BlazBlue Entropy Effect on Steam - User reviews, Price & Information

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Enjoy action-packed flashy combat with incredibly satisfying combos and responsive controls! Numerous characters, each with completely unique playstyles and loads of unlockable moves & upgrades! This action roguelike sets the bar for fluid fast-paced action.

BlazBlue Entropy Effect is a action roguelike, action-adventure and 2d game developed and published by 91Act.
Released on February 14th 2024 is available on Windows and MacOS in 9 languages: Simplified Chinese, English, Japanese, Traditional Chinese, French, German, Spanish - Spain, Portuguese - Brazil and Russian.

It has received 30,290 reviews of which 28,794 were positive and 1,496 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 12.67€ on Steam with a 35% discount, but you can find it for less on Eneba.


The Steam community has classified BlazBlue Entropy Effect into these genres:

Media & Screenshots

Get an in-depth look at BlazBlue Entropy Effect through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i3
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 950
  • DirectX: Version 11
  • Storage: 12 GB available space
  • Additional Notes: Recommended display resolution: 1280 x 720; SSD
MacOS
  • OS: macOS 10.13.6+ for Intel | 13.2.1+ for Apple Silicon
  • Processor: Dual Core 2.4GHz
  • Memory: 8 GB RAM
  • Storage: 12 GB available space
  • Additional Notes: Minimum configuration:MacBook Pro 2018; SSD

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2025
I saw the trailer for this game last night and was immediately sold. The style, the energy, the Dead Cells Prisoner cameo—it all looked like the perfect blend of things I love. On paper, it really seemed like a dream game. Actually playing it was a different story. The game is built around these short stages where you fight through a handful of enemies or a boss, collect points, and spend them on upgrades. There are multiple characters, which is great in theory, but the structure left me cold. The trailers and description gave me the impression this would play more like Dead Cells or The Rogue Prince of Persia, with larger, flowing biomes you can sink into. Instead, it’s all broken up into little chunks. That constant interruption makes the runs feel stop-and-go, and for me, it sucked the fun out of what could have been a fantastic loop. At times it honestly feels like a very polished mobile game blown up for PC, rather than something built around long, immersive sessions. It’s frustrating because the combat itself feels really good. The animations are sharp, the abilities are flashy, and chaining attacks together is satisfying. I wanted to love it. But with the pacing chopped up into quick encounters, I never got that same sense of immersion or progression I was expecting. On top of that, the DLC pricing doesn’t help. Charging nearly half the cost of the base game for a single extra character feels off, especially when character variety is supposed to be a core feature. It left a bad taste and made me less inclined to keep investing time into it. I ended up refunding the game. It’s not terrible by any means, and I can see the appeal if you’re into short, snappy stages, but it just wasn’t what I was led to believe from the previews. Maybe I’ll give it another shot someday if it goes on a deep sale, but for now, it’s not for me. This is one of those situations where I'd like Steam to offer a numbers rating, or at least a neutral rating. Since I think the game does offer some good things, I'll leave a thumbs up.
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Aug. 2025
This game's a mixed one for me. After getting used to it, I think the gameplay is plenty of fun. Some characters I find really enjoyable. There's cool combo mechanics in the game that you can build up, like weaving together various skills, jumps, or dashes to stay airborne. You might have things like "jumping resets your aerial attack limit" or "using this ability (which you get 3 uses of) resets your aerial attack limit" which lets you chain them together on bosses to stay in the air dodging for a long time. Boss fights can be really cool and feel like a sick anime battle. The progression system is fine. I'd personally like a little bit more, but there's enough to keep things interesting for probably 50 hours or so. Any more game time is just honing your skills on higher difficulties it seems like. You get the option to hold off on fighting the final boss to do a little bit of strengthening by running more rooms, but it just doesn't feel like there's enough imo. A lot of "tactics" which are basically trigger-based buffs to your character don't ever feel like I get to flush them out as much as I want to. The main downside to this game was the insane barrier-to-entry. The game does a terrible job at explaining the systems in the game. I CONSTANTLY felt lost, and even now there's a couple things I don't quite get. "What's 'Exchange Point'? What's 'Potential'? What's an EVOTYPE? Is that just a character that I've built? Can I play that character again and get even stronger? What's a 'Tactic'? What qualifies as a 'Skill'?" All these questions, many more about the systems, and especially the characters and story felt SOOOOO hard to follow and understand. But if you can get past that, it's pretty neat. For those that were as lost as me, I'll explain some of the systems that I've learned. AP - Pretty sure this is the out-of-run currency. The stuff that lets you power up universally before each run. Room Selection - After each room you clear, you get a choice of about 2-3 rooms. The name of the room tells you what you get upon completion of that room. If you want exchange points, select the "Exchange Point" room, for example. Exchange Points - This is your per-run currency. Each run it resets and you use them in the "Exchange" room to purchase buffs or upgrades to things. Having 350-400 at a time I've found very helpful. Potential - These are character-based abilities. Some are passive, some are active. An example might be like "if you select this potential, then up + circle (on PS4 controller) does this fancy move" while others might be like "you know this move you already have? Now it breaks super armor!" I think these are the most valuable things to aim for in the game, with Exchange Points being 2nd. But I'm also a scrub so idk. Skills - I still have no clue what constitutes a skill. At first I thought it was anything that used MP or SP (2 different in-run resources), but I'm thinking skills are just ones that use SP (maybe that stands for Skill Points?). It's definitely not just things that use MP though. Tactics - These are trigger-based effects that are unique to each run. They are given from rooms that are named after the tactics theme (like Fire, Ice, Umbra, Light, Toxin, etc). You can only have 1 tactic per trigger type. There are 5 trigger types: On attack, On taking damage, On Dashing, On using a Legacy Ability, On taking damage. If you try to get 2 tactics of the same trigger type, one must be replaced. Legacy Ability - When you finish a run, you can save certain characteristics of the character you just played. This saved version becomes an EVOTYPE. You don't get to play them again (except for 1 challenge that I've seen), but they're mainly there so that on a new run, you can choose 2 of those saved EVOTYPES to "inherit" tactics or these Legacy Abilities from. Say I finish a run with an EVOTYPE that has an ability that shoots rockets. I can inherit that rocket ability and a couple of tactics on another character when I start a new run. So you can kind of mix and match up to 2 of those saved EVOTYPES on each run to spice things up a little. Overall, lots of fun, just can be very frustrating on the learning curve. Would recommend if you can get past that first learning curve. The anime battles are sick. Please make Reki a playable character Q_Q
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Aug. 2025
story got nothin' to do with blazblue but the gameplay is sick af lmao
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June 2025
This game spoils you with the amount of crazy builds you can do with all the possible moveset enhancements and passive skills. If you're not into fighting games, don't let the BlazBlue name put you off; there are about a dozen unique characters to choose from and you're guaranteed to find a least a couple that are comfortable to play. The difficulty can be modified exactly to your liking and it's a great game to play both casually and seriously, whenever you feel like feeling awesome. However, as fun as it is, it's a bit lacking in actual stuff to do with just 5 levels, the same 5 every run. You'll be seeing the same room layouts over and over again very quickly, and everything leading up to the boss fights becomes monotonous. The variety of characters and builds is what keeps the game fresh; that won't be enough for everyone, but it kept me hooked long enough to recommend. I'm also giving a thumbs-up to the story. I wasn't expecting the game to impress me in this area, but it was intriguing and presented well.
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Jan. 2025
One of the most fun platforming rogue lite games I have played. Very fun gameplay system, fast and responsive with combos and many skills. Character progression is very interesting where you inherit skills from one to another, giving an incentive to keep playing multiple runs and testing other characters. Graphics are beautiful and very pleasing to look at, using the 2D sprites from the Blazblue games. It's quite impressive how all the move sets from the fighting game fit so well into a 2D metroidvania style gameplay system. Each run is quite short, at a bit less than an hour, but I think it's ideal for a rogue game like this. Replay value is a key element in this game and I think playing online coop with friends must be very fun, but unfortunately I have no friends that want to play with me so I couldn't test the online aspect. Blazblue Entropy effect is a very well executed game with replayability that is worth it. It gives incentives to the player to keep experimenting different choices, skills and characters while also inheriting a bit of progression to get stronger each run, so you never really lose all progress even if you fail to reach the end. The idea of making a 2D platforming action game inspired by the fighting game was really good and I was impressed by how well the combo system and the animations also fit the genre. I hope they are making money out of this game to make a new BlazBlue fighting game, because it's been a long time since the last one, and Entropy Effect shows that there's still a lot of fans of the franchise. Totally recommended for Blazblue fans, metroidvania fans and roguelike fans. The asking price is good and the developers are still updating the game with new stuff.
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Frequently Asked Questions

