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Assassin’s Creed Shadows on Steam - User reviews, Price & Information

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Experience an epic action-adventure story set in feudal Japan! Become a lethal shinobi assassin and powerful legendary samurai as you explore a beautiful open world in a time of chaos.

Assassin’s Creed Shadows is a action-adventure, open world and ninja game developed by Ubisoft Quebec, Ubisoft Belgrade, Ubisoft Bordeaux, Ubisoft Bucharest & Craiova, Ubisoft Chengdu, Ubisoft Montpellier, Ubisoft Montreal, Ubisoft Osaka, Ubisoft Philippines, Ubisoft Shanghai, Ubisoft Singapore, Ubisoft Sofia and Ubisoft Ukraine and published by Ubisoft.
Released on March 19th 2025 is available only on Windows.

It has received 38,674 reviews of which 29,189 were positive and 9,485 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 69.99€ on Steam.


The Steam community has classified Assassin’s Creed Shadows into these genres:

Media & Screenshots

Get an in-depth look at Assassin’s Creed Shadows through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: INTEL® Core TM i7 8700K AMD RYZEN 5 3600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA® GEFORCE GTX 1650 4GB / AMD RX-5500 XT 8GB / INTEL® ARC TM A380 6GB (REBAR ON)"
  • DirectX: Version 12
  • Storage: 115 GB available space
  • Additional Notes: The game must be installed on a SSD.

