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Marlow Briggs and the Mask of Death on Steam - User reviews, Price & Information

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A new breed of WARRIOR returns, committed to destroying the enemies of FREEDOM When ONE angry man, has a world to protect - There is only ONE future – HIS OWN No-nonsense hero Marlow never shied away from danger or trouble. But now he faces his ULTIMATE challenge.

Marlow Briggs and the Mask of Death is a action, spectacle fighter and hack and slash game developed by Zootfly and published by 505 Games.
Released on September 20th 2013 is available only on Windows in 5 languages: English, French, Italian, German and Spanish - Spain.

It has received 2,355 reviews of which 2,128 were positive and 227 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 4.99€ on Steam, but you can find it for 0.52€ on Gamivo.


The Steam community has classified Marlow Briggs and the Mask of Death into these genres:

Media & Screenshots

Get an in-depth look at Marlow Briggs and the Mask of Death through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Win 7
  • Processor: 2ghz dual core CPU
  • Memory: 2 GB RAM
  • Graphics: AMD Radeon HD 4000 Series and up / NVIDIA GeForce 8 Series and up - excluding mobile variants
  • DirectX: Version 9.0c
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

15 hours played
June 2026
Overall: 7/10 Story: The story sucks. Point, blank, period. From the very start it was obvious that the narrative wasn't going to be a major focus, and honestly, I didn't have a problem with that. The real issue, then, is that the game doesn't even attempt to make sense on a surface level. The entire narrative can be summarized in a single sentence: a cartoonishly evil businessman kills you, kidnaps your girlfriend, and an ancient spirit resurrects you so you can embark on a literal God-like rampage to save her. That's seriously the extent of the story, as this game never stops to provide meaningful exposition, develop characters, or establish any stakes beyond "go kill the bad guy." Everything exists purely as a vehicle to move you from one area to the next. Unfortunately, the writing itself doesn't do the experience any favors either. I can absolutely appreciate campy, self-aware humor when it's executed well, but I found the dialogue here to be EXHAUSTING throughout the entire roughly 6.5-hour runtime my playthrough took. The script feels drenched in irony poisoning, repetitive cliches, and plot holes that are never even attempted to be acknowledged. Why does Marlow barely react to being murdered, resurrected, and suddenly granted god-like powers? Why does Marlow immediately have a casual banter relationship with this ancient Mayan spirit (while his girlfriend is currently kidnapped, nonetheless)? How does Heng Long somehow possess an army of literal hundreds of helicopters and massive industrial excavation sites scattered throughout a Central American jungle without attracting any government attention whatsoever? None of these questions are ever remotely addressed. Instead, most of the downtime that could have been used for exposition is spent listening to Marlow and the Mask trade banter that simply isn't clever or funny enough to justify how frequently it occurs. The biggest redeeming quality of the narrative is the cliffhanger ending, which sees Marlow, Eva, and the Mask transported centuries into the past to an active Mayan civilization as European ships loom on the horizon. Ironically though, I found this interesting not because of any emotional investment in the story itself, but because it made me wonder about the gameplay possibilities a sequel could have explored. Gameplay: The gameplay is easily the best aspect of the game. Now, the combat doesn't reinvent the hack-and-slash wheel by any means, but it DOES understand its inspirations and scope, offer a respectable amount of variety for its runtime, and ultimately succeed at being a genuinely fun experience. My personal favorite weapon was the Forsaken Sting because of how quickly you can build massive combos, but I also appreciated how each of the three other weapons unlocked throughout the game brought their own unique flavor and playstyle to combat. Combined with the various magic abilities, there was just enough mechanical variety to keep things engaging from start to finish. Beyond the combat itself, this game's set pieces are surprisingly entertaining despite their obvious low-budget nature. In particular, I had a great time with the helicopter/plane flying segments (which are both essentially just Galaga gameplay) as well as the turret and on-rails shooter sections scattered throughout the campaign. My biggest gripes were the puzzle sections and the platforming, though that's mainly because I've never been particularly big on those mechanics in games in general. I can appreciate that the developers wanted to avoid making the experience feel like one hack-and-slash arena after another, but I personally felt like there was a little too much platforming overall, and that the puzzles disrupted the pacing more than they enhanced it. That said, although those moments definitely began to wear thin on me toward the end of the game, I never felt like any particular gameplay mechanic overstayed its welcome. By the time the credits rolled, I was content with what the experience had delivered. I wasn't blown away, nor was I left wanting significantly more, just adequately fulfilled. World: The world/level design honestly surprised me, and I ended up enjoying this part of the game much more than I initially expected to. There's no denying that it's an exceptionally streamlined and linear experience, with levels that primarily exist to progress the game forward, but it's the setting itself that really won me over. I started off feeling fairly underwhelmed during the first hour or so because of the heavily industrial environments and seemingly uninspired facilities that dominate the opening section. At first, I was worried the entire game would just be full of a variety of generic factory aesthetics, but my opinion did a complete 180 once I saw the overgrown ancient temples, the "Descent into the Maelstrom", and the snowy mountain peaks, all of which gave a surprising amount of visual variety and identity as the setting began leaning harder into its Mesoamerican influences. I also appreciated that the developers chose a Central America inspired setting in general since it's a region that isn't explored nearly enough in gaming. Even with this game's heavy sci-fi elements/exaggerated action-movie presentation, it maintains a distinct geographical and cultural profile that makes it stand out. Visuals: The visuals/graphics are very dated. It's not intolerable by any stretch of the imagination, especially during most of the gameplay where the camera serves a more cinematic purpose than an involved one, but being that this was a budget title back when it launched, the graphics simply haven't aged that well, even compared to other games from 2013. That said though, I was really surprised by how much I ended up appreciating some of the scenery. This game frequently uses wide camera pans and dramatic angles to showcase its sprawling jungle environments, ancient temples, and industrial ruins, and these views often do look surprisingly impressive. The sense of scale created by these areas does a lot of heavy lifting to help sell the over-the-top B-movie action atmosphere. Unfortunately, the illusion starts to fall apart whenever the camera starts to close in. The handful of fully animated cutscenes feel painfully stiff, with awkward facial animations, rigid character movements, and an overall dated presentation. Furthermore, I was pleasantly surprised to see ultrawide resolution support available in the graphics settings, but that excitement was short-lived once I realized the feature wasn't properly optimized. While the image itself wasn't stretched, the UI gets severely cut off, and in certain situations important gameplay prompts were left off screen, making the option more of a liability than a welcome bonus. Music/Sound Design: The music/sound design is nothing to write home about. The OST does its job of matching the gameplay's fast-paced action and constant spectacle well enough, but very little of it ever left me feeling genuinely excited or impressed. For the most part, the music is made up of generic, cliche action tracks that sound exactly like what you'd expect from an early 2010s action game, making most of the OST feel interchangeable and forgettable. Despite this, there are occasional scenes where the soundtrack incorporates heavy tribal percussion/traditional drum rhythms that help tie the audio experience back into the game's setting, and those instrumentals stood out far more while actually enhancing some scenes. Sadly, the sound design is even worse. Weapon impacts, environmental effects, and combat audio all feel serviceable, but the real weak point is the voice acting. The performances are consistently unimpressive, often coming across as corny, forced, and lacking any real emotional weight, and most of the time it's more annoying than entertaining.
12 hours played
March 2026
This game is the closest you'll get to playing the older Greek god of war on PC. (As of writing this review) It is by far the cloniest of clone God of War games; this game does nothing new with the genre, just copies GOW 1 and 2, and still doesn't reach any of their level either in weapons feedback or level aesthetic. It's the definition of mid. Grab it on sale, even though I enjoyed this game for what it is and there is fun to be had here; it's just way too average a GOW clone. It's best a 5, maybe a 6/10. Grab it one time, and you can have around 5-7 hrs' worth of mindless fun.
12 hours played
Feb. 2026
Budget God of War (PS2). Surprisingly good. Nothing amazing, but works and lasts a good amount of time. Story is full of overused tropes, villian is cheesy. Puzzles exist but are mostly about pushing buttons in a set amount of time. Gameplay is very similar to God of War/Dante's Inferno. Average XXX/XXY combos. Magic is rather bad, as all 4 magic spells are area explosions that drain all your energy, so you can only use it once before needing a recharge. Ok weapon variation, but you might want to stick to the default weapon as it has the best damage/range balance. Lots of challanges across the game, but they only give you experience to boost your weapons. It gives you experience so constantly that you usually have enough to max a weapon (2 levels) as soon as you get them. Has a problem with invincibility. The LACK of it. Your dodge is nearly useless as you can get hit while dodging. Your magic spells lock you in place, but you can still get hit. Blocking has a delay and you can't block or dodge mid combo. This makes the entire combat to bumrush the enemy, hit them twice, dodge, and hit again. The hammer makes it easy as it can stunlock enemies. Not very hard, but can get a bit unfair at some points with the precise platforming with locked camera and the large amount of enemies. Had a glitch once where the game got softlocked as a cutscene didn't happen, but reloading an early save made it work. An ok budget game, lasts 8 hours or so. Gets very cheap often and is worth a look.
14 hours played
Jan. 2026
A reminder that games like this were about dumb fun and not an old man pontificating about his feelings every two minutes via drawn out cutscenes.
26 hours played
Sept. 2025
Not a bad game, very similar to God of war series(I'm sure other hack and slashes as well), story is pretty basic, just get revenge. Game play and graphics are nice, I haven't experienced any bugs and the game and combat ran smoothly so easy to chain combos Worth a play through

