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BLADECHIMERA on Steam - User reviews, Price & Information

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Explore a dark and sinister Osaka as the Demon Hunter Shin. Battle demons, regain lost skills, and uncover the truth of your forgotten past in this exciting occult-inspired cyberpunk metroidvania.

BLADECHIMERA is a metroidvania, side scroller and exploration game developed by Team Ladybug and WSS playground and published by WSS playground and PLAYISM.
Released on January 15th 2025 is available only on Windows in 9 languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain and Korean.

It has received 954 reviews of which 846 were positive and 108 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 14.79€ on Steam.


The Steam community has classified BLADECHIMERA into these genres:

Media & Screenshots

Get an in-depth look at BLADECHIMERA through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core2 Duo or higher
  • Memory: 2 GB RAM
  • Graphics: Open GL compliant video card
  • Storage: 300 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

8 hours played
March 2026
Good game, not much of a metroidvania, very good 2D action adventure game. LOVE the ability to warp to *any* room you've visited before! The combat feels good on all sides, the world is fun to run around in and fight your way through, the story is pretty strong as well.
16 hours played
Feb. 2026
BLADE CHIMERA is a great Metroidvania with beautiful sprite graphics and animation, high enemy variety, a banger soundtrack, and smooth gameplay. BLADE CHIMERA is also too easy and tries too hard to be melodramatic with its convoluted narrative by its end, but the core gameplay and production were so well-done that I had fun throughout and didn't care. BLADE CHIMERA is the first Team Ladybug game I've played, however after diving into this and really enjoying it I ended up buying their entire library. My only slight criticisms of this game are that it was far too easy (you'll stomp through regular enemies, killing them in one or two hits -which one could argue is inherent to the Metroidvania genre- however when you also breeze through most bosses first try, something is amiss) The narrative of BLADE CHIMERA starts to get a bit convoluted and felt disjointed from what the game was presenting overall during the preceding hours as it closed, with some very predictable character arc plot twists peppered throughout. Some of the foreground elements felt like they could have had a bit more detail (ie some textures / patterns) rather than so much of the game screen being 'empty black platforms' strewn about, but everything contained within the actual game world is well-rendered with a distinct style. Altogether I really enjoyed the game, and as I said it inspired me to snag the rest of Team Ladybug's library in a bundle. If I didn't love this experience overall I wouldn't have done that. While BLADE CHIMERA doesn't reinvent the Metroidvania genre or present anything particularly revolutionary, what is presented is refined and well-polished.
14 hours played
Jan. 2026
Like all Team Ladybug games, Blade Chimera has awesome pixel art, some of the best done by any small studio these days. That said, my issue with them is that they purport to make metroidvania, but either are unable to do it well (their previous game, Record of Lodoss War DiWL, was a terrible one) or this time they abandon the very basics of the genre. Just to manage expectations, Blade Chimera isn't a metroidvania. What the game is, is a 2D-action RPG where you can, theoretically, at the start of the game, switch between two rooms with monsters, kill them until you've farmed enough skill points to unlock all movement abilities like sliding, double jump, or high jump. Not that these abilities are even necessary to advance in the game, they make moving around just easier and help with finding the various secrets like HP ups and MP ups or special weapons. But while the game isn't technically a metroidvania, it does often feel like one, as exploring the map and backtracking to earlier parts is the core of the gameplay. Only that gated content in the game is entirely based around keys and various story bits. The result is a game that feels like a metroidvania in places, the exploration is far better done than in their previous game, which actually was a metroidvania, and yet it technically isn't one. One major aspect of the game is a demon sword you get after beating up a dragon at the start of the game. Said demon sword is not just useful as a shield in certain situations, as a weapon, and as a way to get up some walls, but also needed to turn back time on certain objects. It's kinda impressive how many varied situations the game comes up with to make use of that ability. One thing MV fans might get annoyed by is that early into the game, you get the ability to warp to almost any tile of the map, which goes beyond a simple teleport system and might undercut the favorite routine of many MV players of moving from point A to point B. That warping is even needed to reach some parts of the maps you wouldn't be able to reach otherwise. That said, if you come into the game with the right expectations, it's actually pretty fun. This is a game about levelling up your character, finding new gear, doing lots of side missions that usually amount to killing x demons in a certain area, following the plot that leads you by the nose, and fighting big bosses. The story isn't particularly well done, but it doesn't detract too much from the rest of the game. Except maybe the ending where your character is supposed to forgive some big ♥♥♥♥♥♥♥, which was kind of a headscratcher for me.
29 hours played
Nov. 2025
Nowadays, it's pretty difficult to make a metroidvania feel different from the rest. Every single game developer is either trying to make another Dead Cells or Castlevania. The people at Team Ladybug have been the only developers to my knowledge that so far, have made ALL of their metroidvanias feel different from the rest in the market, and actively distinct from the other products they've released themselves. I'm proud to say that i've played and completed 100% of all of their steam released games. It saddens me to see negative reviews comparing this to castlevania and the such. This isn't castlevania. This is it's own unique thing, with its own gimmicks and pacing. Just the fact that you can explore about 80 to 90% of the game world by playing without driving the plot forward is refreshing. The fact that there are puzzles where you have to take advantage of the teleporting system to reach certain places bent my mind when i first found out you could do that. Plus, the combat is simple to understand and can be hard to master if you throw yourself into some tougher foes at lower levels, but never unfair. There will always be some mud chewing clown that will try to insult this game for not being like (insert other metroidvania), let those morons eat their slop. Meanwhile i'm gonna hang out in the winners circle and play some Blade Chimera. You people are a boon for the video game world. Keep doing your own thing.
17 hours played
Aug. 2025
glad to see team ladybug making more games. had a fun time exploring the world and with the combat. only complaint is the item drop dates can be awful for anything thats not mandatory for a quest

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Frequently Asked Questions

BLADECHIMERA is currently priced at 14.79€ on Steam.

No, BLADECHIMERA is currently not on sale. You can purchase it for 14.79€ on Steam.

Yes, BLADECHIMERA received 846 positive votes out of a total of 954 achieving a rating of 8.38.
😎

BLADECHIMERA was developed by Team Ladybug and WSS playground and published by WSS playground and PLAYISM.

Yes, BLADECHIMERA is playable and fully supported on Windows.

No, BLADECHIMERA is not playable on MacOS.

No, BLADECHIMERA is not playable on Linux.

BLADECHIMERA is a single-player game.

No, BLADECHIMERA does not currently offer any DLC.

No, BLADECHIMERA does not support mods via Steam Workshop.

No, BLADECHIMERA does not support Steam Remote Play.

Yes, BLADECHIMERA is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for BLADECHIMERA.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 July 2026 13:12 UTC
SteamSpy data 26 July 2026 09:19 UTC
Steam price 28 July 2026 18:17 UTC
Steam reviews 26 July 2026 19:47 UTC

If you'd like to dive deeper into the details about BLADECHIMERA, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about BLADECHIMERA
  • SteamCharts - Analysis of BLADECHIMERA concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck BLADECHIMERA compatibility
BLADECHIMERA
Rating
8.4
846
108
Game modes
Features
Online players
4
Developer
Team Ladybug, WSS playground
Publisher
WSS playground, PLAYISM
Release 15 Jan 2025
Platforms