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Assassin’s Creed Shadows on Steam

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Experience an epic action-adventure story set in feudal Japan! Become a lethal shinobi assassin and powerful legendary samurai as you explore a beautiful open world in a time of chaos.

Assassin’s Creed Shadows is a action-adventure, open world and ninja game developed by Ubisoft Quebec, Ubisoft Belgrade, Ubisoft Bordeaux, Ubisoft Bucharest & Craiova, Ubisoft Chengdu, Ubisoft Montpellier, Ubisoft Montreal, Ubisoft Osaka, Ubisoft Philippines, Ubisoft Shanghai, Ubisoft Singapore, Ubisoft Sofia and Ubisoft Ukraine and published by Ubisoft.
Released on March 19th 2025 is available on Windows, Steam Deck and Steam Machine.

It has received 39,620 reviews of which 29,780 were positive and 9,840 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 69.99€ on Steam.


The Steam community has classified Assassin’s Creed Shadows into these genres:

Media & Screenshots

Get an in-depth look at Assassin’s Creed Shadows through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: INTEL® Core TM i7 8700K AMD RYZEN 5 3600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA® GEFORCE GTX 1650 4GB / AMD RX-5500 XT 8GB / INTEL® ARC TM A380 6GB (REBAR ON)"
  • DirectX: Version 12
  • Storage: 115 GB available space
  • Additional Notes: The game must be installed on a SSD.

