Bendy: Lone Wolf on Steam - User reviews, Price & Information

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Bendy: Lone Wolf™ will tests your ability to survive against ever increasing odds. Monsters and obstacles emerge from every direction as you journey into the rubberhose halls of the world's most evil animation studio. Every day is a challenge.

Bendy: Lone Wolf is a action roguelike, hack and slash and perma death game developed and published by Joey Drew Studios.
Released on August 15th 2025 is available only on Windows.

It has received 809 reviews of which 693 were positive and 116 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 18.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Bendy: Lone Wolf into these genres:

Media & Screenshots

Get an in-depth look at Bendy: Lone Wolf through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64 bit)
  • Processor: i5
  • Memory: 4 GB RAM
  • Graphics: GTX 770
  • DirectX: Version 11
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
you're not alone if you thought batds was shallow and characterless, because this is a complete, proper redux of that game that is worth the wait.
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Aug. 2025
I like this game a lot because not only is it unique, but it can theoretically go on forever
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Aug. 2025
I like this game. Quite a bit really. It's nothing huge or spectacular like say Dark Revival, but it's a fun, challenging and arcadey game. That said, it's not perfect, I got a couple gripes. I played on normal mode for my first playthrough, but the difficulty felt like it fluctuated constantly between levels, making some either really easy, very difficult to nearly unfair. And this is obviously tied to how the levels are randomly generated. Now, the level generation is not bad in and of itself. For a game like this they are totally appropriate due to how many times you could be delving into the darkness, But when it comes to things like the Miracle Stations and Bacon Soup Machines, I feel like they are only placed in specific blocks of stages, meaning that if one specific block isn't generated in a level, then you could either have absolutely no place to hide or very limited ways to replenish stamina, aside from a rare drop from an enemy. Speaking of enemies, the combat is a very nice addition that keeps the player on their toes aside from hiding from Bendy, but there are instances where I got hounded by up to 3 enemies at once. Meanwhile, Boris can only target one at a time, resulting in a run, where I found a lot of secrets and only had one item left to get, coming to a very sudden end. That all aside, I still had a lot of fun with this game. I never played Boris and the Dark Survival, but from what I know of that game, I do really like all of the new additions, changes and refinements. The game now uses the artstyle introduced with Dark Revival (with one outlier being the Projectionist, who I think uses the model from Ink Machine) and looks very nice as a result. Progression is now far more streamlined, where you progress through each layer of Joey Drew Studios one by one with a task to complete in each, leading to a definitive ending to the game. There is also new lore pieces which now ties the game to Dark Revival, which I really appreciate as a fan of that game's story. The dances Boris can do are the single greatest things ever been added to the entire series! The arcade is a nice distraction which is there for... if you just wanna play some minigames. I think the only one of worth is the crane machine which has an achievement tied to it, but I still went for the highest scores I could on each game so clearly they must be fun. All in all, I think this game is well worth it if you want just an easy to digest experience between any huge games you may have played. I may even come back to get that hard mode achievement. Though, with the issues that I had, I imagine that will be a mighty challenge.
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Aug. 2025
Okay, this game is a bit of a handful. There's a few good aspects, then a few not-the-best" aspects. Let's start off with the "not-the-best" parts, so anyone who wants to do a quick skim can see what they need to. 1. Level design feels slightly lazy. The levels seem to be made using an RNG generator type of mechanic, so each time you load into a round, random rooms are generated and connected to other rooms, meaning there is a chance you'll see the same room multiple times over multiple games, (or even multiple times in the same game!) This becomes especially apparent during the "Artist's Retreat" level, (if that is what it's called) where it seems like the same room copy and pasted multiple times to create a very repetitive map. Yes, it does a good job of reminding you about the other bendy games at first, but eventually it starts to do a good job of reminding you of the room you were in 2 rounds ago. 2. Enemies have no variation. So far, after an hour of playing, I've found that every time I fight an enemy, it's always the same one. And yes, while unlocking new levels also gives you new enemies, (it seems), they're still always the same, there's no variation between them, not even different hats, which makes the combat aspect of the game, once again, repetitive. 3rd. The objective just isn't there. The whole objective of the game is to go into different levels using the elevator, search for about 7 "supplies" (random objects), and then run from the ink demon back to the elevator to safety. Except, as with the last 2 parts, it's still repetitive. (In case you couldn't tell by now, it's a VERY repetitive game.) The only thing that really changes between rounds is the scraps you look for, but more in a way of quantity, rather than object variation... as in, one game you might need to find 3 bones, 2 books, a cog, and a wrench, and the next game it's 2 wrenches, a cog, 2 books, and 2 bones. 