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

39 hours played
June 2026
I’ll never understand Ubisoft. Idk why they do this every single time. AC Shadows looks incredible in every way, the engine, gameplay, graphics, environment, atmosphere, world design, the whole vibe is just perfect. But why kill a game this beautiful with boring, repetitive bloat just to inflate the playtime? Like, do some gamers actually enjoy grinding the same loop for 40-50 hours? At first, you’re genuinely loving the world, but then you get sucked into this exhausting cycle of copy-pasted content. It completely kills your drive to even care about the story or exploration because after 20 hours, you’re just repeating the exact same stuff over and over. However it's still enjoyable, and they did a great job with the game itself. The only thing holding it back for me is the repetitive content. Without that, I'd easily rate it a 9/10, but because of the excessive grind and repetition, it drops to a 7/10.
150 hours played
June 2026
I have played 138 hours of Assassin's Creed Shadows. This is including both the base game and the Claws of Awaji DLC expansion. I wanted to wait until I finished the main story to write this review- and after doing so, my overall and final perception towards this game is... mixed. I've played every mainline Assassin's Creed game, and it remains to be one of my favorite franchises to this day- this game has not changed that. That being said, there are some things Shadows does well, and some things not so well. What it gets right: Stealth Gameplay Shadows has made welcome changes as far as stealth gameplay goes. It is now possible to go prone, and you are able to utilize shadows (haha) to stay stealthy. If you are standing, crouching, or prone in a place dark enough, enemies will be unable to see you unless they get really close. Enemies now also react to noise more realistically, making you that much more careful about how, where, and when you move, AND they now have the ability to outright deny your assassinations (similar to AC 1) if they are alert enough. Adding on to this, shallow water now makes for a viable hiding spot, and when playing as Naoe, you can unlock a skill that gives you the ability to breathe in said shallow water using a bamboo pipe as long as you're lying still. The classic stealth tools you get as Naoe are still here, such as smoke bombs, bells to distract enemies, kunai for ranged stealth kills, and shuriken for dealing quick damage to enemies in the heat of combat. This AC game takes the one of the core blocks of the series and adds value to it with these small, yet meaningful changes. Combat Gameplay Combat in this game was fun for me, especially when playing as Yasuke. It's fluid, responsive and just plain fun. Enemies have blockable/parryable strikes, then unblockable strikes that you have to dodge. The weapons and abilities you get to play an experiment with as both characters still give you that 'power fantasy' feeling. Setting Feudal Japan is a setting people have wanted in AC for forever, and Ubisoft didn't disappoint in crafting a beautiful world to explore. With the addition of seasons and even dynamic weather that can change on the fly, every corner of Japan changes and looks different as seasons go by. It's just a beauty to walk around or ride on a horse and explore, plain and simple. Buildcrafting Being an RPG, Shadows' buildcrafting is pretty good for what it is. You can mix and match gear and engravings to achieve varying bonuses across different stats and actions. It is entirely possible to make Yasuke, who is meant for more head-on and direct combat, a worthy stealth character (albeit one limited in parkour and freerunning ability, unlike Naoe). I personally did not make much use of this since it hardly ever seemed necessary for me, but the option is there for those who want it. Yasuke and Naoe both have their own unique skill trees, which when combined with the aforementioned allow you to craft playstyles unique to you. Freerunning and Parkour Freerunning and parkour are passable in Shadows. It's fluid, looks great, and doesn't seem to try to fight against you for the most part. Naoe is obviously the point of reference when I say this- Yasuke CAN climb and jump, though not to the same extent as Naoe can. What it gets wrong: RPG Elements "Wait a second, Zer0Burn- didn't you just say a bit ago that buildcrafting was a pro in this game?" Correct- that does not mean I agree with the continued insistence of RPG elements being present in these games. I have no issues with things such as skill trees, or getting stronger weapons- but I am of the belief that gear levels and having to be at a certain level to survive in a specific region is poor design, especially in a series such as Assassin's Creed. Bullet-sponge (or in this case, slash, blunt, and arrow-sponge) enemies simply are not fun to fight in these games. Ubisoft was going in the right direction with Mirage, and then they go right back to the Odyssey-esque RPG style that many people have said is not welcome nor wanted. At the very least, give the players who don't want gear levels an option to disable it or something. Ubisoft did it in Ghost Recon Breakpoint, I don't see why they can't here. But at least it's not nearly as grindy as Odyssey was. Story This is rough. The game has what I'd say is one of the best openings and first acts to an AC game- and then it crashes and burns once the open mission structure is AGAIN introduced. If you're trying to have your game tell a compelling and thoughtful story, this is not how to do it. Because of this style of mission structure, the developers and storywriters have no clue of what order players will assassinate targets in- as a result, any meaningful development of Yasuke and Naoe gets shoved out the window. Their progression as characters does not feel natural at all, it feels like it gets speed-ran for the sake of the narrative. Adding to this, there are LOTS of instances in main story cutscenes where Ubisoft has once again elected to use procedural generation and automated animations ala the Anvil engine- this makes characters look emotionless, generic and stiff, and it confuses me because these are mixed in with pre-rendered cutscenes with actual motion capture, where the emotions and actions of the characters appear much more realistic and impactful. I don't know why this is being considered acceptable, especially with as much of a budget as this game had to work with. Stop with this, Ubisoft. You can clearly pull off having much more motion capture cutscenes in your games. You have no excuse. Adding to this, there must have been two separate teams working on the writing for the two characters, because Yasuke and Naoe's stories vary in quality for me. I personally believe Yasuke is a fantastic character- well-written, enjoyable personality, well-acted and performed, and has a incredible personal journey of self-discovery, purpose, retribution and redemption. I cannot say the same for Naoe, as she barely seems to change in the course of the story- she seems consumed by revenge from start to finish, never seems to develop any change in her fiery personality, and overall her development feels incredibly lacking. Repetitive Side Activities Shadows has side activities in the form of kata and horse archery challenges for Yasuke, where he develops and hones his abilities as a warrior, and kuji-kiri