Buggos 2 on Steam - User reviews, Price & Information

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Conquer and destroy the dirty Humans by sending swarms of bugs to crush their home worlds. Evolve your Buggos into stronger, faster, more murderous creatures that can rip the Human defenses to shreds! No one can stop your evolutionary powers. You are the evil Buggo Hivemind!!!

Buggos 2 is a strategy, simulation and base building game developed and published by Intrepid Marmot.
Released on September 25th 2025 is available only on Windows in 5 languages: English, German, Russian, Simplified Chinese and Spanish - Latin America.

It has received 431 reviews of which 367 were positive and 64 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Buggos 2 into these genres:

Media & Screenshots

Get an in-depth look at Buggos 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, Windows 11
  • Processor: AMD Ryzen 7 5800H
  • Graphics: NVIDIA GeForce RTX 2060

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2025
Was very fun but entirely too short for the price point. Wait for a sale.
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Sept. 2025
Game is fun, Dev is active in Discord and actively making balance changes. Dev took my save file, tried it, agreed it needed to be toned down. "....yeah if you ever think something is not balance, challenge me to play it" - Dev Respect.
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Sept. 2025
Great game, found it by accident. Beat it in 7 hours and I was taking my sweet time.. I hope they add more maps and like Creeper World method where its a huge library of maps, or even player generated maps.
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Sept. 2025
TL;DR: 6.5 out of 10, wildly unbalanced, but still pretty fun. Buy on deep sale only for a few hours of fun. While I'm marking this positive, because I had fun with the game, this review will mostly cover stuff I found negative...which is quite a lot. To begin with, the balancing is wack. Human damage is either wildly overtuned, or non-existent depending upon the bugs you decide to unlock and play with. For example, Warrior bugs can get 8 or 11 armor relatively easily, trivializing the early game entirely, while other bugs *melt* to the AoE that the humans can output with fire or turrets or tanks/rockets later. On the other side, spitters have the same range as humans, but due to their attack animation can't finish their attack before you lose most of them. Spore towers and Artillery are entirely worthless with their nonexistent damage. Might as well be firing spitballs at your foes. Etc. Etc. Etc. There's a lot of flaws in the balancing. A looot. There's no endless mode or randomly generated campaigns or anything, which isn't necessarily bad. But the fact you don't get enough evo points to unlock "enough" stuff to play with more than one or two bug types at a time means that if you don't figure out the meta method to easily beat the levels(Titans with damage reflect for static defenses and AoE, and Warriors to tank so titans can get in range), then you'll have a really hard time even on easy difficulty. The lack of replayability is a major downside in a game this short. Once you get above a certain # of buggos on the field, they stutter-step towards the humans, while the humans continue to fire their weapons at the same rate. This means that at certain saturation levels of buggos, you *lose* effectiveness as your bugs become turn-based, while the humans wreck your stuff into equilibrium and you're forced to micro your unit pins to spread them out. Or delete structures to increase their mobility again. This feeds into why Titans are good, as there'll be less of them, and the damage reflection will still kill the humans, even if you never get into range yourself. Armor is both too strong and too weak, depending upon the units. The #s are just either far too high, or don't exist. Increasing HP by about 60% and damage by 20-40% would smooth this out a bit. It'd likely require rebalancing the unit movespeeds slightly as well. Effectively, it's all or none in most cases, as unless you're building tank units with red crystals, they'll still die near-instantly. Due to the lack of evo points, Swarm Queen's green evo to spawn every unit becomes ridiculously worse than swarmer queen, as you can upgrade swarmers with it, but you cannot upgrade more than 1-2 other units with it. Due to how the spawn cap was implemented, the swarm queens will instantly annihilate the cap until they're killed, and the un-upgraded units aren't even valuable as chaff to soak up damage due to the extreme amount of AoE the humans get even extremely early in the game. Fire. Fire does something ridiculous like 2damage per game tick. This means that everything except Warriors with the 1->0 armor effect can't even get near it without turning into a puff of smoke. Spitters and Swarmers with a bit of bonus HP can sometimes get in range of the fire enemy or turret and slowly whittle them down, but it's annoying and slow. Wasps require micro, straight up, but can be incredibly overpowered on some maps since you can just wrap them around the map to pop spawners. They're otherwise niche and useless, as the stutter-step will cause them to be unable to close with anything except for civilians. Also, their spawn-on-kill mechanic requires available spawn cap, and thus doesn't function if you're already capped. Boom slugs appear to chain their explosions back to your spawner so appeared worthless to me. This may be incorrect however as I didn't explore their possibilities at all due to the above issues, their stats and speed(and stutter-stepping) made me not even consider them. Builders have...many issues, and you're *nearly required* to spend points to remove their micro requirements so they auto-build and auto-goo. However, goo upgrades trivializes all of the human's weakest units, meaning you can just focus on the meta-build of killing strong units. The only armor-shred in the game is spitters, meaning that you can focus on them with warriors as your front-line wall(And huge damage source) early-midgame until you have titans to AoE everything down in 1-2 hits. However, as stated above. The short range of spitters, combined with human AoE, and stutter-stepping means that this didn't turn out to be the most effective build. Letting the humans kill themselves and get AoE'd down by titans was by far more effective in every instance, as the reflect is armor ignoring. Anyways, as stated in my tl;dr, the game was fun, but there's so many issues with the balancing and how buggo pathing functions that I'd only recommend this game at $5-10, not the $20 it's listed at.
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Sept. 2025
Pretty fun, but by planet 5, every battle is either "have a perfect build or lose", and the second mission of planet 6 basically demands you be perfect or the mechs will one tap your hives.
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Frequently Asked Questions

Buggos 2 is currently priced at 19.50€ on Steam.

Buggos 2 is currently not on sale. You can purchase it for 19.50€ on Steam.

Buggos 2 received 367 positive votes out of a total of 431 achieving a rating of 7.95.
😊

Buggos 2 was developed and published by Intrepid Marmot.

Buggos 2 is playable and fully supported on Windows.

Buggos 2 is not playable on MacOS.

Buggos 2 is not playable on Linux.

Buggos 2 is a single-player game.

There is a DLC available for Buggos 2. Explore additional content available for Buggos 2 on Steam.

Buggos 2 does not support mods via Steam Workshop.

Buggos 2 does not support Steam Remote Play.

Buggos 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Buggos 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 January 2026 23:18
SteamSpy data 21 January 2026 14:07
Steam price 28 January 2026 20:58
Steam reviews 28 January 2026 15:48

If you'd like to dive deeper into the details about Buggos 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Buggos 2
  • SteamCharts - Analysis of Buggos 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Buggos 2 compatibility
Buggos 2
Rating
8.0
367
64
Game modes
Features
Online players
31
Developer
Intrepid Marmot
Publisher
Intrepid Marmot
Release 25 Sep 2025
Platforms