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Carrier Command 2 on Steam - User reviews, Price & Information

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Carrier Command 2 is the real-time strategy game that puts you in command of a futuristic carrier capable of deploying a vast array of aircraft and amphibious units. Compete against AI or human players and hop into every single vehicle to take matters into your own hands!

Carrier Command 2 is a strategy, simulation and adventure game developed by Geometa and published by MicroProse Software.
Released on August 10th 2021 is available on Windows, MacOS and VR in 8 languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian and Simplified Chinese.

It has received 3,305 reviews of which 2,672 were positive and 633 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 28.99€ on Steam.


The Steam community has classified Carrier Command 2 into these genres:

Media & Screenshots

Get an in-depth look at Carrier Command 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 / 8 / 10
  • Processor: Intel Core i5-4440 / AMD Ryzen 3 1200
  • Memory: 4 GB RAM
  • Graphics: Intel HD 6000 / GeForce 550 / AMD R7 250 (AMD Radeon HD 7750)
  • Storage: 1 GB available space
  • VR Support: SteamVR
MacOS
  • OS: Mac OS X 10.12+
  • Processor: Intel i5 (2014 or newer)
  • Memory: 8 GB RAM
  • Graphics: Geforce 650M / AMD Radeon R7
  • Storage: 700 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

85 hours played
Aug. 2026
Exact right combination of first person shenaniganry, strategic management and planning, and tactical command of smaller groups. God I love this game. Don't listen to anyone saying it's abandonware, we just got an update like a month or four ago and the game is basically done. Those people are just used to early access titles and live service games with constant updates and have seemingly lost the ability to distinguish those from a finished product. The gameplay is very tactile, with many interactions being through buttons and switches on the carrier's bridge, which you must walk to with your character. All of the buttons pop up labels when you look at them, which is great for tutorialization and saves a lot of "Damn it, what'd I bind that key to again?". It sounds hellish in the long run, but it's actually quite fun, especially when the carrier is taking fire and you have to dash to and fro about the bridge to arm the weapons and launch aircraft. The overall user experience feels very polished, and the game is pretty easy to pick up. The fact that it's in first person and you can just walk out of the bridge lends itself to a fair bit of shenanigans. I and my friends had great fun surfing on military aircraft until lag or incompetence pitched us to the sea below. The limited number of deck slots and mandatory elevator traversal time lends itself to some level of tactical foresight when entering combat, which I think is a lovely addition. The roster of vehicles feels well rounded, with each chassis serving a distinct role. Overall, I highly recommend this game to players of more traditional RTS games looking to branch out, or those more familiar with first-person games looking to get into strategy. The game does have some flaws. The generation of islands on the map and what blueprints they have is seemingly completely random, meaning you can get generations where the only islands that will allow you to manufacture critical supplies are on the other side of the map, but that can be solved by just spending two minutes looking at the map and then regenerating the map (via a new game) if you don't think it's winnable. You could also just start a 'custom' game (it defaults to the same settings as campaign, hence the quotes) and then set the blueprints to all be unlocked at the start. The ground vehicles feel much weaker than air in campaign (I've yet to try PvP multiplayer), and so long as you can deal with handful of naval vessels and four aircraft that harder islands get air vehicles pretty much stomp ground with little to no competition, which can feel a little cheesy at times. Getting those uncontested skies can be a challenge, though, and it feels a lot less cheesy when you have to earn that air superiority. As far as quality of life goes, the game could benefit from some sort of timewarp function. Sitting on my hands for 15 minutes while my one seal drives up to capture the island isn't the funnest thing in the world, although you can also start setting up air operations for your next conquest while you wait, so it's not unbearable. My final, and somewhat frivolous complaint, is that the OST plays at ~92% speed in game, and in my opinion it sounds much better at that speed, but the OST that comes bundled is at 100%. In sum, while it's not without flaws, it's a hell of a good time.
84 hours played
Nov. 2025
I never played the original Carrier Command - my first exposure to the franchise was Bohemia's Gaia Mission , which I thought was a cool concept that felt half-baked. CC2 is the fulfilment of that game, with far more fleshed out features and gameplay, a full first person perspective, and cooperative and competitive multiplayer. Carrier Command 2's art style is charmingly retro and evokes the feeling of 80's-90's vehicle sim games the game emulates in part. But the game is properly a real time tactics game, played from the perspective of an aircraft carrier crew. You command various UAVs and UGVs, and even pilot them directly, launched from your carrier to conquer an archipelago in a race against the AI (or your friends) trying to do the same. Every island you capture can produce resources to expand your arsenal, and everything you use from your vehicles to your ammunition is limited. You therefore need to be strategic about which islands you capture and in what order. The AI can multitask and has some better weaponry off the bat, so you're at a disadvantage. To win, you need to exploit its predictability, striking at the right moment to win back islands and ultimately sink the enemy carrier. While the AI has its thumb on the scale, it's not as directly aggressive so you can prolong the final confrontation (so long as you're playing on a large map) to when you're ready. But you do need to act fast and manage the game's simple but numerous mechanics carefully, otherwise you'll lose all your valuable units. It's also possible to run out of fuel or ammunition at an inopportune moment because you neglected your logistical efforts, leading to an embarrassing delay or withdrawal, all the while your opponent gains ground. It's an intentionally clunky game. Managing your units is never as precise as you'd like, and there's only so much of it you can refine by taking direct control of a unit, but everything you do manage yourself is vital. Having more hands lowers the difficulty substantially, but if you're playing alone you can still manage as long as you're prepared for some mental multitasking and frantic scrambling between the various stations on the carrier bridge. But I really, really like it. It's immersive, involved, and makes you feel attached to your combat effort in a way normal RTS games just don't. The balance is delicate: You have to plan carefully since your units won't do anything without your orders, and you can only fine tune commands one at a time. Or you can take direct control of a unit for precise handling, at the cost of situational awareness and the ability to manage everything else. Moving between carrier stations is quick enough not to be aggravating, but slow enough that you always need to be on your toes - thinking "What do I need to be handling right now?" That constant engagement and chaos is great, as is the satisfaction of pulling off an insane strategy by the skin of your teeth. With air, naval, land, missile, logistical, and intelligence layers to every combat engagement, randomly generated islands and archipelagos to fight over, and a fairly broad arsenal, CC2 has enough depth to remain interesting as long as you'd like. Once again, adding fellow humans into the mix only improves things. Custom games offer a number of choices to setup your game just the way you'd like, even letting you conquer islands without enemy carriers present, or go up against multiple teams of enemies. There are also mod tools, though I haven't really felt the need to delve into what's there just yet. This would be the game I'd wish would have more in the way of visual customization and personalization for that reason alone - your units are all going to be directly managed by you at points, and their loadouts are going to reflect your playstyle and the needs of the moment. So it's sad there isn't anything in that regard - not a dealbreaker but certainly an opportunity lost. Would be such a great thing if I could just pick my carrier's color scheme. Alas. Really, this is a great game. There are a number of features I'd wish for, but as is the game feels feature complete. There's still patchwork going on, so maybe there will be more to come, but for now I see no reason not to recommend Carrier Command 2, especially on sale. I can't say anything about the VR performance, but I can say the game runs great on my Steam Deck. There's a whole lot more I could praise as well, from the units themselves to the shifting weather to various small details, but the greatest thing I can say is that every time I finish playing CC2, I want more of it.
35 hours played
Nov. 2025
Launch all aircraft. Pretend you are a battleship. Redline main engines Close distance with enemy carrier. Arm all weapons. Launch all torpedoes, Launch all missiles. Let the CIWS just go absolutely stupid on him. Finish it with the 160mm deck gun. 10/10 play with friends
31 hours played
Oct. 2025
If you have some autistic friends to play with. It is an absulute must! Watching videos doesn't give back the thrill of the actual gameplay, The thrill when coordinating with friends under multi angle high intensity combat, while managing logistics and keeping your drones alive. It is an amazing experinace!
28 hours played
Sept. 2025
Graphics is ok, but the game is very rewarding, with steep learning curve, don't expect to beat AI on your first runs, but then it becomes very additctive.

