Capes on Steam - User reviews, Price & Information

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Superheroes clash in this turn based strategy game. Recruit, train, and deploy your team in order to take back the city from the villains that hold it hostage.

Capes is a turn-based tactics, superhero and turn-based strategy game developed by Spitfire Interactive and published by Daedalic Entertainment.
Released on May 29th 2024 is available on Windows, MacOS and Linux in 10 languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 429 reviews of which 306 were positive and 123 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 19.99€ on Steam with a 50% discount, but you can find it for less on Gamivo.


The Steam community has classified Capes into these genres:

Media & Screenshots

Get an in-depth look at Capes through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 64-bit
  • Processor: Quad-core Intel or AMD, 2.5 GHz or faster
  • Memory: 8 GB RAM
  • Graphics: NVIDIA 960 GTX / AMD RX 590
  • DirectX: Version 11
  • Storage: 4 GB available space
MacOS
  • OS: macOS 10.14.6 Mojave
  • Processor: Intel Core M
  • Memory: 8 GB RAM
  • Graphics: Metal 1.2 Compatible Graphics Card
  • Storage: 4 GB available space
Linux
  • OS: Ubuntu 18.04
  • Processor: Quad-core Intel or AMD, 2.5 GHz or faster
  • Memory: 8 GB RAM
  • Graphics: NVIDIA 960 GTX / AMD RX 590
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
I've been reading all the whining about this game and honestly, it makes me sick. When did we all start expecting games to hand us everything on a silver platter, with zero effort? Let me start by saying this: I’ve got almost 20 years of experience in pushing games to their limits. I’m over 40, have a full-time job, a wife, kids — my time is precious. So if I commit to a game, it damn well better be worth it. And when it is, I’ll speak up. This review comes from someone who doesn’t touch Easy, Medium, or Normal modes. If I play, it’s Hard or Brutal — go big or go home. I don’t use Ironman modes because I don’t trust autosaves, and I’m not about to dump dozens of hours into a single save file roulette. I know I’m in the minority, but I want games to challenge me. I like when things don’t happen by chance. I like thinking several moves ahead. I live for the moments where a carefully planned turn ends in pure tactical satisfaction. And I’ve got the achievement stats to back it up — if you’ve ever read "0.01% of players have unlocked this" and smiled, you get me. Capes is exactly that kind of game — nothing here happens randomly. There’s no RNG, no hit percentages. If something is supposed to hit, it will hit. Simple. Capes is a classic turn-based tactics game where you control a squad of superheroes. Each hero is completely unique — and I don’t just mean visually or story-wise. They play differently. Like, totally different playstyle for each one. And on top of that, their abilities interact based on who’s in the team. One hero might be able to push or pull enemies — and just having them in the squad unlocks synergy modifiers for the others. You end up with a tactical playground full of creative combos. Everything matters in this game: Which heroes you pick, Their powers, Their positioning each turn, The passive modifiers they bring to the rest of the team. I’m not even going to dive into the story — it’s straight out of a comic book: good guys vs. bad guys, stylish and pulpy. It does its job, nothing more. If I wanted deep emotional storytelling, I’d go replay The Last of Us for the 10th time. This game is for your brain. Every turn, every skill, every combo — all of it needs planning. And when a mission goes off exactly the way you imagined? That feeling is chef’s kiss. If you're like me — someone who wants challenge, strategy, and the satisfaction of seeing your plan actually work — then playing Capes on the hardest difficulty is absolutely worth your time. You’ll finish a mission, sit back, nod to yourself, grin a little, and say under your breath: "Damn, that was a badass run." Peace out.
Expand the review
June 2025
Capes is a superhero themed turn based tactics game, set in a city which is ruled by super villains, who use media manipulation to portray the heroes who are trying to free the city, as terrorists. Gameplay (medium quality) • Combat system should feel familiar if you’ve played other turn based games. During most missions, the player will control a squad of 2-4 heroes. Each character has action points to move and use special abilities. Turn order is based on initiative of each individual hero and enemy. Thankfully there’s no hit chance RNG to worry about, but many abilities have a limited range, and objects in the environment can block line of sight. • As you progress through the story you’ll recruit 8 characters, and you can mostly choose your own lineup, although some missions require specific heroes for story reasons. • You’ll fight against a mixture of human and robot enemies who have melee or ranged attacks, and super villains with unique abilities. • Each mission has several optional objectives such as “use x ability y times”, “defeat all enemies in x turns”, etc. Completing these objectives gives XP which can be spent on any hero to upgrade their abilities. I did some of these optional objectives, but I didn’t stress too much if I missed others. Especially the ones requiring completing the mission without any hero being knocked out. • You can replay previously completed missions to re-try missed objectives and claim their XP, but I never felt the need to do this. However, part of the reason for that is because many of the upgrades just aren’t very interesting. Especially when it comes to actually dealing damage. Many attack abilities deal 1 point of damage. Most enemies have between 3-5 health points, you’ll often be heavily outnumbered, super villains get multiple health bars ... and your ability upgrades give an extra 0.5 points of damage. So your upgraded attack now does 1.5 damage. Amazing. Now I really feel like a super hero. Many upgrades don’t even increase damage, they affect other things like range, push distance and disarm. • Some maps have