome for me with the controller, but there won’t be many such occasions. The graphics of the game was good – that is when you wasn’t in near or complete darkness. But when visible, the environments were of an acceptable detail, and so were the various props. Booth the sci-fi and the dark fantasy parts were well done. The game used an immersive interaction system, similar to what was pioneered in Doom 3 with the interactive screens. The voice acting was acceptable, though there wasn’t much of that. Right at the start I turned on the subtitles, as it was quite hard for me to parse the cybernetic voice in the starting room. I kept it on later too, just in case, but the rest of the dialog turned out to be much easier to comprehend for me. There wasn’t much background music in the game, the exploration happens mostly in just ambient environment noises. But the developers made a good effort to make those ambient noises count. There will be a few segments with background music, those are mostly emotional ones. The game had a lot of suspenseful encounters for me. Not because of the dark setting, or the horrors of the enemies – but because the possible cost of failure. Fail, and you will have to play the punishment minigame, and if you fail that too, you will have to replay the whole segment since your last save. A lot of the exploration will happen in dark places, where you can observe only a small area around you with your “seer” eye. But most of the times you can hear hostile entities before seeing them. As such, the environment noises play a great role during your explorations. Your “night vision” depletes its energy, so you are forced to switch it off occasionally to allow it for recharge. In fact firing it up gives you a ping farther away than its regular range, and using it in that pulse mode is a valid tactic, if a bit annoying. Early on there is no combat, when faced with a hostile entity, you have to evade, usually by running around. Eventually you will unlock your attack – which is a slow one, requiring around 2 seconds of charge up. Also it depletes a large part of your limited energy storage capacity, so it has to be used judiciously. Sometimes there is a recharger nearby, making it possible to dispatch multiple enemies, but that won’t be always the case. There is no inventory management in the game, the inventory is mostly for showing the collected keys and quest items. Battery recharges are handled there too, though they are largely optional, the game can be completed with barely using the recharge modules. And the next objective is stated there too. There is no map and / or quest destination marker, but it wasn’t a problem for me to figure out how to progress. You can save at static savepoints, scattered around the map. I’m a paranoid saver. If I see a save point I save, even if I just did that a couple of minutes before. Even so I didn’t unlock the paranoid saver achievement through a single playthrough. For the sake of that achievement I reloaded a chapter, and had to save 15 times at a single spot to finally unlock it. There are some collectibles in the game. Exploring as much as I liked, I only found a bit above half of them. I also missed out on two batteries. My first playthrough was 7 hours, that with repeating the final boss fight to unlock both achievements, and to see both endings, short as they are. One is just a few sentences, the other one maybe a minute. The game was made by a small Swedish studio, a proper entity for a game based on the Norse mythology. They really put effort to make a compelling game. Both the settings, and the gameplay was done in good craftsmanship. But even poring your enthusiasm and creativity into it, that won’t make a game a financial success. With barely over 1000 reviews, the game didn’t reach as much audience as its quality would have warranted. Their next game was a cat combat game with silly humor. In a much shorter time it produced similar amounts of reviews. The game was stable, it didn’t crash for me.
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Oct. 2025
I love the concept for the game and the story was intriguing. I never would have thought to combine Viking mythology and future tech. The game in itself is bit basic almost a walking simulator with some combat and puzzle elements but that doesn't hinder the game at all. The exploration was bit minimal but there is still replay value and this feels like a game someone would like to speedrun.
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Sept. 2025
I barely play horror much less finish them, but I did finish this one. the monsters were creepy, even just standing. the story was good and different, although the wolf character seemed very important to the story and at a certain point stops being mentioned at all, I felt really bad for him. I also liked the visuals mostly, especially helheim and the giants.
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July 2025
I played this outside of steam. I got to say it's a great story and great characters and it's all done by a indie studio. Amazing game wth great narrative themes.
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Frequently Asked Questions

Apsulov: End of Gods is currently priced at 3.99€ on Steam.

Apsulov: End of Gods is currently available at a 80% discount. You can purchase it for 3.99€ on Steam.

Apsulov: End of Gods received 1,416 positive votes out of a total of 1,619 achieving a rating of 8.34.
😎

Apsulov: End of Gods was developed and published by Angry Demon Studio.

Apsulov: End of Gods is playable and fully supported on Windows.

Apsulov: End of Gods is not playable on MacOS.

Apsulov: End of Gods is not playable on Linux.

Apsulov: End of Gods is a single-player game.

There are 2 DLCs available for Apsulov: End of Gods. Explore additional content available for Apsulov: End of Gods on Steam.

Apsulov: End of Gods does not support mods via Steam Workshop.

Apsulov: End of Gods does not support Steam Remote Play.

Apsulov: End of Gods is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Apsulov: End of Gods.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 March 2026 23:06
SteamSpy data 11 March 2026 03:35
Steam price 15 March 2026 04:28
Steam reviews 13 March 2026 04:00

If you'd like to dive deeper into the details about Apsulov: End of Gods, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Apsulov: End of Gods
  • SteamCharts - Analysis of Apsulov: End of Gods concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Apsulov: End of Gods compatibility
Apsulov: End of Gods
Rating
8.3
1,416
203
Game modes
Features
Online players
0
Developer
Angry Demon Studio
Publisher
Angry Demon Studio
Release 08 Aug 2019
Platforms
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