BLADESTORM: Nightmare on Steam - User reviews, Price & Information

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BLADESTORM: Nightmare is the newest evolution of 2007’s BLADESTORM: The Hundred Years’ War using the latest technologies and introducing many new elements. These technologies have made possible not only visual improvements, but also many new game elements. BLADESTORM: Nightmare offers an entirely new gameplay experience.

BLADESTORM: Nightmare is a action, strategy and hack and slash game developed and published by KOEI TECMO GAMES CO. and LTD..
Released on May 28th 2015 is available only on Windows in 2 languages: English and Japanese.

It has received 463 reviews of which 312 were positive and 151 were negative resulting in a rating of 6.5 out of 10. 😐

The game is currently priced at 59.99€ on Steam, but you can find it for less on Eneba.


The Steam community has classified BLADESTORM: Nightmare into these genres:

Media & Screenshots

Get an in-depth look at BLADESTORM: Nightmare through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows® (64bit required)
  • Processor: Core i7 870 2.8GHz or better
  • Memory: 2 GB RAM
  • Graphics: 640*480 pixel over, High Color
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 12 GB available space
  • Sound Card: DirectX 9.0c over

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
BLADESTORM: Nightmare is a large-scale action–strategy hybrid developed and published by KOEI TECMO GAMES CO., LTD. that occupies a unique space within the studio’s catalog. Rather than focusing on the power-fantasy spectacle of the Warriors series, the game emphasizes battlefield control, unit matchups, and the feeling of commanding armies from within the chaos. It reworks and expands the original Bladestorm concept by pairing a historically inspired campaign set during the Hundred Years’ War with an additional fantasy-driven “Nightmare” campaign, resulting in a game that blends realism, myth, and tactical decision-making in equal measure. The core experience places you in the role of a mercenary commander navigating a fragmented war-torn Europe. Instead of pledging unconditional loyalty to a single faction, you take contracts, choose allegiances between England and France, and influence the balance of power across a sprawling map of regions. Battles are fought on wide-open fields, villages, and fortifications where dozens of AI-controlled units clash simultaneously. Unlike pure strategy games where you issue orders from a distant viewpoint, BLADESTORM: Nightmare keeps you physically present on the battlefield, riding alongside your troops while directing the flow of combat in real time. Combat revolves around commanding multiple squads rather than relying solely on the player character. You can control up to four units at once, switching between them instantly to respond to changing conditions. Each unit type—infantry, archers, cavalry, pikemen, and specialized forces—has clear strengths and weaknesses, and success depends on exploiting these relationships rather than overpowering enemies through sheer damage output. Terrain, positioning, and timing play critical roles, and poorly chosen engagements can quickly spiral into disaster. This structure gives battles a strategic weight that sets the game apart from more action-oriented titles. The scale of engagements is one of the game’s most defining features. Entire armies collide across massive maps, with objectives scattered throughout each battlefield. Capturing key points, defending allied forces, and eliminating enemy commanders all feed into a larger tactical picture that extends beyond individual skirmishes. However, this ambition also introduces pacing challenges. Traversing large maps can involve significant downtime between major engagements, and repeated objectives across multiple battles can lead to a sense of repetition over extended play sessions. The “Nightmare” campaign dramatically alters the tone by introducing fantasy elements such as dragons, giants, undead enemies, and magical units. This mode abandons historical grounding in favor of spectacle, giving players access to exotic creatures and abilities that radically change how battles unfold. While these additions provide welcome variety and visual flair, they also reinforce the game’s split identity. The fantasy elements are entertaining and bold, but they coexist somewhat awkwardly with the more grounded mechanics of the historical campaign, making the overall experience feel like two different games sharing the same foundation. Visually, BLADESTORM: Nightmare conveys scale more effectively than detail. Seeing large formations collide is impressive, but the underlying graphics reflect the game’s origins on older hardware. Character models are serviceable rather than striking, environments repeat frequently, and texture quality can feel dated. The spectacle comes from quantity rather than fidelity, and players expecting modern visual polish may find the presentation underwhelming despite the impressive scope of each battle. Audio design and presentation are similarly utilitarian. Music and sound effects reinforce the atmosphere of war without becoming memorable in their own right, and voice acting ranges from functional to forgettable. On PC, interface and control issues are often cited as points of friction, particularly for players using keyboard and mouse. The game feels most comfortable with a controller, which better suits the hybrid nature of real-time action and tactical command. Progression in the game is long-form and methodical. Unlocking new units, improving formations, and expanding strategic options takes time, and the campaign is designed for players willing to invest dozens of hours mastering its systems. This slow-burn approach can be rewarding for those who enjoy strategic depth and gradual mastery, but it may alienate players looking for immediate payoff or tightly curated missions. The sense of advancement comes more from understanding systems than from dramatic story beats or character arcs. Taken as a whole, BLADESTORM: Nightmare is an ambitious and unconventional title that prioritizes scale, strategy, and battlefield presence over polish or narrative refinement. Its strengths lie in the feeling of commanding armies from the front lines and managing complex engagements that reward thoughtful play. Its weaknesses stem from repetition, dated visuals, and an uneven blend of historical and fantasy elements. For players who appreciate large-scale tactical combat and are willing to tolerate rough edges in exchange for depth and scope, it offers a distinctive and absorbing experience. For those seeking refined action, strong storytelling, or modern presentation, it may feel like an interesting but demanding relic that requires patience to fully appreciate. Rating: 6/10
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July 2025
amazing game unique in its own right would love a remake or a sequel and i hope koei tecmo look in there vault and see what for gem they have made and that it deserves another chance.
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June 2025
This is a nice game. If it ever goes on sale again, and you've wondered about it, pick it up. But its definitely not worth the 50. I had this wishlisted for literal years until they finally put it on sale. The game has a nice story and feel to it that is not seen elsewhere.
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Jan. 2025
This game's tutorial is deceptive. I went in an thought this would turn out to be a weird experiment by Omega-Force and was disappointed when I couldnt combo attack enemies into the sun. Then 9 Hours in I realised I just ordered my OC Donutsteel anime german waifu to defend a fortress in West Bruges while I control my legally distinct Casca and sweep the fields with her heavy cavalry. Swapping between to two characters whenever I saw Bruges was starting to get a little too overun by Frenchmen. This was when I realised I was playing Kessen. This is European Kessen. Port doesn't work unless i plug in a Kyperkin Duke controller. Xbox 360/One/Pro/Alltheother models cause the game to display in the wrong resolution regardless of what I try. No idea what Shinto magic is at work here, probably has something to do with Evil Joan of Arc
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Jan. 2025
One of the most fun games I played in a long time! RTS mixed with Action combat its awesome!
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Frequently Asked Questions

