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Children of the Sun on Steam

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On a deadly road trip into darkness, control the path of a single bullet and unleash a fury of vengeance on the sinister cult that ruined your life in this tactical puzzle-shooter.

Children of the Sun is a action, strategy and arcade game developed by René Rother and published by Devolver Digital.
Released on April 09th 2024 is available on Windows, Steam Deck and Steam Machine.

It has received 1,723 reviews of which 1,613 were positive and 110 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 14.79€ on Steam, but you can find it for 5.39€ on Instant Gaming.


The Steam community has classified Children of the Sun into these genres:

Media & Screenshots

Get an in-depth look at Children of the Sun through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 x64 Bit
  • Processor: Intel Core i5-2500k / AMD FX-4350
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 760 / Radeon R9 270X
  • DirectX: Version 11
  • Storage: 4 GB available space
  • Additional Notes: Low Quality setting, in 720p, producing 30 FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

3 hours played
Oct. 2026
Neat and fun! A good few hours. This is a very stylish and weird game. You are from a weird holy-psychic evil cult, and after events unfolded, you have one simple mission: KILL THEM. There is a little lore, but it never gets much deeper than that. You're the anti-cultist, and you're killin' you some naughty cultists. But there's a twist. You have one gun, and one bullet, and with your psychic powers, you have to bend and weave the bullet between multiple targets. You have only one shot, and if you miss or clip a wall, it's all over. So make that shot count! This lends itself to some fun gameplay. It turns your sniping game into a multi-step, lateral thinking puzzle. You have to plan out routes of your victims, notate their location... or just shoot wild and figure it out as you go. There's no harsh consequence for failure, as it just restarts the level, so mistakes are part of the process. And since no plan survives first contact, I found that the best way to play is to take a quick glance, spot you who can, and go full psychic-murder mode. The levels are well designed. Outside of a few instances of them hiding an enemy in a really unintuitive room, you can usually very intuitively map out a route for your bullet on the fly. There's also quite a bit of variety, in multiples senses. Many times you'll be given a large open space to ping-pong between enemies' heads; other times you'll be forced to weave through a multi-story house. It's always tricky and fun, and you'll inevitably put yourself into a position where you're not sure what to do next, and the creative problem solving in those situations is chef's kiss. It's less about making you feel like a genius, although there is a degree of that, and more about feeling creative. "Okay, if I shoot this guy, and then bounce out the window, I can swing around into the gas tank of that car, causing an explosion, which allows a ricochet to the guy I saw halfway through the air in that general area." It's very improvisational in a cool way. The artstyle here is also just a lot of fun. The small visual novel vignettes have amazing artwork, and also the world itself is great. Everything has this saturated, bleeding-color feel to it, all harsh magenta, fiery oranges, unholy yellows, and inhuman purples. The general vibe of the world is clearly modern rural Americana - it evokes lots of Idaho, Wyoming, or Eastern Oregon and Eastern Washington. If you know Far Cry 5's cult, or the real life Rajneeshees cult from The Dalles in Oregon, you'll know exactly what you're getting into. The game has a small progression. It starts you off learning to shoot and bend bullets, but adds a few features, like targeting birds and cars as ricochet locations, and then introducing armored and spiritually shielded enemies. I found these more difficult enemies more annoying than fun, but it still did lead to fun and creative gameplay, so I can't give too many demerits. The car-chase scene is objectively awful. I guess it was memorable, but it was so annoying to play through, that I wish it wasn't there. Overall though, I had a really good time! Most people beat this in 3-5 hours, and I breezed through it with little issue in 2.5. It was a nice little diversion that is weird, fun, and memorable. It's not really something I'll talk about for years, but it's hard to deny such a creative and unique experience.
3 hours played
Sept. 2026
I am giving Children of the Sun a cautious recommendation, but it comes with its caveats - spoilers for game mechanics and such ahead. It's a short puzzle-like game where you have to shoot all targets in a level to complete it. To do so, you can move around a fixed path (which reminded me of Killer 7, great game) to find the perfect angle, then shoot. After you hit a target, you can redirect the bullet to a different target. The challenge then comes from finding the perfect path through the level from target to target, minimizing downtime and maximizing factors like distance or headshots if you want a higher score. The artstyle is cool and there is a story, though it's only told by quickly moving images. So far, so good and I like the idea and it isn't executed all too badly. It's generally fun to find the best paths through the levels and there are some optional challenges as well. If you keep up a good pace, the game is also less than 3 hours long, which is just enough to stop before it gets too repetitive. There also is an endless mode after the story ends if you want more shooting, or you can replay levels for better scores. The game does have a laundry list of issues though, most of which are QOL problems. None of them really make the game concept worse, but they all contribute to frustration. Such as: [*] The optional challenges range from easy to annoying, mostly because they aren't properly explained and are just presented by one sentence at the beginning of the level. Some are pretty easy to interpret, and then others I still don't really understand how you would know unless you look at a guide or try out random things. Some are a bit finnicky as well, and others are just annoying - there are two challenges in the game that relate to just...waiting at the beginning of the level. If you fail, you have to restart and wait again. Is that fun? [*] Especially in the second half of the game, you need to mark enemies first as it's easy to lose track when there's 10 or more scattered in the level. To mark them, you have to aim at them and click the mouse wheel. You can't always do that, though, especially for enemies out of sight unless you fire first, which leads to a bit of trial and error for the first couple attempts. Annoyingly, non-enemies (like birds or gas tanks) can be marked, but those marks vanish when you restart the level. Why? You have to remark them every. single. time, while enemies stay marked. Restarting also resets you back to the starting position of the level, which is annoying if you want to change your angle before firing. [*] The bigger levels are where the concept falls apart a little bit, especially the last four or so. Marking enemies gets tiresome, but the real problem lies with the abilities you get throughout the game, three in total. The first one is fine (it allows you to slightly move your bullet, but it has a limit), but the second and third one honestly ruin the concept a bit for me. One allows you to recall your bullet if you hit enemy weakspots twice, which kind of ruins the whole "find a path from target to target" and opens up the levels too much. Some might be okay with that, I found it a bit annoying, especially as the enemies suddenly become much more spread out and a clear solution becomes more tedious to find. The other ability allows you to kill armored enemies by speeding up the bullet, but you need to speed it up a certain distance first or else it fails. Several times I thought I was far enough, only for it to fail - distance is hard to gauge in this game, so this ability is more annoying than anything and makes the game into a bit of a ping-pong simulator (shoot to distant enemy, then powershoot back to armored enemy etc.) Overall, though, I found Children of the Sun entertaining most of the way through and I can definitely see how some people can get more mileage out of it through chasing a higher score. I do think some QOL improvements and tighter level design to remove the over-reliance on marking and abilities would've helped in the second half of the game, but it's short enough to not kill the enjoyment. If you like unique games with interesting artstyles that allow you to cook up your own solutions to its problems, Children of the Sun is a pretty decent choice.
3 hours played
June 2026
I love this game to death, but it has a level so unbelievably terrible I recommend just editing your save and skipping it. 1 - Get to "Chasing a Lie" 2 - Play a little bit and go back to the map 3 - Close the game 4 - Go to "C:\Users\[YOUR NAME]\AppData\LocalLow\primaerfunktion\ChildrenOfTheSun\[YOUR USER ID]" 5 - Create a backup of "cots.horny" and put it somewhere else 6 - Open the original "cots.horny" in notepad and copy all lines between these dashes ↓ --------------------------------------------------------------------------------------------------------------- }, { "levelname": "LV_CarChase", "score": 1 } ---------------------------------------------------------------------------------------------------------------- 7 - Paste this ↑ BELOW the "last level" and ABOVE the "next level" If you did it right, the last few bits should look something like this ↓ ---------------------------------------------------------------------------------------------------------------- "levelname": "LV_Marketplace", "score": 1 }, { "levelname": "LV_Motel", "score": 1 }, { "levelname": "LV_CarChase", "score": 1 } ], "nextLevel": "Map", "lastPlayedLevel": "LV_CarChase", "endlessTutorialSeen": false, "endlessUnlocked": false } ----------------------------------------------------------------------------------------------------------------
5 hours played
June 2026
This is an excellent puzzle game with a high degree of expression and fair mechanics. I especially enjoy the storytelling on display. If you enjoy snipers, cult takedowns, and psychedelic visuals, this game is for you.
5 hours played
May 2026
The game is basically connecting dots in a 3D space with a single bullet. You have two phases, an exploration phase and an action phase, but that’s a very non-violent way to describe the game. The whole atmosphere, the music, the story, and the whole package can be unsettling (at least for me). From a puzzle perspective, this is a fairly light game. Some maps can be a little challenging because of the moving parts, but otherwise, the true endgame is the scoreboard. It's a game made by a solo dev with some additional help, featuring a unique design and atmosphere. I recommend giving it a try, and if you don’t refund it after the first three maps because of the atmosphere, you’ll probably enjoy it (in some ways).

