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Backyard Baseball on Steam

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The arcade-style classic is back - and it's leveling up. With enhanced gameplay, new game modes, and all the humor & charm of the original, this is Backyard Baseball like it was always meant to be played. Are you ready to play like a kid again?

Backyard Baseball is a sports, baseball and pvp game developed by Mega Cat Studios and published by Playground Productions.
Released on July 09th 2026 is available on Windows, MacOS, Steam Deck and Steam Machine.

It has received 1,300 reviews of which 1,053 were positive and 247 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 38.99€ on Steam.


The Steam community has classified Backyard Baseball into these genres:


Here is the detailed breakdown of supported languages for Backyard Baseball:

UI Subtitle Audio
English

Media & Screenshots

Get an in-depth look at Backyard Baseball through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 - 64-Bit (Latest Update)
  • Processor: Intel Core i5-6500 @3.2GHz
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GTX 1060 6GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 15 GB available space
MacOS
  • OS: macOS 12.0
  • Processor: Apple M1 or 7th Gen i5
  • Memory: 12 GB RAM
  • Graphics: Dedicated AMD for Intel Macs
  • Network: Broadband Internet connection
  • Storage: 15 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

76 hours played
Aug. 2026
Very fun and entertaining just maybe a bit overpriced.
45 hours played
July 2026
As someone who grew up on classic BYB and who still thinks BYB '01 is genuinely the best baseball game on Steam, I'm having a mixed but overall positive experience with this game. The marketing made it sound like it would be a one-to-one recreation of the original game so I was taken aback by just how much of it has been changed. And not all of these changes are bad, but if you're looking for an overly in-depth review of this game from someone who has literally hundreds of hours on the Steam versions of classic BYB, here you go: First, my thoughts on the changes that aren't necessarily good or bad but definitely make the experience different from classic BYB. -Holding for fielding instead of tapping a location/target makes fielding generally slower than it used to be, and this also means there is no buffering for double-plays anymore. On one hand, this makes double-plays harder and more satisfying when they happen but on the other hand, it can make the game frustrating at times because something that SHOULD be routine double-play is literally impossible because of the lack of buffer. -Hitting has been reworked to be more locational. On one hand, this makes the game feel more modern like a proper baseball game but on the other hand, it makes the game basically unplayable without pitch location assist, which was one of the most fun ways to play classic BYB. In classic BYB, the pitches came in slow enough for you to read and react without location assist but in new BYB, breaking balls break WAY more and much quicker than they used to, so playing without location assist is needlessly frustrating. And that's not necessarily a bad thing but in my opinion, the game isn't nearly as satisfying with pitch location turned on, so I feel like the game is punishing me for wanting something a little more skill-based. But also, this might be personal preference mixed with skill issue so I'll put it in this section. And then we have changes that are objectively bad and NEED to be fixed because they're just straight-up bad game design: -Pitcher juice means nothing. You can continue playing a pitcher at 0% juice with no significant consequence to your accuracy. In classic BYB, the pitcher would get noticeably less accurate as you ran out their juice and once you got below a certain point, they would literally become incapable of throwing a strike. But in this game, the "no juice" accuracy nerf is so minor that it doesn't even matter. -Special charge from the hitter's side is broken. I've had several games where it literally just doesn't charge. Haven't noticed this happening from the pitcher's side but batter's side Special charge is clearly bugged. Just bring back the old system where if you do something good, you're rewarded with a random Special. The charging-Special system breaks the flow, even if it was working as intended. -Certain Special hits don't do anything special. The Screaming Line Drive and Aluminum Power are literally just normal hits but slightly harder, and can lead to easy outs. The Under-Grounder frequently pops out of the ground directly in front of an outfielder and regularly gets you thrown out. The Crazy Bunt seems to work as intended but it moves so slowly that you rarely get more than a single out of it. It's gotten to the point that I don't even use special swings anymore because they're no more reliable than just swinging normally. -The strike zone means nothing. You can throw a ball that's not even CLOSE to the strike zone and it's still entirely hittable. In classic BYB (and in real baseball, for that matter), pitches outside the strike zone were literally not hittable, which was the whole point of throwing breaking balls. But now, you can still hit dingers off of pitches that are entirely out of the strike zone so why is the strike zone even there? Between this and the lack of buffer on defense (as mentioned earlier), it makes the game much more offensive-friendly than classic BYB (and real baseball, for that matter) and I don't think that's a good thing. If the defense is literally not capable of playing smart or precise, it's just not fun. -No switch-hitting? Really? BYB '03 had this and switch-hitting has only become more prominent in baseball over the last 20 years. -No option to make a character that doesn't hit with their dominant hand? This is an extremely common thing in real baseball, why can't I make a character that throws right-handed but bats lefty? And if you're looking for changes from the original that are objectively good, I really don't think I have any when it comes to gameplay, which is why I have such a weird taste in my mouth after 8 hours. The presentation is fantastic and all the new dialogue for Sunny and Vinnie are fantastic, the writers and voice actors killed it. Being able to have 3 custom players at a time is awesome as well, but these aren't gameplay improvements. They're just obvious updates to things that were already there. Overall, this is a very good game and I'm sure a lot of my frustrations are only felt because I love the originals so much BUT there is still a pretty lengthy list of issues that need to be fixed if they're going to insist on charging $40 for this. In its current state, I would grade it a B- and would NOT recommend paying more than $25 for it. I'm still giving it a thumbs up because a B- is still an above average game and despite all its flaws, this is still one of the better baseball games I've played (and certainly one of the best baseball games on Steam). If you're totally new to the series, I still recommend BYB '01 over this. It's 25 years old and somehow FAR more mechanically sound at a quarter of the price, and that's really what stings about the whole thing.
