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Big Hops Together on Steam

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Tongue-swing, free climb, and build your own paths in a fresh 3D platformer! Plant veggie bounce pads, tightropes, and hookshots to find a way home through huge Desert, Ocean, and Mountain worlds. Collect bugs, upgrade your backpack, and make animal friends as you go! Just added: 8 Player Co-op

Big Hops Together is a casual, parkour and cute game developed and published by Luckshot Games.
Released on January 12th 2026 is available on Windows and MacOS.

It has received 580 reviews of which 530 were positive and 50 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Big Hops Together into these genres:

Media & Screenshots

Get an in-depth look at Big Hops Together through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Intel Core i5 2.8Ghz or higher
  • Memory: 8 GB RAM
  • Graphics: Geforce GTX 1060 or higher
  • DirectX: Version 10
  • Storage: 5 GB available space
MacOS
  • OS: Tahoe 26.4
  • Processor: Apple Silicon M3
  • Memory: 8 GB RAM

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

13 hours played
July 2026
I wish I could give a review on a grade scale, rather than just a flat "Yes" or "No" Overall if you like platformers, buy this on-sale! I really hope the developers can refine this game either in a remaster or a sequel, because there's a lot to enjoy here. However, as of writing this review, it can use a bit of work. What I like! + In terms of movement and game-feel, I like it! It has a button in the Pause menu to respawn you if you get stuck in a corner, glitch with collision, etc (which, for an indie platformer, is a pretty smart idea!) + I should note, I didn't have any major game-breaking glitches + The frog theming is great! The tongue mechanics are interesting (picking oversize locks, grappling, pulling objects, etc.). Climbing is cool (and climbing frogs aren't exactly swimming frogs, so that's funny!) + Creative consumables! Sure "red peper causes fire" and "explosive item in the mine" are old, but "Apple; Place your own grapple target" or "Mushroom; Place your own bounce-pad" or "Acorn; Place your own ladder-roots" are cool ideas for consumables in a platformer! And there's many more! + The minor NPC dialogue has a lot of charm, as does Hop when you analyze a new consumable, tool, or bugs! (If you like old platformers or indie/Earthbound absure inspired tongue and cheek humour, it works! Pun intended)... + The Final Gauntlet. Reminicent of classic Mega Man; you collect goal-items in micro-versions of the 3 major zones and it's fun to chain movement with your new upgrade. Mechanically it's a great send-off to the adventure! + The music for each zone is thematic, and doesn't clash. The main theme song on the title menu works great! + The voice direction and voice actors did great with the script they were given! + You're given a great opprotunity to back-track before the finale. If you like platformers, use this to the fullest! + If you load a save after the finale, the world is consistent with the actions of the finale (at least, what I've seen of the post-game) What I am slightly disappointed by; - Unless you backtrack, money really loses it's purpose at midway through the 2nd zone (there are 3 major zones, then a final platforming challenge gauntlet). Shops are few and very far between, and most zone's mechanics are quite self contained. - The passive buffs from charms are kinda alright. Some of them are so powerful (climbing on ceilings, regaining stamina when using your tongue, etc.) they outclass the rest, and others feel needless or beyond situational. - The stamina system doesn't strongly progress as the game advances. In Zelda: Breath of the Wild (which uses a similar climbing stamina system), you can meaningfully permenantly improve your climbing stamina... not so here. Even just one more unskipable upgrade (besides the Passive Patch Buffs) would have been welcome - The difficulty spikes. Some of the optional challenges are hard, sure! That's okay... but some are downright mean (the jank-feeling minecart race challenge is disappointing). Sometimes there's a platforming challenge which is trivialized by excessive consumables (which I'm not bothered by. I can exercize self-restraint). Other platforming challenges are just unfun to hit a wall against... There isn't always a smooth curve of growing a skill within a challenge zone, which is disappointing when there is a great deal of smooth progression in other areas or aspects of the game! - Most of all; the writing is inconsistent. Some parts of it are genuinely interesting! Throughout the adventure, the player is presented with some very odd or snarky dialogue options which, sure, Hop is his own character! But then why give the player a dialogue choice? Just write Hop and embrace his personality, both the heroic and selfish sides of him (let me be clear, Hop doesn't have to be a paragon hero!). Let Hop be himself and don't bother with dialogue options if both sound snarky anyways... This becomes an issue when the Main Foil (Diss) overstays his antagonisting and own snarky ways. If the game had 4 or 5 major zones, I think Diss' turn to grace would have been better paced, but there's not much build up to it as-presented. Between zones 2 and 3 there's cryptic foreshadowing which the Player and Hop have every reason to disbelieve. Right up until the 11th hour, Diss is still snarky when you want to access challenge zones or change your passive buffs. If he changed even slightly in zone 3, that would have had some better indication of what arrives by Endgame.
34 hours played
Jan. 2026
A GROSSLY underestimated banger of a game. You can feel the love put into every character interaction, every movement mechanic, and every challenge. I had a blast with this game and I'm sure any platforming fan would too. Luckshot put in the work and they deserve to be rewarded! This game truly sucks! (I'm a bat btw)
17 hours played
Jan. 2026
Very fluid movement, very good level design, pretty charming. The most fun I've had in a 3d platformer since Hat in Time. The game doesn't put its best foot forward. The large, open-ish desert area the game plops you into out of the tutorial is the buggiest part of the game, and the level design isn't as good as later areas. Once you get to the bite-sized, jungle-gym-not-sandbox areas later on it really shines.
11 hours played
Jan. 2026
this is an aggressively ok game. it's never explicitly bad and there's some good parts but there's no great parts. there aren't sections where you get a real flow to the platforming because of how broken up it is with tossing items around, and at the same time the item use is always just "use this to go higher" so it isn't very puzzlely or compelling. a big problem is that while it's not really a collect-a-thon, the world is littered with dark dots you need to gain upgrades and they're not fun to collect. if you're starting the game i'll just say: don't bother with them, the upgrades aren't very significant and stacked is basically the only thing approaching must-have, plus maybe grip strength. also i don't think the amount of dark drips you have ever matters? they're not tied to progression, they're just there. you also never get environments that mess with your expectations or force lateral thinking or feel creative or get rewarded for using your tools in interesting ways. also there's no button mapping yet, which IS a sin. but the game is charming and it feels good to move around and it doesn't overstay its welcome and sometimes that's enough.
9 hours played
Jan. 2026
Picked up this game and thoroughly enjoyed it. You'll enjoy it too if you're a fan of 3D platformers from the last decade or so. The movement in this game has some obvious comparisons (Odyssey) but Big Hops iterates on it and makes innovations of its own. Being able to pick up and interact with objects using your tongue makes interacting with fiddly ground items a lot easier. Levels are big enough for you to really chew on a theme but small enough that you don't get tired of them. Difficulty is hard enough that you don't smash through levels but not hard enough that you'll get stuck for very long. There are side quests and collectibles to explore for if you're really enjoying an area, but you also don't need to stick around if you're not feeling it. The problem-solving in this game is particularly fun. The tools (veggies) respawn infinitely and you gain the ability to carry spares around fairly early on in the game. You can save your favorites and pull them out whenever, it really addresses the feeling of being stuck you sometimes get in this genre. It also makes you feel clever when you solve a problem the "wrong" way. This is not to say the game is flawless. I ran into 2 soft lock scenarios in my play through, one where I was able to hurl myself off a cliff repeatedly to restart and another where I had to quit to the Title Screen to reload the area. Neither took me longer than a minute or so to get back to platforming. Targeting specific objects with your tongue is sometimes difficult, especially if there are other targets in the area. You can get into positions where it's technically possible to progress, but tedious and easier if you just restarted the level. I think this game would benefit from a "Restart from Last Checkpoint" button. The coins, dyes and veggie crafting system left something to be desired. I only touched each of these systems lightly and didn't see a huge impact on the core gameplay throughout my run. They're certainly systems I would love to see expanded upon in DLC or additional content. Overall, easy recommendation of this game to anyone who wanted a fun platformer with good movement tech to sink their teeth into.

