BOOK OF HOURS on Steam - User reviews, Price & Information

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Restore a crumbling occult library by a winter sea. Build the world’s foremost collection of grimoires and arcana. Master the invisible arts. BOOK OF HOURS is a narrative crafting RPG set in a 1930s world of hidden gods and secret histories. What sort of Librarian will you choose to be?

BOOK OF HOURS is a rpg, card game and exploration game developed and published by Weather Factory.
Released on August 17th 2023 is available on Windows, MacOS and Linux in 4 languages: English, Russian, Simplified Chinese and Japanese.

It has received 4,356 reviews of which 3,690 were positive and 666 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 24.50€ on Steam, but you can find it for 2.82€ on Gamivo.


The Steam community has classified BOOK OF HOURS into these genres:

Media & Screenshots

Get an in-depth look at BOOK OF HOURS through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 or later, 64-bit
  • Processor: 2GHz or better
  • Memory: 2 GB RAM
  • Graphics: 4GB VRAM, 1600x1024 minimum resolution; integrated graphics cards will only work if post-2012
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Sound Card: DirectX 11 compatible
MacOS
  • OS: MacOS 12 or later
  • Processor: 2GHz or better
  • Memory: 1 GB RAM
  • Graphics: 4GB VRAM, 1600x1024 minimum resolution; integrated graphics cards will only work if post-2012
  • Storage: 5 GB available space
  • Sound Card: DirectX 11 compatible
Linux
  • OS: Ubuntu 22.04, Ubuntu 24.04 (these are the standard Unity Player requirements; other distros may work; we test on Mint Cinnamon)
  • Processor: 2GHz or better, x64 architecture with SSE2 instruction set support.
  • Memory: 1 GB RAM
  • Graphics: 4GB VRAM, 1600x1024 minimum resolution, OpenGL 3.2+, post-2012 integrated graphics
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

