BPM: BULLETS PER MINUTE on Steam - User reviews, Price & Information

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BPM is a rhythm-action FPS rogue-like where you must shoot, jump and dodge to the beat of an epic rock soundtrack. Delve into a randomly generated dungeon where one missed note can lead to your death. Gain game-changing abilities and loot powerful weaponry to defeat your ancient enemy: Nidhogg.

BPM: BULLETS PER MINUTE is a fps, rhythm and rogue-like game developed and published by Awe Interactive.
Released on September 15th 2020 is available only on Windows in 8 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian and Simplified Chinese.

It has received 11,114 reviews of which 10,091 were positive and 1,023 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 19.50€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified BPM: BULLETS PER MINUTE into these genres:

Media & Screenshots

Get an in-depth look at BPM: BULLETS PER MINUTE through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i5-4590 or equivalent
  • Memory: 8 GB RAM
  • Graphics: GTX 960 2GB or equivalent.
  • DirectX: Version 11
  • Storage: 14 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
This game is so underrated. One of the better rhythm games out there. Cool characters, solid gameplay and great soundtrack.
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July 2025
Okay so i'm deciding to rewrite my review after putting in more hours and beating more runs and playing more characters. Okay so lets start with my initial thoughts. This game is a lot of fun and is very unique and interesting. Sure it has no story, no tutorial, no real item descriptions, and a very bare bones difficulty modifier but even with those issues aside it still manages to be a lot of fun and tote that line of difficult but annoying and a fun challenge decently well. I love the style of this game and that the devs were clearly passionate about making a rhythm first person game set to heavy metal with a unique art style and gameplay. I think this shouldn't be discouraged as innovation and ideas are always good to have and we shouldn't just want every game to be the same game. However....this game is kind of a contradiction and kind of dumb as hell at times. My biggest example of this is the characters.... So starting off you have health buffs, health items, shields, items that use health as a currency, Knife shrines that give an item in exchange for health, healing spells, half the shop dedicated to healing items guaranteed, enemy damage on touch, and flyer enemies that are extremely hard to dodge due to their predictive aim that reads your inputs. And they made 30% of the character (no i checked my math) unable to use any of that. Just straight out can't use it. It's worthless to them. You know why? Because they don't use health. 2 are 1 shot characters that die in 1 hit unless you use the like i want to say 2 items that can negate damage. and the other uses gold as health who loses half of his gold flat out if you take any damage. Why? Why make so much of your game about health and getting stronger via health if you make that many characters unable to use any of it. And why make all of those items still drop? On top of that a real gripe i've started having is the RNG. I love complete random roguelites of course but you need to have some limitations because as some reviews have pointed out. You can be completely shafted and have the run completely dead in the water because you just get unlucky and get for example 0 keys and then on top of that you can get even more unlucky and have every chest that drops from a room completion be a locked chest meaning you can't open it. Oh and of course you can also have the shrines in the same room be a shrine where you have to hand keys over for an item. Like huh? You're telling me I can't use anything on this floor because my luck says so? It's very dumb and it's not uncommon because i've had it happen. Multiple times. that aside what urks me a lot as well as how many runs you will have to do because of this. Especially if you want to do the characters who don't use health. Due to the flyers predicting your movement and shooting where you will go rather than where you are and also having infinite range this can lead to runs being dead with in minutes. I've seen forums about people saying "it took me about 200 runs to beat the game on hard with this character" and i'm like are you batshit insane no game should take that many runs to beat. Mind you each run is at least 30-40 ish minutes if you get far. You see the issues here i hope. Overall I think the game is fun and cool but not being able to make the game look easier on the eyes. the balance of the characters, the lack of care to make runs at least be doable because of the insane amount of rng, as well as the horrible balance of certain enemies or enemy rooms (because i love getting the guy who makes a bubble that covers the whole map that you have to go through at a certain beat while i have 10 flies and the shield guy who shoots tracking bolts each beat who can't be shot at from the front all up my ass in 1 room that is about 30 feet wide) really make the game not fun. i enjoy throwing a couple runs at it here and there just to maybe get lucky but I honestly hate this game at times and it has by far made me smack my chair or desk way more than any game because i often feel the deaths are bullshit which is not something you want. you want deaths to feel like i messed up not that the game messed up or is hitting me with an impossible challenge. i still would recommend the game but just a word of warning to know what you're getting into and be mentally prepared for it because I am already at the point where I wish more people made mods for this game so i could remove the flyers or slow their projectiles or give the 1 shot characters the ability to use 90% of the drops.
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June 2025
I had fun, it's a decent game. But the visuals really hurts my eye after a while. I'd still recommend people to give it a try tho.
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June 2025
BPM is always so incredibly fun to play. It doesn't ask me to come back every week for the newest rewards, and it will never fade into my steam inventory, never to be played again. BPM is always just there, waiting patiently for when I want an hour (or many) of fun and have the itch to shoot to a beat. They added a custom music option but to be honest I don't even use it! The soundtrack is awesome and perfectly suits the game, I don't think I could replace it with anything else. This game is HARD (if you want it to be) and rewards you for taking big risks. I've been playing this off and on for years, trying something new every time, and I still haven't found everything. This game feels so just perfect for what it is. It knows what it wants to be and executes it flawlessly. Also can we talk about how nice it is to finally have a roguelike where the item descriptions ACTUALLY properly describe what the item does???? And it does it with such elegance, not having to resort to a literal description with numbers and percentages. I can look at any item here and intuitively understand what it does, how it does it, and if it'll work for my current build. It encourages me to actually seek out and try new items and abilities and change up my play style! That is a feat of game design in this genre. This game deserves more fans, there is really nothing quite like it. Out of all of the rhythm games I've played, this is the one I keep coming back to.
Expand the review
Oct. 2024
Fun and satisfying rhythm shooter with quite a bit of replayability. You're able to play with your own music, but the default in-game music does get stale after awhile. Still, would recommend for the price.
Expand the review

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Frequently Asked Questions

BPM: BULLETS PER MINUTE is currently priced at 19.50€ on Steam.

BPM: BULLETS PER MINUTE is currently not on sale. You can purchase it for 19.50€ on Steam.

BPM: BULLETS PER MINUTE received 10,091 positive votes out of a total of 11,114 achieving a rating of 8.83.
😎

BPM: BULLETS PER MINUTE was developed and published by Awe Interactive.

BPM: BULLETS PER MINUTE is playable and fully supported on Windows.

BPM: BULLETS PER MINUTE is not playable on MacOS.

BPM: BULLETS PER MINUTE is not playable on Linux.

BPM: BULLETS PER MINUTE is a single-player game.

There is a DLC available for BPM: BULLETS PER MINUTE. Explore additional content available for BPM: BULLETS PER MINUTE on Steam.

BPM: BULLETS PER MINUTE does not support mods via Steam Workshop.

BPM: BULLETS PER MINUTE does not support Steam Remote Play.

BPM: BULLETS PER MINUTE is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for BPM: BULLETS PER MINUTE.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 September 2025 03:04
SteamSpy data 06 September 2025 04:17
Steam price 14 September 2025 12:24
Steam reviews 13 September 2025 20:00

If you'd like to dive deeper into the details about BPM: BULLETS PER MINUTE, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about BPM: BULLETS PER MINUTE
  • SteamCharts - Analysis of BPM: BULLETS PER MINUTE concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck BPM: BULLETS PER MINUTE compatibility
BPM: BULLETS PER MINUTE
Rating
8.8
10,091
1,023
Game modes
Features
Online players
30
Developer
Awe Interactive
Publisher
Awe Interactive
Release 15 Sep 2020
Platforms
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