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Blacksmith Master on Steam

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Manage your own medieval smithy in Blacksmith Master and supervise the entire process from mining ores and gems to designing and selling finished products. Forge everything from weapons and armor to tools and cooking utensils to fund your craft and become the Blacksmith Master.

Blacksmith Master is a strategy, simulation and city builder game developed by Untitled Studio and published by Hooded Horse.
Released on May 15th 2025 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine in 17 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Turkish, Czech, Polish, Russian, Hungarian, Ukrainian and Thai.

It has received 2,530 reviews of which 2,100 were positive and 430 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for 6.39€ on Instant Gaming.


The Steam community has classified Blacksmith Master into these genres:


Here is the detailed breakdown of supported languages for Blacksmith Master:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Thai
Japanese
Polish
Hungarian
Czech
Turkish
Portuguese - Brazil
Ukrainian

Media & Screenshots

Get an in-depth look at Blacksmith Master through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Pentium® G3250 (dual-core) / AMD® FX-Series™ FX-8350 (quad-core)
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 650 (1 GB) / AMD® Radeon™ HD 7770 (1 GB)
  • DirectX: Version 9.0
  • Storage: 2 GB available space
MacOS
  • OS: macOS 12 (Monterey) or later
  • Processor: Intel® Pentium® G3250 (dual-core) / AMD® FX-Series™ FX-8350 (quad-core)
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 650 (1 GB) / AMD® Radeon™ HD 7770 (1 GB)
  • Storage: 2 GB available space
Linux
  • Processor: Intel® Pentium® G3250 (dual-core) / AMD® FX-Series™ FX-8350 (quad-core)
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 650 (1 GB) / AMD® Radeon™ HD 7770 (1 GB)
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

