Battle Chasers: Nightwar on Steam - User reviews, Price & Information

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Battle Chasers: Nightwar is an RPG inspired by the classic console greats, featuring deep dungeon diving, turn-based combat presented in a classic JRPG format, and a rich story driven by exploration of the world.

Battle Chasers: Nightwar is a rpg, turn-based combat and singleplayer game developed by Airship Syndicate and published by THQ Nordic.
Released on October 03rd 2017 is available on Windows, MacOS and Linux in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian and Simplified Chinese.

It has received 7,155 reviews of which 6,252 were positive and 903 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 29.99€ on Steam, but you can find it for 0.73€ on Gamivo.


The Steam community has classified Battle Chasers: Nightwar into these genres:

Media & Screenshots

Get an in-depth look at Battle Chasers: Nightwar through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 / 8 / 10 64 bit
  • Processor: 2.0 GHz CPU
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4000 or equivalent with 1 GB VRAM
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Sound Card: DirectX compatible
MacOS
  • OS: OSX 10.9+
  • Processor: 2.0 GHz CPU
  • Memory: 4 GB RAM
  • Graphics: Open GL 3.2+ compliant
  • Storage: 10 GB available space
Linux
  • OS: Ubuntu 12.04
  • Processor: 2.0 GHz CPU
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4000 or equivalent with 1 GB VRAM
  • Storage: 10 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

14 hours played
March 2026
Game was in my backlog since 2020. Forgot it was in my library. Tried it on a whim on Friday, 14 hours played by Sunday. Guess I'm hooked. Nice turn based RPG with JRPG mechanics and original art based on an Image comic book I haven't read, but heard good things about. Probably will try to find an anthology of the comic book, because the story and the characters in the game are interesting. Not a perfect game and it does not reinvent anything, but good enough to give it an 8/10 rating as of 14hrs of gameplay. Will update review once I finish the game. Just hope it won't take 6 years to have the time to finish it though!
45 hours played
Feb. 2026
Score: 8.5/10 Battle Chasers: Nightwar is a visually stunning, tactically demanding RPG that blends classic turn-based combat with modern dungeon replayability. From the outset, the art direction stands out. The game is colorful, vibrant, and meticulously stylized. Character portraits are expressive and detailed, even for minor NPCs, and enemy designs are consistently creative and memorable. From twisted plant monstrosities to mechanical constructs and late-game horrors, the presentation is a constant strength. It is genuinely a feast for the eyes. Mechanically, the cast is well differentiated. Each character has a clear combat identity with meaningful synergy potential. Abilities feel purposeful, and builds can be adjusted depending on party composition and encounter demands. Each character unlocks three escalating tiers of a powerful special attack, which gives late-game combat satisfying impact. Outside of combat, dungeon skills allow characters to interact with the environment — breaking walls, burning barriers, manipulating mechanisms — making exploration feel integrated rather than cosmetic. Combat is more demanding than it initially appears. Regular enemies remain dangerous throughout the game, often surviving multiple rounds and punishing careless sequencing. Encounters reward thoughtful play, resource management, and synergy rather than brute-force clearing. There are eight primary dungeons, each playable on Normal, Heroic, and Legendary difficulty. Legendary offers the best rewards and loot if you can manage the challenge, making difficulty selection mechanically meaningful. Procedural dungeon variation shifts enemy groupings and event rooms between runs, keeping repetition from feeling stale. Optional systems add depth beyond the main storyline. Arena battles provide escalating structured challenges. Monster Hunts encourage exploration and preparation. Airship battles introduce a unique gameplay mode culminating in a hidden boss encounter if fully completed. Inn resting sequences unlock optional story scenes that flesh out character personalities and relationships. Enchanting is handled exclusively through dungeon enchanting tables for most of the game. Near the endgame, you acquire an item that allows enchanting directly in town, which significantly improves quality of life for gear optimization. Narratively, while the characters hint at deeper histories tied to the comic origins of the series, their backstories are only partially explored. The main arc works as a standalone story but ends on a significant cliffhanger, clearly implying continuation. STRENGTHS Exceptional Art Direction Vibrant environments, strong character portraits, and consistently imaginative enemy design. Tactical Combat Depth Encounters demand planning and synergy. Regular enemies remain threatening throughout. Meaningful Difficulty Tiers Legendary difficulty provides real incentive and improved loot. Dungeon Replayability Procedural variation and event rooms keep runs fresh. Optional Content Variety Arena, Hunts, Airship battles, and hidden encounters add substantial side engagement. Perk System Encourages targeted enemy hunting and build experimentation. Inn Story Sequences Optional resting scenes add character texture often missed in mainline progression. WEAKNESSES RNG-Dependent Event Outcomes Dungeon events often require selecting correct choices without much guidance. Wrong selections reduce rewards for that run, and procedural generation makes pursuing specific outcomes inconsistent. Optional Miniboss Variant Accessibility An optional variant miniboss in an early dungeon can be difficult to trigger for Bestiary completion due to spawn conditions, requiring repeated reruns without guarantee. Perk Completion Friction Finding specific enemy types sometimes requires regenerating dungeons repeatedly, adding grind for completionists. Limited Narrative Depth Character backstories are hinted at but not deeply explored. The significant cliffhanger ending leaves the larger arc unresolved. Gear Variety and Visual Recycling Weapon designs are strong, but some models are reused. Armor appearance diversity could be broader. Progression Plateau Once the best dungeon gear is obtained, rerunning older dungeons has limited value. The level cap of 30 can be reached before true endgame completion, slightly dampening momentum. FINAL VERDICT Battle Chasers: Nightwar is addictive, tactically engaging, and visually outstanding. Its gameplay variability, experimentation potential, and dungeon design make it consistently compelling. Despite RNG friction and narrative limitations, it remains a highly enjoyable RPG experience. Final Score: 8.5 / 10 Strongly recommended for fans of turn-based RPGs who value tactical combat, striking art direction, and high gameplay variability.
110 hours played
Jan. 2026
This is an American take on a JRPG and is inspired by a late 90s comic book. Gameplay features: 1) It uses a randomised tile set for each dungeon, so each trip to the boss is different. However, some tile sets are more common than others so you'll soon remember where the treasure chests are. The world map doesn't change it's layout. 2) You have to take 3 of the possible 6 party members into combat as you'll generally be taking on 1-3 enemies in a fight. In the event there are 4 or more foes, they get split into equal waves so you won't be overwhelmed. Your max character level is 30. 3) The skills come in two types: zero mana cost, basic attacks with no casting time (instant) and generate temporary mana. Premium attacks that cost mana and have a casting time ranging from very quick to very slow. All skills can be modified with Perks. These come in two different character specific sets; cost 2 to 20 points each. You may acquire up to 200 perk points in total for any character and spend up to 100 points in either set. 4) The fishing mini game is annoying to complete, as the different fish have different spawn rates. There are 5 tiers of rarity (white, green, blue, purple, orange) along with the different dungeon associations. e.g. a Rainbow sub is a purple tier fish, associated with the Junktown dungeon. 5) The bestiary requires 3+ kills of a given foe to display all their stats & abilities. Possible loot is displayed once it has been acquired, not before. Completing kill challenges will award stat buffs.
42 hours played
Dec. 2025
Short review after completing the game (missing only 2 very ginding achievements): a turnbased rpg based on the Battle Chasers comics delivering great art, combat and dungeons while lacking in the story department. Pros: - Very beautiful art style for environments, world map and dungeons, very impressive for and indie studio and probably the main attraction of the game - Great soundtrack for battles, dungeons and great sound design for multiple actions like opening doors, chests and hitting stuff - Nice looking world map reminiscent of a fantasy treasure map - Great desing of monsters and bosses (also good animations for them, they are not static like other indie RPGs) - Competent itemization (good amount of weapons, armor, potions and trinkets) and crafting/enhancing system (able to craft all types of gear and potions and also enhancing weapons and armor) - Dungeons are the main bread of this game (8 unique dungeons beautiful in their design with their unique monsters, boss and puzzle mechanics with a small touch of roguelite randomization) - Great turn based combat system with its own perks, mana is rare, however normal attacks/actions (each character has 4 unique normal attacks and even more skills) generate a special overcharge which can be used instead of mana. Normal attacks/actions are instant cast while each skill has a different speed of cast depended on their strength making all actions viable even at endgame - A cast of 6 characters relatively unique to each other in terms of play style each having 2 massive skill trees to invest in and 3 ultimates per character - Decent fishing system with great rewards to break up the monotony of combat Cons: - Main criticism you will find of this game is that its grindy. This applies to getting stuff to craft everything and to get steam and ingame achievements. While the steam achievements are just for decorations the ingame ones are not, as they permanently increase multiple stats of your party, and as they are so many of them the boost is massive and are a requirement as the game can be hard (this means multiple runs of same dungeons to kill/find stuff and some of the achievements require RNG events to happen and if you are unlucky you will loose a lot of time replaying) - The main story is very lackluster in combination with barely any sidequests and character development it only serves to move you from one dungeon to the next one - A lot of monsters appear as reskins in later areas (this is very noticeable for slimes, bats, bandits and spiders) - Some bugs are present as you can get stuck in some puzzles in dungeons, or in the fishing menu if you press to quickly and before each combat start there is a slight delay If you can show some patience regarding the grind and weak main story this game is pretty good, its beautiful art style and great combat makes this a solid indie turn based RPG worth a buy.
42 hours played
Sept. 2025
that's Joe Madureira's game all over the place. it reminds me of games I miss a lot: Disciples 2 (its combat system), Darksiders 2 (everything else) and somehow Bastion (probably for its mood). really great game, I hope there'll be a second one someday

