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The Legend of Heroes: Trails to Azure on Steam

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The Special Support Section is back with more members and more cases to solve! How will this rag-tag group deal with the oncoming threats to Crossbell’s political stability while maintaining their team’s foundation?

The Legend of Heroes: Trails to Azure is a rpg, jrpg and story rich game developed by Nihon Falcom and PH3 GmbH and published by NIS America and Inc..
Released on March 14th 2023 is available on Windows, Steam Deck and Steam Machine.

It has received 803 reviews of which 790 were positive and 13 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 39.99€ on Steam.


The Steam community has classified The Legend of Heroes: Trails to Azure into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 8.1
  • Processor: Intel Core i3
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon HD 6570
  • DirectX: Version 11
  • Storage: 6 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

113 hours played
Sept. 2026
Thoughts on Trails to Azure I highly recommend play at least Trails from Zero before this game. Definitely recommend playing the Sky trilogy before that too. TLDR; 8.5/10 Pros: Master Quartz are first introduced in this game. More power to the player is nice. Each chapter usually ends with a cliffhanger that I want to know more about which is great! There are some slight deviations in the dialogue if you visit optional areas which is cool that this game does! The story climaxing in Chapter 4 is really good. I like how the politics are handled in this duology. The main plot of the story concerning Sept-Terrions is in the forefront compared to the sky trilogy where the character dynamics, their past were more in the limelight. The writing in this game is pretty clever. Randy quote " Riddle me this, riddle me that" as an example is funny. The antagonists of the game were pretty well written especially Arios and Dieter Crois . The twist about Grimwood being the mastermind I didn't see coming and it made sense in the end . The music is incredible espically the final boss fight. Grimwood as a villain at the end is a very good complex character for his motivations. The protagonists' journey in this game are pretty good. I like Rixia's arc as Yin and her inner conflict. Wazy's back story and his journey is also good. However Noey's arc I feel wasn't explored more with her dad's death. Mixed: Some of the cutscenes take way too long. The finale of the game felt like 40% of the game so it isn't really a finale. There is also a lot of "anime bs" that happens in the game. What I mean is that there are some tropes that a lot of anime uses that kinda sour the game a little. A lot of characters don't die or don't get punished to the law. The ending is kinda weird. Mariabell getting let off easy is insane IMO with all the stuff that happened in the game. Is Dieter really taking all the blame? She almost "killed" Grimwood. It also makes sense that Lloyd is very forgiving but it's so weird with all these atrocities that no one gets really punished. Mariabell also going to Ouroboros as an Anguis like it's another job makes sense from her POV but SSS group it's wild that they let her go. For the following credits scene: It is revealed right at the end of the credits that Erebonia takes Crossbell under its jurisdiction. Why wasn't this in the game instead of text and a few images showing their occupation. I find that the past two games the tug of war between Erebonia and Calvard with their proxies being Revache, Red Constellation and Heiyue respectively, interesting. But "off screen" the occupation takes place. There are rumours that the duology was never planned and from Sky 3rd it goes to Cold Steel. I still find this a missed opportunity that this should have been explored and fleshed out in perhaps another Crossbell game. However I heard that this is fleshed out in future games. Overall I wish Lloyd's adventure continued in another standalone game. Funny enough I think if this wasn't revealed I would rate this game higher because the missed opporutnity hurts my soul. Cons: There is inconsistency for enemy respawns where some enemies respawn on leaving the area but sometimes they don't. It's the same engine as the previous old games and understandable (ish) but no minimap is so bad in this game as well from the first game. The auto rotate minimap is also a huge annoyance especially at the final dungeon of the game. Dungeon layout worse than other trails games except for Trails in the Sky the 3rd. Personal gripes: Miles tells SSS that he will let Nielsen and others take a hard look at the grimoires we gave the Miles from the support request. But Nielsen is blind?! Pom Pom Party is the worst minigame. The beginning blocks you get when you start is RNG heavy. The haunted house minigame also felt really bad. IMO subjective ofc but I think the poker minigame has worse RNG in Azure compared to Zero. In the fragements chapter, how can no one notice a 15 meter wolf running through the countryside?! Right at the end of Chapter 4, it is revealed from Grimwood's Skype Video chat that it was implied that Grimwood killed Guy. But Lloyd didn't share his thoughts on this to the group. I wish Lloyd shared his thoughts on this but I guess its in his nature to not reveal this information until he has actual evidence. Conclusion: The duology overall as a package is very good and I think the world building and plot surpasses Trails in the Sky SC which was originally my favorite Trails game. Azure is my favorite as of playing only Sky Trilogy, Crosbell duology and the first 2 Cold steel games (but I played the cold steel games almost 10 years ago) But in terms of characters I like the Sky cast a bit more.
86 hours played
Sept. 2026
Excellent 8.5-9/10 After the climax ending of Zero, Azure starts off pretty benign and was actually a bit too slow up until the later half, but afterwards it becomes much more intense and engaging. Great story and characters, top tier music, and excellent combat (cool new addition with Azure) A few minor complaints: equipment loadouts, I wished they had added ways to save equipment loadouts, allowing me to have a loadout for farming, bosses, grinding, etc. Also auto-combat is locked until you clear the game (and spend achievement points) on it. I think it should be available right from the beginning, But none of these are dealbreakers, if you loved Zero you'll love Azure.
44 hours played
Aug. 2026
