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Shovel Knight Dig on Steam

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Meet new friends and foes, visit strange lands, and outfit yourself on a quest to keep the entire land from collapsing underfoot! Jump, slash, and dig your way down an ever-changing chasm of mystery in this standalone Shovel Knight adventure.

Shovel Knight Dig is a action roguelike, 2d platformer and action-adventure game developed by Nitrome and Yacht Club Games and published by Yacht Club Games.
Released on September 23rd 2022 is available on Windows, Steam Deck and Steam Machine in 14 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Arabic, Dutch and Turkish.

It has received 823 reviews of which 617 were positive and 206 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 24.99€ on Steam.


The Steam community has classified Shovel Knight Dig into these genres:


Here is the detailed breakdown of supported languages for Shovel Knight Dig:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Dutch
Turkish
Portuguese - Brazil
Arabic

Media & Screenshots

Get an in-depth look at Shovel Knight Dig through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64-bit
  • Processor: Intel Core 2 Duo 2.1 ghz or equivalent
  • Memory: 4 GB RAM
  • Graphics: 500MB Video Memory
  • DirectX: Version 11
  • Storage: 500 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

9 hours played
Oct. 2026
I grew up with Nitrome's flash games and Shovel Knight is one of my all time favorites, so like many others I hesitated to give this dream collab a shot back when it was new and it was getting a somewhat mixed reception. And all in all I did end up agreeing with a lot of the common complaints to an extent, but SK Dig was still very much a good time. To get the bad out of the way first, as many are saying both SK and Nitrome's games are amazing but they work much better with regular stages/levels and end up rather frustrating as roguelikes. The chaotic platforming and the scarcity of healing make the game feel like a test where you get graded based on how much you mess up. And failing feels miserable since you have to replay the early parts you've cleared so many times over and over. Thank god there's a level skip option you can farm. Though of course all of this boils down to me not enjoying roguelike platformers as a whole, so the things I just complained about would be great features to others. I suppose the fact that I had a good enough time with this game despite disliking its genre is a testament to how well-made it is. Now onto the fun stuff finally. Nitrome really nailed what made the movement in SK fun, it's bouncy, it's smooth, it's pure fun. Discovering little secrets, messing around in the hub, doing weird little minigames, SK Dig might've missed me with its core gameloop but it sure as hell understood and nailed what made SK special when it comes to the little things. Same goes for the artwork, it felt like the best of both worlds. I don't know if the character designs are Nitrome originals or by Yacht Club but I sure hope to see the new characters return in future installments of the series because they are top notch. I need more of my boi Hive Knight. So yeah, while I ultimately wish it was just a normal stage-based game and didn't enjoy the roguelike elements, SK Dig still had a ton to offer and I had a good time.
1 hours played
July 2026
this is a good nitrome game but pretty boring in comparison to other roguelikes. the core gameplay loop is fun enough, but my baby brain needs more flashing colors and synergy shenanigans. overall, it's an okay buy on sale
70 hours played
June 2026
The most damning thing I can say about this game is that it's a roguelike with a tiny item pool. Even after unlocking everything, there's a very good chance you'll have the opportunity to get almost if not every item in the game on a given run at least once. And despite that, there's huge variance in the usefulness of any given item—you could get complete and total immunity to any and all floor spikes...or you could get conditional immunity to one attack, done by one enemy, in one region of the well you might not even go to. Or you may have already passed by the time the item's being offered! Despite that, it's still Shovel Knight , and all the reasons you loved the original Shovel Knight are also true of this game. The way they're structured, the procedurally generated levels still offer finely crafted platforming challenges that, with the hidden side rooms and optional (but strongly recommended) Cog collectibles, still reward keen eyes and mastery of the fundamentals handsomely. The new centerpiece digging mechanic is thoughtfully iterated upon, with most every region of the well offering a new iteration of terrain that you have to approach a little bit differently. And between the Knightmares and the different armors available, you can still squeeze enough variety out of it to keep yourself busy for more than just a few hours (My playtime should be indication enough of that). It's a great pickup for any die-hard Shovel Knight fan.
10 hours played
May 2026
Shovel Knight Dig takes the beloved world of Shovel Knight and reshapes it into a faster, more unpredictable adventure that successfully blends classic platforming with roguelike design principles. Developed by Nitrome in collaboration with Yacht Club Games and published by Yacht Club Games, the title moves away from the original formula while preserving the personality and charm that helped establish the franchise as one of modern gaming’s most recognizable retro-inspired successes. Instead of delivering another traditional side-scrolling quest, this entry sends players deep underground in a treasure-filled journey driven by momentum, discovery, and increasingly demanding challenges. The story begins with Shovel Knight enjoying a quiet moment alongside Shield Knight before chaos interrupts the peace. Drill Knight and his crew, known as the Hexcavators, arrive unexpectedly and escape with Shovel Knight’s hard-earned treasure. Rather than pursuing them across kingdoms and castles, the adventure moves downward through collapsing tunnels and underground regions filled with enemies, secrets, and hazards. The premise remains straightforward, but it serves its purpose effectively by creating immediate motivation while keeping the focus where it belongs: gameplay. The largest difference from previous entries becomes clear within minutes. Movement revolves around digging downward rather than traveling horizontally through fixed stages. Each descent generates new layouts filled with randomized challenges, treasures, and opportunities, creating a loop that encourages repeated attempts and experimentation. Procedural generation gives every run a unique feeling while preserving carefully designed gameplay flow. No two descents unfold exactly the same way, which helps maintain excitement long after the first few hours. Shovel Knight’s iconic moveset transitions remarkably well into this new structure. The signature shovel drop attack remains satisfying, movement retains its precision, and combat still rewards timing and positioning. Fans of earlier games will immediately recognize the responsive controls that helped define the original experience. What makes Shovel Knight Dig particularly successful is that it introduces major structural changes without sacrificing the qualities that made the series enjoyable in the first place. Progression systems further strengthen replayability. Treasure gathered during runs contributes toward permanent improvements, equipment upgrades, and additional resources that help future attempts become more manageable. Defeat never feels entirely wasted because progress exists beyond individual runs. This balance between long-term advancement and personal skill development creates an addictive cycle where failure encourages another attempt rather than frustration. Environmental variety also deserves recognition. Underground regions introduce distinct visual themes and gameplay challenges that keep progression engaging. Different enemy types, terrain hazards, and environmental mechanics ensure that the adventure constantly evolves rather than relying on repetition. Some sections reward careful exploration while others emphasize speed and quick reactions. The game consistently introduces new complications that prevent familiarity from becoming boredom. Boss encounters remain one of the strongest highlights throughout the experience. The Hexcavators bring personality and creativity to major battles, offering encounters that feel memorable both mechanically and visually. These confrontations reward observation and adaptability rather than simple aggression. Learning patterns, identifying weaknesses, and maintaining composure under pressure creates satisfying victories that reinforce the game’s arcade-inspired philosophy. The pacing stands out as another major strength. Shovel Knight Dig rarely allows momentum to disappear. Constant movement becomes part of survival as players navigate dangerous terrain while balancing exploration against the need to keep progressing downward. This creates an energetic rhythm that separates the game from slower roguelike experiences. Every decision carries weight because hesitation can quickly become dangerous. Visually, the game continues the franchise’s commitment to retro-inspired presentation while introducing stronger animation work and more detailed environments. Pixel art remains vibrant and expressive throughout the adventure. Character designs retain their charm while environmental effects add additional energy to combat and movement. The visual style succeeds because it respects nostalgic influences without feeling limited by them. Audio design complements the action exceptionally well. Music captures the adventurous spirit associated with the series while adapting naturally to moments of tension and discovery. Sound effects reinforce combat impact and environmental interaction, helping strengthen immersion throughout lengthy play sessions. Difficulty remains demanding without becoming unfair. Certain sections require precision, patience, and practice before mastery develops. Randomized elements occasionally create unexpected situations that force adaptation, but progression systems help balance challenge by ensuring players continue improving even after setbacks. The result creates difficulty that feels motivating rather than punishing. Shovel Knight Dig succeeds because it understands that innovation does not require abandoning identity. Nitrome and Yacht Club Games found a way to evolve the franchise while preserving the heart of what made Shovel Knight memorable. The combination of polished platforming, roguelike progression, satisfying combat, and endless replay potential creates an experience that feels both fresh and familiar. Players who enjoy challenging platformers, replay-focused progression systems, and retro-inspired action games will find plenty to appreciate here. Shovel Knight Dig proves that established franchises can continue evolving successfully when developers prioritize thoughtful design over simple repetition. Rating: 8/10
11 hours played
May 2026
apart from the price, the game itself is actually pretty good

