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Star Fire: Eternal Cycle on Steam - User reviews, Price & Information

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Star Fire is a love letter to classic arcade side-scrollers, reimagined with roguelite progression, modern action polish, and that “just one more run” itch. It’s fast, punchy, and all about no-pressure fun with tight combat, slick movement, and endless ways to cause chaos.

Star Fire: Eternal Cycle is a action roguelike, anime and side scroller game developed by Ethereal Fish Studio and published by Indie Herb Games.
Released on September 08th 2025 is available only on Windows in 9 languages: English, Simplified Chinese, Japanese, Traditional Chinese, Russian, French, Portuguese - Brazil, Spanish - Latin America and German.

It has received 1,265 reviews of which 1,165 were positive and 100 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 16.49€ on Steam, but you can find it for 5.18€ on Gamivo.


The Steam community has classified Star Fire: Eternal Cycle into these genres:

Media & Screenshots

Get an in-depth look at Star Fire: Eternal Cycle through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10x64
  • Processor: Intel Core i5-4670K(4*3400) Or AMD FX 8350(4*4000)
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 1060
  • DirectX: Version 11
  • Storage: 8 GB available space
  • Sound Card: 100% DirectX 9.0c compatible sound card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

28 hours played
May 2026
This game is crazy hard, makes me hate it at times, but the next run or the one after goes better. When you're in the zone it's awesome, when you're in danger zone you wish you could retry the boss. Some attacks are complete BS and are only there to give you freeze time opportunities and some others are just annoying to evade. I may complain about the difficulty, but it's the hook that keeps reeling me in. You can be a tornado of death or a wet noodle depending on your luck. Elem combos of 4/4 with 2 elements seem to be the best way to get strong. Each difficulty beaten rewards you with the tools necessary to beat the next one and i love it. The main character is really cool, her skins can make her sexier, but i prefer the cooler ones, they fit more with the apocalyptic aesthetic the game puts you in. The messaged stories are hopeful even with the alarming death rate of the population. It makes the stakes seem higher since we're pretty much the last line of defense. Not a perfect game by any means, but a pretty fun one if you enjoy losing a little here and there, which makes the win more rewarding. 9/10 for me.
13 hours played
Jan. 2026
Star Fire: Eternal Cycle - 100% Completion Review Score: 7.5/10 Genre: Side Scroller / Action Roguelike / Hades-Like / Beat 'Em Up After fully completing this game, i'll give some pro's, neutrals and cons PRO'S: -Good protagonist that is well designed and cute -Lots of different outfits to choose from once you unlock them, they're all very stylish and well designed -Tons of different weapons to unlock that each have their own special animation when you use the 3 filled bar ability, which is really cool -Strong amount of x-appeal, tons of spice -Good effects that are stylish and fun to look at -Gameplay and combat is quite fun and engaging, games strongest point really -Each core that you can collect has a element which when combined with cores of the same element give you additional effects and abilities, encouraging experimentation -Has passive equipment's that you can collect each run that help buff your character even more past what cores can do -Movement and dodging is very well done and seamless -Good monster design -Good boss designs -Lots of different passive abilities to unlock back at base, as is expected for these type of games -Has a 8 directional movement setting if you don't like the old school type of side scroller movement -Has a giant panda? cat? blacksmith guy who will sell you equipment and upgrade and refine your cores, it is never explained who or what he is, he just is -Flawless performance, no lag, crashes or bugs NEUTRAL'S: "No Score Change From These" -Level design is ok, nothing special -Music is average -The U.I. screen when choosing your next path is rather plain -Controls are a bit awkward and may need to be remapped -Game length about 10+ hours, depends on luck, rng obviously -Game pretty much requires you to create broken builds to succeed, not sure if that's a good way to balance a game to be honest, but since most people would do that regardless i suppose it's a moot point -Fair warning, game requires you to have decent reaction times due the sheer amount of dodging you have to do CON'S: -Story is pretty much non existent and nothing is really explained, there are notes you can find that give little tidbits but not enough to properly explain what's going on, game really needs a proper prologue -Enemies can sometimes spawn right at the beginning of the area giving them a free hit on you before you can react Overall Star Fire: Eternal Cycle is a decent enough game, it falters in terms of story and proper context but makes up for it in fun and engaging combat and gameplay, if you like action roguelikes or Hades like games then you will probably like this game just fine, but as always, It's.. Up.. To.. You and i'll leave it at that. (^_−).
8 hours played
Nov. 2025
I had a solid 8 hours of fun with this game, but unfortunately that will be about it. My issues were mostly that the choices rarely mattered in the end, as you could force a build that is able to buy everything in every run. Then you just held the X button until the Y button was ready, rinsed and repeated. Dodging hardly mattered at the end because a) there was so much stuff on the screen that perfect dodges were either completely impossible, or incredibly punishing, and b) any build that regens health or has a lot of armor vastly outperforms any dodging build. Don't get me wrong, I'm not lying when I say I had 8 hours of fun in this game. It was a spectacle! You shouldn't go into this expecting another endless roguelike, however.
31 hours played
Sept. 2025
Some negative reviews are comedy. Bullet sponge bosses? I’ve destroyed elites and bosses with out getting hit. Learn the core system, how to forge, and merge the cores in the shop. Pick cores with similar rarities and don’t be afraid to read what they do. You’re welcome😂
36 hours played
Sept. 2025
(Ignore the low playtime, as I played the previous demos and playtests) I wish I could give this a sideways thumb. The presentation is good but the gameplay leaves a lot to be desired. This is one of those action roguelikes that only feels good when you get a build going, but is a boring frustrating slog otherwise. The main reasons for this are the flawed defensive options, HP sponge elites/bosses, and nonexistent moveset size. The pacing of the game when you have a build going is really fun, but if you don't get something online you're just holding the attack button down for ages. Oddly enough there is hitstun and juggling in this game, but because there's only four moves per weapon, it feels like the game is teasing you with a deeper combat system it doesn't actually have. This was a problem in the demo and playtests, and sadly wasn't fixed. The game has a weird version of Witch Time which is harder to trigger than its inspiration, but also provides no invincibility, but even then all the player can do is hold the attack button down more. Metaprogression is a bit uninteresting but serviceable. It seems like if you beat the game multiple times that more things open up, but the game doesn't give the best first impression. Some of the things that plague this game like HP sponge elites/bosses and the lack of moveset depth will definitely make you wish this was an early access game instead, but whether this game is worth investing time and money into depends on how receptive the team is the feedback. At this pricepoint and with its current lack of combat depth, Blazblue Entropy Effect is a much better choice despite this having all original assets which make it look cleaner. If you want a beat 'em up with action roguelike elements, OverRider and Wendigo Blue here on Steam are much better choices and cheaper than this is. I'd rather not refund because I relate to the development team's struggles (I played their previous game Metal Revolution), but there's just not enough meat to the gameplay in its current state. Keep an eye on updates and hope that it improves.