346 hours played
April 2026
Confusion is a question, and the gamer's answer is always Yes. What if I told you this game left you washed up on a beach with no instructions, forced you to read hundreds of pages of text just to try to puzzle out what is going on, and made Monopoly look fast paced by comparison? AND YET. It worms its way into your brain, my friends. There is so much lore here that re-reading books in order to jog your memory is an integral part of the game. It's so meta that I don't even know if that last sentence was literal or metaphorical. And somehow the more time I spend here the more time I want to spend. I played this game for a normal-game amount of time - say, 50ish hours - before throwing up my hands and saying "nothing makes sense, I'm out." Picked it up again a year later and the clues were seemingly everywhere. Clearly the game hadn't left my head, but had been percolating in my dreams. Took me another hundred hours to finish my first runthrough. I'm 250 hours in now and barely started on my third runthrough, with over 70% of the achievements - all hidden, of course - left to find. I'm not going to complete them all. But just contemplating what the heck they could possibly be... This is not a fast game. In fact, for a game in which the primary mechanic is time passing, it it strikingly blasé about the actual passage of time. There are very few (and clearly marked) ways in which you can fail this game, but you can do nothing until the cows come home. You can feel like you're making no progress for a very, very long time - to the extent that just putting a bust of Random Person in its correct little niche feels like a cause for celebration. If you're a person who likes to read, if you're a person who at least doesn't mind that feeling of "there's something more here I'm not getting yet" tickling at your brain, if you want to immerse yourself in a world that is very clearly Not Quite The Same as our own, this game is for you. If you're a person who gets frustrated (I won't say "easily" but rather "at all"), if you're not looking for a WAY longer commitment than most games, if you will check the internet for a solution: I'd give it a miss.
110 hours played
Jan. 2026
A lovely game. Excellent writing. Immersive af. But a word of warning if you will: This game is made for spreadsheet addicts. The correct way to play if you wish to accomplish anything of note in any reasonable period of time is to start the game with an empty spreadsheet, a passion for manual data entry, and a foolish conviction that you can somehow document everything that exists ever. Or at least that's what I did, and I ended November of 2024 a hundred hours deep, with every room unlocked and a beautiful monster painted in 6 point font. Then I wandered off into the mist, lost contact with the house's soul, and never came back to finish what I started. Another librarian, gone same as all who came before. Maybe the next one will be lucky! But somehow I doubt it. The numbers just don't line up. It's a strange feeling looking back at this now. Once that spreadsheet was almost a familiar to me. I summoned it, fed it, trained it to serve me. And it served me well. Now the magic's gone, and I'm left to sit with the corpse of a love I'd half forgotten. In conclusion, if you are here for the great vibes, they are great! And also if this game ever feels a little more "difficult" to interact with than some others, remember that it was designed in meaningful part for people like me. Turns out the Build Your Own Demon crowd sometimes has a different idea of fun... Such is the way of things. Enjoy yourselves out there! -Crimson
105 hours played
Nov. 2025
Book of Hours has become my obsession over the past few weeks, and that's all there really is to it. Before I start to wax poetic about why, I'll advise this in the short preamble: this game is for puzzlers, for readers, and for people who enjoy being confused but knowing that there's a solution to uncover. It's a slow burn. Like a candle, not even at both ends. The Book of Hours is a game that is crammed-packed full of lore, and if you have played any of a similar style of game (notably Cultist Simulator) then you'll have an idea of what you're in for. It's a many-layered onion. It's a game for would-be meta scientists (and probably real scientists, alike). It's a riddle whose only answer is a question. It's a game that does not spell it all out for you, at all, but if you can gather up your mensa-like knowledge of comparing symbols and your wicked grasp of the English language to solve some min-maxing brainiac stuff, then Book of Hours is for you. If you aren't familiar with this style of game, I'll try to explain. Time is a factor in Book of Hours. Time is a key factor in gameplay. It takes time to do things, and it takes time to find out what does what. In game, and from a practical sense, this translates in to "combining cards in to slots that accept them, waiting a bit, and finding out what that does". The Book of Hours, from a self-introductory standpoint, makes it fairly clear right up front and how you're going to progress through this game. I'll not spoil anything for you when I say that the first few hours of gameplay does not truly involve "the big house" at all. The first few hours of gameplay are the figurative steps required to learn the way the game engine works and the basic logic behind it. If you're perceptive, and the game hopes you are, you'll see that every card is an "idea" in game, is catalogued in a variety of ways, and are used in unique combinations at specific points. As the player, you're challenged with increasing your knowledge of the game systems to improve your situation in-game, which translates in to eventually accessing the "big house" (hereto refered as the Hush House, which it is aptly named), exploring the items left behind the ruined house, employing passers-by from the vilage below to help you access more of Hush House's rooms, and in turn, access the true, chewy center of the game - the books. You'll slowly find wrapped-up books that need uncovering and cataloguing. You'll need to read them using in-game systems, and you'll slowly learn skills. You can use those skills to improve your ability to do all of the prementioned actions in this review. There are, I'm not entirely sure, several dozens of unique skills? Each skill is so-named as they are unique combinations of sets of knowledge, which translate in to narrative lore about the nature of Hush House and its previous occupants. I have much to go and that's great. I've learned the systems so far and I'm getting closer, ever-so-precariously, in to a world of weird powers. I'm slowly turning in to Vincent Price in Edward Scissorhands. In this game I truly feel like I'm becoming Vincent Price in Edward Scissorhands, except there's no Edward Scissorhands.. but I'm growing this looming, eerie fortress of obscene knowledge and pushing concoctions on travelling minstrals untill they've become capable-beyond-human-ability to help me clear my root cellar. Ahh, what a game. I love this game. Did you like reading all of that stuff I just wrote? Do you like reading, period? Are you someone who would be just as happy to sit down with a book of puzzles, like Sodoku or a Crossword, or something like that, and be happy being "stumped"? Yeah? Do you also like dark-and-shadowy occult themes of varying descriptions? Yeah? Then get this game. Hey, did you just TL:DR this? This game is not for you. Be Vincent Price.
368 hours played
Nov. 2025
I talk about this game a lot. I shouldn't, yet here I am. I'm met often with blank stares and glazed eyes as I speak of the incredible fun I have walking sleepily in my dreams through a lonely library in a fantastical This game was meant for me. And also very much not meant for me. I will never truly understand what is going on. Its so cryptic and complex. I also will never read a wiki or other source of information because somehow that will ruin the fun for me. I see people call this niche, and it is; yet anyone can learn to love it I believe. So many games and a lot of other art forms in fact have this thing where when you play it or watch it for the first time (I'm looking at you Big Lebowski!) you just don't jive with it, but given enough time it seeps into you. Play this game. If you hate it, refund it. Then come back in 6 months and play it again. Repeat this until you too understand what make this so very special. I have 300 plus hours into this game, and i'm still learning more about it every time I play. I barely know why I am here drinking tea and looking across the ocean from this massive and wondrous library/castle/museum. On a side note, if you love this game and also love literature as a whole, there is a post somewhere that talks about the developers influences by listing a number of wonderful titles. "Jonathan Strange and Mr Norrell" by Susanna Clarke was my favorite so far I wish I could write this more eloquently. What I want to say I can't put into words. And I'll never do justice to the absolutely masterful bits of writing that fill this game to the brim Buy it; do whatever you can to keep these developers working, I beg you. I have found my place in the world and it is here, amongst these strange and extraordinary games
100 hours played
Oct. 2025
Game for people who love reading and spreadsheets (complimentary)

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Frequently Asked Questions

BOOK OF HOURS is currently priced at 24.50€ on Steam.

No, BOOK OF HOURS is currently not on sale. You can purchase it for 24.50€ on Steam.

Yes, BOOK OF HOURS received 3,690 positive votes out of a total of 4,356 achieving a rating of 8.19.
😎

BOOK OF HOURS was developed and published by Weather Factory.

Yes, BOOK OF HOURS is playable and fully supported on Windows.

Yes, BOOK OF HOURS is playable and fully supported on MacOS.

Yes, BOOK OF HOURS is playable and fully supported on Linux.

BOOK OF HOURS is a single-player game.

Yes, there are 2 DLCs available for BOOK OF HOURS. Explore additional content available for BOOK OF HOURS on Steam.

No, BOOK OF HOURS does not support mods via Steam Workshop.

No, BOOK OF HOURS does not support Steam Remote Play.

Yes, BOOK OF HOURS is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for BOOK OF HOURS.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 June 2026 18:35
SteamSpy data 12 June 2026 07:11
Steam price 13 June 2026 12:50
Steam reviews 12 June 2026 22:05

If you'd like to dive deeper into the details about BOOK OF HOURS, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about BOOK OF HOURS
  • SteamCharts - Analysis of BOOK OF HOURS concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck BOOK OF HOURS compatibility
BOOK OF HOURS
Rating
8.2
3,690
666
Game modes
Features
Online players
151
Developer
Weather Factory
Publisher
Weather Factory
Release 17 Aug 2023
Platforms
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