12 hours played
July 2026
to keep it brief, the game's definitely unfinished, but for what it's worth... ...it's playable and enjoyable! 40 bucks was a lot tho :(
12 hours played
July 2026
I am giving this game a thumbs up, HOWEVER, I am still going to go over some issues this game has as they are important to go over. And I want to go over them in detail because I want to make sure that if a developer were to come across this review that my feedback can be as helpful as possible, because I believe in this game. But yes, for now, I am still pretty happy with how this game is turning out, and I truly honestly think the future is bright for this series moving forward. The animation and 3D designs are just about as charming as the original Humungous Entertainment games. And I think a lot of the new flair they gave to a lot of characters when selecting them on the bench, seeing them complete a home run, things like that, are really cool to see. I just really like the art direction in general, even if there are a decent amount of technical quirks that do come up with out the models and animations were implemented. And the gameplay, at least to it's core, remains pretty much in tact with upgrades here and there that help makes this game fit in to the modern day. State of the game at Launch: Now, with that all being said, there are issues to go over. I think the thing that'll be the biggest sticking point for most players right now is that this game feels like it's not fully finished. There's the obvious part of them announcing online multiplayer will not be included at launch, and they announced this only a few days before launch. Then of course there are a few glaring glitches that pop up every once in a while when playing. Some batters have glitched animation transitions, and there's some batters that have glitched swings, things like that. These things just indicate to me that this game really should've stayed in the oven a bit longer. It's really close to feeling final, but just didn't have time to get those finishing touches. GAMEPLAY: The core gameplay is an interesting part. For me, at least, the core of it I'm pretty okay with. It's still Backyard Baseball after all. And I think the added features to the gameplay like stamina, sprinting, diving, etc, are all perfectly valid things to add to the core gameplay in my opinion. There are a few things that I think weren't super well or fully thought out. Batting: The BIGGEST issue I think is how easy it is to hit the ball. With the pitch indicator, it's way too easy to aim your cursor and hit home runs with literally any batter, even the weakest power hitters. And then, on the flip side, this game does include a toggle to turn off this indicator, but that causes the exact opposite problem in not having the slightest clue on where to swing in the strikezone (especually for right and left hook pitches, YIKES those are impossible without indicators). The 3D baseball as it's being pitched alone doesn't indicate well enough at all where to swing, just due to lacking depth perception and all. The original game, it's important to remember that it had 3 different options for pitch indicators. It offered the two we already talked about, but the main option I believe most players are used to, including myself, is just the swing spot indicator. I'm not saying this new game as to do it exactly this way, but I think the main reason this option worked as well as it did is that it helped give the player a general idea of where the pitch was going to land, but not just say outright where in the circle swing spot indicator the pitch will be. While this solution has it's problems in the original game, the point of it was to not make it super easy to land perfect hits while batting. There NEEDS to be something for this new game that serves this same purpose. It probably shouldn't be exactly how it was in the originals, but it needs something. Because right now, it's way too easy to hit good swings, which I'm sure would in turn make pitching feel very frustrating if you were to pitch against human players, knowing that no matter how you pitch, they can easily hit perfect swings. Fielding: I know fielding is a common issue for people. I do think that some of that just comes down to the fielding mechanics having changed a lot since the original games that it's throwing off a lot of returning players on how to control it. I've been trying to adapt to the new method of control that I think is more optimal, which is using my movement keys (WASD) as much as I can to manually control a selected fielder. That has given me the most amount of reliable control so far I think. That being said, I do agree that, especially without using movement keys, fielding feels very clunky. I guess in my experience so far that I have the most problems with is not really being able to tell which fielder I have selected quickly enough. I often end up trying to get a fielder to a ball way in the outfield for example, not realizing that I was controlling a fielder I didn't intend to and forced them to run the wrong way. This is something I could probably still get used to with time, but probably worth noting that it's awkward to see who you are actively controlling. I also think that fielding in general can feel quite slow. As mentioned while talking about batting, it's already really easy to get really good hits (which I think is the main issue in regards to this), but also I think additionally, trying to get the ball back in the infield can feel really slow, and might be making it too easy to score runs. Not sure if a slight buff to throw speed from fielders in general is in order maybe? I do think the ease of batting is probably worth addressing first before jumping to conclusions here, but I think it's something to keep an eye on. PRICE: This is a bit of an elephant in the room, so I guess I should probably mention this. But yeah, the price is pretty