for Naoe, where she meditates to focus and bring her mind to peace. And both characters have access to shrine and lost page activities. These are supposed to signify and show Yasuke and Naoe's mental strength and capability to learn new techniques, which they unlock in their skill trees in the form of Knowledge Points- but for me, it just felt like I was checking boxes off as I progressed through regions. These activities were nice the first few times, but they got very repetitive, very annoying, very quickly to the point where I enabled automatic QTEs for the kata and kuji-kiri activities. It's not fun- not for me, anyway. Hideout I don't like town-building games in the first place, so I most definitely didn't enjoy having one built into this game. The Hideout is cool to develop and all- until you need to spend hours scrounging up the resources to upgrade one building. The worst part is that in some cases, upgrading the Hideout is MANDATORY to progress in the game. It doesn't matter if you don't like it- there will inevitably be times where you have to engage with the Hideout. This was annoying to do for Ravensthorpe in Valhalla when I played that game four or five years ago. It is no different here.
110 hours played
Dec. 2025
If I'd have to describe the word "average" to someone I'd probably show them this game. If you are happy by just running from quest marker to quest marker for hours on end, then I highly recommend this game. Because that's pretty much all you do for the entire game. And I personally found it oddly satisfying to just turn off my brain and wander through the admittedly very beautiful open world - hence the positive review. But if you actually have some higher standards when it comes to video games, you'd probably be in for a disappointment. The story is the same as in the last 5 games of the franchise so you can basically foresee pretty much all events from a mile away anyway. The combat looks cool but is not challenging at all. The graphics are commendable; especially the facial expression of the main characters seem to have improved massively compared to older AC games. Its definitely better than the dumpster fire they released back in 2020 with Valhalla but its still far from an adequate product considering we're talking about a "AAA-Publisher" with an insane budget. TL;DR Gud game if you dont care about story or a lack of challenge and like running from quest marker to quest marker like I do :)
175 hours played
Oct. 2025
Do I like the game? Kind of. I've spent a lot of time playing it so giving it a thumbs down would be strange. Also the settings is easily my favorite historic time period (yeah I like samurais, I'm original like that) and that makes me more lenient towards the game. And there is a lot to like. The game looks stunning. The combat is crisp. The enemies are not hp-spongey. The ninja and samurai playstyles couldn't be more distinct and both feel good to play. Completing castles feels good too - either storming in and killing everyone as a samurai, or stealthing around and picking the targets as a ninja. The target lists / assassin boards are ok. There is quite a bit of them and they are accompanied with a light story bits. It can get a bit tedious the more you do it, but it's fine for the most parts. But there is also quite a bit to be dissapointed in. The open world activites are simply not fun. There are two QTE activities that are as boring as it can get. Then there is pick x scrolls / pray at x shrines and again it's just boring. The horse archery is the least bad, but it's still nothing to be excited about. Just a note here, all of these activities have an unskippable animation at some point and it will eventually make your blood boil, I'm sure of it. The world is big, but there is nothing outside of the roads. I remember the first time I climbed a hill, because why not, it's an open world game, right? And there was absolutely nothing there. Not on any of the hills, unless there was a road leading there. To be honest, the game fights quite hard against such stupid ideas as exploring of the beaten paths. There is this long slide-down animation that almost discouraged me from doing it. But there is also a skyrim horse that gets up almost any slope no matter how steep. And so I climbed and found the same nothing every time. I'm not a big on base building, on arranging and decorating in such a detail Shadows allow. Luckily the end result looked satisfactory enough most of the time, so I largely just slapped the buildings together and was done with it. But the game's whole economy revolves about the base building and it just made it pointless to engage with it. Well, not the whole economy, but a good chunk of it. The second half of the economy is about upgrading gear and honestly that felt just as pointless. The story was structured kind of like Valhalla, which a lot of people didn't like, but it's even worse in Shadows. In Valhalla some of the characters get more spotlight and it made all the difference. In Shadows the story is shattered into such a small loosely connected pieces you don't have enough time to start to care about anyone. The villains are plain, because they don't have enough time to shine. The supporting cast gets the same treatment. The allies have absolutely no substance and they somehow feel even worse than the villains / supporting cast. It feels like they were just glued to the game somehow. The historical figures are here just for a blink of an eye. All the three Japan unifiers appear so briefly it feels almost insulting. Yes, Oda gets more screen time than the other two and he is quite charismatic, but it's not much. I don't dislike the protagonist duo, but I can't say I love them either. Maybe splitting the main character in two serves the gameplay well, but it hurts the narrative I'd say. Or maybe have a protagonist duo, but don't pretend the game is an RPG and make it an action adventure. I would recommend the game only if you like ninjas/samurais and action games with solid combat. But it definitely feels like the worst of the open world Assassin's Creeds. Early this year I played Rise of the Ronin and the games easily blows Shadows out of the water in everything but the visuals and time period.
285 hours played
Aug. 2025
Yes and no Love playing as Naoe, typical AC type character, stealth, assassinations, bit of sword play, great. Fun doing the castles and forts, quests are fun too, progression and game play excellent and graphically nice too. Played every AC game over the years, Naoe has all the things you would expect in a AC game, jumping, climbing, air kills, duel kills, hiding etc etc. If that was it I would give the game 9/10 but unfortunately thats not it and for me they ruined the game. How did they ruin it? Yasuke. We now have 2 protagonists, Yasuke being the second. He is a big, clumsy, beefy tank who cannot do any of the things Naoe can. In 40 yrs gaming I have never played this type of character and there has never been one in a AC game before. I thought you could play as either or , so I could just ignore him but no, the story quests REQUIRE you use him, you cannot finish quest lines without using him which pissed me off to be honest. Now this is my opinion, you may think differently but for me its a definite negative to what is otherwise a really good game. Because of this I give the game 5/10 and sincerely hope this never occurs again in a AC game.

