ATOMINE on Steam - User reviews, Price & Information

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Atomine is a twin stick procedural shooter rogue-lite set in a virtual world with minimalist design, where the player recounts on the screen the real events of STUXNET, the first weapon ever created in the form of computer virus.

ATOMINE is a action roguelike, bullet hell and top-down shooter game developed and published by Broken Arms Games.
Released on May 04th 2017 is available only on Windows in 8 languages: English, Italian, Russian, French, German, Simplified Chinese, Korean and Japanese.

It has received 355 reviews of which 269 were positive and 86 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 9.99€ on Steam.


The Steam community has classified ATOMINE into these genres:

Media & Screenshots

Get an in-depth look at ATOMINE through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or Higher
  • Processor: Intel Core i7
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GT 730 or AMD Radeon™ equivalent
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
ATOMINE is a fast-paced twin-stick shooter that blends the sleek precision of arcade-style combat with the unpredictability of roguelike progression. Developed and published by Broken Arms Games, it stands out not through an elaborate story but through its conceptual design — an abstract, digital battleground where players embody a self-replicating computer virus infiltrating layers of a virtual defense network. The game’s aesthetic draws heavily from cyberpunk and hacking imagery, transforming data streams, firewalls, and system nodes into visually striking arenas of chaos. Beneath the sharp neon lines and glitch effects, however, lies a deceptively challenging experience that tests reflexes, spatial awareness, and adaptability across procedurally generated stages filled with relentless enemies and shifting upgrades. The premise of ATOMINE is simple yet effective: as an autonomous digital entity inspired by the infamous Stuxnet virus, you’re unleashed into a hostile system to dismantle its defenses one layer at a time. Each run through the network represents a hacking session, and every node cleared brings you closer to system domination. The game wastes no time on cutscenes or exposition — the narrative unfolds almost entirely through aesthetic cues and environmental symbolism. Enemies take the form of system programs and anti-virus constructs, while each level is styled like a corrupted operating environment filled with static distortion and pulsing electronic soundscapes. This design choice reinforces the feeling of inhabiting a digital battlefield where code is both weapon and terrain. The stripped-down storytelling works in the game’s favor, keeping the focus on survival, movement, and progression rather than lore-heavy explanations. At its core, ATOMINE’s gameplay is a refined exercise in precision and control. Using dual-stick mechanics, players move fluidly through confined spaces while firing in any direction, balancing aggressive offense with constant evasion. Each run is procedurally generated, ensuring that level layouts, enemy spawns, and upgrade drops vary with every attempt. The most distinctive system in the game is its modular weapon customization. As you progress, you collect modules that modify your gun’s performance — increasing fire rate, bullet spread, damage, or adding elemental and mechanical effects such as ricochets or energy beams. The modules stack in complex ways, allowing for experimental builds that can drastically change how you approach combat. This freedom of customization is one of ATOMINE’s major strengths, offering a sense of strategic experimentation rarely seen in the genre. Every new configuration feels like fine-tuning a digital weapon built from code, adapting to the escalating demands of the system’s defenses. The visual presentation complements the gameplay’s precision beautifully. ATOMINE’s minimalist wireframe aesthetic evokes the sensation of navigating a living circuit board, with levels rendered in glowing vectors and dynamic color palettes. Enemies shimmer into existence with a burst of static, and particle effects explode into bright, fragmented patterns when you destroy them. The clean geometry and abstract landscapes not only create a distinct mood but also serve a functional purpose — clarity in chaos. Despite the density of projectiles and enemies on screen, the visual style ensures that movement and positioning remain readable. The soundtrack underscores the experience with pulsing electronic beats and ambient distortion, perfectly matching the rhythm of the action. While the sound design adds immersion, its intensity can be overwhelming at times due to limited volume control, a flaw that some players have noted. Nonetheless, the audiovisual synergy captures the frenetic energy of hacking through hostile systems, wrapping every encounter in a layer of electric tension. Where ATOMINE falters slightly is in its sense of progression