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Assassin's Creed Black Flag Resynced on Steam - User reviews, Price & Information

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The iconic solo pirate adventure returns. Sail the Caribbean as Edward Kenway during the Golden Age of Piracy in this faithfully enhanced remake featuring stunning visuals, upgraded gameplay, and new content.

Assassin's Creed Black Flag Resynced is a action-adventure, assassins and pirates game developed by Ubisoft Singapore, Ubisoft Barcelona, Ubisoft Bordeaux, Ubisoft Belgrade, Ubisoft Chengdu, Ubisoft India, Ubisoft Kyiv, Ubisoft Montpellier, Ubisoft Philippines, Ubisoft Quebec, Ubisoft Shanghai, Ubisoft Montreal and Ubisoft Romania and published by Ubisoft.
Released on July 09th 2026 is available only on Windows in 13 languages: French, Italian, German, Spanish - Spain, Arabic, Simplified Chinese, Traditional Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian and English.

It has received 29,393 reviews of which 23,609 were positive and 5,784 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 59.99€ on Steam.


The Steam community has classified Assassin's Creed Black Flag Resynced into these genres:

Media & Screenshots

Get an in-depth look at Assassin's Creed Black Flag Resynced through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64 bit only), Windows 11
  • Processor: Intel Core i7-8700K 3.7 GHz, AMD Ryzen 5 3600 3.6 GHz
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1660 (6GB), AMD Radeon RX5500XT (8GB) or Intel ARC A580 (8GB)
  • DirectX: Version 12
  • Storage: 65 GB available space
  • Additional Notes: The game must be installed on a SSD.