26 hours played
Aug. 2026
tl;dr: the early game in this is excellent and the mid-game is even better, but holy crap it has an end game problem. Still, if the concept appeals to you at all, there's a ton of fun to be had here particularly at the normal sale price. That's the gist. If you want to know more, read on... First, let's get into what Blacksmith Master is NOT: Blacksmith Master is not a store simulator, and despite having the look of one, it is not a simulator game of any sort. Despite what it may look like, the closest comparison this game has is actually to city builders and colony sims. If you like city builders, then you'll like this game. But even more than that, Blacksmith Master is a middle management training game. If you want to be successful at this game, you're going to have to think about the game in terms of process flows and production ratios. And indeed, the early game will quickly disabuse you of the notion of this being a store simulator and will present itself as a factory game. Like a factory game, you'll have raw materials to manage (early on, these are iron ore and wood) and you'll have processor buildings that convert the iron ore into ingots. There are no conveyor belts in Blacksmith Master. You'll soon wish there were! Instead, you'll start hiring assistants whose sole job is to move outputs of one source into the input of another. Each assistant will only perform one task for one very limited resource: for instance, you'll assign an assistant to move iron ore from your warehouse to a storage bin inside your shop. That assistant will never smelt the ore and when the warehouse runs out of ore, that assistant will sit down and will do no further work. You'll have to hire a second assistant to smelt that ore into ingots. You'll have to hire another assistant to move your first type of wood from the warehouse to wood storage racks. Blacksmiths will take these raw resources and process them and you'll be rewarded for their output with money, with which you can buy new processing machines and you'll march up a tech tree, which will unlock new resources that you can load into these new machines. And before you turn around twice, you will have six or seven resources that need to be moved from the warehouse into the store (each with their own assistant), then more assistants to process these raw materials into things the blacksmiths can use, or even more assistants to convert these first level resources into second level resources... If you are now picturing Factorio, except with all the belts removed and with everything being done by drones, except each drone can only move one type of resource and no others, you have the general idea. By the mid game, you'll have dozens of assistants shuttling this way and that and your job as the manager will be to make sure you have the right ratio of these assistants to the materials you have coming in, and to hire more miners and lumberjacks to bring them in, more and varied types of blacksmiths to use them, and soon cashiers to man the registers and scholars to come up with new recipes for things to buy... ...and before you know it, you'll have a hundred people working for you, each with one and only one job which they will do mindlessly in a very sorceror's apprentice fashion. And that's only where the management STARTS. Because you see, you also have to manage the flow of these materials through the shop as you expand it. You'll have to decide where raw resources get stored in the shop, where the pallets of ever larger and more varied types of ingots go, and where to place the six initial crafting stations for the blacksmiths to shuttle between. If you have not studied the real life Toyota Production System in terms of how to move materials around without a lot of wasted effort and motion, you will be rapidly overwhelmed. Then the game throws trade routes and another seven resources at you, most of which need more assistants to shuttle around and process. By this point in the game (if you get to this point in the game), you will start smashing into the game's hard limits. You only get one iron mine and that one iron mine can only successfully use about 1.5 lifts to bring the iron ore to the surface which means there's a hard limit on the amount of ore you can return during one work day no matter how many miners you have (about 300, if you're curious). There are late game upgrades that increase this slightly but the limit means that you've now got a new management challenge: keeping your blacksmiths just the right AMOUNT of busy with producing things from iron versus producing things from copper, silver, gold, wood, or clay, each in their own proportions. Even if you balance out everything PERFECTLY, by the end game you'll run into a wall where there simply isn't enough room for all the cashiers you need and not enough time for the assistants to empty storage chests into the racks to sell things in your store. Since storage chests can only be accessed by one person at a time, you'll start hitting a hard limit there, too. And that's where the game just kind of stops. There's no story and no satisfying ending. Even if you completely master every mechanic, some element of the game will just end your run because you can't optimize your way out of it, and at that point you'll be done with Blacksmith Master. It is not particularly satisfying in the way that most factory games or most city builders are. By the end game, you'll have literally a couple of hundred people shuffling around the place too fast to see and literally hundreds of customers coming in and out, only half of whom will be able to buy things because there's no possible way to have enough cashiers to satisfy them all even if you could stock enough stuff for everyone to buy, which you can't. So... yeah. Great beginning, even better mid-game, but the end game kind of lands there with an unsatisfying thud. But again, if the concept appeals, you'll have a good time until that point. I myself got about 20-25 hours out of it. There's zero replay value. Once you've seen the systems on offer once, a repeated play will have zero appeal. Good, and fun, but not a classic. 7.5/10.
96 hours played
Aug. 2026
This game is something specific and it doesn't really pretend to be anything else. It's a vibe, and won't suit everyone. If you want lore and NPCs to talk to, this isn't it. If you want a shop simulator that is focused on balancing resources, staff management, crafting speed, profit margins, and that kind of thing, then you will probably like this. My only real complaint is that I've already gotten to the end game a few times and I'm ready for something new, but of course that's how any good game is. For me, it's a 9/10, I find it to be a very calm, relaxing game. It runs well even on integrated graphics, despite having max floors of the shop and lots of NPCs buying from my store and lots of workers around, it runs perfectly smoothly.
20 hours played
July 2026
At the 20 hour mark into my first (relaxed difficulty) save file, I have unlocked every blueprint and gotten them all to at least rare, more than half to legendary. I also have 20% employee happiness. I could definitely push farther: unlocking the last few items on the mastery tree, buying more racks and keeping them full, maxing out trade routes every day, increasing ducat production, etc. However, unlocking/discovering new things is the primary reason I play games like this, and I feel like I've done all the rewarding stuff for now. I have had a lot of fun, and I recommend the game as a nice way to spend a few hours, but I'm now getting diminishing fun returns, and I'll explain why below. Some feedback for the developers: * Would be nice to have more granular control over trade route fulfillment/enablement. For example, being able to rank by priority, so that my blacksmiths will fill gold first, then clay, then gems, then birch. I know I can turn them on and off, but it's annoying having to micromanage that. I would also like to be able to focus on one type of gem, though I understand you might not want that for balance reasons. Alternatively, it would be nice to just straight up assign specific blacksmiths to specific trade routes. * The iron ore situation is pretty dire. I don't even have the fifth merchant slot unlocked and I already run out of iron on a regular basis. Iron is the one metal I can refill manually, but I want to be able to solve the problem with miners/mine improvements, not by micomanaging. I have literally filled the mine with as many rest areas as will fit and moved all of my highest level miners from copper and silver to iron, and it's still not enough, in spite of maxing that part of the tree and buying all available upgrades. I have to choose suboptimal orders to fill/racks to stock in the shop just so I don't run out. * I am really irritated that I can't prevent blacksmiths from working on items they're not proficient in. I had hoped that specifying a preference of "metal items" would mean that the blacksmith remains idle until a metal item is needed. Instead, they will start working on a pottery or wood item, even if they have 0 bars of pottery skill. If they're making a high-level item, it could take them several minutes to finish (literally close to 4 minutes), which extends the end of the day way too long. Waiting for them to finish really saps my will to keep playing, and I can't even fill the time with shop purchases, because those pause the game. The only thing I can do is hiring or changing employees' responsibilities, and I don't always have much of that to do. Maybe some players prefer this behavior, and it's okay (ish) at low levels, but the higher you go, the more annoying it is, as time to complete items rises. It would be really nice to have the option "metal items only" or "simple items only" in addition to the current behavior of "metal items first." Without this level of control, I just don't really feel like playing any more. I was planning to start a new game at a higher difficult level, but now that I've experienced the game at higher levels of play (all blueprints unlocked), I don't think I want to do that right now. If the blacksmith preferences change, I may return and try again on a higher difficulty.
19 hours played
March 2026
This game is pretty good. It gets pretty grindy towards the back end of the game but I didn't mind it too much. 100%'d the game in less than 20 hours. Bought the game for $10 so I'd say I got my moneys worth. Would really like if the devs made additional ways to make money that wasn't just merchant orders or shop sales. Could be fun if they had special "Military" orders that involved multiple items. Maybe unlocking special blueprints through rare quests would be nice as well. Towards the end I had 1200 customers a day at my shop and the game was starting to have a hard time to run so some optimization if possible would be appreciated.
9 hours played
March 2026
fun game thats worth it when half off, but it quickly becomes very slow and grindy. You experience 70% of what the game has to offer in the first two hours, and its a fun first two hours, but unlocking the rest of the game just takes a very, very long time.

