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Beastieball on Steam

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A turn-based volleyball RPG where you coach a sports team of Beasties! Your Beasties' relationships grow and change, unlocking new abilities and combo plays!

Beastieball is a creature collector, sports and turn-based tactics game developed by Wishes Ultd. and published by Klei Publishing.
Released on November 12th 2024 is available on Windows, MacOS, Steam Deck and Steam Machine in 5 languages: English, Russian, Simplified Chinese, Spanish - Spain and Portuguese - Brazil.

It has received 1,494 reviews of which 1,449 were positive and 45 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 24.00€ on Steam.


The Steam community has classified Beastieball into these genres:


Here is the detailed breakdown of supported languages for Beastieball:

UI Subtitle Audio
English
Spanish - Spain
Simplified Chinese
Russian
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Beastieball through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 7+
  • Processor: Not too shabby
  • Memory: 1 GB RAM
  • Graphics: Integrated Laptop graphics work OK
  • DirectX: Version 9.0
  • Storage: 2 GB available space
  • Sound Card: For sure
  • Additional Notes: The game will auto-adjust its quality settings on first startup. It is optimized to be able to run decently even on low-power devices.
MacOS
  • OS: 10.7+
  • Processor: 2.4 GHz Intel Core 2 Duo or better
  • Memory: 512 MB RAM
  • Storage: 512 MB available space
  • Additional Notes: The game will auto-adjust its quality settings on first startup. It is optimized to be able to run decently even on low-power devices.

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

81 hours played
Aug. 2026
Game looks simple at first glance but it the gameplay has surprising depth. It's got difficulty options that Pokemon is sorely missing so the base singleplayer is actually pretty enjoyable. Runs great on steam deck too.
31 hours played
July 2026
out of all the games I track in early access Beastieball is probably the most complete game of them all. goofy yet punchy story that hits a lot of good character beats combined with a well thought out unique battle system that is getting updated and balanced in real time create a pretty great campaign with a ton of post game possibliities as well. additionally, Lena Raine has burnt down the kitchen (positive) with the incredible variety of songs in this game. I really only wish this game was out faster so I could recommend it completely.
47 hours played
June 2026
Genuinely one of the best games I have ever played, easily in my top 5, somehow overtaking Bloodborne. tl:dr Best combat in a turn based game I've played imo, very unique, very thinky both in terms of build crafting and actually in match. Makes you feel very smart. Beasties all look great, some are honestly better than any actual Pokemon (Illugus is the best thing of all time). You should buy this. Also a note, I barely realised it was even early access when playing it (they were at 5/9 on their roadmap at the time of playing it). It ends up when you take Pokemon but add in an actually good combat system, you get a game far better than Pokemon. Simply saying good undersells it too, this has to be my favourite turn based combat system of any game I've ever played I think. It's so unique but extremely well thought out, making build crafting incredibly fun but without making the actual turns braindead simple to execute. I found myself thinking far more on most turns than I've felt in MTG for years, and it's a brilliant mixture of genuine strategy, mindgames and figuring out your opponent's exact gameplan. The only thing I can say is stick with it, because at first you might be a little confused and/or it still seems kind of about one shotting with your first attack, but it quickly grows out of that. You'll end up with a full team of 5 beasties, all of a similar level and all playing to different strategies and plans between each other. But at its best you'll have these brilliant moments of thinking through your opponent's plans, spotting a clever trick they have, acting against it and feeling like a genius when everything happens exactly as you expected it to. Do that for a dozen turns or so before your first point followed by your opponent being in the perfect trap to immediately score your next 2 and win, and you'll have a high like nothing else. And that isn't just a handful of fights, it's almost every late game boss and honestly a good chunk of the mid game ones too. Few games have made me feel this smart before. Beyond combat, the beasties all look good, with Illugus honestly being my favourite out of not jsut this game, but all the various Pokemon games and Pokemon games I've played. They have a lil hunter's hat and their idle has them doin' that devious little hand motion followed by a "Who, me?' pose and it's the cutest thing of all time and I love them. Wishes/Klei, please please please make plushies of these, I want one so bad! Soundtrack is also really good, some of the boss music is very much a I'd listen to this outside of the game. Not Fromsoft levels good but also, not the same genre or really anything to do with that. Music good. -Edit, I've changed my mind, it's honestly ♥♥♥♥♥♥♥ amazing. Vs. The Golden Gods is such an amazing track and there are a good few more that are almsot as good too Story was okay, definitely nothing special but I found I honestly liked it more than I'd expect. The writing is pretty good from a technical point which helps. Characters are fun. Would love something Mystery Dungeon: Explorers of Time levels of good, but it wasn't Khazan or Code Vein II levels of bad so that's good enough for me. Actual level design is okay. It's never outright bad but it's never really great either. Idk what I expect from a Pokemon-type thing though, but it's maybe a little worse than those at their best for levels but definitely WAY less of a slog than those were 95% of the time. So prob better levels overall, but definitely would have loved more from them. I haven't done any of the post-final boss/epilogue/whatever you call it stuff yet. Idk how much there is since I'm only playing this maybe half way through the roadmap, but it looks to be a good amount. My only real complaint is the game only kind of seems to have an equivalent to Legendaries and there isn't any cool near end of story you get to catch a legendary moment. If there was though, I'm not even sure I'd run them. My team felt too perfect already. Maybe the epilogue content has one though.
11003 hours played
May 2026
One of the best games I ever got for pvp, playing the story is pretty neat too and the beasties are cute in many different ways and unique.
47 hours played
May 2026
this game freaking rocks. I've been playing creature collectors in search of something that fully scratches my Pokemon itch--without trying too hard to be Pokemon--for years. This is the one! This game is oozing with love from its creators and is an absolute blast to play. Each beastie is unique yet clearly from the same game as those around it. Most importantly: every beastie is designed with its long-term usefulness in mind. The creators want you to be able to take your favorite to the end, even if your favorite is a trash rat in a tuna can, and I think that's beautiful. The story is just deep enough to keep you invested, but the game doesn't take itself too seriously. The soundtrack is so much fun to listen to! In terms of how battles work, you're coaching a roster of beasties in a doubles volleyball game. You have a team of five, with two active on the court at a time. There's an "auto-battle" option if battling gets old, but honestly? I didn't use it until after I had finished all the available content. These aren't the same mindless, attack-only battles you feel like you're slogging through by the halfway point in Pokemon. You have to use your brain! You have to position your critters on the court, consider field effects, and think about what your opponent will do! Some of these battles forced me to restructure the movesets and order of appearance of my lineup, and I loved that the game took my ability to think critically seriously enough to provide legitimately difficult matches. I never felt like it was too hard--every loss felt like victory was within reach. If you're into pvp, there's a pretty active online scene, and the devs run events regularly! I'm not so into pvp and didn't feel like I was missing out. Win-win! Every day is a day I fight the urge to play the entire thing again (the main story is playable to the end, btw). I'm waiting for full release so I can oooooh and ahhhhhh at the completed assets and shiny new content properly. Thank you devs for letting me play volleyball with my silly little guys <3