opportunities to push enemies off ledges for an instant kill. I highly recommend doing this as much as possible. Some enemies will equip themselves with guns or melee weapons, and super villains’ special abilities usually take a turn to prepare before activation. In both situations, the enemy can be disarmed to stop their attacks. • When your heroes are standing close together, they can often team up to perform a more powerful version of an ability. This might add extra damage, push distance, disarm points, or allow a hero to teleport to a tile outside their normal movement range. • Each hero has an ultimate ability which charges up over several turns when they perform certain actions. These abilities include area of effect attacks which can hit all enemies in range, freezing enemies in place to prevent movement, giving all heroes a shield, and gaining extra turns by speeding up initiative. • I was able to complete act 1 on the “challenging” (hard) difficulty, but early in act 2 I had to drop down to normal. Many missions have infinitely respawning enemies, so I was just getting overwhelmed. Even on normal, some missions are really tough. (There are 2 achievements for simultaneously hitting 10-12 enemies with a single use of an ability, which illustrates how you'll often be heavily outnumbered). Thankfully the final act, with a full squad of max level heroes (and fully upgraded ultimate abilities), was a bit easier. • Another thing that contributes to the difficulty is the lack of healing options for your heroes. There are no medkits to equip, and while one hero has a healing ability, you don’t recruit him until near the end of act 2, and even then he can only heal a single point per turn which is barely even worth it. A couple of other heroes have abilities which avoid the next source of damage, but when significantly outnumbered, you might get hit multiple times per turn anyway. • When your heroes are knocked out, they can be revived a couple of times, but their maximum health gets reduced, and eventually they’ll reach a point where another hit kills them, which instantly fails the mission. Story (low quality) • Main story is fine, but most of the characters are annoying, mainly because the dialogue is poorly written. Just to give one example, one hero is a streamer, so all of her dialogue is like “what’s up guys, like and subscribe”, etc. • Fans of the X-men might find the game slightly more interesting because most of the heroes are discount versions of those characters, including Colossus (tough skin but crystals instead of metal), Nightcrawler (teleportation), Storm (lightning and wind attacks), Quicksilver (speedster), Xavier (mind powers), Pyro (fireballs), and Wolverine (basically immortal, but unfortunately he’s not a playable character). • Voice acting is mostly poor. Technical (medium quality) • It took me 22 hours to complete the main story and most side missions. • I didn’t have any problems with bugs, crashes, framerate or stuttering. • In engine cutscenes look fine, but old. However, "animated" cutscenes look weird. Most characters have a permanently angry facial expression / "grr" face which just looks dumb. Recommendation Capes features familiar and challenging turn based combat, and a decent story which is let down by annoying characters. I would only recommend the game to big fans of the turn based genre, and only on a deep sale.
Expand the review
April 2025
Capes is an extremely fun game, and I want to clarify and recontextualize the issue I see many players find with skill progression. After discussing the issue, I provided a standard, and brief, review of the game. I believe the issue is a fundamental disconnect between the way players have been conditioned to approach games and the way Capes encourages us to engage with it's gameplay and progression system. As characters level, more of their skills and skill upgrades become available for purchase. The resource (SP/Skill Points) needed to purchase upgrades, however, is obtained by completing the mission and secondary objectives. Each level has several secondary objectives that offer a significant amount of SP. The issue many players seem to have is that progression feels gated behind secondary objectives. I ultimately think this is due to player mentality. We have been conditioned by so many other games to accomplishing everything all at once in one level, and this mentality causes us to frequently reload or restart the levels we are playing. In other games, you need to hit those secondary or optional objectives because they are tied to other things, be that additional experience points, new weapons or abilities, story elements and ending options, or just a sense of accomplishment for the player. If we miss those objectives, we are losing out on something, and this feels exacerbated in Capes because that's a lot of progression potential. Capes acknowledges this and encourages players to come back to challenging levels later to fully complete the secondary objectives after their characters have obtained some upgrades. For example, one stage on a rooftop requires you to knock 10 enemies off the roof. The first time I tried this level, I only had a few abilities that could knock enemies back, so I wasn't able complete this objective and lost access to the two SP the objective offered. I came back later with a different roster of characters, a few more knockback abilities, and I was able to complete the secondary objective. This design fundamentally clashes with the way we are used to engaging with games. I could have constantly reloaded or restarted the level to try, in vain, to knock the required number of enemies off the roof, but that would have been more time consuming than simply replaying the level later. Ultimately, Capes encourages us to engage with our time and gameplay differently than other games. At the time of writing, I have only had to return to one or two stages, and I have delayed playing one stage early on because it required use of an ability I hadn't purchased yet. Mission objectives are displayed at level select, so you know what you will need to do before entering a mission. Instead of sometimes