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Capes on Steam - User reviews, Price & Information

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Superheroes clash in this turn based strategy game. Recruit, train, and deploy your team in order to take back the city from the villains that hold it hostage.

Capes is a turn-based tactics, superhero and turn-based strategy game developed by Spitfire Interactive and published by Daedalic Entertainment.
Released on May 29th 2024 is available on Windows, MacOS and Linux in 10 languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 429 reviews of which 306 were positive and 123 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 13.99€ on Steam with a 65% discount, but you can find it for 8.34€ on Gamivo.


The Steam community has classified Capes into these genres:

Media & Screenshots

Get an in-depth look at Capes through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 64-bit
  • Processor: Quad-core Intel or AMD, 2.5 GHz or faster
  • Memory: 8 GB RAM
  • Graphics: NVIDIA 960 GTX / AMD RX 590
  • DirectX: Version 11
  • Storage: 4 GB available space
MacOS
  • OS: macOS 10.14.6 Mojave
  • Processor: Intel Core M
  • Memory: 8 GB RAM
  • Graphics: Metal 1.2 Compatible Graphics Card
  • Storage: 4 GB available space
Linux
  • OS: Ubuntu 18.04
  • Processor: Quad-core Intel or AMD, 2.5 GHz or faster
  • Memory: 8 GB RAM
  • Graphics: NVIDIA 960 GTX / AMD RX 590
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