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Frequently Asked Questions

Shovel Knight Dig is currently priced at 24.99€ on Steam.

No, Shovel Knight Dig is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, Shovel Knight Dig received 617 positive votes out of a total of 823 achieving a rating of 7.17.
😊

Shovel Knight Dig was developed by Nitrome and Yacht Club Games and published by Yacht Club Games.

Yes, Shovel Knight Dig is playable and fully supported on Windows.

No, Shovel Knight Dig is not playable on MacOS.

No, Shovel Knight Dig is not playable on Linux.

Yes, Shovel Knight Dig is playable and fully supported on Steam Deck.

Yes, Shovel Knight Dig is playable and fully supported on Steam Machine.

No, Shovel Knight Dig does not support VR.

Shovel Knight Dig is a single-player game.

Yes, there is a DLC available for Shovel Knight Dig. Explore additional content available for Shovel Knight Dig on Steam.

No, Shovel Knight Dig does not support mods via Steam Workshop.

No, Shovel Knight Dig does not support Steam Remote Play.

Yes, Shovel Knight Dig is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Shovel Knight Dig.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 September 2026 17:00 UTC
SteamSpy data 20 October 2026 04:00 UTC
Steam price 27 October 2026 03:52 UTC
Steam reviews 21 October 2026 09:54 UTC

If you'd like to dive deeper into the details about Shovel Knight Dig, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Shovel Knight Dig
  • SteamCharts - Analysis of Shovel Knight Dig concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Shovel Knight Dig compatibility
Shovel Knight Dig PEGI 7
Rating
7.2
617
206
Game modes
Features
Online players
5
Developer
Nitrome, Yacht Club Games
Publisher
Yacht Club Games
Release 23 Sep 2022
Platforms