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Carrier Command 2 on Steam

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Carrier Command 2 is the real-time strategy game that puts you in command of a futuristic carrier capable of deploying a vast array of aircraft and amphibious units. Compete against AI or human players and hop into every single vehicle to take matters into your own hands!

Carrier Command 2 is a strategy, simulation and adventure game developed by Geometa and published by MicroProse Software.
Released on August 10th 2021 is available on Windows, MacOS and VR.

It has received 3,305 reviews of which 2,672 were positive and 633 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 28.99€ on Steam.


The Steam community has classified Carrier Command 2 into these genres:

Media & Screenshots

Get an in-depth look at Carrier Command 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 / 8 / 10
  • Processor: Intel Core i5-4440 / AMD Ryzen 3 1200
  • Memory: 4 GB RAM
  • Graphics: Intel HD 6000 / GeForce 550 / AMD R7 250 (AMD Radeon HD 7750)
  • Storage: 1 GB available space
  • VR Support: SteamVR
MacOS
  • OS: Mac OS X 10.12+
  • Processor: Intel i5 (2014 or newer)
  • Memory: 8 GB RAM
  • Graphics: Geforce 650M / AMD Radeon R7
  • Storage: 700 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

7 hours played
Sept. 2026
Fantastic game! Geometa nailed both the atmosphere and the core mechanics. There really isn't much to complain about regarding bugs or systems, it’s a remarkably well rounded title. As for constructive criticism, I have a few personal thoughts. As many negative reviews suggest, the game can "feel" unfinished despite technically ticking all the boxes for its genre. It isn't just one single issue, but rather a combination of missing quality of life features, a need for expanded player island defenses, and room for improved AI behavior (as well as better modding support for it). Contrary to popular belief, the game hasn't been abandoned. Updates are slow because it's technically considered complete, but we still received a patch as recently as late June. That said, here are a few additions that would elevate the experience imo: [*]Tutorial Expansion: It would be great if the tutorial briefly covered logistics and loadouts. [*]Island Defenses: In the late game, player islands have little to no automated protection. Being able to purchase and upgrade different defensive structures would buy precious time for your carrier to arrive or even hold off weaker attacks entirely. [*]AI Teammates: Having optional AI allies to captain a friendly carrier or help manage command deck stations would be a game changer. For solo players or those jumping in while multiplayer is currently quiet, this would add a lot of longevity. I realize these aren't easy features to implement, especially if the developers have moved on to new projects. But it’s nice to imagine the possibilities. Thanks for taking the time to read my thoughts!
37 hours played
Aug. 2026
I like the strategic atmosphere on the archipelago of planet Telos: being alone (or in co-op) on your carrier's bridge, traveling between islands brimming with automated defenses. You send out airframes, vehicles, missiles, torpedoes and gunfire, only to see minutes later what is effective. Probing, weighing up options, estimating priorities, coordinating ordnance. I found it satisfying to play at my own pace. Anxious about the superiority of the enemy carrier, the tension shifted when I found myself able to hit it with glide bombs. Managing supplies was tedious, but once I managed to trap their fleet, I kept up a steady pounding until they sank. It took me 35 hours to finish my first game, with about 30 islands. I'd say it's more fun to play together, but it's not a casual undertaking. Maybe I'll play a second game, but probably not this year.
91 hours played
Aug. 2026
Exact right combination of first person shenaniganry, strategic management and planning, and tactical command of smaller groups. God I love this game. Don't listen to anyone saying it's abandonware, we just got an update like a month or four ago and the game is basically done. Those people are just used to early access titles and live service games with constant updates and have seemingly lost the ability to distinguish those from a finished product. The gameplay is very tactile, with many interactions being through buttons and switches on the carrier's bridge, which you must walk to with your character. All of the buttons pop up labels when you look at them, which is great for tutorialization and saves a lot of "Damn it, what'd I bind that key to again?". It sounds hellish in the long run, but it's actually quite fun, especially when the carrier is taking fire and you have to dash to and fro about the bridge to arm the weapons and launch aircraft. The overall user experience feels very polished, and the game is pretty easy to pick up. The fact that it's in first person and you can just walk out of the bridge lends itself to a fair bit of shenanigans. I and my friends had great fun surfing on military aircraft until lag or incompetence pitched us to the sea below. The limited number of deck slots and mandatory elevator traversal time lends itself to some level of tactical foresight when entering combat, which I think is a lovely addition. The roster of vehicles feels well rounded, with each chassis serving a distinct role. Overall, I highly recommend this game to players of more traditional RTS games looking to branch out, or those more familiar with first-person games looking to get into strategy. The game does have some flaws. The generation of islands on the map and what blueprints they have is seemingly completely random, meaning you can get generations where the only islands that will allow you to manufacture critical supplies are on the other side of the map, but that can be solved by just spending two minutes looking at the map and then regenerating the map (via a new game) if you don't think it's winnable. You could also just start a 'custom' game (it defaults to the same settings as campaign, hence the quotes) and then set the blueprints to all be unlocked at the start. The ground vehicles feel much weaker than air in campaign (I've yet to try PvP multiplayer), and so long as you can deal with handful of naval vessels and four aircraft that harder islands get air vehicles pretty much stomp ground with little to no competition, which can feel a little cheesy at times. Getting those uncontested skies can be a challenge, though, and it feels a lot less cheesy when you have to earn that air superiority. As far as quality of life goes, the game could benefit from some sort of timewarp function. Sitting on my hands for 15 minutes while my one seal drives up to capture the island isn't the funnest thing in the world, although you can also start setting up air operations for your next conquest while you wait, so it's not unbearable. My final, and somewhat frivolous complaint, is that the OST plays at ~92% speed in game, and in my opinion it sounds much better at that speed, but the OST that comes bundled is at 100%. In sum, while it's not without flaws, it's a hell of a good time.
5 hours played
Feb. 2026
Just navigating the waves is worth the price of admission. I love the details, everything is analog like in the old 80's movies.
212 hours played
Jan. 2026
Yes, I do recommend this game, but this review was almost negative if it wasn't for online guides and workshop mods. The overall gameplay is on point, taking over islands, watching, planning, waiting for the perfect time to strike, and taking down the enemy carrier for the first time is worth the growing pains of getting your butt kicked while you learn. Now let me explain my issues and give you a couple tips. A small list of the types of mods that I suggest are as follows: One to help out with the sound, another with barge speed, another for barge logistics, one for a small boost to IR missile damage, and another for the UI to start. There aren't a whole lot of mods, so you'll find the one's I'm talking about easily enough, or find a similar one you like better. Why do I suggest these mods? The sounds are either harsh, grating, or just plain odd. Barges need a lot of help, not only are they painfully slow (especially for the distances you'll be traveling), and the waypoint system for them (that is heavily used in this game) is garbage, so having a mod that takes care of that is highly recommended. IR missile damage, it won't break the game with the small boost to damage, a mere 5%. If you don't get this mod, you need two missiles to take out the weakest enemy unit, even on a direct hit. UI mods, yeah, if nothing else, get this mod, it helps display even more information that you absolutely do need, helps make waypoints a little easier to use, and may give you a few extra options to do certain things, like adjusting aircraft waypoint altitudes. After that, you may want to look up some reference guides, because you will be asking yourself "wtf is this icon for?" You'll also say: "Oh, these turret types are called something different, but take the same ammo" and "Oh, these turrets apparently take different ammo than the one I mass produced." but the most frustrating is "Oh, why didn't the game say that's what those are for, or even do." That is a huge frustration when you're starting out, and it doesn't get better until you either figure it out via brute force, or look it up online. For example, no where in the game does it tell what any of the defensive measures do, or how to properly use them. I can tell the "countermeasure torpedo" and the "noise torpedo" work differently, but I have no idea how they're working. All I can see is how differently they function on screen, one needs to be launched from a torpedo tube, and will head in the bearing you have set, the other plops out behind the ship and just sits there. It's not stated anywhere in game why either would be better than the other, you just have to figure out that the countermeasure torpedo (the one that plops out behind you) is for when you're already moving, and the incoming torpedo is on course to hit you. You drop one of those behind you and it hopefully does its job. The noise torpedo is for when you're sitting still, and want the incoming torpedo to follow it instead of slamming into you. Note, the noise one also takes up a tube slot for an explosive round, and once the tube is loaded, its loaded until the button is pressed, and the payload is launched, whereas the countermeasure has its own toggle set above your head. Now, all that said, I do still recommend this game. You can solo it (though it might be more fun with friends), the art style is excellent (imo), but get this, all the buttons, switches, screens, and dials in the carrier do something. The buttons and switches are VERY satisfying to press, and the screens provide lots of information you will need to pay attention to. This game is perfect for someone who wants to micromanage something and actually accomplish a goal.