BLADESTORM: Nightmare is currently priced at 59.99€ on Steam.

BLADESTORM: Nightmare is currently not on sale. You can purchase it for 59.99€ on Steam.

BLADESTORM: Nightmare received 312 positive votes out of a total of 463 achieving a rating of 6.46.
😐

BLADESTORM: Nightmare was developed and published by KOEI TECMO GAMES CO. and LTD..

BLADESTORM: Nightmare is playable and fully supported on Windows.

BLADESTORM: Nightmare is not playable on MacOS.

BLADESTORM: Nightmare is not playable on Linux.

BLADESTORM: Nightmare offers both single-player and multi-player modes.

BLADESTORM: Nightmare includes Co-op mode where you can team up with friends.

BLADESTORM: Nightmare does not currently offer any DLC.

BLADESTORM: Nightmare does not support mods via Steam Workshop.

BLADESTORM: Nightmare does not support Steam Remote Play.

BLADESTORM: Nightmare is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for BLADESTORM: Nightmare.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 January 2026 22:23
SteamSpy data 25 January 2026 19:06
Steam price 29 January 2026 04:48
Steam reviews 28 January 2026 03:45

If you'd like to dive deeper into the details about BLADESTORM: Nightmare, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about BLADESTORM: Nightmare
  • SteamCharts - Analysis of BLADESTORM: Nightmare concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck BLADESTORM: Nightmare compatibility
BLADESTORM: Nightmare PEGI 16
Rating
6.5
312
151
Game modes
Multiplayer
Features
Online players
2
Developer
KOEI TECMO GAMES CO., LTD.
Publisher
KOEI TECMO GAMES CO., LTD.
Release 28 May 2015
Platforms
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