I am giving this game a thumbs up, HOWEVER, I am still going to go over some issues this game has as they are important to go over. And I want to go over them in detail because I want to make sure that if a developer were to come across this review that my feedback can be as helpful as possible, because I believe in this game. But yes, for now, I am still pretty happy with how this game is turning out, and I truly honestly think the future is bright for this series moving forward. The animation and 3D designs are just about as charming as the original Humungous Entertainment games. And I think a lot of the new flair they gave to a lot of characters when selecting them on the bench, seeing them complete a home run, things like that, are really cool to see. I just really like the art direction in general, even if there are a decent amount of technical quirks that do come up with out the models and animations were implemented. And the gameplay, at least to it's core, remains pretty much in tact with upgrades here and there that help makes this game fit in to the modern day. State of the game at Launch: Now, with that all being said, there are issues to go over. I think the thing that'll be the biggest sticking point for most players right now is that this game feels like it's not fully finished. There's the obvious part of them announcing online multiplayer will not be included at launch, and they announced this only a few days before launch. Then of course there are a few glaring glitches that pop up every once in a while when playing. Some batters have glitched animation transitions, and there's some batters that have glitched swings, things like that. These things just indicate to me that this game really should've stayed in the oven a bit longer. It's really close to feeling final, but just didn't have time to get those finishing touches. GAMEPLAY: The core gameplay is an interesting part. For me, at least, the core of it I'm pretty okay with. It's still Backyard Baseball after all. And I think the added features to the gameplay like stamina, sprinting, diving, etc, are all perfectly valid things to add to the core gameplay in my opinion. There are a few things that I think weren't super well or fully thought out. Batting: The BIGGEST issue I think is how easy it is to hit the ball. With the pitch indicator, it's way too easy to aim your cursor and hit home runs with literally any batter, even the weakest power hitters. And then, on the flip side, this game does include a toggle to turn off this indicator, but that causes the exact opposite problem in not having the slightest clue on where to swing in the strikezone (especually for right and left hook pitches, YIKES those are impossible without indicators). The 3D baseball as it's being pitched alone doesn't indicate well enough at all where to swing, just due to lacking depth perception and all. The original game, it's important to remember that it had 3 different options for pitch indicators. It offered the two we already talked about, but the main option I believe most players are used to, including myself, is just the swing spot indicator. I'm not saying this new game as to do it exactly this way, but I think the main reason this option worked as well as it did is that it helped give the player a general idea of where the pitch was going to land, but not just say outright where in the circle swing spot indicator the pitch will be. While this solution has it's problems in the original game, the point of it was to not make it super easy to land perfect hits while batting. There NEEDS to be something for this new game that serves this same purpose. It probably shouldn't be exactly how it was in the originals, but it needs something. Because right now, it's way too easy to hit good swings, which I'm sure would in turn make pitching feel very frustrating if you were to pitch against human players, knowing that no matter how you pitch, they can easily hit perfect swings. Fielding: I know fielding is a common issue for people. I do think that some of that just comes down to the fielding mechanics having changed a lot since the original games that it's throwing off a lot of returning players on how to control it. I've been trying to adapt to the new method of control that I think is more optimal, which is using my movement keys (WASD) as much as I can to manually control a selected fielder. That has given me the most amount of reliable control so far I think. That being said, I do agree that, especially without using movement keys, fielding feels very clunky. I guess in my experience so far that I have the most problems with is not really being able to tell which fielder I have selected quickly enough. I often end up trying to get a fielder to a ball way in the outfield for example, not realizing that I was controlling a fielder I didn't intend to and forced them to run the wrong way. This is something I could probably still get used to with time, but probably worth noting that it's awkward to see who you are actively controlling. I also think that fielding in general can feel quite slow. As mentioned while talking about batting, it's already really easy to get really good hits (which I think is the main issue in regards to this), but also I think additionally, trying to get the ball back in the infield can feel really slow, and might be making it too easy to score runs. Not sure if a slight buff to throw speed from fielders in general is in order maybe? I do think the ease of batting is probably worth addressing first before jumping to conclusions here, but I think it's something to keep an eye on. PRICE: This is a bit of an elephant in the room, so I guess I should probably mention this. But yeah, the price is pretty steep right now ($40 USD at launch). Especially considering that yes, this game does feel like it's not fully finished yet. I do think that people are rightfully pretty concerned about why this game launched at this price, while also not launching as a fully complete product. Maybe this is just a ModernGaming™ moment, sadly this is not an uncommon thing to see today with games releasing this way. I guess for me I still think it's worth it to invest in a product I believe in. I plan to keep what I bought. But not all players see things that way. A lot of players will probably see the state of the game at release, look at the price tag, and say "no". Not launching the game with online multiplayer instead of just delaying the game for a month or so, or however longer the developers would need to make the online multiplayer ready for the public, will forever perplex me. CONCLUSION: As I said earlier, I do still want to give this game a thumbs up. I do believe that this game is promising. I can tell a lot of love was put into this project. Perhaps being a game developer myself makes that a bit more obvious to me. And I do think, despite the issues at launch, this game is really good for what it is! But it's also hard to ignore that yeah, this game has issues that indicate that it wasn't fully finished when it launched. And when it launches like this, with a price tag like that as mentioned earlier, it can be a tough sell for a lot of people. And people are valid to think that, it's understandable. I do hope there is a learning opportunity here on the publishing side that will be taken to heart on how to handle game launches like this a bit better into the future. If you are someone on the fence on whether or not to buy this game, I would say to definitely keep an eye on it, comeback later and have it in your wishlist. See at a later date if they've addressed a lot of these issues players have and then make your call then. Or wait for a sale. Or both. I do think that I would wholeheartedly recommend this game to anyone on that fence once these are addressed because I think this game, and franchise, has a promising future.