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Frequently Asked Questions

Battle Chasers: Nightwar is currently priced at 29.99€ on Steam.

No, Battle Chasers: Nightwar is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, Battle Chasers: Nightwar received 6,252 positive votes out of a total of 7,155 achieving a rating of 8.48.
😎

Battle Chasers: Nightwar was developed by Airship Syndicate and published by THQ Nordic.

Yes, Battle Chasers: Nightwar is playable and fully supported on Windows.

Yes, Battle Chasers: Nightwar is playable and fully supported on MacOS.

Yes, Battle Chasers: Nightwar is playable and fully supported on Linux.

Battle Chasers: Nightwar is a single-player game.

Yes, there is a DLC available for Battle Chasers: Nightwar. Explore additional content available for Battle Chasers: Nightwar on Steam.

No, Battle Chasers: Nightwar does not support mods via Steam Workshop.

Yes, Battle Chasers: Nightwar supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Battle Chasers: Nightwar is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Battle Chasers: Nightwar.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 31 May 2026 10:27
SteamSpy data 11 June 2026 14:02
Steam price 13 June 2026 12:47
Steam reviews 12 June 2026 09:55

If you'd like to dive deeper into the details about Battle Chasers: Nightwar, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Battle Chasers: Nightwar
  • SteamCharts - Analysis of Battle Chasers: Nightwar concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Battle Chasers: Nightwar compatibility
Battle Chasers: Nightwar PEGI 16
Rating
8.5
6,252
903
Game modes
Features
Online players
15
Developer
Airship Syndicate
Publisher
THQ Nordic
Release 03 Oct 2017
Platforms
Remote Play
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