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Frequently Asked Questions

Blacksmith Master is currently priced at 19.99€ on Steam.

No, Blacksmith Master is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Blacksmith Master received 2,100 positive votes out of a total of 2,530 achieving a rating of 7.99.
😊

Blacksmith Master was developed by Untitled Studio and published by Hooded Horse.

Yes, Blacksmith Master is playable and fully supported on Windows.

Yes, Blacksmith Master is playable and fully supported on MacOS.

Yes, Blacksmith Master is playable and fully supported on Linux.

Yes, Blacksmith Master is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Blacksmith Master is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Blacksmith Master does not support VR.

Blacksmith Master is a single-player game.

No, Blacksmith Master does not currently offer any DLC.

No, Blacksmith Master does not support mods via Steam Workshop.

No, Blacksmith Master does not support Steam Remote Play.

Yes, Blacksmith Master is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Blacksmith Master.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 October 2026 00:09 UTC
SteamSpy data 17 October 2026 15:08 UTC
Steam price 26 October 2026 19:54 UTC
Steam reviews 21 October 2026 16:01 UTC

If you'd like to dive deeper into the details about Blacksmith Master, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Blacksmith Master
  • SteamCharts - Analysis of Blacksmith Master concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Blacksmith Master compatibility
Blacksmith Master
Rating
8.0
2,100
430
Game modes
Features
Online players
98
Developer
Untitled Studio
Publisher
Hooded Horse
Release 15 May 2025
Platforms
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