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chill on Steam

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Chill is a relaxing, minimalist maze game.

chill is a casual, indie and anime game developed and published by ZELENIUK.
Released on January 18th 2019 is available on Windows, Linux, Steam Deck and Steam Machine in 31 languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Portuguese - Brazil, Hungarian, Vietnamese, Greek, Danish, Spanish - Latin America, Traditional Chinese, Simplified Chinese, Korean, Dutch, Norwegian, Polish, Portuguese - Portugal, Romanian, Russian, Thai, Turkish, Ukrainian, Finnish, Czech, Swedish, Japanese, Indonesian and Malay.

It has received 313 reviews of which 238 were positive and 75 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 0.99€ on Steam.


The Steam community has classified chill into these genres:


Here is the detailed breakdown of supported languages for chill:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Thai
Japanese
Portuguese - Portugal
Polish
Danish
Dutch
Finnish
Norwegian
Swedish
Hungarian
Czech
Romanian
Turkish
Portuguese - Brazil
Bulgarian
Greek
Arabic
Ukrainian
Spanish - Latin America
Vietnamese
Indonesian
Malay

Media & Screenshots

Get an in-depth look at chill through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 32-bit
  • Processor: Intel or AMD processor, 2.5 GHz or faster
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card
  • DirectX: Version 11
  • Storage: 500 MB available space
Linux
  • Processor: Intel or AMD processor, 2.5 GHz or faster
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card
  • Storage: 500 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

1 hours played
July 2026
Fun and relax game, need more update👍
5 hours played
March 2026
Perfect for turning into a potato with chill beats. My cactus started dancing and I forgot how to walk. Best way to spend your life with pleasure.
Jan. 2026
The chillest 18 minutes I’ve ever spent in a game.
729 hours played
Jan. 2026
Nice meme title for idle time. Daddy Chill.
11 hours played
Oct. 2025
Chill, developed and published by ZELENIUK, is a minimalist puzzle experience that strives to deliver a sense of calm through simple design and meditative repetition. At its core, it is a maze game stripped of excess, relying on precision mouse control, rhythmic pacing, and subtle aesthetic cues to produce a low-pressure environment. The title’s name encapsulates its intent—it wants players to relax, to disconnect from the noise of more intense games, and to find satisfaction in guiding a small orb through cleanly designed labyrinths. What sets it apart is not technical ambition or narrative depth but a focus on mood, an attempt to turn simplicity into atmosphere. The game’s structure is remarkably straightforward. Players navigate a glowing dot through increasingly intricate mazes, each level introducing new twists or paths that gently escalate difficulty without ever feeling punishing. The controls are smooth and uncomplicated—everything is handled with mouse movement—and the objective is simply to reach the end of each maze. This design, almost meditative in its minimalism, encourages players to zone out and focus purely on motion and rhythm. Over time, however, the repetition becomes the game’s defining trait: there are no new mechanics to discover, no puzzles that meaningfully expand upon previous levels, only the slow evolution of maze complexity. For some, this simplicity feels hypnotic and relaxing; for others, it borders on monotony. A unique and somewhat controversial element is the presence of a female character in the background, whose poses gradually change as players complete sets of levels. These visual rewards are the only real form of progression in Chill and serve as both motivation and thematic framing. The presentation is tastefully restrained, though the game is labeled with mature content warnings on Steam due to the suggestive nature of these visuals. This inclusion has divided opinions among players—some find it adds an interesting artistic contrast to the minimalist gameplay, while others view it as an unnecessary distraction that doesn’t meaningfully connect to the maze mechanics. Regardless of one’s interpretation, it becomes a defining stylistic quirk that gives the game a distinct identity within its otherwise sparse design. Aesthetically, Chill lives up to its title. The color palette is subdued, often dominated by soft gradients or monochromatic tones that emphasize clarity and focus. There is no clutter on the screen—only the maze lines, the player’s orb, and the background character art. The soundtrack reinforces the calm atmosphere with gentle, looping ambient tracks that avoid any strong rhythm or melody. This restraint helps establish a sense of stillness, encouraging players to relax into the flow of movement rather than chase excitement. The combination of simple visuals and soothing music makes the experience feel almost meditative, like a digital form of quiet focus or stress relief. In terms of gameplay progression, Chill offers multiple difficulty levels, allowing players to choose between casual play and more intricate maze designs. While the differences between modes are modest, this flexibility makes it accessible to a broad audience. The lack of time limits or penalties supports the game’s relaxing identity—failure simply means trying again, without frustration or consequence. Yet, this same lack of stakes can also diminish engagement. Without a clear sense of progression beyond visual unlocks, many players may find themselves losing interest after a short time. Once the novelty of the mechanics wears off, the experience becomes more about personal mindset than challenge or achievement. From a technical standpoint, Chill performs smoothly even on modest hardware. Its lightweight engine and minimalist design ensure stable frame rates and responsive controls. There are no crashes, bugs, or performance issues to speak of, which reinforces the sense of stability and polish despite its simplicity. However, its overall presentation lacks refinement in other areas, such as user interface design and visual transitions. The menus are basic, the level transitions abrupt, and there are few quality-of-life features like level selection or visual customization. These omissions are forgivable in an inexpensive indie title but contribute to an impression of rawness, as if the game were more an artistic prototype than a fully realized product. Community reception to Chill has been mixed but generally leans toward the positive. Many players appreciate its serene tone and uncomplicated design, praising it as an effective tool for relaxation or stress relief. Others criticize it for its lack of depth, repetitive gameplay, and reliance on minimal content. The inclusion of mature-rated imagery also remains a point of contention, as some feel it undermines the otherwise wholesome and meditative experience. Still, the game has maintained a small but consistent following among fans of experimental and minimalist projects, particularly those who value games as a form of quiet reflection rather than competition or progression. Ultimately, Chill is less about skill and more about state of mind. It invites players to slow down, to find rhythm in simplicity, and to appreciate the quiet repetition of motion and pattern. It succeeds in creating a relaxing and meditative mood, though at the cost of variety and long-term engagement. It is best enjoyed in short sessions, when one seeks a gentle break rather than an immersive challenge. ZELENIUK’s minimalist approach might not appeal to everyone, but for players who find beauty in reduction and satisfaction in simple control, Chill stands as a quietly compelling reminder that games do not always need intensity to leave an impression. Rating: 7/10

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Frequently Asked Questions

chill is currently priced at 0.99€ on Steam.

No, chill is currently not on sale. You can purchase it for 0.99€ on Steam.

Yes, chill received 238 positive votes out of a total of 313 achieving a rating of 7.14.
😊

chill was developed and published by ZELENIUK.

Yes, chill is playable and fully supported on Windows.

No, chill is not playable on MacOS.

Yes, chill is playable and fully supported on Linux.

Yes, chill is playable and fully supported on Steam Deck.

Yes, chill is playable and fully supported on Steam Machine.

No, chill does not support VR.

chill is a single-player game.

No, chill does not currently offer any DLC.

No, chill does not support mods via Steam Workshop.

No, chill does not support Steam Remote Play.

Yes, chill is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for chill.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 September 2026 05:06 UTC
SteamSpy data 27 September 2026 01:35 UTC
Steam price 27 September 2026 02:40 UTC
Steam reviews 24 September 2026 09:45 UTC

If you'd like to dive deeper into the details about chill, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about chill
  • SteamCharts - Analysis of chill concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck chill compatibility
chill
Rating
7.1
238
75
Game modes
Features
Online players
0
Developer
ZELENIUK
Publisher
ZELENIUK
Release 18 Jan 2019
Platforms