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Brutal Orchestra on Steam

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Brutal Orchestra is a Turn-Based Roguelike Strategy Game. You died, someone killed you. You are in Purgatory and you will never escape. Make a deal with the "demon" Bosch and set off into Purgatory finding ​all manner of demented friends and foes on your quest to get petty revenge.

Brutal Orchestra is a strategy, rpg and perma death game developed by Talia bob Mair and Nicolás Delgado and published by Hellbent Games.
Released on December 17th 2021 is available on Windows, Linux, Steam Deck and Steam Machine.

It has received 1,800 reviews of which 1,764 were positive and 36 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 16.99€ on Steam, but you can find it for 1.80€ on Eneba.


The Steam community has classified Brutal Orchestra into these genres:

Media & Screenshots

Get an in-depth look at Brutal Orchestra through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 64-bit
  • Processor: Intel or AMD processor, 2.5 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card
  • Storage: 850 MB available space
Linux
  • OS: Ubuntu Linux
  • Processor: Intel or AMD processor, 2.5 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card
  • Storage: 850 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

7 hours played
July 2026
Very charming game, would recommend. There are many reviews talking about how unfair/difficult/RNG the game is, and I very much disagree. Those reviews almost put me off from playing this game myself and if you are in the same boat as I was, I would definitely reconsider, as I'm now glad I did! If you are at all experienced with turn based rpgs you should not have too much trouble picking up the mechanics of the game quite quickly, in my opinion the game has the potential to be tricky if you're impatient and dislike reading enemies abilities and passives in each combat, but is very manageable, and complaints about RNG are not very well-founded in my experience so far. I beat my first run, got the "bad end" due to a choice you get to make at the end, beat my second run and unlocked the harder difficulty, which I then beat on my second hardmode run after seeing the final boss and being able to be more prepared for it the second time around. The common complaint I see about the pigment mechanic is that if there are no enemies in a given combat that drop a pigment colour that you need, you're kinda screwed, or that you are pidgeonholed into a specific ability that you do have the pigment for every turn and your choice is taken away from you. I can only assume this is the RNG that people refer to in so many reviews (there is RNG in the items and companions you find, but its a roguelike, your upgrades being random is kinda the point of the genre). What the reviews compaining about the pigment system fail to mention is that you are not in fact screwed, and you can in fact still choose exactly which ability you want to use, because using an ability you don't have the pigment for simply costs a percentage of your health, which increases for each colour you miss. This damage is far from negligible, but with proper planning and good use of healing its never something that doesn't feel like it can be worked around, and it feels disingenuous to me to see so many reviews complaining about how RNG-ridden the game is and how unfair it is that you lose access to your options if no enemies with pigment you need spawn, when this is patently untrue, and I can only assume these reviews come from players that are unfamiliar with the genre, and for one reason or another feel uncomfortable paying health to activate abilities they need? It would feel worse if there wasn't an abundance of dedicated healing characters in the game to sustain through the costs... but there is plenty of healing? TL;DR If you're put off by all the reviews complaining about the "♥♥♥♥♥♥♥♥ RNG combat system", don't let them put you off. I almost did, and i'm very glad I didn't. If you're familiar with the genre you should have no issue navigating the combat system, which in my opinion feels very fun and well thought out.
37 hours played
July 2026
An Artist's Dilemma Let me just start off by saying, if you at all enjoy weird and at times gruesome art, this game is 100% worth it for the experience of seeing everything it has to offer alone. The story is also a highlight of the game! It's just a shame that after the first successful run on each difficulty, the story just kind of... fades away? I understand why, it wouldn't make sense to make the emotional endings repeat every time, but still. The gameplay is very unique, especially when considering it's a roguelike, which can become repetitive after you've played enough of them. And while unique, it's also the biggest point of critique I have for this game. The color system is incredible when you have just the right set up, but it takes 1 unfortunate or unlucky encounter, where you don't have a way to deal with a particular color, don't have a way to get rid of color fast enough, or don't have enough space to move around and your whole squad can go down in a heartbeat. The squad you build up is also an essential part of the gameplay, which would be fine, if there weren't mates designed from the ground up to be nearly useless. It can feel like dragging around dead weight... Despite my critiques, I still consider the game a shining pearl in the was ocean called indie games.
5 hours played
June 2026
Game is very good. Took me some time to grok, had to restart the tutorial a couple times because I was too busy to finish it and it would not save. Once it clicked in 30-60mins, wow. Great creepy weird visuals, story seems very interesting, gameplay is strategic and tactical with nice crunchy evaluations and calculation. Seems chaotic at the start, then you see that it is an open machine where you can see what might happen and decide what risks to take. Very impressive to see a turn based roguelike rpg keeping things fresh with new mechanics and setting.
14 hours played
June 2026
My favorite thing about this game is that it not only solves a problem most Roguelikes/Roguelites tend to ignore, it does so in a way only a video game can. With few exceptions, once you beat a run in these games there's usually little incentive to keep going outside of extrinsic value of better scores/runs/unlockables/etc. But Brutal Orchestra does the opposite. Once you "beat" a run, the full game opens up, both narratively and mechanically. The initial runs are already as fleshed out as many contemporaries, but then you are truly pulled into the madness after that with more enemies, bosses, companions, and story. The game doesn't just give you to option to continue, it dares and entices you with mystery and challenge. Obviously this also only works due to the core gameplay loop and writing being great as well. You want to overcome it and find out what exactly is going on underneath. I won't give spoilers but it's a story and experience that can only be told because it's a game and specifically a roguelike/roguelite. Not a spoiler as this is the premise of the game, but even at the beginning your journey through purgatory feels like you're actually lost and struggling to find your path while recruiting very strange companions because you have to actively fight those fights, restart on failure, and win over your allies. This is almost always the best kind of video game narrative and experience, one that utilizes the medium its in to tell it. If you are into the weird and surreal and the type of game this is, you'll love it.
78 hours played
May 2026
I don't think I've had a game consistently bring me back since I first played Rain World for the first time. This game is ♥♥♥♥♥♥♥ beautiful, and a lot of fun too. This game deserves all its flowers and more.