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

346 hours played
Aug. 2026
Sorry if my review ends up being a little long, but I hope you’ll read it all. Well, I should probably start with a little misunderstanding…, I had never actually played Assassin’s Creed IV: Black Flag, which is rather ironic, considering that it is precisely the kind of game I should have played years ago, I work in history and archaeology, with a particular specialization in the societies and historical dynamics of Alaska and the North Pacific, so questions of maritime mobility, territorial occupation, material culture, and the circulation of goods are very much within my field of interest, yet, for one reason or another, I simply never had the opportunity to experience the original game, Black Flag Resynced finally gave me the excuse to correct that omission, and after spending time with it, I can understand much more clearly why this particular entry in the series has retained such a strong reputation, what immediately interested me was not necessarily the presence of historical figures or the game's attempt to reproduce every detail of the eighteenth century accurately, what I found much more compelling was the way the game constructs a historical space through maritime geography, that distinction matters A historical reconstruction is not necessarily successful because it contains an enormous quantity of individually accurate details, It can also be successful when it manages to reproduce broader historical dynamics, patterns of movement, economic dependency, territorial organization, technological constraints, and the circulation of people and commodities, from that perspective, Black Flag is remarkably effective, the sea is never simply an empty space between points of interest. It functions as an actual transportation infrastructure, islands, ports, commercial routes, naval encounters, and different territorial scales create a dynamic geographical environment in which movement itself becomes part of the gameplay, this was probably the aspect I appreciated the most As someone who studies the historical societies of Alaska and the North Pacific, I am particularly interested in the way maritime environments can function not as barriers, but as corridors, interfaces, and spaces of interaction, obviously, I am not suggesting that the Caribbean world represented in Black Flag can be directly compared with the historical realities of Alaska, the ecological, cultural, political, and economic contexts are radically different, but the underlying principle is surprisingly comparable, historical spaces are often better understood through the movements occurring within them than through the political borders we impose on them afterward, the naval gameplay is another particularly interesting example of the compromise between simulation and accessibility, the game obviously does not attempt to reproduce the full technical complexity of historical sailing vessels, real navigation involved an enormous number of variables, hull design, draft, rigging configuration, hydrodynamic resistance, wind conditions, crew organization, visibility, currents, cargo distribution, and countless other factors that would be completely impractical to reproduce in an action adventure game Yet Black Flag incorporates just enough of these principles to create the impression that the player's vessel is actually operating within a physical environment, wind direction, speed, positioning, turning radius, weapon placement, and relative movement all contribute to the experience. Naval combat consequently becomes more than simply pointing a cannon at another ship and firing, positioning often matters more than raw firepower, that is a surprisingly good abstraction of the underlying logic of naval warfare, the boarding mechanics are obviously heavily dramatized, but I still appreciated their emphasis on materiality, wooden decks, rigging, firearms, blades, cannons, ropes, and the physical presence of the crew all contribute to a sense that combat is taking place within a tangible technological environment, this is particularly interesting from an archaeological perspective, maritime archaeology constantly deals with this relationship between technology, material culture, and human behavior. A ship is never simply a vehicle, it is a complex technological system reflecting economic priorities, military requirements, available resources, shipbuilding traditions, and the organization of the people operating it, Black Flag obviously simplifies all of this enormously, but it nevertheless manages to communicate something that many historical games fail to convey, technology shapes behavior I would never consider Black Flag a historical source in the academic sense, of course, the game simplifies social structures, piracy, political institutions, economic relationships, and the material conditions of eighteenth-century life, chronology is compressed, historical personalities are adapted to the narrative, and numerous elements are deliberately exaggerated, but I don't think that is necessarily a weakness, the more interesting question is whether these historical liberties destroy the internal coherence of the world being represented, for me, they don't The game establishes a sufficiently coherent fictional interpretation of maritime mobility, commerce, violence, exploration, and political instability that the historical atmosphere remains convincing even when the underlying details are obviously stylized, I also found Edward Kenway's progression interesting from this perspective, his story touches, sometimes indirectly, on several historical phenomena associated with maritime societies: economic opportunism, social mobility, accumulation of wealth, shifting loyalties, private violence, and the gradual integration of individuals into political and commercial networks much larger than themselves, again, these ideas are not unique to the Caribbean When studying the history of Alaska and the wider North Pacific, one quickly learns that political borders are often a poor starting point for understanding historical interaction, people, technologies, commodities, information, and cultural practices moved across enormous distances according to networks that frequently had little relationship to the borders that would later appear on modern maps, that is one of the reasons I found the structure of Black Flag so satisfying, the game makes movement itself meaningful, you are not merely travelling from one mission marker to another, you are learning a maritime landscape, gradually understanding its routes, its dangers, its economic opportunities, and its strategic geography, the world becomes legible through repeated movement, that is excellent game design, and this is ultimately why I am so glad Resynced gave me the opportunity to finally experience Black Flag, I had wanted to play the original for years, I simply never had the opportunity, and somehow it remained one of those games I kept postponing, coming to it now through Resynced feels almost like discovering a historical artifact several years after everyone else has already written about it, I finally understand the reputation, It is obviously not a scholarly reconstruction, and it would be unreasonable to evaluate it according to the standards of academic historiography or archaeological research, but as a fictional representation of a maritime world, as an exploration game, and especially as a playable interpretation of mobility, territory, technology, and circulation, Black Flag is remarkably successful For anyone interested in material culture, maritime archaeology, historical geography, or the way human societies organize themselves around networks of movement, there is considerably more going on here than the simple premise of "pirates and assassins" might suggest, my only real regret is that I didn't play the original sooner, fortunately, Resynced gave me the opportunity to finally step aboard, excellent discovery, better late than never :)
29 hours played
July 2026
Oh, leave her, Johnny, leave her! For the voyage is long and the winds don't blow And it's time for us to leave her.
45 hours played
July 2026
no matter how many years pass, Black Flag will ALWAYS have a special place in my heart. i still remember playing it 13 years ago when it first came out. i replayed it again a few years later, and now here i am finishing it 100% for the fourth time with Resynced. somehow, it still hits almost exactly the same as it did back then. there’s just something about the pirate atmosphere in this game. sailing through the open ocean, hearing the waves, listening to the crew sing shanties while the sun is setting over the Caribbean… nothing else really feels like it. and the characters are just as memorable. edward kenway’s story is still one of my fav in gaming. i genuinely can’t skip the cutscenes, even after playing the game this many times. the dialogue, the friendships, the arguments, all of it feels like it actually matters. to me, Black Flag is way more than just a game. it’s nostalgia, memories, and a lot of emotion all mixed together. and that ending still gets me every single time, especially when you think about the whole journey and everyone who was left behind. 10/10. a timeless masterpiece. i honestly don’t care how many new AC games come out. nothing is ever going to replace this one for me.
60 hours played
July 2026
This game actually is "What if Black Flag was released today?" It's still Black Flag but updated with all the modern quality of life features, like an actual crouch button. It is a really good game, but it still reminds the player every now and then that it is still a Ubisoft game.
35 hours played
July 2026
Very faithful remake, but with much more content. The only thing I miss from the original is the ability to use enemy muskets. Looks beautiful and runs like a dream with everything maxed out on my system. I am having an absolute blast!! If your a fan of the original, or just want the best pirate game out there, you can't go wrong with this!

