Azure Striker Gunvolt 2 on Steam - User reviews, Price & Information

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The ultra-refined 2D side-scrolling action you remember from "Azure Striker Gunvolt" is recharged and better than ever! In Gunvolt 2, series anti-hero Copen joins the fray as a playable character! Copy abilities from defeated boss characters and use them as your own!

Azure Striker Gunvolt 2 is a action, indie and platformer game developed and published by INTI CREATES CO. and LTD..
Released on June 21st 2020 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Traditional Chinese, Korean, Japanese and Simplified Chinese.

It has received 552 reviews of which 515 were positive and 37 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Azure Striker Gunvolt 2 into these genres:

Media & Screenshots

Get an in-depth look at Azure Striker Gunvolt 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 8.1, 10
  • Processor: 2Ghz or faster processor
  • Memory: 8 GB RAM
  • Graphics: 1GB VRAM (NVIDIA GeForce)
  • DirectX: Version 9.0c
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
Azure Striker Gunvolt 2 is a fast-paced, electrically charged 2D action-platformer that builds upon the foundation of its predecessor while refining its mechanics and presentation to near perfection. Developed and published by INTI CREATES, the studio renowned for its expertise in side-scrolling action games, it represents the best qualities of classic Japanese game design—tight controls, layered combat systems, expressive visuals, and a distinct sense of style. The sequel expands the world and gameplay of the original by offering two distinct protagonists, each with their own playstyles, narrative perspectives, and thematic arcs. Rather than simply being an iteration, Gunvolt 2 feels like a parallel evolution, one that sharpens the identity of the series and celebrates both precision and flair in equal measure. The story continues the saga of Gunvolt, an adept warrior who wields the power of lightning, as he faces new threats in a world struggling with the aftermath of psychic wars and technological upheaval. His nemesis-turned-ally, Copen, joins as a fully playable character, providing a stark contrast in both personality and gameplay. While Gunvolt fights with elegance and finesse—tagging enemies with his gun before detonating them with bursts of electric energy—Copen fights with aggression and mobility, dashing into enemies to mark them and then unleashing a flurry of homing attacks. The inclusion of two protagonists gives the game a natural duality: Gunvolt’s playstyle emphasizes control, positioning, and resource management, while Copen rewards timing, precision, and risk-taking. Each character’s campaign offers a unique perspective on the overarching narrative, with overlapping encounters and personal motivations that give the story a more rounded emotional depth. The narrative itself remains pulpy and melodramatic in the best way, full of anime energy and earnest dialogue that complements the larger-than-life tone of the game. What makes Azure Striker Gunvolt 2 stand out among modern action games is the precision of its design. The controls are sharp and responsive, giving players a sense of flow and rhythm once they master each character’s mechanics. The levels are crafted to test that mastery, mixing linear speed segments with pockets of exploration, hidden collectibles, and optional challenges that reward both curiosity and execution. Each stage introduces new hazards, enemy types, and mechanics at a pace that keeps the experience fresh, culminating in elaborate boss encounters that test reflexes and strategic thinking. Bosses are the true stars of the game—each one is an extravagant display of pattern recognition and mechanical spectacle, demanding adaptability as players learn to dodge projectiles, counter attacks, and exploit weaknesses. The ranking system encourages replayability by rewarding clean, efficient play, motivating players to perfect their runs and chase the coveted S-rank scores. The addition of side missions and optional challenges further expands the game’s longevity, making it a rewarding experience for both casual players and dedicated completionists. From a presentation standpoint, Gunvolt 2 is a masterclass in retro-modern design. The pixel art is rich and expressive, combining classic sprite aesthetics with modern effects such as dynamic lighting, smooth animation, and explosive particle work. The environments are varied and visually engaging, ranging from industrial complexes and neon-lit cities to crumbling ruins and high-tech laboratories, each pulsing with the game’s signature electric energy. Every transformation, attack, and explosion feels deliberate and impactful, reflecting the precision of INTI CREATES’ craftsmanship. The soundtrack complements this energy perfectly, blending fast-paced electronic tracks with melodic flourishes that heighten the sense of urgency and emotion. Each boss encounter is accompanied by a powerful theme that enhances the drama, while quieter interludes give the game moments of reflection amidst the chaos. The optional Japanese voice acting adds authenticity and character to the dialogue, even if the frequent chatter during missions can sometimes distract from the action. The game’s structure embraces replayability through its dual campaigns and branching challenges. Playing through Gunvolt’s route offers a sense of continuity from the first game, focusing on fluid traversal and chaining attacks, while Copen’s campaign feels like a mechanical counterpoint that redefines the rules of engagement. His dash-centric style gives battles a more aggressive rhythm, and his ability to copy enemy abilities introduces a layer of experimentation reminiscent of the Mega Man series. Each character’s toolkit is balanced and satisfying, allowing players to approach the same environments in completely different ways. The learning curve is steep but fair, and as players begin to internalize movement patterns and attack timing, the game opens up into a seamless, exhilarating experience. For those who thrive on mechanical mastery and score optimization, Gunvolt 2 delivers in spades, while still remaining accessible enough for newcomers to enjoy. Although the game’s foundation is solid, its ambitions are conservative. Azure Striker Gunvolt 2 doesn’t radically reinvent its formula—it builds upon it. Some levels echo the structure of the first game, and the sequel’s emphasis on refinement over innovation may leave players wishing for more daring evolution. The abundance of dialogue and story sequences can also disrupt the pacing for those eager to jump straight into the action. Yet, these minor drawbacks are overshadowed by the sheer polish and confidence of the design. Every encounter feels intentional, every mechanic tightly integrated, and every victory satisfying. The brevity of individual stages, combined with the depth of scoring systems and replay challenges, makes the game ideal for both short bursts of play and marathon sessions. In the end, Azure Striker Gunvolt 2 stands as a vibrant showcase of what makes 2D action games timeless. It carries forward the spirit of the classic side-scroller while infusing it with modern fluidity and artistic ambition. The combination of slick mechanics, dual protagonists, and strong aesthetic design results in an experience that is as stylish as it is satisfying. INTI CREATES proves once again that precision, passion, and attention to detail can elevate even a simple premise into something special. Whether you’re drawn to the kinetic rhythm of Gunvolt’s electrical artistry or the relentless aggression of Copen’s acrobatics, the game delivers a sense of mastery that few modern action titles can match. It is a refined, confident sequel—one that doesn’t need to reinvent itself to remind players how exhilarating the art of 2D action can be. Rating: 9/10