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Frequently Asked Questions

Brutal Orchestra is currently priced at 16.99€ on Steam.

No, Brutal Orchestra is currently not on sale. You can purchase it for 16.99€ on Steam.

Yes, Brutal Orchestra received 1,764 positive votes out of a total of 1,800 achieving an impressive rating of 9.30.
😍

Brutal Orchestra was developed by Talia bob Mair and Nicolás Delgado and published by Hellbent Games.

Yes, Brutal Orchestra is playable and fully supported on Windows.

No, Brutal Orchestra is not playable on MacOS.

Yes, Brutal Orchestra is playable and fully supported on Linux.

Yes, Brutal Orchestra is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Brutal Orchestra is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Brutal Orchestra does not support VR.

Brutal Orchestra is a single-player game.

Yes, there is a DLC available for Brutal Orchestra. Explore additional content available for Brutal Orchestra on Steam.

No, Brutal Orchestra does not support mods via Steam Workshop.

No, Brutal Orchestra does not support Steam Remote Play.

Yes, Brutal Orchestra is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Brutal Orchestra.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 September 2026 09:13 UTC
SteamSpy data 16 October 2026 11:45 UTC
Steam price 26 October 2026 20:09 UTC
Steam reviews 22 October 2026 17:52 UTC

If you'd like to dive deeper into the details about Brutal Orchestra, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Brutal Orchestra
  • SteamCharts - Analysis of Brutal Orchestra concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Brutal Orchestra compatibility
Brutal Orchestra
Rating
9.3
1,764
36
Game modes
Features
Online players
14
Developer
Talia bob Mair, Nicolás Delgado
Publisher
Hellbent Games
Release 17 Dec 2021
Platforms
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