With Zero setting an absolute titanic standard that few JRPGs ever manage to achieve, I was worried Azure wouldn't hold up. Azure takes everything Zero did, and slingshots it into the stratosphere. This is the best duology I have ever played. I fear it may in fact be the best duology I WILL ever play. It's that good.
49 hours played
June 2026
This is a game I deliberated on for a while when writing this review. I can completely understand both sides where some people consider Azure the best game in the series. That being said, I don't think I quite got to that point where I could say that myself. What's so weird about this game is that the highs are so so so unbelievably high but like its just shy of being negated by the unbelievably bad lows. In the past few reviews, I think each entry reasonably could be said to be positive or negative but Azure sits in this weird middle ground where It genuinely does so many things well that make me think "Oh yeah that's why its praised as a masterpiece" and then it does something that kills that notion a while after. What carries this game is the SSS (and co.) In general, this game despite adding a few new faces, it does not take away from the core 4 narratively speaking, their characters are more fleshed out and compelling. I thought Randy was the best example, I loved the arc with him at the end of Chapter 3 and him just clearly maturing and unlike a lot of the reveals in the series, I think his background fits with his character, and actually recontextualizes certain scenes beforehand, even in zero. Wazy was another great example of this. Him being part of Gralsritter actually properly explains things that were left a mystery in zero, numerous examples I can think of but the best being his knowledge of the Auction, not to mention his holy motifs most obviously. I also think his bonding event was phenomenal and I think its such a shame that such an important part of his arc was locked behind an optional bonding event . Noel was also a surprising standout into Azure. Her conflict during the course of the game was very strong and I loved the Conversation the SSS had with Osborne and her steadfast nature during the talk And I think it linked super well to the central themes. I also really really loved the Prison break sequence as I think it casts some humanizing light on Garcia from the first game . Falcom do a really great job in creating compelling main casts but they really did a great job here. Not even mentioning how amazing the setting of Crossbell is, The place itself is very compelling and unlike in CS2, the stakes are felt here because they do such a good job of showing the pressure that the city is trapped under and you almost feel helpless about it. This is where Azure's strongest themes come from, where its about people who become so desperate to protect something that they become radicalized about it, they had some good material going where they could have put some nuance in the idea of people not being good or bad but about people who have the cities interests at heart but come to wildly different conclusions about how Crossbell can prosper. Once again I think one of the strongest ideas comes right at the end with the conversation between Lloyd and Guy The notion that Lloyd could have the thing he wanted back, the thing that drove his actions and indirectly responsible for the events of the story, undoing years of grief and growth only to reject it because doing so would invalidate everything was genuinely such a good idea The problem is that I found myself connecting more with the idea than the scene. I genuinely understood what the game was trying to say but it didn't land. I think its because in Azure it suffered with this problem at parts where the concepts were great but it struggled to give them the space they needed This kind of segways into the biggest issues I had with the game. The ideas were amazing, but I found the execution lacking. At some point, its like Azure had this sick fetish on just stacking on villain after villain upon twists, Like you think you have the main dude and there would just be some surprising twist that came out of left field, and killed the tension. Unlike what I would consider good twists, I didn't really find myself looking back on previous scenes with the character and situations and see them in a different light, It should have felt surprising in the moment but inevitable in retrospect Imo. But unfortunately I really really did not feel that at all. Mariabell and especially Mr Grimwood were genuinely the worst offenders. A recurring issue I've had is how foreshadowing is handled. Azure unfortunately pushes this criticism to the limit concerning the antagonists of the story. The problem isn't necessarily that they were villains (kind of) Its the fact that the reveals didn't feel weighted or coherent in the first place. Like both of them felt like they were given major roles as an afterthought than what their previous appearances in the story made them out to be. The former: The game ends with her basically being revealed to be the actual puppeteer culminating in her becoming an Anguis, which on paper is a huge plot point, and I'm assuming this will be used in future entries. The problem is I look back on the story I don't see some different character that recontextualizes stuff, I just see new information thats like Oh yeah so that happened cool. There was no setup. The latter: This is arguably even worse, The motivations on paper make more sense (losing his family leading to radicalization or whatever although I felt this wasnt really executed well) but the reveal of him killing Lloyds brother was just something that came out of left field, and also being the puppeteer and the clue the game tries to sell is that hes a lawyer and therefore hes got connections everywhere, It didn't land and It felt like they just used a dartboard to choose the antagonists from the NPCs with portraits without bothering to make convincing buildup. Theres a lot more I could say but ultimately, my issue isnt with ambition or ideas, Ive already said but I genuinely believe that it has some of the strongest potential and thematic writing in the game but the problem is for me its paired with execution that doesn't fully land for me. I still highly recommend the game. Even with the arguably bad flaws imo, the strengths are so strong and the game as a whole was crazy engaging. I sunk almost 50 hours into this in less than a week and considering 100%ing the game, which should say more about the quality of the game than any of my criticisms here.
84 hours played
Feb. 2026
This game was absolute peak. I adore what the story was trying to communicate and the plot twists were mind blowing. If you like JRPGs, do yourself a favor and play this game as well as the other games in the wonderful Trails series.