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Frequently Asked Questions

Assassin’s Creed Shadows is currently priced at 69.99€ on Steam.

No, Assassin’s Creed Shadows is currently not on sale. You can purchase it for 69.99€ on Steam.

Yes, Assassin’s Creed Shadows received 29,189 positive votes out of a total of 38,674 achieving a rating of 7.44.
😊

Assassin’s Creed Shadows was developed by Ubisoft Quebec, Ubisoft Belgrade, Ubisoft Bordeaux, Ubisoft Bucharest & Craiova, Ubisoft Chengdu, Ubisoft Montpellier, Ubisoft Montreal, Ubisoft Osaka, Ubisoft Philippines, Ubisoft Shanghai, Ubisoft Singapore, Ubisoft Sofia and Ubisoft Ukraine and published by Ubisoft.

Yes, Assassin’s Creed Shadows is playable and fully supported on Windows.

No, Assassin’s Creed Shadows is not playable on MacOS.

No, Assassin’s Creed Shadows is not playable on Linux.

Assassin’s Creed Shadows is a single-player game.

Yes, there are 2 DLCs available for Assassin’s Creed Shadows. Explore additional content available for Assassin’s Creed Shadows on Steam.

No, Assassin’s Creed Shadows does not support mods via Steam Workshop.

No, Assassin’s Creed Shadows does not support Steam Remote Play.

No, Assassin’s Creed Shadows does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Assassin’s Creed Shadows.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 July 2026 06:10 UTC
SteamSpy data 26 July 2026 02:33 UTC
Steam price 29 July 2026 18:56 UTC
Steam reviews 26 July 2026 21:57 UTC

If you'd like to dive deeper into the details about Assassin’s Creed Shadows, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Assassin’s Creed Shadows
  • SteamCharts - Analysis of Assassin’s Creed Shadows concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Assassin’s Creed Shadows compatibility
Assassin’s Creed Shadows PEGI 18
Rating
7.4
29,189
9,485
Game modes
Online players
2,140
Developer
Ubisoft Quebec, Ubisoft Belgrade, Ubisoft Bordeaux, Ubisoft Bucharest & Craiova, Ubisoft Chengdu, Ubisoft Montpellier, Ubisoft Montreal, Ubisoft Osaka, Ubisoft Philippines, Ubisoft Shanghai, Ubisoft Singapore, Ubisoft Sofia, Ubisoft Ukraine
Publisher
Ubisoft
Release 19 Mar 2025
Platforms