Capes on Steam - User reviews, Price & Information

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Superheroes clash in this turn based strategy game. Recruit, train, and deploy your team in order to take back the city from the villains that hold it hostage.

Capes is a turn-based tactics, superhero and turn-based strategy game developed by Spitfire Interactive and published by Daedalic Entertainment.
Released on May 29th 2024 is available on Windows, MacOS and Linux in 10 languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 429 reviews of which 306 were positive and 123 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 39.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Capes into these genres:

Media & Screenshots

Get an in-depth look at Capes through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 64-bit
  • Processor: Quad-core Intel or AMD, 2.5 GHz or faster
  • Memory: 8 GB RAM
  • Graphics: NVIDIA 960 GTX / AMD RX 590
  • DirectX: Version 11
  • Storage: 4 GB available space
MacOS
  • OS: macOS 10.14.6 Mojave
  • Processor: Intel Core M
  • Memory: 8 GB RAM
  • Graphics: Metal 1.2 Compatible Graphics Card
  • Storage: 4 GB available space
Linux
  • OS: Ubuntu 18.04
  • Processor: Quad-core Intel or AMD, 2.5 GHz or faster
  • Memory: 8 GB RAM
  • Graphics: NVIDIA 960 GTX / AMD RX 590
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
A blended twist of Firaxis' XCOM: Chimera Squad, Marvel's Midnight Suns and Irrational Games' Freedom Force. A niche title, of that I have no doubt. But a worthwhile one, I look forward to continuing to play this. The game is far from perfect and if you're looking for a polished masterpiece, you won't find it here. In my twenty-five years on the planet, no game has ever made me feel the way I did when I played Freedom Force. As of playing this game, I no longer feel that way. It's cheesy but in a good way, it's a self-aware love letter to the edgy era of superheroes from the 80s and 90s. It's a crime this game is flew under the radar. I found this on the Steam winter sale a few dozen pages into the superhero category. I would've bought this day-one had I knew about it. It's worth a try, I promise you that.
Expand the review
July 2025
I've been reading all the whining about this game and honestly, it makes me sick. When did we all start expecting games to hand us everything on a silver platter, with zero effort? Let me start by saying this: I’ve got almost 20 years of experience in pushing games to their limits. I’m over 40, have a full-time job, a wife, kids — my time is precious. So if I commit to a game, it damn well better be worth it. And when it is, I’ll speak up. This review comes from someone who doesn’t touch Easy, Medium, or Normal modes. If I play, it’s Hard or Brutal — go big or go home. I don’t use Ironman modes because I don’t trust autosaves, and I’m not about to dump dozens of hours into a single save file roulette. I know I’m in the minority, but I want games to challenge me. I like when things don’t happen by chance. I like thinking several moves ahead. I live for the moments where a carefully planned turn ends in pure tactical satisfaction. And I’ve got the achievement stats to back it up — if you’ve ever read "0.01% of players have unlocked this" and smiled, you get me. Capes is exactly that kind of game — nothing here happens randomly. There’s no RNG, no hit percentages. If something is supposed to hit, it will hit. Simple. Capes is a classic turn-based tactics game where you control a squad of superheroes. Each hero is completely unique — and I don’t just mean visually or story-wise. They play differently. Like, totally different playstyle for each one. And on top of that, their abilities interact based on who’s in the team. One hero might be able to push or pull enemies — and just having them in the squad unlocks synergy modifiers for the others. You end up with a tactical playground full of creative combos. Everything matters in this game: Which heroes you pick, Their powers, Their positioning each turn, The passive modifiers they bring to the rest of the team. I’m not even going to dive into the story — it’s straight out of a comic book: good guys vs. bad guys, stylish and pulpy. It does its job, nothing more. If I wanted deep emotional storytelling, I’d go replay The Last of Us for the 10th time. This game is for your brain. Every turn, every skill, every combo — all of it needs planning. And when a mission goes off exactly the way you imagined? That feeling is chef’s kiss. If you're like me — someone who wants challenge, strategy, and the satisfaction of seeing your plan actually work — then playing Capes on the hardest difficulty is absolutely worth your time. You’ll finish a mission, sit back, nod to yourself, grin a little, and say under your breath: "Damn, that was a badass run." Peace out.
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April 2025
Capes is an extremely fun game, and I want to clarify and recontextualize the issue I see many players find with skill progression. After discussing the issue, I provided a standard, and brief, review of the game. I believe the issue is a fundamental disconnect between the way players have been conditioned to approach games and the way Capes encourages us to engage with it's gameplay and progression system. As characters level, more of their skills and skill upgrades become available for purchase. The resource (SP/Skill Points) needed to purchase upgrades, however, is obtained by completing the mission and secondary objectives. Each level has several secondary objectives that offer a significant amount of SP. The issue many players seem to have is that progression feels gated behind secondary objectives. I ultimately think this is due to player mentality. We have been conditioned by so many other games to accomplishing everything all at once in one level, and this mentality causes us to frequently reload or restart the levels we are playing. In other games, you need to hit those secondary or optional objectives because they are tied to other things, be that additional experience points, new weapons or abilities, story elements and ending options, or just a sense of accomplishment for the player. If we miss those objectives, we are losing out on something, and this feels exacerbated in Capes because that's a lot of progression potential. Capes acknowledges this and encourages players to come back to challenging levels later to fully complete the secondary objectives after their characters have obtained some upgrades. For example, one stage on a rooftop requires you to knock 10 enemies off the roof. The first time I tried this level, I only had a few abilities that could knock enemies back, so I wasn't able complete this objective and lost access to the two SP the objective offered. I came back later with a different roster of characters, a few more knockback abilities, and I was able to complete the secondary