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Frequently Asked Questions

Children of the Sun is currently priced at 14.79€ on Steam.

No, Children of the Sun is currently not on sale. You can purchase it for 14.79€ on Steam.

Yes, Children of the Sun received 1,613 positive votes out of a total of 1,723 achieving a rating of 8.90.
😎

Children of the Sun was developed by René Rother and published by Devolver Digital.

Yes, Children of the Sun is playable and fully supported on Windows.

No, Children of the Sun is not playable on MacOS.

No, Children of the Sun is not playable on Linux.

Yes, Children of the Sun is playable and fully supported on Steam Deck.

Yes, Children of the Sun is playable and fully supported on Steam Machine.

No, Children of the Sun does not support VR.

Children of the Sun is a single-player game.

Yes, there is a DLC available for Children of the Sun. Explore additional content available for Children of the Sun on Steam.

No, Children of the Sun does not support mods via Steam Workshop.

No, Children of the Sun does not support Steam Remote Play.

Yes, Children of the Sun is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Children of the Sun.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 30 September 2026 22:10 UTC
SteamSpy data 19 October 2026 07:02 UTC
Steam price 26 October 2026 20:09 UTC
Steam reviews 22 October 2026 18:03 UTC

If you'd like to dive deeper into the details about Children of the Sun, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Children of the Sun
  • SteamCharts - Analysis of Children of the Sun concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Children of the Sun compatibility
Children of the Sun
Rating
8.9
1,613
110
Game modes
Features
Online players
7
Developer
René Rother
Publisher
Devolver Digital
Release 09 Apr 2024
Platforms
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