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Capes on Steam

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Superheroes clash in this turn based strategy game. Recruit, train, and deploy your team in order to take back the city from the villains that hold it hostage.

Capes is a turn-based tactics, superhero and turn-based strategy game developed by Spitfire Interactive and published by Daedalic Entertainment.
Released on May 29th 2024 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine.

It has received 429 reviews of which 306 were positive and 123 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 39.99€ on Steam, but you can find it for 11.09€ on Instant Gaming.


The Steam community has classified Capes into these genres:

Media & Screenshots

Get an in-depth look at Capes through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 64-bit
  • Processor: Quad-core Intel or AMD, 2.5 GHz or faster
  • Memory: 8 GB RAM
  • Graphics: NVIDIA 960 GTX / AMD RX 590
  • DirectX: Version 11
  • Storage: 4 GB available space
MacOS
  • OS: macOS 10.14.6 Mojave
  • Processor: Intel Core M
  • Memory: 8 GB RAM
  • Graphics: Metal 1.2 Compatible Graphics Card
  • Storage: 4 GB available space
Linux
  • OS: Ubuntu 18.04
  • Processor: Quad-core Intel or AMD, 2.5 GHz or faster
  • Memory: 8 GB RAM
  • Graphics: NVIDIA 960 GTX / AMD RX 590
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

18 hours played
July 2026
Capes has some good ideas, but it falls short overall. I'd give it a cautionary thumbs up. + The superhero character team ups feel reminiscent of Midnight Suns, but it's much less polished considering the low budget nature of the game. + The game can be quite challenging and asks you to use more tactics in your RPG game than some others, which I enjoyed. + There are a lot of unique missions with replayability in challenges, too, asking you to vary your approach numerous times. -Let's just get this out of the way. The character models are ugly. Nobody looks good in this game. The voice acting is overall pretty rough, with only 1 or 2 characters I'd say do their job well. -Some characters are just clearly better and less situational than others. There's really no reason to not use Weathervane the entire game as soon as you get him. By contrast, I didn't like Ignis at all. -And of course, the price. It's not worth $40. I'd say get it for $25 or less and that value is closer to what you pay for. I want this team to succeed, considering how much I loved Hand of Fate and the original devs worked on this game, but I think it was a slight misstep in the wrong direction. 6/10.
44 hours played
May 2026
This is a top-notch turn-based tactical game. It leans more toward the puzzle side of the genre, similar to "Tactical Breach Wizards". Or like "Into the Breach", but without the random or roguelike elements. The story is meh, and the visuals are ugly, but I don’t really care because the gameplay is outstanding. It’s sad that this great game ended up being overshadowed by the DEI controversy.
40 hours played
May 2026
I rather enjoyed it. Solid tactical combat with heroes that all feel very different. The story is a bit thin and stealth could be a little better implemented, but the core gameplay is solid. I'm bummed to see that there are currently fewer than 500 reviews and the consensus is mixed, as that would suggest there will be no sequel. This game is good, but I wouldn't call it special; I feel like with more resources and player feedback, Capes 2 could be something special.
44 hours played
April 2026
Like many other games on Steam, this is one I would hit the Neutral option for if that existed. With that said its not a bad game. It's just an average game that doesn't live up to my dream Superhero XCOM. The gameplay is solid. There's about 7 heroes with their own unique powers and abilities and they do all play differently from each other. Enemy variety is decent with just enough new enemies ensuring that you never get bored however the environments could use some variety to them. There's no base building and the heroes will all level up the same, with you getting control over who and what gets level up first. For context I played on Normal difficulty. Some other reviews have stated that the game tries to force you to play in a certain way but I disagree. Towards the end game I frequently brought in heroes (who I was still trying to level up) that were not listed on the recommend mission select screen and was still able to do just fine. Certain abilities however are going to reward you more than others, for example disarm and push powers are critical to achieving bonus side objectives so you are strongly encourage to prioritize those abilities in level ups. You will also not normally max level up all heroes power and abilities in a playthrough without grinding several missions, with that said on Normal I was able to beat the game without having max out all heroes so that's not too big a deal. One thing to note is that if you're trying to get all of the bonus objectives (which you need to do for level ups) you will have to replay most missions at least once. The game only gives you a quick save and a "load from checkpoint" save which you will have to use unless you want to grind missions for XP in the replay room. Between unclear enemy movements, enemy's spawning in with no warning and changes in mission objective its very easy to screw yourself with poor team placement, hence the need to replay missions. The story is just okay but it feels like some edgy teenager wrote it. The game is trying to tell this morally grey story about how the golden age of superheroes is dead and that they need to stop playing games and end things no mercy style. That's also why they don't have traditional superhero costumes, instead going for a street fighter look. But the problem is that there's no real intelligence put into this world. The villains are supposed to have complete control over the city and are ruthless (as shown by them randomly killing innocent civilians all the time) and yet the heroes will frequently walk into their bases with no issues. (There's not even a mission trying to setup the heroes getting access to said base). Likewise the villains capture the heroes family members and learn were their base is......and decide to just fight it out like some cartoon villain. At least they put in some effort to talk about the morality of killing the villains but it comes across in a very childish way with no real logic or thought behind it other than "killing is bad" vs. "Well what else can we do with people who literally run the government". Yea I'm willing to bet this was written by a Punish fanboy. Don't play this hoping for a team that's going to bring back the golden age heroes. Overall though its not a bad game, but its not a good one either. It leans more towards the recommend then the not recommend.
29 hours played
March 2026
It's not a terrible game. It's biggest letdown are the "skill levels." They're just boring they're simple .5 to 1 more of something it does, like deal damage or disarm. It would've been cooler if it unlocked more ways to team up with each other, or different ways to use the ability, like instead of the speedsters dash kick being a straight line you can curve/bend it. Or, the speedsters dash through stuff swaps enemy placement of everyone you pass through. Stuff like that would've been fun. And the objective system having skill level resources tied to it is annoying. You end up doing the same missions over and over and over until you do it just right. And a lot of them seem to be balanced with the player having gotten a few skill ups and levels they shouldn't have at the time the mission took place. But that may be because of how the game trickles heroes to the roster and they all start at level 1, so the wanted you to go back and do them to level them up. I don't know. And all of the damage is low, you're meant to knock enemies around, similar to Midnight Suns, but it's not as satisfying in this game. Like, landing a good chain lighting should give you a little jolt/rush, but it hits for 1 damage, so it feels meh, unless you hit explosives. So far the game isn't bad, but it's not great. At the very least the characters are interesting and diverse. The concept is great though. Those skill levels could use some work though, they should feel more impactful. I'm glad I got it on sale. The game is only 30 hours long, and I struggled on a few of the missions.