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Frequently Asked Questions

Carrier Command 2 is currently priced at 28.99€ on Steam.

No, Carrier Command 2 is currently not on sale. You can purchase it for 28.99€ on Steam.

Yes, Carrier Command 2 received 2,672 positive votes out of a total of 3,305 achieving a rating of 7.82.
😊

Carrier Command 2 was developed by Geometa and published by MicroProse Software.

Yes, Carrier Command 2 is playable and fully supported on Windows.

Yes, Carrier Command 2 is playable and fully supported on MacOS.

No, Carrier Command 2 is not playable on Linux.

This information about Carrier Command 2 is not available yet.

This information about Carrier Command 2 is not available yet.

Yes, Carrier Command 2 supports VR. You can play it using a compatible VR headset.

Carrier Command 2 offers both single-player and multi-player modes.

Carrier Command 2 offers both Co-op and PvP modes.

Yes, there is a DLC available for Carrier Command 2. Explore additional content available for Carrier Command 2 on Steam.

Yes, Carrier Command 2 is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Carrier Command 2 does not support Steam Remote Play.

Yes, Carrier Command 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Carrier Command 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 September 2026 06:01 UTC
SteamSpy data 15 October 2026 14:02 UTC
Steam price 26 October 2026 20:11 UTC
Steam reviews 18 October 2026 07:58 UTC

If you'd like to dive deeper into the details about Carrier Command 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Carrier Command 2
  • SteamCharts - Analysis of Carrier Command 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Carrier Command 2 compatibility
Carrier Command 2
Rating
7.8
2,672
633
Game modes
Multiplayer
Features
Online players
27
Developer
Geometa
Publisher
MicroProse Software
Release 10 Aug 2021
Platforms