4. The "Customisability (Yes, I know I spelt that wrong.)" The game gives you options to unlock new weapons, and new songs to play in the safehouse, and new rooms to unlock to expand your safehouse, except, these things don't do much. (I haven't gotten any new rooms or music yet, so I am going to skip past those, and just talk about the weapons for now, as I have unlocked a new weapon.) The weapons are all the same, to put it simply. The first enemy takes 2 hits from the pan (starting weapon) to die, the enemy also takes 2 hits from the plunger, the second weapon. I read in another review that all the weapons are the same, just "reskins" There's probably a few extra things, like not being able to adjust the slightly weird keybinds, but they're not as major, so I'll leave them out. Now, onto the good bits. 1. Nostalgia... I guess. The game does a really good job of giving off the same feeling that BATIM gave. It's not the exact same feeling, (BATIM is better), but it has the right atmosphere, and overall vibe of the creepy, inky, "bendy" world we've come to love. The game feels very much like Chapter 3 of BATIM, where Alice sends you out to do chores for her, specifically the part where you need to gather items for her, as that's pretty much the whole premise of LW. -Venture out into new levels, gather items scattered across the maps, hide from the ink demon, run back to safety and deposit your items.- That's the game. (Also, to save your progress, you have to use save stations that are the exact same as BATIM, which is cool.) 2. Scare factor. So.... it's a bit of both good, and bad on this aspect. The game, like BATIM, isn't that scary, and where it tries to be scary, it's more just either stressful, or funny. The game really tries to put all it's "scary" eggs into one basket with the ink demon, the main villain who randomly comes after you as you search for scraps, with the only way to survive him being to either hide in a locker, or just keep running. Except, being the 3rd person game that it is, the ink demon isn't as scary in this game, as he was in the originals. As you probably know, in the original games, being in first person did make ink demon chase scenes kinda scary, not being able to see behind you, to see how close he was, and randomly having your whole screen go dark as the walls got stained with ink when he appeared... But in this game, it can't really do that as well, so when he starts chasing you in this, the game tries to put a black ring around your screen, except it doesn't really work for the scare factor, because you can still see over the walls to see his, slightly choppy AI, chase you. The game does a not bad job of being stressful when this happens, as dying causes you to lose all of your progress from that level, (if you're playing on normal or easy mode), so when he appears it becomes a feeling of "I can't die, I have stuff to lose." The other feeling that you'll get from his appearances is a sense of humour, watching his AI try to account for where the doorways are in the wall can sometimes lead to him turning too early, thus walking into walls, and door-frames, which takes him from being this "big scary demon" to much more of a "silly lil' guy" I guess that was more bad, than good. 3. Game Design The UI is cool, but simple, but, as I said, cool. The UI is really well made, feeling like it belongs in a bendy game. It's really simple, you press "ESC" and a little pop-up appears in the centre of your screen with 3 options. "Resume, Options, and Exit" (In-game.) This sounds bad, but it's got a good design that makes it look right, for this game. Lastly, 4th. Unlockables. The game does a not-bad job of giving you different things to work for to unlock, needing things like keys, and fuses to unlock different parts of the safehouse... But it feels very looked over, like the devs have gone "here's all the things you can unlock, here's what you need, go find it" Where each thing is unlocked, say for example, the arcade door, it'll have a little white icon above it, with the number of that item you need to unlock, which, for the arcade door is "0/1" above a key icon, except that's all you get. The game doesn't really tell you where to get these things, or what they even are, which causes half the icons to look like random white things, which makes it hard to tell. So yes, there is a lot to work for, but it's very looked over. To summarise it all, the game is new, there's no denying that, but with it being less than a week old (I believe) at the time of writing this, it really shows, and yes, while that means there's room for improvement, right now, I'd say to save your money, and wait for a special. If you really want to buy something right now, try getting something that's been around for a while, and is more refined, like bendy and the ink machine, or bendy and the dark revival, which are both excellent games. If I had to rate this game out of 10, here's what I'd rate it. Current state: 6/10 Potential: 9.5/10 Overall: Should you buy it? As I mentioned, wait for a sale, save a few bucks. Would I recommend it? Yeah... if you can spare the cash, and just want a fun and simple game to play to fill some time.
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Aug. 2025
I wasn't sure what to expect from Bendy Lone Wolf since it just came off as a updated Boris and the Dark Survival while that is the case I'd argue Lone Wolf is alot more fun when compared to said game. Small changes like combat and the roguelike/roguelite elements spice things up. As for the Combat while simple at best I do like the fact it's tied to the stamina meter so that it doesn't feel like a mindless button masher like hades where the combat gets so stale after awhile (and don't worry if you run out of stamina there's bacon soup vendors on the map). Like any of the bendy games previously Lone Wo;f still has that great rubberhose visuals not as amazing as Dark Revival but it still looks good. One odd thing I have with the game tho for some reason you run out of stamina in the saferoom ? I understand it's there for tutorial purposes but I feel after you get your first run stamina shouldn't be in a thing when in the saferoom (unless there's something that happens later in the story, I'll edit my opinion afterwards). Overall pretty soild roguelike I normally don't go out of my way for Roguelikes these days but as someone who likes the Bendy games and I'll make some exemptions like Elden Ring Nightreign, Lost in Random: The Eternal Die, TurnBreak, Ratatan or even Aethermancer I felt it was worth my time. Now if you're the following have Boris and the Dark Survival (since you can get it for free if you owned the game) or a big fan of bendy I'd recommend it otherwise I say wait for a sale do hope the meatly will consider maybe some post launch content maybe something like more floors, mod support, playable characters, etc otherwise has a nice enough amount of content already.
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Frequently Asked Questions

