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Beastieball on Steam - User reviews, Price & Information

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A turn-based volleyball RPG where you coach a sports team of Beasties! Your Beasties' relationships grow and change, unlocking new abilities and combo plays!

Beastieball is a early access, creature collector and sports game developed by Wishes Ultd. and published by Klei Publishing.
Released on November 12th 2024 is available on Windows and MacOS in 5 languages: English, Russian, Simplified Chinese, Spanish - Spain and Portuguese - Brazil.

It has received 1,168 reviews of which 1,163 were positive and 5 were negative resulting in an impressive rating of 9.4 out of 10. 😍

The game is currently priced at 24.00€ on Steam.


The Steam community has classified Beastieball into these genres:

Media & Screenshots

Get an in-depth look at Beastieball through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 7+
  • Processor: Not too shabby
  • Memory: 1 GB RAM
  • Graphics: Integrated Laptop graphics work OK
  • DirectX: Version 9.0
  • Storage: 2 GB available space
  • Sound Card: For sure
  • Additional Notes: The game will auto-adjust its quality settings on first startup. It is optimized to be able to run decently even on low-power devices.
MacOS
  • OS: 10.7+
  • Processor: 2.4 GHz Intel Core 2 Duo or better
  • Memory: 512 MB RAM
  • Storage: 512 MB available space
  • Additional Notes: The game will auto-adjust its quality settings on first startup. It is optimized to be able to run decently even on low-power devices.

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

9585 hours played
May 2026
One of the best games I ever got for pvp, playing the story is pretty neat too and the beasties are cute in many different ways and unique.
96 hours played
Dec. 2025
One of the best games I've ever had the pleasure of playing, full stop. It made me remember what it felt like when I opened my DS and booted up Pokemon Pearl for the first time. Don't be fooled by it being Early Access: the main campaign is completed and you can easily get around 40-50 hours of story content if you like to explore and be thorough. The only real markers of the game being in EA are the unfinished Beastie art and animations. The game has around 100 Beasties, and around half of them are fully animated in gorgeous 2D traditional animation. The rest of them are in varying states of completion, but I want to point out that A) the placeholder art does the job well enough and B) the team complete new batches of art and animation every few months. This studio has a great track record for their games, and I sincerely believe you shouldn't let the Early Access tag dissuade you if you tried the demo and liked what you played. The Beastie vs Beastie gameplay is fun, inspired and deceptively complex; the more you play, the deeper you realize the systems go. It's not a particularly hard game, but depending on the choices you make in the campaign later fights can become fairly challenging. Additionally, the game's PVP has a very low bar of entry and is carefully rebalanced every few patches. The PVP community for the game is incredibly passionate and eager to invite new Coaches into the scene. I almost exclusively have good things to say about Beastieball honestly. The Beastie roster is one of the most robust in any creature collector I've played - there may not be 500+ like in Palworld, but there's a real variety of creatures on display and every single Beastie is crafted with such loving attention to detail. Lena Raine composed the OST, which should tell you all you need to know about how good it is. The game's music elevates the experience from great to exceptional. The story and characters are charming, funny and memorable, and there's some real heart in the way that certain real world issues are tackled. The game also just feels really smooth to play with QoL that feels like it truly respects you as a player and wants you to have as great of a time as possible. If you're on the fence, I hope this review helps you make your decison. I'm so grateful to have stumbled upon this game. It's brought me so much joy and reminded me that games are primarily meant to inspire and delight. My life will forever be better off for having played this game.
40 hours played
Nov. 2025
To be honest, what made me buy this game were the cute visuals and beasties' designs. They all looked so interesting, but after I started playing, I noticed this game is way more than what I thought it was. This is a thing of its own! It's out of its league! And better than any other beast-collector-pvpve game i've ever played. I'm not saying there aren't other good games out there, but this one brings a well-needed refreshment to the genre. I deeply care about this game and my beasties and I'll definetly keep playing this until its development is done! Alright, enough chit-chat, lets go to the prons and cons: Pros: [*] Innovative and interesting gameplay mechanics, this game is way more technical and requires more planning than its counterparts, but can still be simple and easy to understand. This is all I ever wanted from double battles in Pokemon. [*] No RNG! It's all math and numbers, nerds! ( Me, I am the nerd ) [*] The game helps you get there! What I mean by this is that there is very little time wasting getting teams together, items, healing, moving, practicing, testing, switching things around, etc. Everything is practical and straight forward. Really, for someone that has been playing these kind of games for my entire life, I know, and i think the devs know too. [*] Interesting and relatable characters. Even though you can tell some of their personalities out of the go, most characters have some cool backstories and with time you get to care for them. There were very little cutscenes and story points that had little meaning or were fillers imo. [*] Moderately challenging! You can "bruteforce" it, but you'd be missing out on some of the best part of the game if you do. [*] Good lenght. Took me around 20 hours to beat, exploring all of the map, but not 100% the game [*] Fair price/cost-benefit! I know people might complain for being an early access game, but this is a game more ready than most released games [*] Amazing soundtrack! Lena rocks! [*] There is so much to say about this! I'll definetely think about more stuff later. Cons [*] Early access and unfinished content, obviously. If you don't want to risk having to redo stuff or have stuff changed during your playtime, you'd better wait for the full release. [*] Minor balancing, I played some online, but I guess I still am not qualified enough to talk about this. But during the story mode I never felt like this was an issue at all. [*] The world feels a little empty and simple. I talk exclusively about visuals. Idk the plans for adding more stuff or even if it is necessary, but when I think about it, everything feels a little bland [*] Can't think about anything else Anyway, if you got here, thanks for reading! I hope I helped you decide if you wanna give this game a try, I hope you do! Thanks devs for this amazing game!
38 hours played
Oct. 2025
Among the sea of Creature Collectors that have popped up over the past decade or so since the steady decline of quality in Pokemon, none quite stand out like Beastieball. A fresh new take on the genre, Beastieball is a Creature Collecting & Turn Based RPG, instead of throwing animals at eachother like a cretin, you battle on the court! How civilized! You don't even need to like sports or know anything about volleyball (like I did going in) to enjoy/understand the game. The creature designs in this game are genuinely top notch, they feel so unique without entering the territory of uncanny valley or ripoff. There's around 100 to collect in this game - and if that sounds like a small amount, don't worry because it doesn't feel like that at all. The beasties are spread around very evenly among the different regions of the game, never once did I feel exhausted seeing the same creature over and over. Another little tidbit that helped keep the small amount of beasties fresh was that they spawn in different colors - and shinies. There's a predetermined range of colors your beastie can spawn in, each one is slightly different which adds such a fun twist! Some beasties also evolve by just leveling up, but only a handful. A good amount require special tasks to get them to the next stronger stage. Catching them works similarly, with each beastie having it's own set of circumstances for you to fulfill before you can recruit them to your team. The battle system is also innovative and new while sticking to familiar routes - instead of typing there are only 3 stats. All beasties have these stats in both offense and defense. Gyms are scattered around the map allowing you to specifically train these stats even higher if you want a certain build on your beastie. You get five beasties in your party, three moves each (An excellent QoL is that you can switch between moves out of battle whenever you want for free). Every battle is a 2v2, the moves reflect this, punishing the player for trying to solo with just one beastie. Despite being early access, the game is basically complete with the main campaign practically done and a plethora of beasties for you to collect. There are so many fun NPCs for you to meet and even connect with! (I LOVE YOU RIVEN), definitely worth the pricetag. You'll mostly feel the early access vibes once you venture out - with only 20 or so beasties fully animated and complete. Placeholder sprites & sketches fill the incomplete spots but don't make the game unplayable at all. There is so much content in this game, easily 20+ hours alone if you just try to breeze through the main campaign. Please please please pick up Beastieball now, you won't regret it. My only complaint is that I want more, but alas I can't rush a masterpiece.
40 hours played
Sept. 2025
This game is basically what creature collectors should strive to be IMO. It's fun mechanically, the systems (generally) don't feel like they're screwing over players, and it's just kinda funny that the combat is just *volleyball*. My only complaint about the game is that there are still beasties that haven't got finished animations, but that's more of an issue with the game being in early access rather than the game developer's fault. And the devs seem to care about balance based off of their announced changes. Also, the storyline and characters are adorable. Like, the game WANTS you to like the other coaches, there's funky dialog everywhere in the game, and there was actual thought into how a large amount of volleyball-playing creatures actually fit into an environment (which I actually found surprising as that's something that I thought was just "oh, it's a game mechanic!" explanation). Overall, this game is fun. It's really fun, and the only thing stopping me from progressing any further is the animations, which they're already working on.