18 hours played
July 2026
Capes has some good ideas, but it falls short overall. I'd give it a cautionary thumbs up. + The superhero character team ups feel reminiscent of Midnight Suns, but it's much less polished considering the low budget nature of the game. + The game can be quite challenging and asks you to use more tactics in your RPG game than some others, which I enjoyed. + There are a lot of unique missions with replayability in challenges, too, asking you to vary your approach numerous times. -Let's just get this out of the way. The character models are ugly. Nobody looks good in this game. The voice acting is overall pretty rough, with only 1 or 2 characters I'd say do their job well. -Some characters are just clearly better and less situational than others. There's really no reason to not use Weathervane the entire game as soon as you get him. By contrast, I didn't like Ignis at all. -And of course, the price. It's not worth $40. I'd say get it for $25 or less and that value is closer to what you pay for. I want this team to succeed, considering how much I loved Hand of Fate and the original devs worked on this game, but I think it was a slight misstep in the wrong direction. 6/10.
44 hours played
April 2026
Like many other games on Steam, this is one I would hit the Neutral option for if that existed. With that said its not a bad game. It's just an average game that doesn't live up to my dream Superhero XCOM. The gameplay is solid. There's about 7 heroes with their own unique powers and abilities and they do all play differently from each other. Enemy variety is decent with just enough new enemies ensuring that you never get bored however the environments could use some variety to them. There's no base building and the heroes will all level up the same, with you getting control over who and what gets level up first. For context I played on Normal difficulty. Some other reviews have stated that the game tries to force you to play in a certain way but I disagree. Towards the end game I frequently brought in heroes (who I was still trying to level up) that were not listed on the recommend mission select screen and was still able to do just fine. Certain abilities however are going to reward you more than others, for example disarm and push powers are critical to achieving bonus side objectives so you are strongly encourage to prioritize those abilities in level ups. You will also not normally max level up all heroes power and abilities in a playthrough without grinding several missions, with that said on Normal I was able to beat the game without having max out all heroes so that's not too big a deal. One thing to note is that if you're trying to get all of the bonus objectives (which you need to do for level ups) you will have to replay most missions at least once. The game only gives you a quick save and a "load from checkpoint" save which you will have to use unless you want to grind missions for XP in the replay room. Between unclear enemy movements, enemy's spawning in with no warning and changes in mission objective its very easy to screw yourself with poor team placement, hence the need to replay missions. The story is just okay but it feels like some edgy teenager wrote it. The game is trying to tell this morally grey story about how the golden age of superheroes is dead and that they need to stop playing games and end things no mercy style. That's also why they don't have traditional superhero costumes, instead going for a street fighter look. But the problem is that there's no real intelligence put into this world. The villains are supposed to have complete control over the city and are ruthless (as shown by them randomly killing innocent civilians all the time) and yet the heroes will frequently walk into their bases with no issues. (There's not even a mission trying to setup the heroes getting access to said base). Likewise the villains capture the heroes family members and learn were their base is......and decide to just fight it out like some cartoon villain. At least they put in some effort to talk about the morality of killing the villains but it comes across in a very childish way with no real logic or thought behind it other than "killing is bad" vs. "Well what else can we do with people who literally run the government". Yea I'm willing to bet this was written by a Punish fanboy. Don't play this hoping for a team that's going to bring back the golden age heroes. Overall though its not a bad game, but its not a good one either. It leans more towards the recommend then the not recommend.
21 hours played
Feb. 2026
This game deserves more than mixed reviews! It's a solid entry for the grid base SRPG roster. The whole claim that the game is puzzle based is simply false. Yes, the all in one feature is stupid, and you should turn it off in the options. Some missions are increadilby hard (don't like a challange? Play it on easy, you wuss) but really fun. It feels nearly impossible in some of the harder missions to hit the - all in one- feature. Especially without save scumming. Which is not gameplay any one aspires for, right? Story - Mediocre, but solid enough. Voice acting - for the most part excellent. Music - Does its job. Controlls - Made for mouse and keyboard, but worked okay-ish on the steam deck. Charcters - Design is fine, some better than others. Equally goes for their abilites. Some heroes are really fun, others feels just decent. HUGE plus for the team up abilities! It offers that little extra spice and can be the difference between winning and losing! My biggest complaint: The level up upgrades can sometimes feel underwhelming. We want new cool stuff, not stat boosts. Some heroes have much more intresting upgrades while others just get increased range. Still a fully upgraded hero feels signitically more powerful. Took me 20 hours to playthrough with very little gridning. A solid 7/10.
172 hours played
Feb. 2026
Capes is the rare superhero game that actually understands tactics, which already puts it ahead of half the genre. The turn-based combat is properly smart. This isn’t a “click ability, win fight” situation—you need to think, plan, reposition, and then rethink when everything goes wrong anyway. The real fun is in the team-ups, where combining heroes at the right moment turns a desperate situation into a glorious, villain-shaped mess. When it works, you feel clever. When it doesn’t, it’s absolutely your fault. The story drops you into a brand-new superhero universe and, mercifully, doesn’t act like you’ve been reading the lore wiki for ten years. It’s fun, sharp, and refreshingly self-aware, with interesting dialogue. Voice acting is strong across the board, giving the heroes real personality rather than the usual “generic brave voice #3.” These characters feel like people who argue, joke, and occasionally make very bad decisions—exactly what you want from a superhero team. Overall, Capes is tactical, challenging, and genuinely funny. It respects your intelligence, rewards clever play, and manages to be entertaining without taking itself too seriously. A smart strategy game in a cape, and one that actually earns it.
53 hours played
Nov. 2025
I enjoyed the gameplay, but the story or the interaction between the characters could've been better. An elderly superhero, who gives the younger generation of superheroes a base or shelter, but these younger ones continuously disobey him. He tells them not to go do things, and they keep on going out to do it. One would think he would've been respected as someone who is more experienced and live in this world of superheroes and villains longer. But no. Anyhow, the game is still fun!

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Frequently Asked Questions

Capes is currently priced at 13.99€ on Steam.

Yes, Capes is currently available at a 65% discount. You can purchase it for 13.99€ on Steam.

Yes, Capes received 306 positive votes out of a total of 429 achieving a rating of 6.79.
😐

Capes was developed by Spitfire Interactive and published by Daedalic Entertainment.

Yes, Capes is playable and fully supported on Windows.

Yes, Capes is playable and fully supported on MacOS.

Yes, Capes is playable and fully supported on Linux.

This information about Capes is not available yet.

This information about Capes is not available yet.

No, Capes does not support VR.

Capes is a single-player game.

Yes, there is a DLC available for Capes. Explore additional content available for Capes on Steam.

No, Capes does not support mods via Steam Workshop.

No, Capes does not support Steam Remote Play.

Yes, Capes is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Capes.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 September 2026 06:04 UTC
SteamSpy data 05 September 2026 16:02 UTC
Steam price 11 September 2026 18:48 UTC
Steam reviews 09 September 2026 01:54 UTC

If you'd like to dive deeper into the details about Capes, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Capes
  • SteamCharts - Analysis of Capes concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Capes compatibility
Capes
Rating
6.8
306
123
Game modes
Features
Online players
3
Developer
Spitfire Interactive
Publisher
Daedalic Entertainment
Release 29 May 2024
Platforms
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