Assault Spy on Steam - User reviews, Price & Information

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Dash, evade, and smash your way to the truth as the corporate spy, Asaru; or the reckless CIA agent, Amelia! Uncover the dark secrets of the Negabot mega corporation as you save the company from a hostile takeover. Assault Spy is a stylish, fast paced, pure-action game with a dash of comedy.

Assault Spy is a action, indie and character action game game developed by Wazen and published by NIS America and Inc..
Released on October 02nd 2018 is available only on Windows in 4 languages: English, Japanese, Portuguese - Brazil and Spanish - Latin America.

It has received 960 reviews of which 887 were positive and 73 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Assault Spy into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, Windows 8.1, Windows 10
  • Processor: Intel Core i3-6100 | AMD FX-8350
  • Memory: 8 GB RAM
  • Graphics: NVIDIA Geforce GTX 750 Ti | AMD Radeon R7 360
  • DirectX: Version 10
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
Assault Spy is a high-energy, anime-inspired action game developed by Wazen and published by NIS America, Inc., that combines slick, combo-heavy combat with a tongue-in-cheek corporate espionage story. It follows two protagonists—Asaru, a freelance spy who wields a briefcase as his weapon of choice, and Amelia, a fierce CIA operative with a more direct and brutal fighting style. The game’s narrative centers around the mysterious Negabot Corporation, which has been taken over by rogue AI and mercenaries, forcing both agents to infiltrate the company for their own reasons. Rather than delivering a deeply layered plot, the story thrives on its eccentric characters, fast pacing, and over-the-top humor, often parodying both spy fiction and Japanese corporate culture. Its tone feels closer to a quirky anime episode than a traditional action thriller, and that’s precisely what gives the game its personality. At the core of Assault Spy lies a fast and fluid combat system reminiscent of classics like Devil May Cry or Bayonetta, though with a smaller indie scope. Every encounter is built around chaining together elaborate combos, juggling enemies, and maintaining momentum. Asaru’s fighting style is acrobatic and flashy, combining quick melee strikes with ranged attacks using his “explosive business cards,” while Amelia focuses on heavy hits, ground slams, and close-quarters grappling. Both characters offer a distinct rhythm of play, giving the game a strong sense of variety. The dodge, dash, and combo-cancel mechanics keep battles smooth and reactive, rewarding players who learn to master timing and positioning. When the systems click, combat feels exhilarating—fast, stylish, and satisfyingly chaotic. It’s a kind of rhythm-action flow that becomes deeply rewarding once you learn how to chain moves seamlessly and avoid getting hit. The presentation is one of the game’s most striking features, leaning heavily into a minimalistic but energetic anime aesthetic. The characters are sleekly designed, the animations exaggerated, and the story sequences unfold in visual-novel-like cutscenes complete with expressive 2D portraits and fully voiced Japanese dialogue. The art direction fits the tone perfectly, emphasizing humor and exaggeration rather than realism. Unfortunately, the environments don’t share that same level of vibrancy. Much of the game takes place in repetitive corporate settings—sterile offices, industrial corridors, and empty warehouses—that lack visual diversity. While this minimalist design helps maintain a high frame rate during intense battles, it also makes exploration feel visually bland at times. The music, on the other hand, is a highlight: an energetic blend of electronic beats and rock guitar riffs that keeps the tempo high and matches the intensity of the action. Despite its strong combat mechanics, Assault Spy’s rough edges are impossible to ignore. The camera is often one of the biggest challenges—its positioning and lock-on behavior can become erratic during hectic fights, occasionally obscuring the player’s view of enemies. The platforming segments also feel less refined, with clunky jumps and awkward level geometry that can disrupt the otherwise smooth pacing. Enemy variety is another area where the game shows its limitations; while the bosses are flashy and entertaining, many standard foes share similar attack patterns, making extended play sessions feel repetitive. These shortcomings don’t ruin the experience, but they do remind you that this is a lower-budget indie project that can’t quite match the polish of the genre’s heavyweights. What keeps Assault Spy engaging is its sense of momentum and replayability. Each of the two campaigns offers a different perspective, with unique cutscenes, dialogue, and fighting styles. Playing through both gives a fuller picture of the game’s world and allows players to experiment with alternate approaches to combat. The short runtime—roughly six to eight hours combined—works to its advantage, ensuring the experience doesn’t overstay its welcome. For players seeking additional challenges, there are unlockable difficulty levels, a boss rush mode, and performance ranking systems that encourage mastery and replay. While it lacks deep narrative complexity, its combat loop is strong enough to sustain multiple playthroughs, particularly for players who enjoy refining combos and chasing high scores. Technically, the game runs well, with smooth performance and quick load times, though it bears the hallmarks of a small-scale project. Some animations and visual effects can appear rough around the edges, and occasional bugs or clipping issues can break immersion. Still, the overall responsiveness of the controls and the consistency of the frame rate make it a joy to play once you adjust to its quirks. It’s the kind of game that values feel over flash, emphasizing responsiveness and flow over technical spectacle. The end result is an experience that might not look as polished as big-budget action games but manages to capture their spirit through mechanical precision and enthusiasm. Assault Spy is best described as a love letter to the character-action genre—a fast, stylish, and slightly unpolished gem made by a small team with big ambitions. It’s a game that lives and dies by its combat system, delivering a satisfying rush of speed, flair, and control that rivals much larger productions. Its lighthearted tone, distinct dual protagonists, and anime-inspired charm give it personality, even when its environments and systems occasionally falter. For fans of stylish action who value mechanics over production scale, it’s a refreshing and underrated entry that rewards mastery and persistence. It may not reach the refined heights of its inspirations, but it has the heart and energy of a game made by someone who truly understands what makes the genre fun. Rating: 9/10
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Oct. 2025