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April 2025
a much sturdier game than gunvolt 1. features actual level design, and a whole second campaign. Gunvolt's gameplay doesn't change but honestly the actual level design more than makes up for it, it feels free from Gunvolt 1's weird idea of kind of being a Megaman Zero game but not really. also a better PC port, including a better resolution and asset scaling, even though the game crashed once for me on the final boss and I had to redo that whole segment. infuriating but not worth dumpstering the game for.
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Feb. 2025
The masterpiece of the Gunvolt series gunvolt 2 is great at everything a 2D megaman-like platformer: the gameplay flows smoothly both as GV and copen, the stages are memorable, bosses have personality and their gimmicks are mostly fun to tackle and replay. in classic inti-creates fashion the game wants you to be moving at top speed thru the levels demolishing the oposition to get a high ranking, thankfully the ranking system is really well balanced this time around and you dont need to be a mechanical god to get S+ on every level; which ties in to the amazing replayability of the title, it MAKES YOU WANT TO KEEP PLAYING IT to complete challenges and get better at it, this is thanks to the fast paced gameplay and the positive feedback the player gets from: a) defeating multiple enemies at once as GV b) getting insane air chain combos as copen the only rough spot i can think of for casual players is the kudos mechanic: for JOULE or LOLA to start singing you must hit 1000 kudos by defeating enemies and building combos, this is the most hype part of the gameplay loop and where skill expression is, however this requires you to not get hit a certain amount of times (unless on gutless mode) and dont get checkpoints as those bank all your kudos into score which can be really hard to do if you arent an absolute pro so you may not hear them sing for long on the first playthrough and it can feel a bit unrewarding to conclude: Get this game and have a blast, give it a shot even if you havent played 1, the story is not hard to follow and its self contained enough youll be able to understand when they do callbacks to the previous game by context clues alone (plus, in the steam version you can fight the bosses from 1 in the extras tab of the main menu, it was DLC on 3DS but here it comes included)
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Dec. 2024
[I]Gunvolt 2 is a surprisingly excellent sequel to the original game, which had tons of amazing ideas held back by a lack of experience. The dev team has taken a lot of feedback to heart, and refined the systems of the GV series quite strongly here while adding a ton of fantastic ideas. If you've never played Gunvolt , the games are shooter-sidescrollers in the style of a certain Blue Bomber. Rather than mowing down dozens of enemies in a single blast while fighting tooth and nail to the stage boss, GV focuses much more on score attack gameplay. The basic gameplay hoom is that Gunvolts... well, gun, shoots low damage needles. These needles then allow GV to lock on and blast enemies with powerful chain lightning from a barrier called the Flashfield. The core gameplay of Gunvolt is tagging enemies and then manuvering into position before charging them full of sparks. It's simple, but nuanced enough to remain fun for an entire playthrough. The more interesting quirks to GV is its score system- kudos. Every time you hit an enemy, whether through sticking them with a needle or zapping them, you generate kudos. Kudos are lost after being hit three times, and are banked at checkpoints and after using special super moves. The real aim of the game is to get an S+ Score on every stage by carefully banking kudos at the right time... because surviving to the end of the stage poses no real challenge. You see, Gunvolt 2 , while harder than the first, is still incredibly easy. Gunvolt will autododge attacks if you're not using Flashfield, and there are tons of ways to earn back health if you're hit. While this may sound like a bad design principle, the reality is that I really appreciate this idea. The average player will have no real issue with Gunvolt 2 , while the score attackers will find plenty of nuanced decisions to make as they improve their runs. When do you bank kudos? Do you go for a super move to try and maximize points? Do you take a checkpoint to save the progress of your run, or skip it to try and generate more points? It's a fairly unique scoring system, and the requirements for reaching S+ are fair but still challenging. The real winner of Gunvolt 2 is the introduction of Copen as a playable character. Where Gunvolt is a firmly "boots on the ground" kind of style, Copen takes to the air with hovering and air dashing. Copen tags opponents by air dashing into them, and uses a series of unique subweapons to provide coverage as he flies around. He heavily reworks the gameplay into this totally unique blend of aerial dogfighting and long-range boosting. I hate to say it, but while Gunvolt's gameplay is fun and nuanced, Copen's gameplay is downright amazing and is easily the highlight. Inti Creates realized this and spun Copen's gameplay off into its own subseries called Luminous Avenger , of which the first game might be the best in the franchise. The only real bad part of Gunvolt 2 is the boss design. Bosses are absolute run killers even on survival playthroughs thanks to complex patterns that demand memorization. Very little in the way of tells or telegraphing, but with predictable movements otherwise. I love their designs and the actual patterns are superb and full of character, but you can't really react to them on a first playthrough. It definitely feels cheap, and much of the challenge is removed once you memorize their patterns, making them somewhat of a let down. Still, Gunvolt 2 is a platform shooter worth your time. Great presentation, two inspired gameplay styles, and a healthy amount of content makes this game an easy recommend for just about anyone. This game marks the turning point for Inti Creates, where they started to produce games that were more than just transparent CAPCOM ripoffs. They produced stuff that sparked blue. Or airdashed red, if you prefer.
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Nov. 2024
The Azure Striker Gunvolt series reached its peak with Azure Striker Gunvolt 2. It is just the perfect indie platformer. While the main story doesn't overstay its welcome the real appeal of this game is going back and completing the challenges and getting better at the 2 playable characters to get the secret epilogue at the end. Overall Azure Striker Gunvolt 2 is what other sequels wish they could be. 11/10
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Frequently Asked Questions