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Frequently Asked Questions

Star Fire: Eternal Cycle is currently priced at 16.49€ on Steam.

No, Star Fire: Eternal Cycle is currently not on sale. You can purchase it for 16.49€ on Steam.

Yes, Star Fire: Eternal Cycle received 1,165 positive votes out of a total of 1,265 achieving a rating of 8.72.
😎

Star Fire: Eternal Cycle was developed by Ethereal Fish Studio and published by Indie Herb Games.

Yes, Star Fire: Eternal Cycle is playable and fully supported on Windows.

No, Star Fire: Eternal Cycle is not playable on MacOS.

No, Star Fire: Eternal Cycle is not playable on Linux.

This information about Star Fire: Eternal Cycle is not available yet.

This information about Star Fire: Eternal Cycle is not available yet.

No, Star Fire: Eternal Cycle does not support VR.

Star Fire: Eternal Cycle is a single-player game.

No, Star Fire: Eternal Cycle does not currently offer any DLC.

No, Star Fire: Eternal Cycle does not support mods via Steam Workshop.

No, Star Fire: Eternal Cycle does not support Steam Remote Play.

Yes, Star Fire: Eternal Cycle is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Star Fire: Eternal Cycle.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 September 2026 09:04 UTC
SteamSpy data 31 August 2026 21:13 UTC
Steam price 11 September 2026 18:52 UTC
Steam reviews 11 September 2026 13:54 UTC

If you'd like to dive deeper into the details about Star Fire: Eternal Cycle, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Star Fire: Eternal Cycle
  • SteamCharts - Analysis of Star Fire: Eternal Cycle concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Star Fire: Eternal Cycle compatibility
Star Fire: Eternal Cycle
Rating
8.7
1,165
100
Game modes
Features
Online players
6
Developer
Ethereal Fish Studio
Publisher
Indie Herb Games
Release 08 Sep 2025
Platforms
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