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Frequently Asked Questions

Capes is currently priced at 39.99€ on Steam.

No, Capes is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, Capes received 306 positive votes out of a total of 429 achieving a rating of 6.79.
😐

Capes was developed by Spitfire Interactive and published by Daedalic Entertainment.

Yes, Capes is playable and fully supported on Windows.

Yes, Capes is playable and fully supported on MacOS.

Yes, Capes is playable and fully supported on Linux.

Yes, Capes is playable and fully supported on Steam Deck.

Yes, Capes is playable and fully supported on Steam Machine.

No, Capes does not support VR.

Capes is a single-player game.

Yes, there is a DLC available for Capes. Explore additional content available for Capes on Steam.

No, Capes does not support mods via Steam Workshop.

No, Capes does not support Steam Remote Play.

Yes, Capes is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Capes.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 September 2026 22:52 UTC
SteamSpy data 14 October 2026 18:33 UTC
Steam price 27 October 2026 20:09 UTC
Steam reviews 18 October 2026 07:59 UTC

If you'd like to dive deeper into the details about Capes, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Capes
  • SteamCharts - Analysis of Capes concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Capes compatibility
Capes
Rating
6.8
306
123
Game modes
Features
Online players
3
Developer
Spitfire Interactive
Publisher
Daedalic Entertainment
Release 29 May 2024
Platforms
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