Azure Striker Gunvolt 2 on Steam - User reviews, Price & Information

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The ultra-refined 2D side-scrolling action you remember from "Azure Striker Gunvolt" is recharged and better than ever! In Gunvolt 2, series anti-hero Copen joins the fray as a playable character! Copy abilities from defeated boss characters and use them as your own!

Azure Striker Gunvolt 2 is a action, indie and platformer game developed and published by INTI CREATES CO. and LTD..
Released on June 21st 2020 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Traditional Chinese, Korean, Japanese and Simplified Chinese.

It has received 552 reviews of which 515 were positive and 37 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 6.99€ on Steam with a 65% discount.


The Steam community has classified Azure Striker Gunvolt 2 into these genres:

Media & Screenshots

Get an in-depth look at Azure Striker Gunvolt 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 8.1, 10
  • Processor: 2Ghz or faster processor
  • Memory: 8 GB RAM
  • Graphics: 1GB VRAM (NVIDIA GeForce)
  • DirectX: Version 9.0c
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
The game has a nice gameplay, however the dialogs in middle of the battles is the most anoyying thing that could make to this game. In megamanx series they used to put conversations before the combats but here is a mess and you dont know if to pay attention of whats being said in the middle of the combat or make your best to finish it.
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Jan. 2026
This game is one of the best 2D platform games I have played on my life, I can safely give the score of 10/10. The graphics, soundtrack, level design, game duration and difficulty (if you play without prevasion) are all perfect, without any doubt the best Gunvolt game Inti Creates have made. (I played and completed this game on the Gunvolt Trilogy version so that is the reason of the low playtime)
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Dec. 2025
Azure Gunvolt 2 is more Azure Gunvolt. It looks good, sounds good, and this time plays good too. This game includes more levels and a second playable character with a full campaign. It is still plagued by some faults that existed in the first game, but they are not as severe here. It is the same run-and-gun Mega Man style gameplay, but with much better level design. Narratively speaking, it assumes you have played the first game. If you care about the story, you will unfortunately need to play that to get the full experience, though the story itself is nothing special. Story This game follows the same narrative structure as the first. You have an introduction with cutscenes, after which you can freely choose which boss level to do in any order. There are no cutscenes in between, so the story is easily ignorable. You have optional scenes you can view at the level select with your companion, which are also easily skippable. The scenes are charming at best. Finally, there is a big story segment at the end. Additional story is told through mid-level dialogue, which is just as bad as in the first game. This time, you cannot accidentally miss it, which is an improvement. However, boss battle monologues are the worst part. Each time, you must sit and dodge just to read what they are saying, and it is not always trivial information either. To get the final "true" endings, you must play the final level two times per character, which is a little annoying. There is no indication in-game that you must do this, other than the lacklustre default ending. Both stories from Copen and Gunvolt feel quite threadbare. You do not learn much about either of them or their supporting cast. Bosses are not particularly well developed either beyond their single monologue. Some reappear slightly more often, but most meander and do not meaningfully contribute to the story. You also learn very little about the antagonists. The main antagonist of this game was a minor boss in the previous title, which is an interesting throwback but ultimately inconsequential. The most enjoyable part of the story was the side interactions between Copen and Gunvolt's supporting cast. These are viewed awkwardly during level select, where you roll the RNG in the hopes of getting a non-repeat scene. It is clunky. There is also a secret epilogue if you complete enough objectives. It is not really worth the effort to see. Gameplay You can play as Gunvolt and Copen, each with distinct styles of play. General gameplay still revolves around high scores and is otherwise quite easy due to pre-evasion. Pre-evasion being on by default is a poor choice, as it feels like easy mode is enabled automatically. If you want any semblance of challenge, I recommend turning it off. Gunvolt Gunvolt plays exactly the same as before, and it is just as good here as it was in the first game. You tag enemies, zap them, and win. High scores focus on zapping many enemies at once, getting simultaneous kills, and avoiding damage. In contrast to the first game, Gunvolt’s levels are much less gimmicky with respect to his electricity. The most interesting twist is the water level, where using electricity drains all your EP if you are submerged. Otherwise, the levels are fairly generic, such as an ice stage. Copen Copen is dramatically more agile than Gunvolt. His core mechanic revolves around his "bullets", which he uses to dash. If he collides with an enemy mid-dash, he gains Gunvolt’s auto lock-on, and firing his gun will hit that enemy from anywhere on the screen. Getting high scores with Copen mainly involves staying airborne, as that maintains the combo. Colliding with an enemy refreshes the used dash charge, encouraging you to dash into enemies consecutively. You dash extremely fast and far, making him a blast to play. Copen’s levels lack strong gimmicks or themes based around his moveset. This is not necessarily a bad thing, but it is noticeable when compared to Gunvolt. Most levels are reused between Gunvolt and Copen across both campaigns, with subtle differences. Each character has four unique levels out of eight or nine total. I suspect this reuse hampered the creativity of some stages. Equipment System Gunvolt’s equipment system remains mostly the same as in the first game. He can equip modifications to his gun, his EP, two eye accessories, and more. Copen, on the other hand, uses a "memory" system. You can equip anything as long as you have enough memory slots, with each item consuming a significant amount. Some items are generic, such as damage reduction, while others grant movement abilities like double jump or air dash. Copen’s options feel more generic overall compared to Gunvolt’s. Quests Quests are moderately improved. You no longer need to manually accept three every time you return to the level select, which is a massive quality-of-life improvement. However, they are still very monotonous. A quest such as "Complete stage under 11 minutes" unlocks "Complete stage under 8 minutes", forcing you to replay levels even if your best time already meets all criteria. This is quite annoying. Some quests are unique to specific levels, but they are not particularly interesting. They reward materials used to craft gear for each character. Crafting After each level, you are given random materials. All of their sprites look very similar, making it difficult to tell materials apart. Beyond that, the RNG-based system means that if you want to craft something specific, you have no idea how to obtain the required materials. Are they tied to certain levels? Are some more likely to drop in specific stages? The game never explains this. The system is frustrating and actively interferes with engaging in the entire equipment system. This was also an issue in Gunvolt 1. Level Design and Bosses Level design is vastly improved over the first game. In Gunvolt 1, many enemies fell from the ceiling directly onto you or fired from off-screen, resulting in unavoidable hits. This happens far less here. Cheap hits are much rarer, making S+ ranks feel more attainable. However, cheap hits still exist, primarily in boss fights. Some bosses have poorly telegraphed moves, particularly when they suddenly jump or move across the arena in unpredictable ways. Many boss ultimate attacks function more like puzzles that must be learned rather than tests of pure reaction. This leans heavily into memorisation for high scores, which is not appealing to me. Gunvolt, and to some extent Copen, still suffers from poor visual clarity when using EP moves, leading to additional hits. These issues discourage me from learning levels deeply enough to pursue S+ ranks. The combo requirements are too strict given how often you can take unavoidable or barely visible hits. On that note, S ranks are much easier to obtain than before. It feels far better than constantly earning B ranks, but it also feels overtuned. I frequently achieved S ranks on my first attempt. Despite performing very well, I often failed to reach S+. The gap between S and S+ feels massive. The ranking system would benefit from interim ranks, such as "SS" or "SSS", to provide a clearer sense of progression toward S+. Once again, vocal tracks are tied to achieving a 1000+ combo, which is frustrating. You want to trigger them, but reaching the threshold is difficult, and maintaining it is often brief. This significantly undermines a large portion of the soundtrack. Conclusion I highly recommend this over the first game. The levels are fun, and the new playstyle brought by Copen makes the experience feel fresh. The story is... present. It is plagued by many of the same issues as the first game, but overall this feels like what the original should have been.
