What can be said about the Bloons TD series as a whole here has almost certainly been said throughout the many years of this most iconic indie game that paved the way for what is easily one of the most satisfying and casual titles in the 'tower defence' genre, making it as accessible to many gamers out there, yet it also offers a substantial challenge and strategic gameplay experience for those who truly wish to test their tactical minds as far as tower placement/combos and the likes go! Though to answer whether it is worthwhile for anyone new to the series or BTD6 fans who have never got to experience the older entries here, Bloons TD 5 is a rather unusual entry where the transition between the Flash era style of gaming that the first four games made their own from back in 2007-09 and BTD6 which saw the big jump from the highly-stylized 2D artstyle over to the world of 3D graphics whilst carefully maintaining its cartoon aesthetics, seeing how BTD5 would mark the peak of the Flash era of tower defence gaming for many in the years following its release. Touching upon what the Bloons TD games are actually all about first, you are tasked with preventing the various coloured balloons and blimps that are fondly called 'Bloons' by positioning various monkeys and other towers to best eliminate the oncoming horde. This takes place by interacting with the HUD to buy and place each of the game's 21 towers where you feel they are best suited on each map, noting that some towers like the basic dart monkey and tack shooter are far more cheaper to buy and utilize at the start than a more powerful tower such as the helicopter pilot or the revered 'super monkey' that dates as far back as the very first BTD game. Part of what makes the BTD games so charming and memorable is without a doubt the visuals that sell it for some casuals without even a glance on the gameplay side of things as the artstyle of Bloons TD is quite timeless, seeing as there is something simply joyful about how the world and characters of this fun game is presented to the players. Honestly, as wacky as the idea of having dart-throwing monkeys and various colourful balloons and blimps as their mortal enemies may sound at first, it is one of those crazy ideas on the drawing board that actually worked out under the great developers behind Ninja Kiwi! As much as the graphics are a key part of BTD's success, it is the vast and complex gameplay that truly makes it 'easy to learn, hard to master' in a fun and satisfying way that truly matters at the end of the day. Since part of BTD5's fun comes from the huge plethora of maps to choose from, sixty seven to be precise ranging from beginner-friendly all the way to extremely-difficult fields that vary in how long the paths are and obstacles that make eliminating bloons more difficult, alongside each map having six different medals for the player to acquire, four of them being related to the game's difficulties (Easy, Medium, Hard and the revered 'Impoppable') and the other two being optional modes that either has you playing the map but in reverse or restricting the player to using the first 10 towers that originally came with BTD5 back in 2011! That's not even getting into all the other different game modes that players can try out if the standard Bloons TD affair isn't quite what they fancy in the moment, seeing as one can play all of the maps with another player online via Co-op with a friend whilst Odyssey serves as a multi-round journey of varying difficulties and lengths which grant bigger rewards than all of the rounds combined if one is skilled enough to complete them all in one go. There also exists several different types of challenges for more 'out there' missions whether this be Daily/Random Missions that throw you into a map of any of the four difficulties but with the catch that you are restricted to four specific towers and must make full use of them and any niche they have that would be too situational under regular gameplay or Unique Missions that puts the player in special situations normally not seen in gameplay, such as a map that only features camo balloons/blimps or having to keep a fully upgraded wizard apprentice tower fueled by carefully balancing which towers to keep on the cheap-side and which tower that'll be sacrificed to the wizard at the end of every second round! (That's not even getting into Boss Events, which I honestly thought were introduced in BTD6!) It's a without a doubt that, compared to BTD4, this game truly expanded in many ways what the tower defence gameplay has to offer to its players in terms of both good old-fashioned strategic challenge as well as experimenting with new ideas that would ultimately become established features in the sequel following this title, hence this rightfully deserving its own place in the greats of tower defence games! However, whilst BTD5 does very much offer a wide variety of difficult maps and modifiers for seasoned players or even veterans of the genre to test their mettle with, there is a key reason why Ninja Kiwi ported all of the towers from this game to BTD6 bar one. That, of course, being the odd contraption that is the 'Bloonchipper' which I initially wasn't all that keen on until I finally got around to testing it out proper and seeing its true potential as a stalling type of tower. This may not seem so bad until you realize it can also deal with lead balloons quite easily and even shred entire MOAB-class blimps all on their own, and for a rather low price at that! (There's a reason my go-to combo at the start of each map was a ninja, bloonchipper and farm after all!) Despite this though, this isn't what made this game hardly a challenge at all since, around 60 hours into my time with BTD5, I explored some more of the cash shop which normally featured cosmetics paid via real money had added some new bonuses in that were, to put it lightly, VERY overpowered! Given that it wasn't there before, I assumed it is one of those things you unlock in later levels however, spoilers for those not wanting to know, purchasing Double Cash Mode, a premium bonus that says precisely what it does in that everything is doubled, essentially breaks the difficulty cycle for all but the hardest maps on Impoppable. Given that it was my choice to utilize this for achievement hunting and pushing the game to its limits, I can see why Ninja Kiwi stuck with the decision to leave many unbalanced aspects of this entry untouched in favour of BTD6 being much more refined as both games serve their own purposes as far as what different BTD fans want out of them. However, I also understand that having something that eliminates almost all of the challenge is not so ideal either, although perhaps this was an 'apology' of sorts for how overly monetized this game was in its earlier years, with premium upgrades and other features locked behind real money paywalls. Regardless, outside of the gameplay cycle eventually becoming repetitive for more casual fans and it not being as visually impressive as the latest entry of the series, I found it quite fun to revisit this game from my initial first go at it on the PS5 back in 2021. And guess what? If you like the idea of playing BTD5 but not for the price point of £7.19 or having to wait for a good discount, it's not only possible to play an older version of this but also the first four classic games and other Bloons titles via their collection here on Steam that is available entirely for free! https://store.steampowered.com/app/1275350/Ninja_Kiwi_Archive/ To conclude, Bloons TD 5 earns its place as a respectable entry that deserves to be played here in 2025, even when compared to the titan that is its sequel, and I can wholeheartedly recommend anyone remotely curious about a tower defence game that is easy to access but has lots to offer in terms of content and challenge. After all, that lovely 'popping' noise never does get old!
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