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Frequently Asked Questions

The Legend of Heroes: Trails to Azure is currently priced at 39.99€ on Steam.

No, The Legend of Heroes: Trails to Azure is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, The Legend of Heroes: Trails to Azure received 790 positive votes out of a total of 803 achieving an impressive rating of 9.19.
😍

The Legend of Heroes: Trails to Azure was developed by Nihon Falcom and PH3 GmbH and published by NIS America and Inc..

Yes, The Legend of Heroes: Trails to Azure is playable and fully supported on Windows.

No, The Legend of Heroes: Trails to Azure is not playable on MacOS.

No, The Legend of Heroes: Trails to Azure is not playable on Linux.

Yes, The Legend of Heroes: Trails to Azure is playable and fully supported on Steam Deck.

Yes, The Legend of Heroes: Trails to Azure is playable and fully supported on Steam Machine.

No, The Legend of Heroes: Trails to Azure does not support VR.

The Legend of Heroes: Trails to Azure is a single-player game.

No, The Legend of Heroes: Trails to Azure does not currently offer any DLC.

No, The Legend of Heroes: Trails to Azure does not support mods via Steam Workshop.

No, The Legend of Heroes: Trails to Azure does not support Steam Remote Play.

Yes, The Legend of Heroes: Trails to Azure is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Legend of Heroes: Trails to Azure.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 September 2026 01:28 UTC
SteamSpy data 22 October 2026 02:57 UTC
Steam price 26 October 2026 19:31 UTC
Steam reviews 19 October 2026 05:47 UTC

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The Legend of Heroes: Trails to Azure
Rating
9.2
790
13
Game modes
Features
Online players
40
Developer
Nihon Falcom, PH3 GmbH
Publisher
NIS America, Inc.
Release 14 Mar 2023
Platforms