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Frequently Asked Questions

Carrier Command 2 is currently priced at 28.99€ on Steam.

No, Carrier Command 2 is currently not on sale. You can purchase it for 28.99€ on Steam.

Yes, Carrier Command 2 received 2,672 positive votes out of a total of 3,305 achieving a rating of 7.82.
😊

Carrier Command 2 was developed by Geometa and published by MicroProse Software.

Yes, Carrier Command 2 is playable and fully supported on Windows.

Yes, Carrier Command 2 is playable and fully supported on MacOS.

No, Carrier Command 2 is not playable on Linux.

This information about Carrier Command 2 is not available yet.

This information about Carrier Command 2 is not available yet.

Yes, Carrier Command 2 supports VR. You can play it using a compatible VR headset.

Carrier Command 2 offers both single-player and multi-player modes.

Carrier Command 2 offers both Co-op and PvP modes.

Yes, there is a DLC available for Carrier Command 2. Explore additional content available for Carrier Command 2 on Steam.

Yes, Carrier Command 2 is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Carrier Command 2 does not support Steam Remote Play.

Yes, Carrier Command 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Carrier Command 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 September 2026 05:04 UTC
SteamSpy data 06 September 2026 09:32 UTC
Steam price 11 September 2026 18:48 UTC
Steam reviews 09 September 2026 01:54 UTC

If you'd like to dive deeper into the details about Carrier Command 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Carrier Command 2
  • SteamCharts - Analysis of Carrier Command 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Carrier Command 2 compatibility
Carrier Command 2
Rating
7.8
2,672
633
Game modes
Multiplayer
Features
Online players
15
Developer
Geometa
Publisher
MicroProse Software
Release 10 Aug 2021
Platforms