steep right now ($40 USD at launch). Especially considering that yes, this game does feel like it's not fully finished yet. I do think that people are rightfully pretty concerned about why this game launched at this price, while also not launching as a fully complete product. Maybe this is just a ModernGaming™ moment, sadly this is not an uncommon thing to see today with games releasing this way. I guess for me I still think it's worth it to invest in a product I believe in. I plan to keep what I bought. But not all players see things that way. A lot of players will probably see the state of the game at release, look at the price tag, and say "no". Not launching the game with online multiplayer instead of just delaying the game for a month or so, or however longer the developers would need to make the online multiplayer ready for the public, will forever perplex me. CONCLUSION: As I said earlier, I do still want to give this game a thumbs up. I do believe that this game is promising. I can tell a lot of love was put into this project. Perhaps being a game developer myself makes that a bit more obvious to me. And I do think, despite the issues at launch, this game is really good for what it is! But it's also hard to ignore that yeah, this game has issues that indicate that it wasn't fully finished when it launched. And when it launches like this, with a price tag like that as mentioned earlier, it can be a tough sell for a lot of people. And people are valid to think that, it's understandable. I do hope there is a learning opportunity here on the publishing side that will be taken to heart on how to handle game launches like this a bit better into the future. If you are someone on the fence on whether or not to buy this game, I would say to definitely keep an eye on it, comeback later and have it in your wishlist. See at a later date if they've addressed a lot of these issues players have and then make your call then. Or wait for a sale. Or both. I do think that I would wholeheartedly recommend this game to anyone on that fence once these are addressed because I think this game, and franchise, has a promising future.
21 hours played
July 2026
My thoughts after playing almost nonstop over the last two days: There is definitely a steep learning curve for this game. It's very different from the old version in terms of controls and strategy. If you're trying to play with your mouse like the old game, you will give up ten runs per inning on defense. You have to use your keyboard to move the players or they just won't move at all. I'm still getting the hang of the controls because half the time you are controlling the wrong player off the bat and running in the wrong direction. But I'm also not great at using direction keys and the mouse at the same time so maybe this is just a skill issue. My only complaints: the computer is literally perfect. I'm playing on playground pro with errors enabled and the other team has never made a single mistake. Every ball in the air that doesn't go out is automatically caught every single time. They will swing at and hit every ball that catches a tiny sliver of the strike zone. I don't think I have EVER thrown a looking strike in 300+ pitching at bats. I've also never walked a single, they just do not throw more than one or two balls per at bat at most. They do swing at balls a lot but half the time they'll still make contact even on a ball. None of the overthrows or dumb baserunning shenanigans that made the last game chaotic and camp. It's definitely a more realistic baseball experience, but I'm not sure if that's what people are looking for from this game. If I wanted to play real baseball, I'd boot up my PS4 and play MLB The Show. When I play this game, I want stupid goofy baseball that feels like real seven-year-olds running around a little league field. The atmosphere is lacking, too. The new music for the kids incorporates their old motifs which is cute, but it has none of the aura or excitement that the old songs did. I'm also not a fan of knowing something is a home run instantly off the bat because of the distance marker. It takes away the suspense of the close balls on the fence just barely going over. I turned the voiceover and commentary lines off completely within the first hour of play because they are so repetitive and half the time completely wrong. Sunny Day announces every single opposing batter that comes up as the pitcher for some reason, and they barely say the kids' names at all. I also miss having the statistics like batting average and the batter profiles displayed on the screen, even for the NPCs. It made them feel like real kids even when they're random. I really enjoy the playing card feature, but it's extremely disappointing that the descriptions on the backs of the cards are blatantly written by AI. I am choosing to believe (and sincerely hope) this is the ONLY aspect of this game that is AI generated, but it's still very discouraging to see that no one wanted to take the time to write one paragraph about each player to put on the back of a card. Especially right next to the adorable and incredible art from the creators being featured, it just feels disrespectful. You could have even asked fans to write blurbs about their favorite players from the game to include on the cards to give them more personality. The AI writing is soulless, unspecific, and just a bunch of words that mean nothing. You could change the name of the player and it would change nothing about the description because it does not actually describe them at all. I hope they choose to fix or replace this at some point because it's otherwise a very cute and fun feature of the game. Despite these complaints, I do really enjoy the game. The learning curve is frustrating of course but I still made it to the playoffs on my first season and have another undefeated season going now, so I can't complain too much. It's still a good game with a lot of playtime potential. I hope they continue to update and build on this because it's a good foundation with the potential to be a really incredible game and iconic like the original. I love the progression with unlocking new players, logos, team names, etc. because it makes replaying worth the time instead of just doing one season and feeling like you've finished the game. I've had all kinds of fun and smiles playing it already and have no plans to stop. I'm leaving this review because I love the game and this franchise and I want to see it be the best it possibly can! All love to the creators for bringing this iconic and lovable game back to life for us 25 years later.