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Frequently Asked Questions

Big Hops Together is currently priced at 19.50€ on Steam.

No, Big Hops Together is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Big Hops Together received 530 positive votes out of a total of 580 achieving a rating of 8.53.
😎

Big Hops Together was developed and published by Luckshot Games.

Yes, Big Hops Together is playable and fully supported on Windows.

Yes, Big Hops Together is playable and fully supported on MacOS.

No, Big Hops Together is not playable on Linux.

This information about Big Hops Together is not available yet.

This information about Big Hops Together is not available yet.

No, Big Hops Together does not support VR.

Big Hops Together offers both single-player and multi-player modes.

Big Hops Together includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for Big Hops Together. Explore additional content available for Big Hops Together on Steam.

No, Big Hops Together does not support mods via Steam Workshop.

No, Big Hops Together does not support Steam Remote Play.

Yes, Big Hops Together is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Big Hops Together.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 September 2026 06:26 UTC
SteamSpy data 24 September 2026 16:13 UTC
Steam price 25 September 2026 18:46 UTC
Steam reviews 24 September 2026 04:04 UTC

If you'd like to dive deeper into the details about Big Hops Together, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Big Hops Together
  • SteamCharts - Analysis of Big Hops Together concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Big Hops Together compatibility
Big Hops Together PEGI 3
Rating
8.5
530
50
Game modes
Multiplayer
Features
Online players
3
Developer
Luckshot Games
Publisher
Luckshot Games
Release 12 Jan 2026
Platforms