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Frequently Asked Questions

Beastieball is currently priced at 24.00€ on Steam.

No, Beastieball is currently not on sale. You can purchase it for 24.00€ on Steam.

Yes, Beastieball received 1,449 positive votes out of a total of 1,494 achieving an impressive rating of 9.18.
😍

Beastieball was developed by Wishes Ultd. and published by Klei Publishing.

Yes, Beastieball is playable and fully supported on Windows.

Yes, Beastieball is playable and fully supported on MacOS.

No, Beastieball is not playable on Linux.

Yes, Beastieball is playable and fully supported on Steam Deck.

Yes, Beastieball is playable and fully supported on Steam Machine.

No, Beastieball does not support VR.

Beastieball offers both single-player and multi-player modes.

Beastieball offers both Co-op and PvP modes.

Yes, there is a DLC available for Beastieball. Explore additional content available for Beastieball on Steam.

No, Beastieball does not support mods via Steam Workshop.

No, Beastieball does not support Steam Remote Play.

Yes, Beastieball is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Beastieball.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 02 October 2026 05:10 UTC
SteamSpy data 13 October 2026 15:07 UTC
Steam price 26 October 2026 19:26 UTC
Steam reviews 18 October 2026 21:57 UTC

If you'd like to dive deeper into the details about Beastieball, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Beastieball
  • SteamCharts - Analysis of Beastieball concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Beastieball compatibility
Beastieball
Rating
9.2
1,449
45
Game modes
Multiplayer
Features
Online players
39
Developer
Wishes Ultd.
Publisher
Klei Publishing
Release 12 Nov 2024
Platforms