Azure Striker Gunvolt 2 is currently priced at 19.99€ on Steam.

Azure Striker Gunvolt 2 is currently not on sale. You can purchase it for 19.99€ on Steam.

Azure Striker Gunvolt 2 received 515 positive votes out of a total of 552 achieving a rating of 8.68.
😎

Azure Striker Gunvolt 2 was developed and published by INTI CREATES CO. and LTD..

Azure Striker Gunvolt 2 is playable and fully supported on Windows.

Azure Striker Gunvolt 2 is not playable on MacOS.

Azure Striker Gunvolt 2 is not playable on Linux.

Azure Striker Gunvolt 2 is a single-player game.

Azure Striker Gunvolt 2 does not currently offer any DLC.

Azure Striker Gunvolt 2 does not support mods via Steam Workshop.

Azure Striker Gunvolt 2 does not support Steam Remote Play.

Azure Striker Gunvolt 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Azure Striker Gunvolt 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 October 2025 14:25
SteamSpy data 20 October 2025 03:57
Steam price 28 October 2025 20:28
Steam reviews 26 October 2025 09:46

If you'd like to dive deeper into the details about Azure Striker Gunvolt 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Azure Striker Gunvolt 2
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Azure Striker Gunvolt 2 compatibility
Azure Striker Gunvolt 2
Rating
8.7
515
37
Game modes
Features
Online players
2
Developer
INTI CREATES CO., LTD.
Publisher
INTI CREATES CO., LTD.
Release 21 Jun 2020
Platforms