BlazBlue Entropy Effect is currently priced at 12.67€ on Steam.

BlazBlue Entropy Effect is currently available at a 35% discount. You can purchase it for 12.67€ on Steam.

BlazBlue Entropy Effect received 28,794 positive votes out of a total of 30,290 achieving an impressive rating of 9.30.
😍

BlazBlue Entropy Effect was developed and published by 91Act.

BlazBlue Entropy Effect is playable and fully supported on Windows.

BlazBlue Entropy Effect is playable and fully supported on MacOS.

BlazBlue Entropy Effect is not playable on Linux.

BlazBlue Entropy Effect offers both single-player and multi-player modes.

BlazBlue Entropy Effect includes Co-op mode where you can team up with friends.

There are 6 DLCs available for BlazBlue Entropy Effect. Explore additional content available for BlazBlue Entropy Effect on Steam.

BlazBlue Entropy Effect does not support mods via Steam Workshop.

BlazBlue Entropy Effect does not support Steam Remote Play.

BlazBlue Entropy Effect is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for BlazBlue Entropy Effect.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 September 2025 00:47
SteamSpy data 05 September 2025 01:54
Steam price 13 September 2025 12:50
Steam reviews 13 September 2025 09:46

If you'd like to dive deeper into the details about BlazBlue Entropy Effect, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about BlazBlue Entropy Effect
  • SteamCharts - Analysis of BlazBlue Entropy Effect concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck BlazBlue Entropy Effect compatibility
BlazBlue Entropy Effect
Rating
9.3
28,794
1,496
Game modes
Multiplayer
Features
Online players
779
Developer
91Act
Publisher
91Act
Release 14 Feb 2024
Platforms
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