Bendy: Lone Wolf is currently priced at 18.99€ on Steam.

Bendy: Lone Wolf is currently not on sale. You can purchase it for 18.99€ on Steam.

Bendy: Lone Wolf received 693 positive votes out of a total of 809 achieving a rating of 8.09.
😎

Bendy: Lone Wolf was developed and published by Joey Drew Studios.

Bendy: Lone Wolf is playable and fully supported on Windows.

Bendy: Lone Wolf is not playable on MacOS.

Bendy: Lone Wolf is not playable on Linux.

Bendy: Lone Wolf is a single-player game.

Bendy: Lone Wolf does not currently offer any DLC.

Bendy: Lone Wolf does not support mods via Steam Workshop.

Bendy: Lone Wolf supports Remote Play on TV. Discover more about Steam Remote Play.

Bendy: Lone Wolf is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Bendy: Lone Wolf.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 August 2025 14:01
SteamSpy data 22 August 2025 13:31
Steam price 22 August 2025 20:57
Steam reviews 22 August 2025 20:03

If you'd like to dive deeper into the details about Bendy: Lone Wolf, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Bendy: Lone Wolf
  • SteamCharts - Analysis of Bendy: Lone Wolf concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Bendy: Lone Wolf compatibility
Bendy: Lone Wolf
Rating
8.1
693
116
Game modes
Features
Online players
236
Developer
Joey Drew Studios
Publisher
Joey Drew Studios
Release 15 Aug 2025
Platforms
Remote Play
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