This is a game I deliberated on for a while when writing this review. I can completely understand both sides where some people consider Azure the best game in the series. That being said, I don't think I quite got to that point where I could say that myself. What's so weird about this game is that the highs are so so so unbelievably high but like its just shy of being negated by the unbelievably bad lows. In the past few reviews, I think each entry reasonably could be said to be positive or negative but Azure sits in this weird middle ground where It genuinely does so many things well that make me think "Oh yeah that's why its praised as a masterpiece" and then it does something that kills that notion a while after. What carries this game is the SSS (and co.) In general, this game despite adding a few new faces, it does not take away from the core 4 narratively speaking, their characters are more fleshed out and compelling. I thought Randy was the best example, I loved the arc with him at the end of Chapter 3 and him just clearly maturing and unlike a lot of the reveals in the series, I think his background fits with his character, and actually recontextualizes certain scenes beforehand, even in zero. Wazy was another great example of this. Him being part of Gralsritter actually properly explains things that were left a mystery in zero, numerous examples I can think of but the best being his knowledge of the Auction, not to mention his holy motifs most obviously. I also think his bonding event was phenomenal and I think its such a shame that such an important part of his arc was locked behind an optional bonding event . Noel was also a surprising standout into Azure. Her conflict during the course of the game was very strong and I loved the Conversation the SSS had with Osborne and her steadfast nature during the talk And I think it linked super well to the central themes. I also really really loved the Prison break sequence as I think it casts some humanizing light on Garcia from the first game . Falcom do a really great job in creating compelling main casts but they really did a great job here. Not even mentioning how amazing the setting of Crossbell is, The place itself is very compelling and unlike in CS2, the stakes are felt here because they do such a good job of showing the pressure that the city is trapped under and you almost feel helpless about it. This is where Azure's strongest themes come from, where its about people who become so desperate to protect something that they become radicalized about it, they had some good material going where they could have put some nuance in the idea of people not being good or bad but about people who have the cities interests at heart but come to wildly different conclusions about how Crossbell can prosper. Once again I think one of the strongest ideas comes right at the end with the conversation between Lloyd and Guy The notion that Lloyd could have the thing he wanted back, the thing that drove his actions and indirectly responsible for the events of the story, undoing years of grief and growth only to reject it because doing so would invalidate everything was genuinely such a good idea The problem is that I found myself connecting more with the idea than the scene. I genuinely understood what the game was trying to say but it didn't land. I think its because in Azure it suffered with this problem at parts where the concepts were great but it struggled to give them the space they needed This kind of segways into the biggest issues I had with the game. The ideas were amazing, but I found the execution lacking. At some point, its like Azure had this sick fetish on just stacking on villain after villain upon twists, Like you think you have the main dude and there would just be some surprising twist that came out of left field, and killed the tension. Unlike what I would consider good twists, I didn't really find myself looking back on previous scenes with the character and situations and see them in a different light, It should have felt surprising in the moment but inevitable in retrospect Imo. But unfortunately I really really did not feel that at all. Mariabell and especially Mr Grimwood were genuinely the worst offenders. A recurring issue I've had is how foreshadowing is handled. Azure unfortunately pushes this criticism to the limit concerning the antagonists of the story. The problem isn't necessarily that they were villains (kind of) Its the fact that the reveals didn't feel weighted or coherent in the first place. Like both of them felt like they were given major roles as an afterthought than what their previous appearances in the story made them out to be. The former: The game ends with her basically being revealed to be the actual puppeteer culminating in her becoming an Anguis, which on paper is a huge plot point, and I'm assuming this will be used in future entries. The problem is I look back on the story I don't see some different character that recontextualizes stuff, I just see new information thats like Oh yeah so that happened cool. There was no setup. The latter: This is arguably even worse, The motivations on paper make more sense (losing his family leading to radicalization or whatever although I felt this wasnt really executed well) but the reveal of him killing Lloyds brother was just something that came out of left field, and also being the puppeteer and the clue the game tries to sell is that hes a lawyer and therefore hes got connections everywhere, It didn't land and It felt like they just used a dartboard to choose the antagonists from the NPCs with portraits without bothering to make convincing buildup. Theres a lot more I could say but ultimately, my issue isnt with ambition or ideas, Ive already said but I genuinely believe that it has some of the strongest potential and thematic writing in the game but the problem is for me its paired with execution that doesn't fully land for me. I still highly recommend the game. Even with the arguably bad flaws imo, the strengths are so strong and the game as a whole was crazy engaging. I sunk almost 50 hours into this in less than a week and considering 100%ing the game, which should say more about the quality of the game than any of my criticisms here.