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Oct. 2025
Azure Striker Gunvolt 2 is a fast-paced, electrically charged 2D action-platformer that builds upon the foundation of its predecessor while refining its mechanics and presentation to near perfection. Developed and published by INTI CREATES, the studio renowned for its expertise in side-scrolling action games, it represents the best qualities of classic Japanese game design—tight controls, layered combat systems, expressive visuals, and a distinct sense of style. The sequel expands the world and gameplay of the original by offering two distinct protagonists, each with their own playstyles, narrative perspectives, and thematic arcs. Rather than simply being an iteration, Gunvolt 2 feels like a parallel evolution, one that sharpens the identity of the series and celebrates both precision and flair in equal measure. The story continues the saga of Gunvolt, an adept warrior who wields the power of lightning, as he faces new threats in a world struggling with the aftermath of psychic wars and technological upheaval. His nemesis-turned-ally, Copen, joins as a fully playable character, providing a stark contrast in both personality and gameplay. While Gunvolt fights with elegance and finesse—tagging enemies with his gun before detonating them with bursts of electric energy—Copen fights with aggression and mobility, dashing into enemies to mark them and then unleashing a flurry of homing attacks. The inclusion of two protagonists gives the game a natural duality: Gunvolt’s playstyle emphasizes control, positioning, and resource management, while Copen rewards timing, precision, and risk-taking. Each character’s campaign offers a unique perspective on the overarching narrative, with overlapping encounters and personal motivations that give the story a more rounded emotional depth. The narrative itself remains pulpy and melodramatic in the best way, full of anime energy and earnest dialogue that complements the larger-than-life tone of the game. What makes Azure Striker Gunvolt 2 stand out among modern action games is the precision of its design. The controls are sharp and responsive, giving players a sense of flow and rhythm once they master each character’s mechanics. The levels are crafted to test that mastery, mixing linear speed segments with pockets of exploration, hidden collectibles, and optional challenges that reward both curiosity and execution. Each stage introduces new hazards, enemy types, and mechanics at a pace that keeps the experience fresh, culminating in elaborate boss encounters that test reflexes and strategic thinking. Bosses are the true stars of the game—each one is an extravagant display of pattern recognition and mechanical spectacle, demanding adaptability as players learn to dodge projectiles, counter attacks, and exploit weaknesses. The ranking system encourages replayability by rewarding clean, efficient play, motivating players to perfect their runs and chase the coveted S-rank scores. The addition of side missions and optional challenges further expands the game’s longevity, making it a rewarding experience for both casual players and dedicated completionists. From a presentation standpoint, Gunvolt 2 is a masterclass in retro-modern design. The pixel art is rich and expressive, combining classic sprite aesthetics with modern effects such as dynamic lighting, smooth animation, and explosive particle work. The environments are varied and visually engaging, ranging from industrial complexes and neon-lit cities to crumbling ruins and high-tech laboratories, each pulsing with the game’s signature electric energy. Every transformation, attack, and explosion feels deliberate and impactful, reflecting the precision of INTI CREATES’ craftsmanship. The soundtrack complements this energy perfectly, blending fast-paced electronic tracks with melodic flourishes that heighten the sense of urgency and emotion. Each boss encounter is accompanied by a powerful theme that enhances the drama, while quieter interludes give the game moments of reflection amidst the chaos. The optional Japanese voice acting adds authenticity and character to the dialogue, even if the frequent chatter during missions can sometimes distract from the action. The game’s structure embraces replayability through its dual campaigns and branching challenges. Playing through Gunvolt’s route offers a sense of continuity from the first game, focusing on fluid traversal and chaining attacks, while Copen’s campaign feels like a mechanical counterpoint that redefines the rules of engagement. His dash-centric style gives battles a more aggressive rhythm, and his ability to copy enemy abilities introduces a layer of experimentation reminiscent of the Mega Man series. Each character’s toolkit is balanced and satisfying, allowing players to approach the same environments in completely different ways. The learning curve is steep but fair, and as players begin to internalize movement patterns and attack timing, the game opens up into a seamless, exhilarating experience. For those who thrive on mechanical mastery and score optimization, Gunvolt 2 delivers in spades, while still remaining accessible enough for newcomers to enjoy. Although the game’s foundation is solid, its ambitions are conservative. Azure Striker Gunvolt 2 doesn’t radically reinvent its formula—it builds upon it. Some levels echo the structure of the first game, and the sequel’s emphasis on refinement over innovation may leave players wishing for more daring evolution. The abundance of dialogue and story sequences can also disrupt the pacing for those eager to jump straight into the action. Yet, these minor drawbacks are overshadowed by the sheer polish and confidence of the design. Every encounter feels intentional, every mechanic tightly integrated, and every victory satisfying. The brevity of individual stages, combined with the depth of scoring systems and replay challenges, makes the game ideal for both short bursts of play and marathon sessions. In the end, Azure Striker Gunvolt 2 stands as a vibrant showcase of what makes 2D action games timeless. It carries forward the spirit of the classic side-scroller while infusing it with modern fluidity and artistic ambition. The combination of slick mechanics, dual protagonists, and strong aesthetic design results in an experience that is as stylish as it is satisfying. INTI CREATES proves once again that precision, passion, and attention to detail can elevate even a simple premise into something special. Whether you’re drawn to the kinetic rhythm of Gunvolt’s electrical artistry or the relentless aggression of Copen’s acrobatics, the game delivers a sense of mastery that few modern action titles can match. It is a refined, confident sequel—one that doesn’t need to reinvent itself to remind players how exhilarating the art of 2D action can be. Rating: 9/10
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April 2025
a much sturdier game than gunvolt 1. features actual level design, and a whole second campaign. Gunvolt's gameplay doesn't change but honestly the actual level design more than makes up for it, it feels free from Gunvolt 1's weird idea of kind of being a Megaman Zero game but not really. also a better PC port, including a better resolution and asset scaling, even though the game crashed once for me on the final boss and I had to redo that whole segment. infuriating but not worth dumpstering the game for.
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Frequently Asked Questions