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

136 hours played
Sept. 2026
A nice overall game for people who love assassin, stealth type, not really love the RPG aspect since it's quite OP and ruins the whole point of the game. Story is very bad, not a single emotion on my face throughout the entire game, all of the missions are the same, gives you a list - go kill them - repeat If you only need a stealth - ninja game with beautiful environment -> 10/10 If you want a story rich game with meaningful missions -> 0/10
125 hours played
July 2026
TLDR: AC Shadows is such a missed opportunity. 50+ hours in. Mixed feelings, which is rare for me because I genuinely like almost every game I play. This might be the first one where I'm truly split. The gameplay loop is great and Naoe is genuinely fun to play. Her stealth mechanics are the best part of the game by a mile. For me personally the best gameplay loops in AC go Odyssey, Black Flag, then Shadows. The world is beautiful, the atmosphere is great, some of the story missions are interesting and hideout building is fun too. They also did a great job with weapon variety. Choosing between a katana for higher single target damage, a Kusarigama for wider range and hitbox, or a tanto for stealth is a genuinely tough and fun decision. That kind of meaningful choice keeps combat interesting. Now the real problems. Yasuke is frustrating and feels forced. No Eagle Vision, barely any parkour, can't stealth assassinate, and even sprinting as him is annoying. Act 1 is actually great because you're playing as Naoe, but Act 2 is where things fall apart. That's when Yasuke becomes a bigger presence and it breaks the flow completely. He genuinely feels like he should have been a side character, not a co-protagonist. His story isn't interesting enough to justify the dual protagonist structure and the whole thing feels forced for the sake of having two playable characters. The Templar storyline being handed to Yasuke doesn't feel accidental either, it feels deliberate, like they needed a reason to make him relevant. He shows up in almost every main quest even when he has no business being there, and somehow even bleeds into Naoe's personal quests too. The game tries so hard to fit him everywhere. And the most egregious example is the DLC. The entire DLC story is about Naoe, her journey, her conflict, and somehow they still make you fight the final boss as Yasuke. In a story that has nothing to do with him. That genuinely pissed me off. Don't even get me started on the modern day story. It's just bad, and being bad is one thing, but the real problem is that it breaks immersion entirely. Black Flag Resynced removed it completely and that was the right call. Shadows should have done the same. The bigger issue is the identity crisis. They tried to please old school AC fans and new RPG fans at the same time and you can clearly see it. They should have committed to one direction. Odyssey went full RPG and it worked. Shadows sits in the middle and satisfies neither side fully. The side quests reflect this too, not terrible but nowhere near Odyssey's depth. Naoe's writing is also inconsistent. They want her arc to go from revenge driven to someone who chooses to make the world better rather than chase vengeance, which is a compelling direction but only works with strong writing. And the potential is clearly there. The real problem is that you can hunt down the main villains in any order you want. I genuinely think that even with the current writing, just forcing a set kill order could have saved it. Because the way it is now, in one mission Naoe is talking about breaking the cycle and choosing peace, and in the next she's purely driven by revenge. The emotional progression makes no sense when the player controls the sequence. And she noticeably becomes ruder after Yasuke joins, which feels engineered to make us warm up to him rather than something that develops naturally. I can't ignore the flaws but I also can't ignore how genuinely beautiful her character design is. That part they absolutely nailed. What's frustrating is that the potential is clearly there. When Naoe's father dies the cutscene is genuinely brilliant, her facial expression alone sold the grief perfectly. But that level of quality doesn't carry through consistently as the game progresses, which makes the drop even more noticeable. The dialogue is weak too, and I say that as a non native English speaker. Multiple times I thought she could have said something completely differently and it would have hit harder. Do I regret buying it? No. Is it worth full price? Also no. It feels like a solid game caught in the middle of what it actually wanted to be.
78 hours played
July 2026
~ DIFFICULTY ~ 🔲 My 90 year old grandma could play it 🔲 Easy ✅ Normal 🔲 Hard 🔲 Dark Souls ~ GRAPHICS ~ 🔲 MS Paint 🔲 Bad 🔲 Meh 🔲 Graphics dont matter in this game 🔲 Good ✅ Beautiful ~ MUSIC ~ 🔲 Bad 🔲 Not special ✅ Good 🔲 Eargasm ~ STORY ~ 🔲 This game has no story 🔲 Like playing Temple Runners for the story ✅ It's there for the people who want it 🔲 Well written 🔲 Epic story ~ PRICE ~ 🔲 Free 🔲 Underpriced 🔲 Perfect Price ✅ Could be cheaper 🔲 Overpriced 🔲 Complete waste of money ~ REQUIREMENTS ~ 🔲 You can run it on a microwave ✅ Average 🔲 High end 🔲 NASA computer ~ LENGTH ~ 🔲 Very Short (0 - 3 hours) 🔲 Short (3 - 15 hours) 🔲 Average (15-50 hours) ✅ Long (50-90 hours) 🔲 Extremely long (90-110 hours) 🔲 No ending ~ FUN ~ 🔲 I'd rather watch paint dry 🔲 Hard to enjoy ✅ Repetitive 🔲 Actually pretty amusing 🔲 Ride of your life ~ REPLAYABILITY~ 🔲 It's a one-time experience 🔲 Only for achievements ✅ If you wait a few months/years 🔲 Definitely 🔲 Infinitely replayable ~ WORTH BUYING ~ 🔲 No ✅ Wait for sale 🔲 Yes ---------------- Assassin's Creed Shadows delivers an enjoyable experience that is often carried by its incredible presentation and ambitious scope. Feudal Japan has been realised with remarkable attention to detail, creating one of the most visually striking settings the series has ever explored. However, the enormous world can become exhausting over time, with the adventure lasting far longer than necessary. While there is plenty to see and do, the experience occasionally outstays its welcome. The story follows the journeys of Naoe and Yasuke, offering two contrasting perspectives throughout the campaign. Naoe stands out as the stronger protagonist, with a compelling personal journey that feels much more in line with the themes that have defined the Assassin's Creed series. Yasuke is an entertaining character in his own right, but his role often feels misplaced within the franchise, particularly given his complete lack of stealth capabilities. Despite these differences, the relationship between the two gradually develops into one of the game's strongest aspects, making it surprisingly easy to become invested in their partnership by the conclusion. Gameplay benefits greatly from the contrast between its two playable characters. Naoe's stealth-focused abilities provide the classic Assassin's Creed experience, rewarding careful planning, infiltration, and precise assassinations. Yasuke instead offers a combat-heavy approach that is satisfying in its own way, although it lacks the subtlety expected from the series and can feel disconnected from its core identity. The sheer amount of content is impressive, but repetitive objectives and the oversized map can make progression begin to feel like a chore. Visually, Assassin's Creed Shadows is exceptional from beginning to end. The detailed environments, dynamic weather, changing seasons, and beautifully crafted landscapes create an immersive world that is consistently rewarding to explore. Character models, animations, and lighting all contribute to an impressive level of polish, making almost every location feel memorable. Even when the gameplay begins to lose momentum, the breathtaking presentation remains a compelling reason to keep exploring. Overall, Assassin's Creed Shadows is a good entry that succeeds through its gorgeous world, enjoyable gameplay, and engaging partnership between its two protagonists. Naoe delivers the authentic Assassin's Creed experience, while Yasuke provides an entertaining, if somewhat mismatched, alternative playstyle. Although the oversized world and lengthy campaign prevent the game from maintaining its momentum throughout, the quality of its presentation and the emotional connection built between its central characters ensure it remains a worthwhile adventure. Assassin's Creed Shadows gets a 6/10. For more reviews check my Steam profile Hope you enjoyed my review, god bless you