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Frequently Asked Questions

Marlow Briggs and the Mask of Death is currently priced at 4.99€ on Steam.

No, Marlow Briggs and the Mask of Death is currently not on sale. You can purchase it for 4.99€ on Steam.

Yes, Marlow Briggs and the Mask of Death received 2,128 positive votes out of a total of 2,355 achieving a rating of 8.65.
😎

Marlow Briggs and the Mask of Death was developed by Zootfly and published by 505 Games.

Yes, Marlow Briggs and the Mask of Death is playable and fully supported on Windows.

No, Marlow Briggs and the Mask of Death is not playable on MacOS.

No, Marlow Briggs and the Mask of Death is not playable on Linux.

Marlow Briggs and the Mask of Death is a single-player game.

No, Marlow Briggs and the Mask of Death does not currently offer any DLC.

No, Marlow Briggs and the Mask of Death does not support mods via Steam Workshop.

No, Marlow Briggs and the Mask of Death does not support Steam Remote Play.

Yes, Marlow Briggs and the Mask of Death is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Marlow Briggs and the Mask of Death.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 July 2026 06:13 UTC
SteamSpy data 29 July 2026 03:40 UTC
Steam price 29 July 2026 10:42 UTC
Steam reviews 28 July 2026 05:56 UTC

If you'd like to dive deeper into the details about Marlow Briggs and the Mask of Death, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Marlow Briggs and the Mask of Death
  • SteamCharts - Analysis of Marlow Briggs and the Mask of Death concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Marlow Briggs and the Mask of Death compatibility
Marlow Briggs and the Mask of Death PEGI 16
Rating
8.7
2,128
227
Game modes
Features
Online players
1
Developer
Zootfly
Publisher
505 Games
Release 20 Sep 2013
Platforms
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