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BLADECHIMERA on Steam

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Explore a dark and sinister Osaka as the Demon Hunter Shin. Battle demons, regain lost skills, and uncover the truth of your forgotten past in this exciting occult-inspired cyberpunk metroidvania.

BLADECHIMERA is a metroidvania, side scroller and exploration game developed by Team Ladybug and WSS playground and published by WSS playground and PLAYISM.
Released on January 15th 2025 is available on Windows, Steam Deck and Steam Machine.

It has received 954 reviews of which 846 were positive and 108 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 11.83€ on Steam with a 20% discount.


The Steam community has classified BLADECHIMERA into these genres:

Media & Screenshots

Get an in-depth look at BLADECHIMERA through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core2 Duo or higher
  • Memory: 2 GB RAM
  • Graphics: Open GL compliant video card
  • Storage: 300 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

11 hours played
Sept. 2026
I mainly heard of this game because I played this dev teams previous metroidvanias which were themed around Touhou and Record of Lodoss War which I enjoyed so I naturally bought this game. Pretty good metroidvania with cyberpunk Japanese themes which isn't based on any existing property as far as I know unlike Ladybugs previous metroidvanias. It has a interesting gimmick where you play as a demon hunter who gets a demon ghost lady side kick who can manipulate specific things in the environment by restoring them from the past. Puzzles are usually built around her mechanic such as rebuilding various objects, grappling across chasms, and using her as a platform by sticking her sword form into walls. The ghost lady usually takes the form of a floating sword via gameplay and she has various abilities in combat and can even heal you. I don't think I ever played a metroidvania before where I had to buy the ability to teleport around the map via skill points I get leveling up. Very strange design decision, I was exploring the map and wondered into a underwater area where I fell down a pit. The pit was too high for me to jump out and at the end of the area I got into was a locked door. This confused me for like an hour or less, I was like how the ♥♥♥♥ do I get out of here and then looked it up and found out teleporting needs to be unlocked in the skill tree. The map is designed where sometimes the only way to get out of some situations is by teleporting so I don't really understand why they probably unintentionally hid it in the level up skill tree other than there is some puzzles you can do by teleporting. The game never puts you in a soft lock position where you can't unlock the ability, it seems there is always enemies to fight for exp to eventually gain teleporting if you do get stuck. Really strange that teleporting lets you teleport nearly anywhere in the game, the only times the game does not let you teleport is for story reasons or the very few areas you can teleport in or out of. I managed to 100 percent the map, a couple parts genuinely are weirdly inaccessible as far as I know to get to unless you use the grenade launcher. The game has these optional puzzle pieces which is required to get the true final boss and one is located in a room high above you with steel walls so you can't stick your ghost lady who can turn into a sword into the wall to hang. In similar rooms they had a jetpack for you to use but there isn't one available for the room I am mentioning. If you shoot yourself with the grenade launcher against the wall it resets your high jump and as far as I know that is the only way to get one specific puzzle piece in the game.
12 hours played
Aug. 2026
The warping mechanic is a huge improvement for the genre but the ghost interactions in the heat of battle are way too hit or miss. To paraphrase Baz Luhrmann - If I could only offer you one tip, sunscreen would be it.
28 hours played
July 2026
While I don't review many games, I wanted to highlight that this is a fun, moderately challenging modern title, not too easy but not too difficult. However, what I particularly appreciate is how well it runs on a handheld, even at the lowest TDP setting. I'm getting a consistent 60 FPS at 5W, sometimes dipping as low as 4W, which is excellent for battery life. Highly recommended.
16 hours played
June 2026
This game was great! For context, this is written after beating it within 15-ish hours. It was the perfect combination of pace with the familiar skill-unlocks-next-area platformer progression, and ended up finally as a well-balanced and fun experience overall. Also, it didn't hurt to look at, which is always bonus points.
13 hours played
April 2026
Another very strong showing from Team Ladybug. The pixel art is beautiful, on par with classic Capcom masterpieces. Music is great as well and the story was above the standard for this kind of game. Gameplay is of course excellent as you would expect from this developer. I wanna get this out of the way first, this game isn't really a metroidvania. It's an "open world" 2D action platformer yes, but it's objective based like Metroid Fusion, not a game where exploring to find new abilities is the main way to progress. In fact there ARE no abilities gained by exploration at all. All the typical upgrades you'd expect from a metroidvania - double jump, slide, air dash, etc - are unlocked with skill points that are obtained simply by leveling up. Honestly this is pretty lame and makes exploration and killing bosses less rewarding. As a positive, the world is easy to explore but there's no sequence breaking to be done so there's not really a point. Still, the game is engaging and the gameplay is fun so it's not a dealbreaker and it even adds some replayability if you want to unlocked the upgrades in a different order or skip some entirely. This game has some unique features such as a gun (though the majority of combat is still performed with melee weapons) and a super cool ghost sword thing that's hard to explain, just play the demo to see what I mean. Basically you have a sword that you can thrust into the wall to use as a platform, stick into the ground to use as a shield, or throw it at enemies to do damage and restore your HP, among other things. It can also be used to activate certain items and alter the enrivonment in different ways depending on the specific room you're in. I loved this mechanic, it adds at lot of depth to a game that otherwise has quite simple combat. Simple combat isn't a bad thing, but it can get repetitive and the ghost sword ensures that never happens. Another game changing mechanic is... teleportation. Yeah, you can teleport to any square on the map at any time, barring a few plot-related limitations. I seriously can't overstate how welcome this feature is. Getting around the map is SO EASY. No more backtracking through rooms you've already been through 5 times, you can now just warp directly where you need to go. I'm gonna miss this so much the next time I play a metroidvania. Even with this feature the game still has a respectable runtime. Honestly I don't want to imagine how much of a slog the game would be without it. When you gain the ability to unlock skills, TAKE THE TELEPORTATION SKILL FIRST. Trust me, it's useful even in the earliest parts of the game. It's way too convenient to ignore. I do have one major complaint and that's the quest system. I hate quests in Metroidvanias, I've never played a game where they're implemented well. They all boil down to returning to an area you've already been to to pick up some item that wasn't there when you went there the first time (thus wasting your time) or to kill a certain number of enemies you've already faught (thus wasting your time). Quests in this game are no different. First of all, the quests reward money, which becomes worthless very early on. By the end of the game I had well over $100K saved, and that was after I bought all the items from the shops including many that I didn't actually need. For reference the most expensive items cost around $13K so the amount of extra money the game hands out is extremely excessive. So the rewards suck, what about the objectives? They also suck. 75% of quests in the game are literally "go kill X enemies" type quests. These are pure busywork, there's no other way to say it. The remainder of the quests have some slightly different objectives (find an item) or contain minor story elements. These ones are fine but still not very engaging. The game is long enough, they didn't need to shoehorn in a ton of MMO tier garbage quests to pad out the game. To make things worse, you can only do one quest at a time. It would be a lot more tolerable if the quests were more like a checklist of objectives you could work towards passively, but no. You have to accept each quest one at a time and go turn them in once completed. This adds another layer of pointless time wasting to an already bad system. At least teleportaion makes them quick to complete. Luckily the quests are skippable as far as I know, so save yourself the effort and ignore them. Use a guide to look up which ones are actually relevant. Anyway, game is great, definitely play it, it meets the quality standard of their other games. $15 is a fair price and that's not something I say lightly.