39 hours played
June 2026
I’ll never understand Ubisoft. Idk why they do this every single time. AC Shadows looks incredible in every way, the engine, gameplay, graphics, environment, atmosphere, world design, the whole vibe is just perfect. But why kill a game this beautiful with boring, repetitive bloat just to inflate the playtime? Like, do some gamers actually enjoy grinding the same loop for 40-50 hours? At first, you’re genuinely loving the world, but then you get sucked into this exhausting cycle of copy-pasted content. It completely kills your drive to even care about the story or exploration because after 20 hours, you’re just repeating the exact same stuff over and over. However it's still enjoyable, and they did a great job with the game itself. The only thing holding it back for me is the repetitive content. Without that, I'd easily rate it a 9/10, but because of the excessive grind and repetition, it drops to a 7/10.
150 hours played
June 2026
I have played 138 hours of Assassin's Creed Shadows. This is including both the base game and the Claws of Awaji DLC expansion. I wanted to wait until I finished the main story to write this review- and after doing so, my overall and final perception towards this game is... mixed. I've played every mainline Assassin's Creed game, and it remains to be one of my favorite franchises to this day- this game has not changed that. That being said, there are some things Shadows does well, and some things not so well. What it gets right: Stealth Gameplay Shadows has made welcome changes as far as stealth gameplay goes. It is now possible to go prone, and you are able to utilize shadows (haha) to stay stealthy. If you are standing, crouching, or prone in a place dark enough, enemies will be unable to see you unless they get really close. Enemies now also react to noise more realistically, making you that much more careful about how, where, and when you move, AND they now have the ability to outright deny your assassinations (similar to AC 1) if they are alert enough. Adding on to this, shallow water now makes for a viable hiding spot, and when playing as Naoe, you can unlock a skill that gives you the ability to breathe in said shallow water using a bamboo pipe as long as you're lying still. The classic stealth tools you get as Naoe are still here, such as smoke bombs, bells to distract enemies, kunai for ranged stealth kills, and shuriken for dealing quick damage to enemies in the heat of combat. This AC game takes the one of the core blocks of the series and adds value to it with these small, yet meaningful changes. Combat Gameplay Combat in this game was fun for me, especially when playing as Yasuke. It's fluid, responsive and just plain fun. Enemies have blockable/parryable strikes, then unblockable strikes that you have to dodge. The weapons and abilities you get to play an experiment with as both characters still give you that 'power fantasy' feeling. Setting Feudal Japan is a setting people have wanted in AC for forever, and Ubisoft didn't disappoint in crafting a beautiful world to explore. With the addition of seasons and even dynamic weather that can change on the fly, every corner of Japan changes and looks different as seasons go by. It's just a beauty to walk around or ride on a horse and explore, plain and simple. Buildcrafting Being an RPG, Shadows' buildcrafting is pretty good for what it is. You can mix and match gear and engravings to achieve varying bonuses across different stats and actions. It is entirely possible to make Yasuke, who is meant for more head-on and direct combat, a worthy stealth character (albeit one limited in parkour and freerunning ability, unlike Naoe). I personally did not make much use of this since it hardly ever seemed necessary for me, but the option is there for those who want it. Yasuke and Naoe both have their own unique skill trees, which when combined with the aforementioned allow you to craft playstyles unique to you. Freerunning and Parkour Freerunning and parkour are passable in Shadows. It's fluid, looks great, and doesn't seem to try to fight against you for the most part. Naoe is obviously the point of reference when I say this- Yasuke CAN climb and jump, though not to the same extent as Naoe can. What it gets wrong: RPG Elements "Wait a second, Zer0Burn- didn't you just say a bit ago that buildcrafting was a pro in this game?" Correct- that does not mean I agree with the continued insistence of RPG elements being present in these games. I have no issues with things such as skill trees, or getting stronger weapons- but I am of the belief that gear levels and having to be at a certain level to survive in a specific region is poor design, especially in a series such as Assassin's Creed. Bullet-sponge (or in this case, slash, blunt, and arrow-sponge) enemies simply are not fun to fight in these games. Ubisoft was going in the right direction with Mirage, and then they go right back to the Odyssey-esque RPG style that many people have said is not welcome nor wanted. At the very least, give the players who don't want gear levels an option to disable it or something. Ubisoft did it in Ghost Recon Breakpoint, I don't see why they can't here. But at least it's not nearly as grindy as Odyssey was. Story This is rough. The game has what I'd say is one of the best openings and first acts to an AC game- and then it crashes and burns once the open mission structure is AGAIN introduced. If you're trying to have your game tell a compelling and thoughtful story, this is not how to do it. Because of this style of mission structure, the developers and storywriters have no clue of what order players will assassinate targets in- as a result, any meaningful development of Yasuke and Naoe gets shoved out the window. Their progression as characters does not feel natural at all, it feels like it gets speed-ran for the sake of the narrative. Adding to this, there are LOTS of instances in main story cutscenes where Ubisoft has once again elected to use procedural generation and automated animations ala the Anvil engine- this makes characters look emotionless, generic and stiff, and it confuses me because these are mixed in with pre-rendered cutscenes with actual motion capture, where the emotions and actions of the characters appear much more realistic and impactful. I don't know why this is being considered acceptable, especially with as much of a budget as this game had to work with. Stop with this, Ubisoft. You can clearly pull off having much more motion capture cutscenes in your games. You have no excuse. Adding to this, there must have been two separate teams working on the writing for the two characters, because Yasuke and Naoe's stories vary in quality for me. I personally believe Yasuke is a fantastic character- well-written, enjoyable personality, well-acted and performed, and has a incredible personal journey of self-discovery, purpose, retribution and redemption. I cannot say the same for Naoe, as she barely seems to change in the course of the story- she seems consumed by revenge from start to finish, never seems to develop any change in her fiery personality, and overall her development feels incredibly lacking. Repetitive Side Activities Shadows has side activities in the form of kata and horse archery challenges for Yasuke, where he develops and hones his abilities as a warrior, and kuji-kiri for Naoe, where she meditates to focus and bring her mind to peace. And both characters have access to shrine and lost page activities. These are supposed to signify and show Yasuke and Naoe's mental strength and capability to learn new techniques, which they unlock in their skill trees in the form of Knowledge Points- but for me, it just felt like I was checking boxes off as I progressed through regions. These activities were nice the first few times, but they got very repetitive, very annoying, very quickly to the point where I enabled automatic QTEs for the kata and kuji-kiri activities. It's not fun- not for me, anyway. Hideout I don't like town-building games in the first place, so I most definitely didn't enjoy having one built into this game. The Hideout is cool to develop and all- until you need to spend hours scrounging up the resources to upgrade one building. The worst part is that in some cases, upgrading the Hideout is MANDATORY to progress in the game. It doesn't matter if you don't like it- there will inevitably be times where you have to engage with the Hideout. This was annoying to do for Ravensthorpe in Valhalla when I played that game four or five years ago. It is no different here.

