Botanicula: Microscopic Masterpiece Botanicula is a simplistic, wordless point-and-click story that doesn’t even function correctly on PC. On paper, it shouldn’t be worth anyone’s time, but Amanita’s signature flair is so irresistible that I find myself left with very little gripes at all. Yes, it’s hardly the Citizen Kane of gaming, but maybe Botanicula’s innocent, dreamlike quality will recapture some childhood happiness in you, if only for but a moment. I’m not sure what it is that keeps bringing me back to Amanita’s games. It’s not like they’re particularly fun: usually, the gameplay loop at its most complex is figuring out in which order to click things in the scene. Botanicula is one of their worst offenders here. First of all, on PC it doesn’t even work correctly. Mouse clicks sometimes do nothing, the resolution is stuck to a low setting, and using inventory objects would sometimes break my game. Botanicula’s puzzles don’t fare much better. They’re about as much of a puzzle as figuring out how to cook instant noodles is. While often just too easy, they can also quickly become frustrating when the solution turns out to just be repetition and luck. Puzzles become mildly interesting when the game asks you to pick one of the characters best suited to each segment, but I found their solutions rarely made enough sense to be satisfying. With all of that said, I don’t think engaging puzzles were ever Amanita’s focus. Botanicula is more like an animated painting, a portrait of a world we can interact with but never fully enter. Did you ever flip a log as a kid and stare at the bustling society of insects you had just revealed, occasionally poking one to see what it does? That’s how it feels to play Botanicula. https://steamcommunity.com/sharedfiles/filedetails/?id=3617506419 Botanicula’s childlike merriment is apparent everywhere. The story is permeated by a consistent weird silliness: humour is often goofy, sometimes slapstick and occasionally gory. It’s a much more honest take on children’s humour than a Western title would admit to. I mean how often did we crush or mangle those bugs we found under the log? The world, characters, music and story all have a hazy, dreamlike quality to them too, helped along by Amanita’s obsession with keeping any form of wording out of their games. Laws of physics may exist, but they only apply when convenient. Botanicula’s story is simple enough to follow: a bunch of small animated plant-things are trying to excise a shadowy blight from their home tree, but its details are deliberately kept vague. It coagulates in an unreal and hazy feeling, like a bedtime story told when half asleep, or a half-remembered TV show. You could even describe it as Lynchian , and it’s one of the very few studios today that is consistently producing anything that even remotely approaches Lynch’s style. While Amanita has always remained stubborn with the inclusion of any kind of spoken word, human mouths are still hard at work in Botanicula. Music, character voices and even sound design all draw extensively on a capella -style onomatopoeia that contributes further to the game’s aesthetic of childlike bliss. https://steamcommunity.com/sharedfiles/filedetails/?id=3617506207 But if anything truly carries Botanicula, it’s Amanita’s mastery of visual art. Botanicula was the inception of what I’ve dubbed their “ Glowy ” style, used in later games like Chuchel , or Happy Game . It’s a style almost diametrically opposed to their usual hand-drawn aesthetic, and while initially feeling low effort, thanks to its innately lower-detail nature, it will constantly surprise you with its subtlety and ethereal beauty. Every object is mildly translucent, and it has a very unique bacteria-under-the-microscope vibe, really reinforcing Botanicula’s expression of tiny scale. Amanita games also have this habit of hitting you with an art-fueled sledgehammer in the unlikeliest of places. In one room of Botanicula, you walk into what appears to be a massive expanse of nothingness sparsely dotted with mountains. It’s only after making some noise that you realize it’s not a mountain, it’s a turtle. It’s a turtle eating a sapling of the same tree you have spent the entire game exploring until this point. The artstyle of this turtle is noticeably more realistic, accentuating the canyon in scale between your world, and his. It reminds you that the universe is a lot bigger than you and your plant buddies, and feels akin to an insect’s first time perceiving the full enormity of a human being. It’s really cool what art can do. https://steamcommunity.com/sharedfiles/filedetails/?id=3617505917 Botanicula is one of those games I couldn’t ever stop playing as a kid. Half of the reason might have been because I had it on my iPad (which it feels like it was made for, even though it was initially released on PC). Other than that though, I’m not sure what it was about this hour-long adventure that kept me coming back for more. By any rights, Botanicula shouldn’t be nearly as good as it is. When returning to the game for this review’s screenshots, I was softlocked four times before finally reaching the parts I wanted. It has so many problems in so many of the crucial categories for a game to succeed, but its style is so sincere, its quirks so charming and its studio so committed that I just adore it anyway. Botanicula doesn’t ask for much of your time or money, because it knows it doesn’t have much to give in return. Like a child who has found a cool bug under a rock, the creators just had a really neat idea to share, and want everyone to see it. And I think you should, too. Follow our Curator page, [url=https://store.steampowered.com/curator/41449676/]Summit Reviews , to see more high quality reviews regularly. [url=https://steamcommunity.com/id/GentleHoovy/recommended/]More of my reviews here!
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