objective. This design fundamentally clashes with the way we are used to engaging with games. I could have constantly reloaded or restarted the level to try, in vain, to knock the required number of enemies off the roof, but that would have been more time consuming than simply replaying the level later. Ultimately, Capes encourages us to engage with our time and gameplay differently than other games. At the time of writing, I have only had to return to one or two stages, and I have delayed playing one stage early on because it required use of an ability I hadn't purchased yet. Mission objectives are displayed at level select, so you know what you will need to do before entering a mission. Instead of sometimes bashing our heads against the wall like we do with other games, Capes asks players to engage with the game less strenuously. Level completion and character progression are at lower stakes than we are used to, and this mismatch between our mentality and the game's expectations can result in frustration. Overall, I am very happy with my purchase. I'm not far enough in to say whether or not it has enough content to justify the forty dollars, but I am very happy with the twenty dollar I paid. The gameplay is fantastic, the story is okay (I find that there is a significant tone discrepancy between the characters' quippiness and the dark setting they are in--imagine a grim DCU setting populated with the quippy cast of the MCU), and the voice acting ranges from great to pretty bad. As other reviews have pointed out, there does seem to be an emptiness between missions. The group's hideout is a base that was abandoned 20 years ago when the heroes were killed, so there could totally be some XCOM-like base buildin. I don't fnd this to be a problem since the gameplay is so good, but there is definitely a feeling of absence. You can read about the other characters and the setting, and you can even unlock short dialogs between characters as you play through, so it isn't entirely empty.
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March 2025
If you're a fan of XCOM or Marvel Midnight Suns, you'll enjoy this iteration on the formula. Capes has a heavier focus on melee combat and use of character specific special abilities than the games that likely inspired it, but leans into the theme well with heroes who feel distinct from one another, especially as you level them up. The combat sandbox is fun, with optional objectives that up the skill points awarded for completing a level. The story is serviceable, voice acting at a quality that stands out as decent amongst what would otherwise be an unremarkable tale. The bad guys are literally part of "The Company" and are cartoonishly evil, which does the job of ferrying you between combat scenarios. If campiness drives you crazy, this story will annoy you, but otherwise it won't get in the way of enjoying the combat puzzles.
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Feb. 2025
I've enjoyed Capes overall, but I'm not sure it's totally clicking. There's a lot of fun and interesting stuff going on here, and I think each of those things hits more than it misses, but I also wouldn't say that anything really nails the execution. The tactics gameplay is fun and interesting, but I'm not sure exactly what the game is trying to be here. On one hand, it feels like it's trying to be more of a puzzle tactics game (think Into the Breach or Tactical Breach Wizards), with focuses on positioning, guaranteed damage values and hits, and a tight squad of mechanically unique characters with interesting combos. However, you don't get things like enemy intents or a straightforward undo system that make that kind of gameplay work. On the other hand, you've got the kinds of enemy spawns and map sizes that feel a bit more like a standard tactics game (XCOM, Final Fantasy Tactics), but character progression is gated behind in-mission challenges that push you to treat it more as a puzzle. Progression is another area that gets close-but-not-quite there. The game does a good job of making spending SP not feel too overwhelming, there are usually only a handful of choices and each mission gives you enough that you can usually get at least a couple things you want. However, a lot of the upgrades don't feel exciting. It's great to bump an ability's range up by 1 or add an extra half point of damage, but it feels more like you're just keeping up with the difficulty curve than unlocking anything new. The story was another area that didn't quite hit for me. The overall arc is good, and stands out against a lot of generic super hero stories, but the pacing is awkward. Most of what you're getting up front is interesting but pretty same-y, and when the story picks up around act 3 it slams on the gas and winds up feeling rushed. Same goes for the characters. Everyone feels interesting and differentiated, with their own stuff going on, friends, family, etc. But most of those stories are pretty stagnant between their introduction and the last few missions, which makes some of the action around the climax feel out of nowhere. I feel like I can see the shape of the stories that the game's trying to tell, and they're cool, but that's not quite what you get in the moment. Overall, I'd say this is worth a play, but I wouldn't prioritize it. If you want puzzle tactics, I'd go with TBW first. If you want superheroes, check out Midnight Suns. But if you've checked off the big names and you're looking for more, this'll scratch the itch.
Expand the review

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Frequently Asked Questions

Capes is currently priced at 39.99€ on Steam.

Capes is currently not on sale. You can purchase it for 39.99€ on Steam.

Capes received 306 positive votes out of a total of 429 achieving a rating of 6.79.
😐

Capes was developed by Spitfire Interactive and published by Daedalic Entertainment.

Capes is playable and fully supported on Windows.

Capes is playable and fully supported on MacOS.

Capes is playable and fully supported on Linux.

Capes is a single-player game.

There is a DLC available for Capes. Explore additional content available for Capes on Steam.

Capes does not support mods via Steam Workshop.

Capes does not support Steam Remote Play.

Capes is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Capes.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 October 2025 19:02
SteamSpy data 21 October 2025 03:18
Steam price 28 October 2025 20:51
Steam reviews 28 October 2025 13:51

If you'd like to dive deeper into the details about Capes, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Capes
  • SteamCharts - Analysis of Capes concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Capes compatibility
Capes
Rating
6.8
306
123
Game modes
Features
Online players
3
Developer
Spitfire Interactive
Publisher
Daedalic Entertainment
Release 29 May 2024
Platforms
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