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Frequently Asked Questions

Assassin’s Creed Shadows is currently priced at 69.99€ on Steam.

No, Assassin’s Creed Shadows is currently not on sale. You can purchase it for 69.99€ on Steam.

Yes, Assassin’s Creed Shadows received 29,780 positive votes out of a total of 39,620 achieving a rating of 7.41.
😊

Assassin’s Creed Shadows was developed by Ubisoft Quebec, Ubisoft Belgrade, Ubisoft Bordeaux, Ubisoft Bucharest & Craiova, Ubisoft Chengdu, Ubisoft Montpellier, Ubisoft Montreal, Ubisoft Osaka, Ubisoft Philippines, Ubisoft Shanghai, Ubisoft Singapore, Ubisoft Sofia and Ubisoft Ukraine and published by Ubisoft.

Yes, Assassin’s Creed Shadows is playable and fully supported on Windows.

No, Assassin’s Creed Shadows is not playable on MacOS.

No, Assassin’s Creed Shadows is not playable on Linux.

Yes, Assassin’s Creed Shadows is playable and fully supported on Steam Deck.

Yes, Assassin’s Creed Shadows is playable and fully supported on Steam Machine.

No, Assassin’s Creed Shadows does not support VR.

Assassin’s Creed Shadows is a single-player game.

Yes, there are 2 DLCs available for Assassin’s Creed Shadows. Explore additional content available for Assassin’s Creed Shadows on Steam.

No, Assassin’s Creed Shadows does not support mods via Steam Workshop.

No, Assassin’s Creed Shadows does not support Steam Remote Play.

No, Assassin’s Creed Shadows does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Assassin’s Creed Shadows.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 October 2026 00:37 UTC
SteamSpy data 22 October 2026 09:50 UTC
Steam price 28 October 2026 04:21 UTC
Steam reviews 19 October 2026 05:59 UTC

If you'd like to dive deeper into the details about Assassin’s Creed Shadows, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Assassin’s Creed Shadows
  • SteamCharts - Analysis of Assassin’s Creed Shadows concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Assassin’s Creed Shadows compatibility
Assassin’s Creed Shadows PEGI 18
Rating
7.4
29,780
9,840
Game modes
Online players
1,036
Developer
Ubisoft Quebec, Ubisoft Belgrade, Ubisoft Bordeaux, Ubisoft Bucharest & Craiova, Ubisoft Chengdu, Ubisoft Montpellier, Ubisoft Montreal, Ubisoft Osaka, Ubisoft Philippines, Ubisoft Shanghai, Ubisoft Singapore, Ubisoft Sofia, Ubisoft Ukraine
Publisher
Ubisoft
Release 19 Mar 2025
Platforms