Short and brilliantly sweet - Assault Spy is a masterclass in character action game design, constructed by someone who obviously has a chokingly intimate knowledge of Devil May Cry and its successors, which Assault Spy is now apart of. It's a damn good entry into character action game space, and rewards legacy-skill among veterans of the genre. The combat is so ahead of the curve of every other game I've played in the past five years, there are, without exaggeration, endless combinations you can use on enemies - so please, after you're done get to the dojo and get theory crafting. While being all too familiar to the rest of the genre, Assault Spy also has something I don't think I've seen in these types of games ever: the ability to switch on the fly between its two characters. This is creates an ocean of skill density for the player, freaking Marvel vs Capcom combos in a Devil-May-Cry like. Who could imagine!? You think I can tell you what's going on with the story? NOPE! I just know you're playing as a kick ass salary-man from Japan and an FBI agent from America. It's pretty sad too, because the voice acting is so great, but gets overshadowed by its amazing gameplay. I really hope the people who voiced these roles get some work where their talent will shine more than gameplay they're apart of. Almost every single move in the game is able to be canceled into another combo, with very little restrictions, if there is a restriction it more than likely results in a massive payout like high levels of damage or getting some breathing room. Which you'll need, this game has mountains of enemies shooting projectile weapons at you to the point you're playing a game that is in part a bit of a bullet hell, but if you ask me is just a design that requires a bit of crowd management. The bosses, as few as they are, are pretty great, but simple. I never failed one after more than one try, and if you know what you're doing you'll consider most of them punching bags. If you do however struggle with them, just wait out their attack animations to strike them down, most bosses only have at max 4 attacks anyway. Overall if you are a hardcore fan of the likes of Devil May Cry and Ninja Gaiden, I absolutely recommend this game at full price - if you're not, please get it on sale, and I truly do mean that. This game is nothing but amazing combat, linear levels, no puzzles, just a slaughter-simulator. . . WITH one exception that I have to talk about. Three-quarters into the game, your primary weapon is taken away and you are forced into a, admittedly brief, stealth section. This is by far the hardest section of the entire game - because nothing in the game has prepared you for this and it comes out of nowhere. I cannot beg devs in this genre enough: stop doing this. Nobody plays Devil May Cry for the puzzles. Nobody plays Ninja Gaiden for the swimming, Nobody plays God of War for the platforming. Nobody plays Sekiro for the damn dissapearing-monkey-boss fight. Why does this continue to happen? Why are action games overtaken with such padding? This is not a feature advertised at all and it destroys the high you have facing down enemies and mastering combos. There is nothing proactive about this at all. Was this put into the game to make the player relax after such hectic boss fights? Well, that failed. Because I was more stressed than playing any other part of this game from a ten minute stealth section, because I knew my progress would be reset and I would once again, be delayed from actually playing the game. Make no mistake - the stealth section is not apart of Assault Spy, and should not be apart of it. I will say this until the day I die: any part of a character action game that is not killing enemies, or on your way to kill more enemies, is a waste of player time, developer time, player money, and developer money. It's just that simple. If you're worried players will be bored and find your combat repetitive, then simply put the time you would put into putting a puzzle or stealth section in the game - into giving the game more combat more depth. What's particularly interesting is Assault Spy didn't even need this became the game has virtually infinite depth. It's a waste of everyone's time. Still, if you can get past that - you can easily beat this in one sitting, and get right back to playing it again. Overall amazing game 8/10
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Sept. 2025
An action game in the vein of Devil May Cry. This was a really quality experience. The combat moves and techniques are something you can really sink your time into and the effects are nice. The MC feels kinda like Vergil from DMC with the just timing moves. The secondary player character has a lot of one hit big damage moves. The level design is pretty linear which I felt was actually to the game's benefit to not really focus on anything besides combat. My main issue is with the enemies because while I do like how they're designed, I don't like how the ranged enemies are the common ones. The problem with ranged enemies is that they can hit you from anywhere which disincentives air combos. The main reason you do air combos in other games is that other enemies can't really interfere in the air but with these enemies there is no reason to leave the ground. I enjoyed the story but it is very much filled with anime cliches which might not appeal to everyone.
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June 2025
Imagine being as talented as the solo dev behind this game. absolutely incredible for a solo dev project.
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March 2025
While it contains a bit of jank that comes with solo developed projects, this is one of the best character action games I've ever played.
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Frequently Asked Questions

Assault Spy is currently priced at 19.99€ on Steam.

Assault Spy is currently not on sale. You can purchase it for 19.99€ on Steam.

Assault Spy received 887 positive votes out of a total of 960 achieving a rating of 8.70.
😎

Assault Spy was developed by Wazen and published by NIS America and Inc..

Assault Spy is playable and fully supported on Windows.

Assault Spy is not playable on MacOS.

Assault Spy is not playable on Linux.

Assault Spy is a single-player game.

There is a DLC available for Assault Spy. Explore additional content available for Assault Spy on Steam.

Assault Spy does not support mods via Steam Workshop.

Assault Spy does not support Steam Remote Play.

Assault Spy is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Assault Spy.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 January 2026 22:17
SteamSpy data 24 January 2026 12:24
Steam price 29 January 2026 04:41
Steam reviews 27 January 2026 05:48

If you'd like to dive deeper into the details about Assault Spy, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Assault Spy
  • SteamCharts - Analysis of Assault Spy concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Assault Spy compatibility
Assault Spy
Rating
8.7
887
73
Game modes
Features
Online players
3
Developer
Wazen
Publisher
NIS America, Inc.
Release 02 Oct 2018
Platforms
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