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Frequently Asked Questions

Backyard Baseball is currently priced at 38.99€ on Steam.

No, Backyard Baseball is currently not on sale. You can purchase it for 38.99€ on Steam.

Yes, Backyard Baseball received 1,053 positive votes out of a total of 1,300 achieving a rating of 7.74.
😊

Backyard Baseball was developed by Mega Cat Studios and published by Playground Productions.

Yes, Backyard Baseball is playable and fully supported on Windows.

Yes, Backyard Baseball is playable and fully supported on MacOS.

No, Backyard Baseball is not playable on Linux.

Yes, Backyard Baseball is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Backyard Baseball is playable and fully supported on Steam Machine.

No, Backyard Baseball does not support VR.

Backyard Baseball offers both single-player and multi-player modes.

Backyard Baseball offers both Co-op and PvP modes.

No, Backyard Baseball does not currently offer any DLC.

No, Backyard Baseball does not support mods via Steam Workshop.

No, Backyard Baseball does not support Steam Remote Play.

Yes, Backyard Baseball is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Backyard Baseball.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 October 2026 00:55 UTC
SteamSpy data 23 October 2026 12:36 UTC
Steam price 26 October 2026 20:40 UTC
Steam reviews 19 October 2026 16:10 UTC

If you'd like to dive deeper into the details about Backyard Baseball, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Backyard Baseball
  • SteamCharts - Analysis of Backyard Baseball concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Backyard Baseball compatibility
Backyard Baseball
Rating
7.7
1,053
247
Game modes
Multiplayer
Features
Online players
125
Developer
Mega Cat Studios
Publisher
Playground Productions
Release 09 Jul 2026
Platforms