and variety. While the procedural generation keeps runs unpredictable, the environments and enemy designs eventually begin to blend together. The visual theming, though consistent, doesn’t evolve much across the campaign, and players who spend extended time with the game may find themselves craving more distinctive zones or bosses. The combat loop, while tight, relies heavily on small variations in module combinations to maintain freshness. There is also a degree of opacity in how some systems work — weapon stats and item effects are conveyed through minimalist icons rather than clear explanations, forcing players to learn through experimentation. For some, this discovery-driven design adds depth; for others, it can lead to confusion and frustration, especially during tense moments where indecision can result in death. Even the interface itself can be punishing — it’s possible to take damage while navigating upgrade menus mid-combat, which reinforces the game’s relentless pace but can feel unfair in execution. Boss fights form the highlights of ATOMINE’s challenge, pushing players to apply everything they’ve learned about movement, timing, and weapon control. Each boss behaves like a specialized anti-virus construct, attacking with unique bullet patterns and environmental hazards. These encounters are chaotic and demanding, often filling the screen with projectiles and forcing players into split-second decisions. While thrilling, the difficulty spikes can feel abrupt, and the lack of clear telegraphing sometimes makes certain attacks hard to anticipate. Despite these flaws, the adrenaline rush of surviving a boss encounter and advancing to the next layer of the system remains immensely satisfying. The game rewards adaptability and persistence, encouraging repeated runs not just to unlock new modules but to refine your own mastery of the mechanics. In terms of performance and technical execution, ATOMINE runs smoothly for the most part, though minor frame rate dips can occur during heavy particle effects or when multiple enemies swarm the player. The controls are responsive and tight, making even the most frantic battles feel manageable. The roguelike progression system is well-implemented, allowing for gradual improvement across multiple sessions, but the balance between risk and reward can feel skewed at times — certain module drops are essential to surviving later levels, and unlucky runs can end prematurely through no fault of the player. Still, the compact design ensures that failure never feels punishing for long; a new attempt is always just a moment away. Ultimately, ATOMINE succeeds as an engaging, skill-based shooter that thrives on momentum and precision. Its thematic focus on digital warfare gives it a distinct personality within the roguelike genre, and its blend of fluid combat, procedural design, and modular customization provides a satisfying gameplay loop. While it suffers from repetition and occasional rough edges, it remains a polished and challenging experience that rewards mastery over time. For players who appreciate minimalist aesthetics, fast reflexes, and experimentation-driven gameplay, ATOMINE offers a sleek and stylish descent into a world of data corruption and algorithmic warfare. It’s a game that doesn’t reinvent the twin-stick shooter, but it sharpens it to a fine, electric edge — a pulse of cybernetic adrenaline rendered in glowing lines of pure code. Rating: 7/10
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Feb. 2025
Explore random generated levels and unlock new upgrades. Obliterate enemies to dust. Controls are good and game is playable.
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Jan. 2025
ATOMINE Has a total of 6 trading cards.
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Frequently Asked Questions

ATOMINE is currently priced at 9.99€ on Steam.

ATOMINE is currently not on sale. You can purchase it for 9.99€ on Steam.

ATOMINE received 269 positive votes out of a total of 355 achieving a rating of 7.14.
😊

ATOMINE was developed and published by Broken Arms Games.

ATOMINE is playable and fully supported on Windows.

ATOMINE is not playable on MacOS.

ATOMINE is not playable on Linux.

ATOMINE is a single-player game.

ATOMINE does not currently offer any DLC.

ATOMINE does not support mods via Steam Workshop.

ATOMINE does not support Steam Remote Play.

ATOMINE is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for ATOMINE.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 October 2025 23:09
SteamSpy data 18 October 2025 18:48
Steam price 28 October 2025 20:44
Steam reviews 27 October 2025 06:06

If you'd like to dive deeper into the details about ATOMINE, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about ATOMINE
  • SteamCharts - Analysis of ATOMINE concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck ATOMINE compatibility
ATOMINE
Rating
7.1
269
86
Game modes
Features
Online players
0
Developer
Broken Arms Games
Publisher
Broken Arms Games
Release 04 May 2017
Platforms