Azure Striker Gunvolt 2 is currently priced at 6.99€ on Steam.

Azure Striker Gunvolt 2 is currently available at a 65% discount. You can purchase it for 6.99€ on Steam.

Azure Striker Gunvolt 2 received 515 positive votes out of a total of 552 achieving a rating of 8.68.
😎

Azure Striker Gunvolt 2 was developed and published by INTI CREATES CO. and LTD..

Azure Striker Gunvolt 2 is playable and fully supported on Windows.

Azure Striker Gunvolt 2 is not playable on MacOS.

Azure Striker Gunvolt 2 is not playable on Linux.

Azure Striker Gunvolt 2 is a single-player game.

Azure Striker Gunvolt 2 does not currently offer any DLC.

Azure Striker Gunvolt 2 does not support mods via Steam Workshop.

Azure Striker Gunvolt 2 does not support Steam Remote Play.

Azure Striker Gunvolt 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Azure Striker Gunvolt 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 March 2026 14:21
SteamSpy data 10 March 2026 09:01
Steam price 15 March 2026 04:27
Steam reviews 12 March 2026 23:56

If you'd like to dive deeper into the details about Azure Striker Gunvolt 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Azure Striker Gunvolt 2
  • SteamCharts - Analysis of Azure Striker Gunvolt 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Azure Striker Gunvolt 2 compatibility
Azure Striker Gunvolt 2
Rating
8.7
515
37
Game modes
Features
Online players
2
Developer
INTI CREATES CO., LTD.
Publisher
INTI CREATES CO., LTD.
Release 21 Jun 2020
Platforms