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Frequently Asked Questions

BLADECHIMERA is currently priced at 11.83€ on Steam.

Yes, BLADECHIMERA is currently available at a 20% discount. You can purchase it for 11.83€ on Steam.

Yes, BLADECHIMERA received 846 positive votes out of a total of 954 achieving a rating of 8.38.
😎

BLADECHIMERA was developed by Team Ladybug and WSS playground and published by WSS playground and PLAYISM.

Yes, BLADECHIMERA is playable and fully supported on Windows.

No, BLADECHIMERA is not playable on MacOS.

No, BLADECHIMERA is not playable on Linux.

Yes, BLADECHIMERA is playable and fully supported on Steam Deck.

Yes, BLADECHIMERA is playable and fully supported on Steam Machine.

No, BLADECHIMERA does not support VR.

BLADECHIMERA is a single-player game.

No, BLADECHIMERA does not currently offer any DLC.

No, BLADECHIMERA does not support mods via Steam Workshop.

No, BLADECHIMERA does not support Steam Remote Play.

Yes, BLADECHIMERA is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for BLADECHIMERA.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 September 2026 04:30 UTC
SteamSpy data 23 October 2026 03:04 UTC
Steam price 26 October 2026 19:18 UTC
Steam reviews 18 October 2026 21:49 UTC

If you'd like to dive deeper into the details about BLADECHIMERA, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about BLADECHIMERA
  • SteamCharts - Analysis of BLADECHIMERA concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck BLADECHIMERA compatibility
BLADECHIMERA
Rating
8.4
846
108
Game modes
Features
Online players
6
Developer
Team Ladybug, WSS playground
Publisher
WSS playground, PLAYISM
Release 15 Jan 2025
Platforms