bashing our heads against the wall like we do with other games, Capes asks players to engage with the game less strenuously. Level completion and character progression are at lower stakes than we are used to, and this mismatch between our mentality and the game's expectations can result in frustration. Overall, I am very happy with my purchase. I'm not far enough in to say whether or not it has enough content to justify the forty dollars, but I am very happy with the twenty dollar I paid. The gameplay is fantastic, the story is okay (I find that there is a significant tone discrepancy between the characters' quippiness and the dark setting they are in--imagine a grim DCU setting populated with the quippy cast of the MCU), and the voice acting ranges from great to pretty bad. As other reviews have pointed out, there does seem to be an emptiness between missions. The group's hideout is a base that was abandoned 20 years ago when the heroes were killed, so there could totally be some XCOM-like base buildin. I don't fnd this to be a problem since the gameplay is so good, but there is definitely a feeling of absence. You can read about the other characters and the setting, and you can even unlock short dialogs between characters as you play through, so it isn't entirely empty.
Expand the review
March 2025
If you're a fan of XCOM or Marvel Midnight Suns, you'll enjoy this iteration on the formula. Capes has a heavier focus on melee combat and use of character specific special abilities than the games that likely inspired it, but leans into the theme well with heroes who feel distinct from one another, especially as you level them up. The combat sandbox is fun, with optional objectives that up the skill points awarded for completing a level. The story is serviceable, voice acting at a quality that stands out as decent amongst what would otherwise be an unremarkable tale. The bad guys are literally part of "The Company" and are cartoonishly evil, which does the job of ferrying you between combat scenarios. If campiness drives you crazy, this story will annoy you, but otherwise it won't get in the way of enjoying the combat puzzles.
Expand the review
Feb. 2025
I've enjoyed Capes overall, but I'm not sure it's totally clicking. There's a lot of fun and interesting stuff going on here, and I think each of those things hits more than it misses, but I also wouldn't say that anything really nails the execution. The tactics gameplay is fun and interesting, but I'm not sure exactly what the game is trying to be here. On one hand, it feels like it's trying to be more of a puzzle tactics game (think Into the Breach or Tactical Breach Wizards), with focuses on positioning, guaranteed damage values and hits, and a tight squad of mechanically unique characters with interesting combos. However, you don't get things like enemy intents or a straightforward undo system that make that kind of gameplay work. On the other hand, you've got the kinds of enemy spawns and map sizes that feel a bit more like a standard tactics game (XCOM, Final Fantasy Tactics), but character progression is gated behind in-mission challenges that push you to treat it more as a puzzle. Progression is another area that gets close-but-not-quite there. The game does a good job of making spending SP not feel too overwhelming, there are usually only a handful of choices and each mission gives you enough that you can usually get at least a couple things you want. However, a lot of the upgrades don't feel exciting. It's great to bump an ability's range up by 1 or add an extra half point of damage, but it feels more like you're just keeping up with the difficulty curve than unlocking anything new. The story was another area that didn't quite hit for me. The overall arc is good, and stands out against a lot of generic super hero stories, but the pacing is awkward. Most of what you're getting up front is interesting but pretty same-y, and when the story picks up around act 3 it slams on the gas and winds up feeling rushed. Same goes for the characters. Everyone feels interesting and differentiated, with their own stuff going on, friends, family, etc. But most of those stories are pretty stagnant between their introduction and the last few missions, which makes some of the action around the climax feel out of nowhere. I feel like I can see the shape of the stories that the game's trying to tell, and they're cool, but that's not quite what you get in the moment. Overall, I'd say this is worth a play, but I wouldn't prioritize it. If you want puzzle tactics, I'd go with TBW first. If you want superheroes, check out Midnight Suns. But if you've checked off the big names and you're looking for more, this'll scratch the itch.
Expand the review

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Frequently Asked Questions

Capes is currently priced at 19.99€ on Steam.

Capes is currently available at a 50% discount. You can purchase it for 19.99€ on Steam.

Capes received 306 positive votes out of a total of 429 achieving a rating of 6.79.
😐

Capes was developed by Spitfire Interactive and published by Daedalic Entertainment.

Capes is playable and fully supported on Windows.

Capes is playable and fully supported on MacOS.

Capes is playable and fully supported on Linux.

Capes is a single-player game.

There is a DLC available for Capes. Explore additional content available for Capes on Steam.

Capes does not support mods via Steam Workshop.

Capes does not support Steam Remote Play.

Capes is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Capes.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 January 2026 19:04
SteamSpy data 27 January 2026 05:32
Steam price 28 January 2026 20:50
Steam reviews 28 January 2026 09:59

If you'd like to dive deeper into the details about Capes, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Capes
  • SteamCharts - Analysis of Capes concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Capes compatibility
Capes
Rating
6.8
306
123
Game modes
Features
Online players
4
Developer
Spitfire Interactive
Publisher
Daedalic Entertainment
Release 29 May 2024
Platforms
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