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Frequently Asked Questions

Assassin's Creed Black Flag Resynced is currently priced at 59.99€ on Steam.

No, Assassin's Creed Black Flag Resynced is currently not on sale. You can purchase it for 59.99€ on Steam.

Yes, Assassin's Creed Black Flag Resynced received 23,609 positive votes out of a total of 29,393 achieving a rating of 7.90.
😊

Assassin's Creed Black Flag Resynced was developed by Ubisoft Singapore, Ubisoft Barcelona, Ubisoft Bordeaux, Ubisoft Belgrade, Ubisoft Chengdu, Ubisoft India, Ubisoft Kyiv, Ubisoft Montpellier, Ubisoft Philippines, Ubisoft Quebec, Ubisoft Shanghai, Ubisoft Montreal and Ubisoft Romania and published by Ubisoft.

Yes, Assassin's Creed Black Flag Resynced is playable and fully supported on Windows.

No, Assassin's Creed Black Flag Resynced is not playable on MacOS.

No, Assassin's Creed Black Flag Resynced is not playable on Linux.

This information about Assassin's Creed Black Flag Resynced is not available yet.

This information about Assassin's Creed Black Flag Resynced is not available yet.

No, Assassin's Creed Black Flag Resynced does not support VR.

Assassin's Creed Black Flag Resynced is a single-player game.

Yes, there are 9 DLCs available for Assassin's Creed Black Flag Resynced. Explore additional content available for Assassin's Creed Black Flag Resynced on Steam.

No, Assassin's Creed Black Flag Resynced does not support mods via Steam Workshop.

No, Assassin's Creed Black Flag Resynced does not support Steam Remote Play.

No, Assassin's Creed Black Flag Resynced does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Assassin's Creed Black Flag Resynced.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 30 August 2026 23:04 UTC
SteamSpy data 31 August 2026 16:00 UTC
Steam price 11 September 2026 19:05 UTC
Steam reviews 09 September 2026 17:52 UTC

If you'd like to dive deeper into the details about Assassin's Creed Black Flag Resynced, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Assassin's Creed Black Flag Resynced
  • SteamCharts - Analysis of Assassin's Creed Black Flag Resynced concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Assassin's Creed Black Flag Resynced compatibility
Assassin's Creed Black Flag Resynced PEGI 18
Rating
7.9
23,609
5,784
Game modes
Online players
2,639
Developer
Ubisoft Singapore, Ubisoft Barcelona, Ubisoft Bordeaux, Ubisoft Belgrade, Ubisoft Chengdu, Ubisoft India, Ubisoft Kyiv, Ubisoft Montpellier, Ubisoft Philippines, Ubisoft Quebec, Ubisoft Shanghai, Ubisoft Montreal, Ubisoft Romania
Publisher
Ubisoft
Release 09 Jul 2026
Platforms