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Frequently Asked Questions

Beastieball is currently priced at 24.00€ on Steam.

No, Beastieball is currently not on sale. You can purchase it for 24.00€ on Steam.

Yes, Beastieball received 1,163 positive votes out of a total of 1,168 achieving an impressive rating of 9.37.
😍

Beastieball was developed by Wishes Ultd. and published by Klei Publishing.

Yes, Beastieball is playable and fully supported on Windows.

Yes, Beastieball is playable and fully supported on MacOS.

No, Beastieball is not playable on Linux.

Beastieball offers both single-player and multi-player modes.

Beastieball offers both Co-op and PvP modes.

Yes, there is a DLC available for Beastieball. Explore additional content available for Beastieball on Steam.

No, Beastieball does not support mods via Steam Workshop.

No, Beastieball does not support Steam Remote Play.

Yes, Beastieball is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Beastieball.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 July 2026 01:18 UTC
SteamSpy data 21 July 2026 15:21 UTC
Steam price 28 July 2026 18:21 UTC
Steam reviews 26 July 2026 19:54 UTC

If you'd like to dive deeper into the details about Beastieball, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Beastieball
  • SteamCharts - Analysis of Beastieball concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Beastieball compatibility
Beastieball
Rating
9.4
1,163
5
Game modes
Multiplayer
Features
Online players
38
Developer
Wishes Ultd.
Publisher
Klei Publishing
Release 12 Nov 2024
Platforms